biancospino's Mini Normal Review, March 2023 (Released)
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it's... probably fine?
i think my biggest concern is the BP-finder. a townie is informed that there is a traitor (bulletproof traitor is a semi-common role) which makes them likely to think there is one. and if the disloyal strongman flips, that all but confirms there traitor is BP, because why else would the strongman be disloyal.
my first thought is to remove the multitasking from that role, and make both of its abilities 1-shot instead of 2-shot. but ofc, up to you and mastina.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Datisi
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i guess my other concern is what happens when scum starts dying. i said i'm fine with the town PR getting conftowned upon scum death (due to setup spec), but that's not the only thing that happens here. the finders *also* become stronger upon a scum flip, if town is good at figuring out the setup. which is why i kinda wanna nerf them a lil bit.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- biancospino
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Mhm, I may see the problem. What if instead I make the BP-Finder significantly less useful by making it a Tracker-Finder instead?
WOLVES
1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor
VILLAGE
1 Jailkeeper
1 Watcher
1 Informed TA- There is a Traitor.
- There is a player with the lazy modifier.
1 even-nights Enabler-Finder odd-nights Informed-Finder
5 VTsNow modding- biancospino
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Bumping this.
After some thoughts, I do actually like this version (Tracker-Finder instead of BP-Finder) slightly more, though I'm still entirely fine with the BP version if this happens to be an overcorrection.In post 52, biancospino wrote: Mhm, I may see the problem. What if instead I make the BP-Finder significantly less useful by making it a Tracker-Finder instead?
WOLVES
1 Werewolf Jailkeeper-Enabler disloyal Unstoppable
1 Werewolf Watcher-Enabler Ninja
1 TA-Enabler Bulletproof Tracker lazy Traitor
VILLAGE
1 Jailkeeper
1 Watcher
1 Informed TA- There is a Traitor.
- There is a player with the lazy modifier.
1 even-nights Enabler-Finder odd-nights Informed-Finder
5 VTs
And as we're here, I also have role PMs ready
Spoiler: Role PMs
Spoiler: Result PMs
I do have a question on the lazy Traitor wording. I have worded it as
However I do worry that this wording would pretty much confirm to the Traitor that there are no lazy-Enablers (nor any third party or more than one Traitor, but that would follow for the guidelines anyway so that's less of a concern). To solve this, I've come up with a more verbose wording, but then I worry this may be confusing:when no non-Traitor member of your faction is alive you gain access to the Wolves' factional PT and to the Wolves' factional nightkill.when no non-Traitor member of your faction is alive, you are endgamed; however, since you're lazy, if there are less than two player alive not aligned with the Village when that would happen, instead you gain access to the Wolves' factional PT and to the Wolves' factional nightkill.Now modding- furtiveglance
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furtiveglance He/HimJack of All Trades
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I think town will win and mafia might grumble- Datisi
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why do i feel like a very similar discussion had occurred somewhere in an NRG review... i can't remember where.In post 53, biancospino wrote: However I do worry that this wording would pretty much confirm to the Traitor that there are no lazy-Enablers
i think? the final verdict was that the first case is fine (i.e. using the first case doesn't *actually* rule out the existence of a lazy-enabler)
as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- Datisi
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come to think of it, not sure if a lazy-enabler is even normal, currently.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- biancospino
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I mean, I can't really, since the lazy Traitor would be endgamed if all non-Traitors wolves are dead but there are still another Traitor alive. But in a scumteam of three there may not be two Traitors anyway, so that's (probably?) not really a problem -- btw, a Traitor should know the identities of the entire scumteam,In post 55, Datisi wrote: as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".including potential additional Traitors, correct?Now modding- biancospino
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Is the concern here just the townIn post 54, furtiveglance wrote: I think town will win and mafia might grumblehavingmany PRs regardless of what they actually are, lest they may gain an advantage in massclaim?Now modding- Datisi
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yes, you can? the fact that they'd get endgamed at 2 traitors alive doesn't mean you can't use "if you're the last member of the mafia alive, you become a full mafia member". that sentence simply explains what happens if they are the last scum standing, but it does NOT say it's possible for that scenario to occur.In post 57, biancospino wrote:
I mean, I can't really, since the lazy Traitor would be endgamed if all non-Traitors wolves are dead but there are still another Traitor alive. But in a scumteam of three there may not be two Traitors anyway, so that's (probably?) not really a problem -- btw, a Traitor should know the identities of the entire scumteam,In post 55, Datisi wrote: as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".including potential additional Traitors, correct?
i'm pretty sure there cannot be 2 traitors in a team of 3. and no, if there's 2 traitors, they're not aware who the other traitor is. source: played a normal once where i was scum and we had two traitors, and they both thought this random townie was the other traitor. very fun.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- furtiveglance
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Yes, I find people can overestimate the importance of nightplay trickery. With that aside, this is just 2 Mafia and 1 Traitor vs 5 PRs.In post 58, biancospino wrote:
Is the concern here just the townIn post 54, furtiveglance wrote: I think town will win and mafia might grumblehavingmany PRs regardless of what they actually are, lest they may gain an advantage in massclaim?- Datisi
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please stop thinking about it as "5 PRs" without thought of what they actually are, that's not how games work.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- furtiveglance
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They will all claim their role before being eliminated.- Datisi
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scum is capable of lying about their role, and town is capable of misyeeting TPRs.I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- furtiveglance
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I know that, but players usually respect PR claims in Mini Normals.- biancospino
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Ah, if they are not informed of who the other Traitor is then I would have to state both conditions (if there are no non-Traitors, you are endgamed; unless you are the last wolf, in which case you become a full wolf yada yada). And I should also reword the information they get about alignments.In post 59, Datisi wrote:
yes, you can? the fact that they'd get endgamed at 2 traitors alive doesn't mean you can't use "if you're the last member of the mafia alive, you become a full mafia member". that sentence simply explains what happens if they are the last scum standing, but it does NOT say it's possible for that scenario to occur.In post 57, biancospino wrote:
I mean, I can't really, since the lazy Traitor would be endgamed if all non-Traitors wolves are dead but there are still another Traitor alive. But in a scumteam of three there may not be two Traitors anyway, so that's (probably?) not really a problem -- btw, a Traitor should know the identities of the entire scumteam,In post 55, Datisi wrote: as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".including potential additional Traitors, correct?
i'm pretty sure there cannot be 2 traitors in a team of 3. and no, if there's 2 traitors, they're not aware who the other traitor is. source: played a normal once where i was scum and we had two traitors, and they both thought this random townie was the other traitor. very fun.
Now modding- biancospino
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Wait, does a Traitor knowIn post 59, Datisi wrote: i'm pretty sure there cannot be 2 traitors in a team of 3. and no, if there's 2 traitors, they're not aware who the other traitor is. source: played a normal once where i was scum and we had two traitors, and they both thought this random townie was the other traitor.ifthere exists another Traitor?
If the answer is yes then the point is moot and I may cut the verbiageNow modding- biancospino
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(Oh, and also the phrase "or by posting the same in the Wolves' PT should of course be removed from the Traitor PM's /confirm line)
Spoiler:Now modding- mastina
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Setup in 52 seems good to me, I'm having a bit of a flareup of a bad brain thing so am struggling to read details rn, but will read the roles to see anything needed shortly.- biancospino
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So, uh, is this passed?
Anyway, here's the rulepost which I've just realized I've never remebered to post (the backup-mod color is a placeholder. @furtive, feel free to chooce whichever color you like as long as it isn't a shade of purple)
Spoiler: rulesNow modding- Datisi
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uh, sorry, i've been sick the past few days and thinking has been hard. i'll try to take a look at this todayI will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M- biancospino
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:(
Hope you fell better. Happy scumday btwNow modding- biancospino
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Bumping since CSF's mini is filling upNow modding- implosion
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I'm opting to just put this into signups, since it seems quite close.
I'm not sure if the public setup info in post 1 is still accurate - if so, it seems like info that should be fine to divulge in the game thread rather than in the queue. Just make sure if it is, that it's very obvious (like in its own post rather than buried in your rules post) and that everyone sees it.- Datisi
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i looked at role PMs, i think they're fine, but the VT one is missing an area tag
the public info should be changed i think, since we changed a lot of the setup. i'm not sure if we need it at all anymore, since the necessary players are informed individuallyI will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”~M - Datisi
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