Thestatusquo's Mini Normal Review, April 2023 (Released)


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Thestatusquo's Mini Normal Review, April 2023 (Released)

Post Post #0 (ISO) » Fri Apr 28, 2023 9:26 pm

Post by implosion »

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Post Post #1 (ISO) » Fri Apr 28, 2023 9:26 pm

Post by implosion »

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Secondary: mastina
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Post Post #2 (ISO) » Fri Apr 28, 2023 10:05 pm

Post by Datisi »

too scumsided

i think that level of town power is too scumsided even if all scum were goons, let alone with two roles that screw up the vig
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #3 (ISO) » Fri Apr 28, 2023 11:54 pm

Post by mastina »

Seconding what Datisi said.
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Post Post #4 (ISO) » Sat Apr 29, 2023 3:54 am

Post by Thestatusquo »

Ok, so are there no suggestions then? I assume the solution is to add another TPR, any thoughts?
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Post Post #5 (ISO) » Sat Apr 29, 2023 4:18 am

Post by Datisi »

there are a lot of ways you could balance it, i wanted to see if you had any ideas before i started giving mine
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #6 (ISO) » Sat Apr 29, 2023 4:23 am

Post by Thestatusquo »

I wanted to steer away from protectives for the town, but maybe that's foolish.
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Post Post #7 (ISO) » Sat Apr 29, 2023 4:29 am

Post by Datisi »

doesn't have to be! anything specific in mind?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #8 (ISO) » Sat Apr 29, 2023 5:46 am

Post by Thestatusquo »

The original setup that I am sort of copying and modifying had masons in it but I think that might be a little too on the nose. Neighbors doesn't feel like enough town power really.
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Post Post #9 (ISO) » Sat Apr 29, 2023 8:23 am

Post by Datisi »

neighbours are def not enough power here, no

also extra masons here would likely be too much town power
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #10 (ISO) » Sat Apr 29, 2023 9:45 am

Post by mastina »

You could maybe split the difference and have neighbors with one as a friendly neighbor if you wanna go down that route.
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Post Post #11 (ISO) » Sat Apr 29, 2023 10:36 am

Post by Thestatusquo »

I kind of like that as a solution.
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Post Post #12 (ISO) » Sat Apr 29, 2023 3:16 pm

Post by Thestatusquo »

Could also just give town a UB instead of a VT.
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Post Post #13 (ISO) » Sun Apr 30, 2023 11:39 am

Post by mastina »

One, but not both, of those probably works, but Datisi is the primary so you'll need Datisi's feedback there.
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Post Post #14 (ISO) » Sun Apr 30, 2023 11:45 am

Post by Datisi »

sorry, shea can you please spell out the entirety of the setup(s) you're considering here
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #15 (ISO) » Sun Apr 30, 2023 11:51 am

Post by Thestatusquo »

I like the change that mastina suggested which would be:
5 VT
1 Friendly Neighbor
1 Regular Neighbor
1 RB
1 Role cop
1 Vig
1 Mafia 2-shot doc
1 goon
1 Mafia 1-shot BP

or

6 VT
1 Universal backup
1 RB
1 Role cop
1 Vig
1 Mafia 2-shot doc
1 goon
1 Mafia 1-shot BP
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Post Post #16 (ISO) » Sun Apr 30, 2023 12:33 pm

Post by implosion »

In the first case "friendly neighbor" is not actually a kind of neighbor - there are a couple ways to get the desired effect though. One is to make them a neighbor friendly neighbor. Another is to make them neighbors where one of them is informed that the other is town.
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Post Post #17 (ISO) » Sun Apr 30, 2023 12:37 pm

Post by Thestatusquo »

I am aware, I thought I was implying "neighbor friendly neighbor" but I understand if that wasn't clear. That is what I thought mastinas suggestion was.
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Post Post #18 (ISO) » Sun Apr 30, 2023 12:54 pm

Post by Datisi »

i think either of those is passable
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #19 (ISO) » Sun Apr 30, 2023 12:55 pm

Post by Thestatusquo »

I'd like to hear your thoughts if you think there are improvements.
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Post Post #20 (ISO) » Sun Apr 30, 2023 1:02 pm

Post by Datisi »

i can't see any right now... the one thought that i have is "make the roleblocker lazy" because endgame roleblocker is very strong if scum screws up early, but i'm not sure if that's actually called for here

other than that, i'll see if i see anything in the morning
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #21 (ISO) » Sun Apr 30, 2023 1:09 pm

Post by Thestatusquo »

The problem I have with lazy is that it likely makes the RB a complete clear for the role cop right? Like scum can be lazy technically but realistically its way more likely a lazy rb is town.
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Post Post #22 (ISO) » Sun Apr 30, 2023 1:11 pm

Post by Datisi »

yeah, that did cross my mind. maybe a different gate?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #23 (ISO) » Sun Apr 30, 2023 6:47 pm

Post by mastina »

Indecisive (not same target twice) or if that's still too strong, nonconsecutive are also alignment-neutral options!
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Post Post #24 (ISO) » Mon May 01, 2023 7:39 am

Post by Thestatusquo »

Setup

5 VT
1 Friendly Neighbor Neighbor
1 Regular Neighbor
1 non-consecutive RB
1 Role cop
1 Vig
1 Mafia 2-shot doc
1 goon
1 Mafia 1-shot BP

I think this is what I am going to go with.

Role PMs

Welcome to game! You are a
Vanilla Townie
.

You have no additional abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.


Welcome to game! You are a
town friendly neighbor neighbor
.

You have the following abilities:
  • Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are Town.
  • You have access to a neighborhood where you may talk to (player name) any time, here.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.


Welcome to game! You are a
town neighbor
.

You have the following abilities:
  • You have access to a neighborhood where you may talk to (player name) any time, here.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.


Welcome to game! You are a
town non-consecutive roleblocker
.

You have the following abilities:
  • Each Night, you may target a player. Assuming no interference with your action, that player's active abilities will be blocked that night.
  • You may not use this action two nights in a row.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.


Welcome to game! You are a
town rolecop.


You have the following abilities:
  • Each Night, you may target a player. Assuming no interference with your action, you will learn that player's role (but not their alignment)
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.


Welcome to game! You are a
town vigilante
.

You have the following abilities:
  • Each Night, you may target a player. Assuming no interference with your action, that player will die.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.


Welcome to game! You are a
Mafia 2-shot doctor
.

Your teammates are names. You may talk to them here at any time.

You have the following abilities, but may use only one per Night:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
  • Twice in the game at night, you may target a player. Assuming no interference with your action, that player's will be protected from kills that night.
You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with your role name and alignment


Welcome to game! You are a
Mafia 1-shot bulletproof
.

Your teammates are names. You may talk to them here at any time.

You have the following abilities:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
  • You are passively protected from the first kill that targets you.
You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with your role name and alignment


Welcome to game! You are a
Mafia goon
.

Your teammates are names. You may talk to them here at any time.

You have the following abilities:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.
You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying to this PM with your role name and alignment


Rule set/first post



Mini Normal #####


Current Game State:

Pregame

Current Deadline:

none

The Basics
  1. Day Phase: 10 days. Night Phase 2 days
  2. 36 hours before prod, 24 hours before replacement.
  3. I have a "Don't play if you're not having fun" rule. Please avail yourself of it. There's no shame in requesting replacement if you're not enjoying yourself.
  4. Respect everyone's basic humanity. Do not be an asshole to people. Don't be a racist or sexist or really any other -ist. Respect other players displayed pronouns.
  5. Mafia has daytalk
  6. Mafia may not multitask

General Rules
  1. Have fun. This is not an option. Games are only good when players are having fun. If you are not having fun, replace out. There is no shame in this. I have no problem with it. You are not a bad person. Both you and the game will be happier for it.
  2. The mod is always right. Always. Yes, even then. However, if you think there’s some confusion, and it absolutely can’t wait until the end of the game, send me a PM; do not break my game because you died when you didn’t think you should’ve.
  3. Days will continue until one of two things happen: a player is killed or a deadline passes.
  4. Do not be toxic in my game. Being toxic is subjective and I am the final say on what that means. If you have a problem with that, don't play my games. But I will forcibly remove players from the game if I feel like they are playing in a way that is insulting or rude to the other players in the game. You don't get to be an asshole just because you're playing a game on the internet.
  5. Do NOT quote your role PMs, OR any other form of communication from me unless it is something I have already posted on this thread. This is a modkillable offense. Depending on severity of the infraction you might get a warning instead of a modkill. Don't test this. You probably won't. Two warnings is an automatic modkill.
  6. Do not discuss the game outside of the game thread unless your role allows you to, in which case you may only do it during the specified times and in the specified threads. This is a modkillable offense.
  7. You’re required to post regularly. I prod after 36 hours of inactivity and replace after 24 hours of no response to the prod. This can be flexible if you PM me in advance.
  8. Once you’re dead, you’re no longer subject to the previous rule. As a matter of fact, once you’re dead, stop posting. I will permit one simple “bah” post and nothing more.
  9. In the event of a modkill, it will end the day.
  10. If a deadline passes without a player receiving the majority of the votes the day will end with no kill.
  11. The days in this game will last 10 days.
  12. If you don't get your choices in, your default action is NO ACTION.
  13. I will be especially harsh on players who are prod dodging. I will count posts with little or no game contact, or a pattern of posts with little or no game content as a prod dodge and will replace you out of my game. I expect activity and I expect everyone to be playing. See rule 1 about replacing out if you are not having fun or do not have the time to play.



Welcome to game! You are a
Vanilla Townie
.

You have no additional abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.



Player List (bold confirmed)
  1. Player
  2. Player
  3. Player
  4. Player
  5. Player
  6. Player
  7. Player
  8. Player
  9. Player
  10. Player
  11. Player
  12. Player
  13. Player


Spoiler: Alive (13)
  1. Player
  2. Player
  3. Player
  4. Player
  5. Player
  6. Player
  7. Player
  8. Player
  9. Player
  10. Player
  11. Player
  12. Player
  13. Player


Spoiler: Dead (0)
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