Mini Normal 2323 [There is an Inventor] | FIN

Normal Games (With basic roles and standard mechanics) Signups Here
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Post Post #2900 (ISO) » Tue Jan 23, 2024 5:50 am

Post by JacksonVirgo »

:D
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


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Post Post #2901 (ISO) » Tue Jan 23, 2024 5:51 am

Post by Thomith »

Fuck.
I should have trusted myself.
GG.
thomith could be a court jester

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Post Post #2902 (ISO) » Tue Jan 23, 2024 5:52 am

Post by davesaz »

I was going to jump on Elements vanilla result on me being fake, but end of day went too fast and I came back to a locked thread.
Don't know if it would make a difference in the outcome, as I didn't have any good leads on last wolf to vig.
Wanna play Minecraft with your ms friends? Check out the minecraft thread, or the channel on discord
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Post Post #2903 (ISO) » Tue Jan 23, 2024 5:52 am

Post by Gypyx »

wp tho, really wanted to belive you were town for this one
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Post Post #2904 (ISO) » Tue Jan 23, 2024 5:53 am

Post by Hu Tao »

1. Bianco this was an AMAZING setup. Mechanically one of the best I've played on this site. Thanks for hosting this! (Pre-in for your next modded game pls)

2. Jackson that was impressive as I thought you were town until it was literally too late :lol: you played amazing.
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Post Post #2905 (ISO) » Tue Jan 23, 2024 5:54 am

Post by Dannflor »

gg wp
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Post Post #2906 (ISO) » Tue Jan 23, 2024 5:54 am

Post by Black »

ggwp!

I should have stuck with my gut read on Jackson when he said he couldn't wait for me to pop off as town even though he scumread me :lol:

Credit to Jackson though, he's good at weaseling his way out of things and seeming townie

I feel good about catching kyouko before Katsuki shot me

All in all it was a fun game! Thank you bianco for modding <3
I scumread Alianna.

ALL HAIL THE SCUM QUEEN!
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Post Post #2907 (ISO) » Tue Jan 23, 2024 5:54 am

Post by biancospino »

All Role PMs:



DragonEater70:
Spoiler:

Welcome to Mini Normal 2323, DragonEater70!


You are a
Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante)
.

You know that the Wolves' faction is composed of you, ssbm_kyouko and Celebloki.

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have no nonfactional passive abilities.

You have the following nonfactional active abilities:
  • lazy weak compulsive Inventor
    — Each night, if at least two anti-Village players were alive at the start of the night, you
    must
    use one of the following abilities if possible. If you use any of those abilities on a player who cannot win with the Village, you will unavoidably die.
    • 2-shots (compulsive combined Vigilante Bodyguard)-Inventor
      — At Night, but at most twice during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Assuming no interference with your action, you will attempt to kill your target, and your target will be protected from one kill this Night and you will be killed in their place
      (this includes your Vigilante kill)
      ".
    • 2-shots (compulsive combined Vigilante Hider)-Inventor
      — At Night, but at most twice during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Assuming no interference with your action, you will attempt to kill your target, and you will be immune from kills targeting you directly this Night but you will die if a player kills your target
      (including you)
      ".
    • 1-shots (compulsive strongwilled weak Vigilante)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Your target will die. This ability cannot be blocked or otherwise interfered with. If you use this ability on a player who cannot win with the Village, you will unavoidably die."
    During pregame, you must submit an ordered list of your inventions, and an ordered list of all players. If you ever fail to submit this Night action, you will default to giving the first invention in the first list that you haven't exhausted yet to the first living player in the second list that you can target. You may change those lists at any time.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
The game thread is located here.


ssbm_kyouko:
Spoiler:

Welcome to Mini Normal 2323, ssbm_kyouko!


You are a
Werewolf UniversalBackup lazy compulsive combined Rolecop Jailkeeper
.

You know that the Wolves' faction is composed of you, DragonEater70 and Celebloki.

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • UniversalBackup
    — When a non-Vanilla player aligned with you dies, you will inherit their role and lose this ability.
You have the following nonfactional active abilities:
  • lazy compulsive combined Rolecop Jailkeeper
    — Each Night, if at least two anti-Village players were alive at the start of the night, you
    must
    target a player. Assuming no interference with your action, you will discover your target's role (but not alignment), and this Night your target will be protected from kills but all their actions will be blocked.

    During pregame, you must submit an ordered list of all players. If you ever fail to submit this Night action, you will default to targeting the first living player in the list that you can target. You may change this list at any time.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
The game thread is located here.


Celebloki:
Spoiler:


Welcome to Mini Normal 2323, Celebloki!


You are a
Werewolf Godfather lazy roaming compulsive Inventor (Detective, Doctor-Inventor, Neighborizer, RoleGuard, compulsive activated Informed)
.

You know that the Wolves' faction is composed of you, DragonEater70 and ssbm_kyouko.

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • Godfather
    — You investigate as "innocent" to Cops.
You have the following nonfactional active abilities:
  • lazy roaming compulsive Inventor
    — Each night, if at least two anti-Village players were alive at the start of the night, you
    must
    use one of the following abilities if possible. You may not target the same player twice in this way.
    • 1-shot Detective-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, you will discover whether or not your target has attempted to use an active killing ability on another player. If this action fails, you will get a 'no Result' PM."
    • 1-shot (Doctor-Inventor)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: 'At Night, you may target a player. Assuming no interference with your action, your target will be protected from one kill this Night.'"
    • 1-shot Neighborizer-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interfernce with your action, you will add that player to your neighborhood PT"
      (players with a Neighborizer invention will be given a neighborhood PT initially containing only them)
      .
    • 1-shot RoleGuard-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, your target will learn what other roles targeted them."
    • 1-shot (compulsive activated Informed)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      activate this ability. Assuming no interference with your action, you will receive additional information about the setup."
    During pregame, you must submit an ordered list of your inventions, and an ordered list of all players. If you ever fail to submit this Night action, you will default to giving the first invention in the first list that you haven't exhausted yet to the first living player in the second list that you can target. You may change those lists at any time.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
The game thread is located here.



Gamma Emerald:
Spoiler:

Welcome to Mini Normal 2323, Gamma Emerald!


You are a
Village Jack-of-All-Trades (Follower,Gunsmith, ModifierCop)
.

You have no passive abilities.

You have the following active abilities:
  • one-shot Follower
    — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will learn what type of action that player used that night. If this action fails, you will receive a "No result" PM.
    (N.B.: the possible types of actions are as follows:
    Spoiler:
    • Commuting:
      Commuter
    • Blocking:
      Roleblocker, Rolestopper, Alien, Shield
    • Jailkeeping:
      Jailkeeper
    • Protective:
      Doctor, Bodyguard, Babysitter (when it protects)
    • Miscellaneous:
      Neighborizer, FriendlyNeighbor, Hider, FruitVendor, Visitor, Mailman, Checker, Inventor, Strengthener, any activated role
    • Killing:
      Wolf factional kill, SK factional kill, Juggernaut, Vigilante, Babysitter (when it kills)
    • Role-investigative:
      Cop, Gunsmith, RoleCop, VanillaCop, Neapolitan, Psychologist, Detective, TrafficAnalyst, PTCop, Finder, Modifier Cop
    • Action-investigative:
      Tracker, Watcher, Observer, Follower, MotionDetector, RoleWatcher, RoleGuard, Reporter, Inspector, SecurityGuard, Visionary.
    )

  • one-shot Gunsmith
    — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player has a gun. If this action fails, you will get a "No result" PM.
    (N.B.: the following have a gun: all Werewolves except for Doctors and Traitors, Cops, Vigilantes, Gunsmiths, RoleCops, VanillaCops, PTCops, Vengefuls, ModifierCops, Detectives, Neapolitans, backups of roles with guns, Inventors that can give out roles with guns, players with inventions that have any of these listed powers, and JoATs that have any of these listed powers.)

  • one-shot ModifierCop
    — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will learn what modifiers apply to that player's role.
You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Katsuki:
Spoiler:


Welcome to Mini Normal 2323, Katsuki!


You are a
Village Jack-of-All-Trades (activated Ascetic, activated Informed, activated UniversalBackup)
.

You have no passive abilities.

You have the following active abilities:
  • one-shot activated Ascetic
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, actions other than kills targeting you this Night will fail as if roleblocked.
  • one-shot activated Informed
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot activated UniversalBackup
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, when a non-Vanilla player aligned with you dies this Night, you will inherit their role and lose this ability.
You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


KittyTacky:
Spoiler:

Welcome to Mini Normal 2323, KittyTacky!


You are a
Village lazy Inventor (announcing FruitVendor, Cop-Inventor, compulsive personal Strengthener, Macho)
.

You have no passive abilities.

You have the following active abilities:
  • lazy Inventor
    — Each night, if at least two anti-Village players were alive at the start of the night, you may use one of the following abilities:
    • 1-shot (announcing FruitVendor)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, your target wil receive a piece of fruit, and they will be notified that they have been targeted by a FruitVendor.
    • 1-shot (Cop-Inventor)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: 'At Night, you may target a player. Assuming no interference with your action, you will learn whether or not your target can win with the Village. If this action fails, you will get a "No result" PM.'"
    • 1-shot (compulsive personal Strengthener)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Assuming no interference with your action, your target's nonfactional actions will be immune from manipulation this Night
      (i.e., they can't be blocked, protected from, or redirected)
      ".
    • 1-shot Macho-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "Killing actions targeting you cannot be protected from."
    You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

    Confirm by replying to this PM with a summary of your role.
    The game thread is located here.


davesaz:
Spoiler:


Welcome to Mini Normal 2323, davesaz!


You are a
Village odd-nights personal Bulletproof even-nights Macho
.

You have the following passive abilities:
  • odd-nights personal Bulletproof
    — On odd-numbered Nights, you are protected from nonfactional killing actions targeting you.
  • even-nights Macho
    — On even-numbered Nights, killing actions targeting you cannot be protected from.
You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.



Thomith:
Spoiler:

Welcome to Mini Normal 2323, Thomith!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Hu Tao:
Spoiler:

Welcome to Mini Normal 2323, Hu Tao!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Naerys:
Spoiler:

Welcome to Mini Normal 2323, Naerys!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Black:
Spoiler:

Welcome to Mini Normal 2323, Black!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


camelCasedSnivy:
Spoiler:

Welcome to Mini Normal 2323, camelCasedSnivy!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.
Last edited by biancospino on Tue Jan 23, 2024 5:55 am, edited 1 time in total.
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Post Post #2908 (ISO) » Tue Jan 23, 2024 5:55 am

Post by Hu Tao »

In post 2902, davesaz wrote: I was going to jump on Elements vanilla result on me being fake, but end of day went too fast and I came back to a locked thread.
Don't know if it would make a difference in the outcome, as I didn't have any good leads on last wolf to vig.
Oh. :lol: well we probably would have eliminated elements then. Yeah we should have waited longer
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Post Post #2909 (ISO) » Tue Jan 23, 2024 5:55 am

Post by Hu Tao »

Wait who gave me the cop invention??
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Post Post #2910 (ISO) » Tue Jan 23, 2024 5:55 am

Post by Gypyx »

In post 2902, davesaz wrote: I was going to jump on Elements vanilla result on me being fake, but end of day went too fast and I came back to a locked thread.
Don't know if it would make a difference in the outcome, as I didn't have any good leads on last wolf to vig.
i mean, you could've tried to shoot elsewhere and trust we would notice elements claimed a bad result but i kinda see where you're coming from
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Post Post #2911 (ISO) » Tue Jan 23, 2024 5:56 am

Post by Black »

In post 2909, Hu Tao wrote: Wait who gave me the cop invention??
Me
I scumread Alianna.

ALL HAIL THE SCUM QUEEN!
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Post Post #2912 (ISO) » Tue Jan 23, 2024 5:56 am

Post by Gypyx »

In post 2909, Hu Tao wrote: Wait who gave me the cop invention??
black

i gave her the cop inventor
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

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Post Post #2913 (ISO) » Tue Jan 23, 2024 5:57 am

Post by JacksonVirgo »

Oh lol, I was so confused by that
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


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Post Post #2914 (ISO) » Tue Jan 23, 2024 5:57 am

Post by Hu Tao »

I can't believe it was katsuki who shot black and not the other way around :lol:
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Post Post #2915 (ISO) » Tue Jan 23, 2024 5:58 am

Post by Gypyx »

what were the infos bianco?

ftr that's a super creative setup but i think it was a fair bit scumsided
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

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Post Post #2916 (ISO) » Tue Jan 23, 2024 5:58 am

Post by Black »

In post 2914, Hu Tao wrote: I can't believe it was katsuki who shot black and not the other way around :lol:
Yeah I was kinda pissed about that :lol:
I scumread Alianna.

ALL HAIL THE SCUM QUEEN!
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Post Post #2917 (ISO) » Tue Jan 23, 2024 5:58 am

Post by Hu Tao »

In post 2912, Gypyx wrote:
In post 2909, Hu Tao wrote: Wait who gave me the cop invention??
black

i gave her the cop inventor
Ohhhh got it now
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Post Post #2918 (ISO) » Tue Jan 23, 2024 5:58 am

Post by biancospino »

Deaths

D1:
Nae
, with 1 wolf on wagon.
D2:
Dann
, with 2 wolves on wagon.
N2:
Kat
, exploded;
Black
, bombed.
D3:
Ench
, with 1 wolf on wagon.
N3:
dave
, exploded;
Ele
, bombed.
D4:
HT
, with 1 wolf on wagon.


Actions


Night 1:

ActorActionTargetResult
Kat
ACTIVATES INFORMED Fails (jailkept)
KT
INVENTS a
C-Inv
gadget
Black
Black receives C-Inv
GE
FOLLOWS
s_K
jailkeeping & role-investigative
s_K
JAILS & ROLECOPS
Kat
JoAT(aI,aA,aU)
Dragon
INVENTS a
(c)VH
gadget
Kat
Kat receives (c)VH
JV
INVENTS a
De
gadget
HT
HT receives De


Night 2:

ActorActionTargetResult
Kat
KAMIKAZE
Black
Kat & Black die
DK
GUNSMITH
Black
has a gun
Black
INVENTS a
C
gadget
HT
HT receives C
Gyp
INVENTS a
(a)Fv
gadget
Black
Black receives (a)FV
s_K
INVENTS a
(c)VH
gadget
dave
daves receives (c)VH
JV
INVENTS a
Dr-Inv
gadget
Kat
Kat receives Dr-Inv


Night 3:

ActorActionTargetResult
dave
KAMIKAZE
Ele
dave & Ele die
Gyp
INVENTS a
Mch
gadget
DK
DK receives Mch
DK
MOD COP
Gyp
lazy, announcing, compulsive, personal
HT
DETECTIVE
DK
Has never killed
Ele
INVENTS a
(c)VB
gadget
DK
DK receives (c)VB
JV
INVENTS a
Ngz
gadget
Gyp
Gyp receives Ngz



Fast Night requests

N1:
— (0/11)
N2:
— (0/10)
N3:
Ele, JV, DK (3/7)
Last edited by biancospino on Tue Jan 23, 2024 6:28 am, edited 2 times in total.
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Post Post #2919 (ISO) » Tue Jan 23, 2024 5:58 am

Post by JacksonVirgo »

In post 2901, Thomith wrote: I should have trusted myself.
To be fair though, both you and Katsuki were like on the ball at catching things
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


wiki // GTKAS
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Post Post #2920 (ISO) » Tue Jan 23, 2024 6:00 am

Post by Black »

Oh so Katsuki kamikazed and killed us both? I didn't realize that lol

Like props to Katsuki for catching Dragon but man, what a turning point in the game killing us both
I scumread Alianna.

ALL HAIL THE SCUM QUEEN!
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Post Post #2921 (ISO) » Tue Jan 23, 2024 6:00 am

Post by biancospino »

F.A.Q.s

(Question I've received, in no specific order. The question has been paraphrased not to violate the provacy of PMs; the answers are verbatim.)
  • Does a Gunsmith get a guilty on a Werewolf?

    Yes.
  • Does a Cop and a Godfather work as expected with Werewolves?

    Yes; just so we're clear, "werewolves" and "mafiosi" are exactly equivalent in normals, beside flavour.
  • Does a weak action still succeed if it target a wolf?

    Yes. Dying (even due to the weak modifier) is not in itself cause for failure.
  • Is it possible for this game to be multiball?

    No. This is a mini; only complex larges may have 2 mafia/werewolf groups.
  • If a Bulletproof Hider hides behind the target of a kill, do they die?

    [N.B.: I've got this question twice.]

    [A Bulletproof] is immune from nonfactional killing actions
    targeting [them]
    .
    Kills targeting the player [the BP] hides behind do not target [the BP]; as such, [the BP] will still die if that player is killed.
  • Would a RoleGuard reveal the exact role of players targeting their target, or just the specific part of their role that targets?

    The entire role (obviously, not the alignment)
    It is effectively the amnesiac version of a RoleWatcher.
  • Are inventions revealed on flips?

    No. Invention are not part of one's role; in particular, they are not flipped upon death.
  • Would a psychologist get a guilty on someone who just received a Vig invention?

    Yes, assuming that player didn't already attempt to kill in some other manner.
  • How would a Gunsmith interact with an (X-Inventor)-Inventor, where X has a gun?

    [N.B.: I've got this question, or slight variations thereof, twice.]

    [An (X-Inventor)-Inventor] would be seen as having a gun, because they are an Inventor that can give an invention of a gun-bearing power (notably, X-Inventor).
    Players that have an X-Inventor invention also have a gun (from the Night they receive the invention till the Night they use it, inclusive). Players that have an X invention similarly have a gun.
  • How does an activated Ascetic interact with a Roleblocker?

    If [an activated Asctic], for instance, were roleblocked the same night [they] tried to become ascetic, then the golden rule of NAR would generate a paradox; however such paradox would then be resolved by NAR, noting that blocking happens at an earlier stage than miscellanea (note that activated abilities count as miscellaneous actions) -- the net effect would be that [they] would be roleblocked, and fail to activate [their] ascetic shot.
  • If an invention isn't used the Night after it has been received, is it kept for later use? Can a player that already has an invention receive more inventions?
    • [The receiver of an invention] can hold it. [They] will retain the invention until [they] use it.
    • A player may receive any number of inventions.
  • Can an (active) Invention be used alongside another personal ability?

    [N.B.: I've received this question twice.]

    Players may not use an invention alongside another active ability.
  • Can a player use multiple (active) inventions the same Night?

    No.
  • What happens if a combined Vig/Hider and another killing role target the same player?

    The BG will eat one kill and die in the process. The other kill will go through.
  • What happens if a combined Vig/Hider is jailkept?

    The combined Vig Hider action just fails (notice how hiding only protects against kills, not against other actions, including JKs)
  • Can a jailkept player receive inventions?

    Yes. Jailkeepers roleblock (and protect from kills), not rolestop.
  • Would a Detective that act during N3 see kills attempting the same Night?

    Yes, [they] would also see kills attempted during N3.
  • Would a simple role succeed on a VT holding an invention?

    Yes. Having an invention has no effect on a player's rolename; simple just checks if the target's role is vanilla.
  • If a combined Vig BG is targeted by a Strengthener, are they equivalent to a Vig?

    Almost. The Vig kill will pierce the BG protection, causing the target to die and the BG to survive. The BG part will however not technically fail, so the BG would also die if the target is targeted by another kill.
  • Would the game end if [specific thing happens]?

    The game will end if and only if one faction's victory is completely unavoidable.
Last edited by biancospino on Tue Jan 23, 2024 6:02 am, edited 1 time in total.
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Post Post #2922 (ISO) » Tue Jan 23, 2024 6:01 am

Post by Hu Tao »

It did take a long time to figure out scum wasn't killing. The jail keep is what threw me off
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Post Post #2923 (ISO) » Tue Jan 23, 2024 6:02 am

Post by biancospino »

LINKS:

mod PT:
viewtopic.php?t=92098
wolf lair:
viewtopic.php?t=92099
gadget hood:
viewtopic.php?t=92101
lichyard:
viewtopic.php?t=92102
Gamma Emerald's notes:
viewtopic.php?t=92110

All released.
Last edited by biancospino on Tue Jan 23, 2024 10:00 am, edited 1 time in total.
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Post Post #2924 (ISO) » Tue Jan 23, 2024 6:05 am

Post by Gypyx »

bottom text
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

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