Long term health of mafiascum

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Post Post #775 (ISO) » Sat Apr 07, 2018 12:33 am

Post by callforjudgement »

Hmm, if we're talking about site appearance features, what about something that visually merges double-posts UI-wise (i.e. you get a post-number-and-date heading for each post, but the username, avatar, etc. only appears once)? That'd help prevent spamposters using up so much vertical space, making the thread less daunting to read.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #776 (ISO) » Sat Apr 07, 2018 6:04 am

Post by tn5421 »

In post 772, Lycanfire wrote:i'd pay at least $10 for double eye patches
I'd pay an additional $10 for a third eye patch.
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Post Post #777 (ISO) » Sun Apr 08, 2018 12:31 pm

Post by popsofctown »

In post 775, callforjudgement wrote:Hmm, if we're talking about site appearance features, what about something that visually merges double-posts UI-wise (i.e. you get a post-number-and-date heading for each post, but the username, avatar, etc. only appears once)? That'd help prevent spamposters using up so much vertical space, making the thread less daunting to read.
Or an edit feature that allows a form of editting in which you can only append?

Seems helpful
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Post Post #778 (ISO) » Sun Apr 08, 2018 2:58 pm

Post by Alisae »

tbh
what I do to counteract spamposting (mostly when I'm modding)
is add ppp=200 to the url
it extends the posts per page to 200
so while it doesn't change the fact that people are spamposting, it makes counting votes a hell of a lot easier and less tedious

So like
playing that might make a difference
when it comes to modding I doubt that would make as much as a difference.
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Post Post #779 (ISO) » Sun Apr 08, 2018 4:17 pm

Post by Gamma Emerald »

I just ctrl-f vote
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Post Post #780 (ISO) » Sun Apr 08, 2018 6:51 pm

Post by Espeonage »

Having read Kison's big post last page, I think that an app is sorely needed.

I play on my phone but it is definitely in the realm of slog. I actually play ToS as well when I want a little bitesize mafia experience that doesn't require as much thinking. I need to be in the right frame of mind to play my games here, and something to unwind is awesome.

What we have going for us is years of game balance and years of varied non random setups. Which is something all the competitors lack. There is currently a project where the open setups are being overhauled, which once done provides a platform for making a phone and tablet based version of mafiascum that runs automated open games. Either with on demand, or a host chooses situation. We have the setups, we run them in marathons. With a chat style system we take out the most time consuming part of marathons that will tighten up the run time (refreshing) as a current marathon runs probably a little too long for mobile.

10 minute / 2 minute deadlines
Open setups
We don't have focus on role madness
We have balance

We stay unique, while also provide an entry for players to site, microtransactions help with the server costs.
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Post Post #781 (ISO) » Sun Apr 08, 2018 8:59 pm

Post by RadiantCowbells »

Want to point out our issue isn't getting people to come it's getting them to stay
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #782 (ISO) » Sun Apr 08, 2018 9:30 pm

Post by Gamma Emerald »

the get people to stay issue is resolved by the newbie queue firing faster,which is a pre-existing discussion
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Post Post #783 (ISO) » Mon Apr 09, 2018 12:13 am

Post by Mulch »

Ranked queue= I might quit
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Post Post #784 (ISO) » Mon Apr 09, 2018 1:45 am

Post by Vaxkiller »

In post 781, RadiantCowbells wrote:Want to point out our issue isn't getting people to come it's getting them to stay
Are we seeing lots of people leave during their newbie games? Or do they sign up but never play?
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Post Post #785 (ISO) » Mon Apr 09, 2018 2:04 am

Post by AnonymousGhost »

In post 784, Vaxkiller wrote:Are we seeing lots of people leave during their newbie games? Or do they sign up but never play?
It's also possible that they quit after playing their first game on site.
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Post Post #786 (ISO) » Mon Apr 09, 2018 4:19 am

Post by Kison »

New users coming in
is
an issue. I'm not just guessing on that one(or on the SEO decline) - we review numbers at the start of each month.

Retention could also be an issue, but I haven't found a solid way to track that yet.
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Post Post #787 (ISO) » Mon Apr 09, 2018 6:19 am

Post by StefanB »

In post 783, Mulch wrote:Ranked queue= I might quit
Are you sure that wouldn't be good for the long term health. :twisted:

But I don't like the ranked. We play a long time in a game, so for me the one game counts, not how I do overall.
And games are too diferent.

Heh, I looks good you won 2 game in a row, not so great when it gets out in one of them you self-hammered (okay as scum) and won only by luck.
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Post Post #788 (ISO) » Mon Apr 09, 2018 7:38 am

Post by Ranmaru »

More team mafia. More geriatric games. More of the same games. More of DYNAMIC DUO (team maf without the team maf, check it out in the que). I think these things are good since there is demand for them.
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Post Post #789 (ISO) » Mon Apr 09, 2018 8:26 am

Post by BBmolla »

Why would ranked queue make you quit when you literally could just not play there
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Post Post #790 (ISO) » Mon Apr 09, 2018 9:08 am

Post by RadiantCowbells »

In post 786, Kison wrote:New users coming in
is
an issue. I'm not just guessing on that one(or on the SEO decline) - we review numbers at the start of each month.

Retention could also be an issue, but I haven't found a solid way to track that yet.
Fair enough but I think a lot more can be done retention wise.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #791 (ISO) » Mon Apr 09, 2018 9:57 am

Post by Kison »

Would love to hear your ideas! :)
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Post Post #792 (ISO) » Mon Apr 09, 2018 10:40 am

Post by BBmolla »

In post 787, StefanB wrote:
In post 783, Mulch wrote:Ranked queue= I might quit
Are you sure that wouldn't be good for the long term health. :twisted:

But I don't like the ranked. We play a long time in a game, so for me the one game counts, not how I do overall.
And games are too diferent.

Heh, I looks good you won 2 game in a row, not so great when it gets out in one of them you self-hammered (okay as scum) and won only by luck.
I don’t understand your point here. A ranked queue would basically be normal queue but with tracked rankings somewhere (how many points people get for victories can be discussed obv, it’d have to be discussed if you got more/less points for certain roles etc.)

The biggest thing is it’d be easily quantify-able to see who wins more and who loses, so people could easier show off their e-peen

Keep in mind this is coming from a guy who was in like bottom 50 when someone came up with a system for rankings a while back.

The big thing too would be harsher punishments in that queue for flaking.

If retention is not an issue this is irrelevant. As it stands I think people realize that in the end the games they play here don’t matter so they leave and go somewhere where there is a record stating they are legit at this game.

I guess what is the argument for not having one?
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Post Post #793 (ISO) » Mon Apr 09, 2018 10:43 am

Post by Mulch »

I can say in like ... 72 hours lol
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Post Post #794 (ISO) » Mon Apr 09, 2018 10:55 am

Post by BBmolla »

And the scummies don’t count, they were designed for an earlier site meta where games were 100 pages or less. It’s ridiculous that we now expect judges to judge multiple 200+ page games.

We are at a site that cares about statistics more than most sites yet we have no ranked queue or any official stat tracking.

:|
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Post Post #795 (ISO) » Mon Apr 09, 2018 10:56 am

Post by BBmolla »

And if your argument is comprised of “I wouldn’t use it” that’s fine, the rest of the games will still be here.
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Post Post #796 (ISO) » Mon Apr 09, 2018 11:11 am

Post by Mulch »

That’s not my argument
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Post Post #797 (ISO) » Mon Apr 09, 2018 12:27 pm

Post by Flubbernugget »

My biggest issue with rank is that people will use it as an excuse or have it motivate people to be toxic.
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Post Post #798 (ISO) » Mon Apr 09, 2018 7:23 pm

Post by BBmolla »

I could argue the same thing for the scummies

I could argue the same thing about not deleting threads after games end, I guess we should just delete them so no one uses them to be toxic.
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Post Post #799 (ISO) » Tue Apr 10, 2018 4:59 am

Post by brassherald »

I think one thing to promote retention would be to lower the duration of the days. I would be willing to bet you lose most players in their first newbie game during day 1.

Also, a ranked queue is just going to lead to toxicity, in my opinion. Like, if a player ends up ranked number 3 in the forum, how do we now make it so that this player is in games that match his (now, fully measured) skill level without just forcing the top 9-21 players to play literally every game together? It will lead to elitism and smaller queues.

I also think we need a fully formed theory of the ranked system including the method of scoring, etc. before anyone can really say "Yeah, this works" How do we score a mafia player? Is it pure win/loss? Do they earn points for lynching a player of the other faction? Do you earn more points by playing against someone better than you? Does it account for luck at all?

Even if I thought the ranked system was a good idea, the discussion would need to begin with "Here's a ranking system, let's work out the kinks." not "let's have a ranking system"
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