In post 655, Frozen Angel wrote:In the contrary, I think we all played day 1 really badly. Horribly awful. a lot of faulty reads being thrown out without actual reasoning and then being used as base read - which most kept till later stages of game without evaluating them. No one was trying to understand there is mod information in-game so sheeping is actually very important in this game - to trust more than your own reads - and that to hide it they must act like they are merlin too - all beside Klick. Yes scum might add misinformation - that's what must be done here - hunting between information and misinformation and acting like it's your own. players including merlin must be more active pushing this and that and "finding the mod information that they know exists in-game"
not all being passive and pushing random crap the way their heart desires.
pedit: and true that this game is scumsided. mechanics are interesting - its just the nature of game to give scum more chance to win and make it harder for town.
Well, i guess this is where we disagree mostly, and before determining who's correct i'd like to play this setup again, with a different role, and i suggest that you do the same if the opportunity arises. It is my opinion that added knowledge changes your perpspective dramatically, because you subconsciously notice things that would be otherwise drowned into a sea of wifom. I mean, when you have mod-knowledge that lets you filter the useless information given by the ignorant players, be them town or scum, it's easier to say "how could you miss this? It was freaking obvious omg". It's very similar to the metaphor of finding a needle in a haystack - it gets way easier when you have a metal detector, doesn't matter if the needle stings whereas the straws do not - it's really not obvious when you have no tool to work with.
I think d1 was played the way the setup was meant to be played, all town players should strive to display an average amount of ignorance but still lynching correct in the end. Now if it was possible, the perfect town should have perfect reads at all times, but this is not a realistic expectation. I think merlin could afford to allow a mislynch to happen, and then comeback with a good progression on scum on the following days if the town reads fall subpar during d2.
If i had another advice to share, it would be for persival not to push merlin or morgana before he had a clear view of the full setup, so that he can act as a merlin substitute if needed. For instance - and i have already told this to kerset - if he pushed gobble d2, this game would have been sooooo much different and town might probably have won. I'm 100% sure we would have sheeped him on gobble, FA was already on him so that means gobble is L-1 with klick or chemist ready to hammer at their own discretion. Then persival can push against his best guess at morgana and create wifom. This is a mistake from morgana as well, because if morgana and merlin agrees on their scumreads, it's bad for scum to defend assuming persival is doing a good job
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