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Default hand sort: by color alphabetically (ascending), then by value numerically (descending)
Default deck sort: by ID numerically (descending).
Default discard sort: in the order the cards are played (descending).
Player | Crystals |
---|---|
Sirius9121 | 1 |
vincentw | 13 |
Ninetales | 9 |
Nancy Drew 39 | 13 |
Nancy Drew 39 has used three extensions.
Felissan has used two extensions. Player verification failed. AutoPlay active; timer set for 24 hours. Seeking replacement.
Done! Sirius9121 replaces Felissan.Ninetales has used two extensions.
Spoiler: Sirius9121's Hand
Sirius9121's Hand | ||
---|---|---|
ID | Card | Special Power |
233 | Blue 3 | (none) |
105 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
243 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
102 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
245 | Gray 3 | (none) |
232 | Gray 1 | Move your Pawn to any sector. |
231 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
Spoiler: vincentw's Hand
vincentw's Hand | ||
---|---|---|
ID | Card | Special Power |
253 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
229 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
137 | Gray 1 | Move your Pawn to any sector. |
252 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
230 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
241 | White 2 | Choose one card. It becomes Wild. It must be used immediately. |
240 | White 2 | Choose one card. It becomes Wild. It must be used immediately. |
Spoiler: Ninetales's hand
Ninetales's Hand | ||
---|---|---|
ID | Card | Special Power |
225 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
228 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
237 | Gray 2 | Move your Pawn a maximum of four spaces. |
239 | Green 1 | Wild; matches any color when rebuilding. |
238 | Green 1 | Wild; matches any color when rebuilding. |
227 | Green 1 | Wild; matches any color when rebuilding. |
226 | Green 1 | Wild; matches any color when rebuilding. |
Spoiler: Nancy Drew 39's Hand
Nancy Drew 39's Hand | ||
---|---|---|
ID | Card | Special Power |
122 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
223 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
121 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
30 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
224 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
222 | Brown 3 | (none) |
221 | Green 1 | Wild; matches any color when rebuilding. |
Spoiler: The Deck
Remaining Deck of Cards:
The Deck - do not PM this to anyone ever! | ||
---|---|---|
ID | Card | Special Power |
220 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
219 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
218 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
217 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
216 | Blue 1 | Bring the Blue Dragon into play, if it isn’t already. Move the Blue Dragon to any sector; no restrictions. |
215 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
214 | Gold 3 | (none) |
213 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
212 | Gray 1 | Move your Pawn to any sector. |
211 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
210 | Gray 1 | Move your Pawn to any sector. |
209 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
208 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
207 | Gray 3 | (none) |
206 | Red 3 | (none) |
205 | Blue 2 | Move the Blue Dragon a maximum of three spaces. It must be in play to use this ability. |
204 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
203 | Gray 2 | Move your Pawn a maximum of four spaces. |
202 | Blue 3 | (none) |
201 | Black 3 | (none) |
Spoiler: Discard Pile
Discard Pile - only PM this if someone asks | ||
---|---|---|
Old ID | Card | Special Power |
117 | White 3 | (none) |
108 | White 3 | (none) |
110 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
109 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
142 | Gold 3 | (none) |
120 | White 2 | Choose one card. It becomes Wild. It must be used immediately. |
114 | Brown 1 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |
130 | Gold 1 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS one extra Crystal. |
7 | Green 1 | Wild; matches any color when rebuilding. |
101 | Green 1 | Wild; matches any color when rebuilding. |
254 | Green 1 | Wild; matches any color when rebuilding. |
112 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
113 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
250 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
143 | Gray 2 | Move your Pawn a maximum of four spaces. |
249 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
53 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
107 | Black 2 | Move the Black Dragon a maximum of three spaces. It must be in play to use this ability. |
106 | Black 1 | Bring the Black Dragon into play, if it isn’t already. Move the Black Dragon to any sector; no restrictions. |
247 | White 1 | Choose up to four cards of the same color. These cards become Wild. They must be used immediately on the same Zone. |
103 | Green 1 | Wild; matches any color when rebuilding. |
242 | Green 1 | Wild; matches any color when rebuilding. |
104 | Red 3 | (none) |
244 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
129 | Brown 3 | (none) |
251 | Red 2 | Move the Red Dragon a maximum of three spaces. It must be in play to use this ability. |
248 | Black 3 | (none) |
236 | Gold 2 | Rebuild an additional Zone at the Courtyard. Pay its full price PLUS two extra Crystals. |
246 | Gray 2 | Move your Pawn a maximum of four spaces. |
123 | Red 1 | Bring the Red Dragon into play, if it isn’t already. Move the Red Dragon to any sector; no restrictions. |
235 | White 2 | Choose one card. It becomes Wild. It must be used immediately. |
234 | Brown 2 | Discard two Brown cards (1s or 2s only). Gain a Wild 3, which must be used immediately. |