[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2925 (ISO) » Sat Nov 22, 2008 10:17 am

Post by Natirasha »

Maybe a Lynch? v.2

1x Governor-Godfather
2x Mafia Goons
2x Cops
4x Governors
Natirasha is just a vestige, it's Contessa now.
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Post Post #2926 (ISO) » Sat Nov 22, 2008 1:54 pm

Post by Lord Gurgi »

Natirasha wrote:
Maybe a Lynch? v.2

1x Governor-Godfather
2x Mafia Goons
2x Cops
4x Governors
Lynch anyone who pardons. The more governors stay hidden, the greater cop security. The more lynches that happen, the more information for town.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2927 (ISO) » Sat Nov 22, 2008 11:30 pm

Post by OhGodMyLife »

Nominate Carbon-14
for another run. Its a sweet setup.
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Post Post #2928 (ISO) » Sun Nov 23, 2008 3:43 am

Post by militant »

...

Never Mind :P
Last edited by militant on Sun Nov 23, 2008 9:27 am, edited 1 time in total.
[b]Lady Astor:[/b] "Winston, if you were my husband, I should flavour your coffee with poison."
[b]Churchill:[/b] "Madam, if I were your husband, I should drink it."
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Post Post #2929 (ISO) » Sun Nov 23, 2008 8:00 am

Post by Natirasha »

OhGodMyLife wrote:
Nominate Carbon-14
for another run. Its a sweet setup.
second
Natirasha is just a vestige, it's Contessa now.
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Post Post #2930 (ISO) » Sun Nov 23, 2008 8:57 am

Post by Cogito Ergo Scum »

militant wrote:<snip>
Some feedback and criticism is certainly warranted for this setup.

This thread is meant for open setups. That means that, at the beginning of the game, this setup is known by all players.

When all players know this setup, all townies can immediately claim, exposing all four the mafiosi. That's why this setup is certainly broken, and not versatile at all.

Open setups are usually too favored for the town when there are a lot of different roles. It's usually best to include a lot of vanilla townies. For example, if you cut most power roles, you get:

3x Mafia Goon
3x Mason
6x Vanilla Townie

This is quite a balanced setup, it's called Friends and Enemies. It's balanced because a massclaim won't work in this setup. There are 6 vanilla townies. If all mafia goons claim vanilla townie, there's 3 mafia in a total of 9 players. The masons, on the other hand, are better off not claiming, because they will be nightkilled, and lose their advantage. When creating an open setup, always keep in mind what claims would do to the game. Open setups usually revolve around behavioral analysis, not around claims.
Last edited by Cogito Ergo Scum on Sun Nov 23, 2008 9:33 am, edited 1 time in total.
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Post Post #2931 (ISO) » Sun Nov 23, 2008 9:23 am

Post by militant »

Ah, thanks.

Okay, I will go back to the drawing board, please disregard my last idea :oops:
[b]Lady Astor:[/b] "Winston, if you were my husband, I should flavour your coffee with poison."
[b]Churchill:[/b] "Madam, if I were your husband, I should drink it."
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Post Post #2932 (ISO) » Sun Nov 23, 2008 10:49 am

Post by Plum »

I'm also taking my first shot at making open setups.

Wouldn't You Like To Know? Mafia


(2) Miller-Masons
(2) Mafia-Masons
(2) Masons: 1 mafia, 1 town
(1) Cop
(1) Mafioso
(4) Vanilla Townies

Day Start?
All town-aligned masons get a normal mason PM - millers aren't told their status, though do flip town on death.
Only mason-scum can night talk. Before the first day starts the scum are randomly numbered 1-4 and the scum and the highest number alive sends in the NK.

So, does this get pwned by massclaim or not? Constructive criticism? Like I said, I'm a bit of a novice at this.
Last edited by Plum on Sun Nov 23, 2008 4:57 pm, edited 1 time in total.
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Post Post #2933 (ISO) » Sun Nov 23, 2008 11:38 am

Post by Adel »

Natirasha wrote:
OhGodMyLife wrote:
Nominate Carbon-14
for another run. Its a sweet setup.
second
what an odd run: http://www.mafiascum.net/forum/viewtopi ... c&&start=0
21 calender days and six pages.
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Post Post #2934 (ISO) » Sun Nov 23, 2008 11:43 am

Post by farside22 »

Adel wrote:
Natirasha wrote:
OhGodMyLife wrote:
Nominate Carbon-14
for another run. Its a sweet setup.
second
what an odd run: http://www.mafiascum.net/forum/viewtopi ... c&&start=0
21 calender days and six pages.
I was wondering about that too. I'm asking others how it went. I'm going to read the whole thing myself today. Amazed the town won with the cop lynched day 1.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #2935 (ISO) » Sun Nov 23, 2008 12:07 pm

Post by Adel »

so that was open 96.
Open 97, which was Lovers Mafia, lasted 7 calender days, and was 17 pages.

town won both games.

I think people like quick games.
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Post Post #2936 (ISO) » Sun Nov 23, 2008 12:26 pm

Post by Lord Gurgi »

Adel wrote:so that was open 96.
Open 97, which was Lovers Mafia, lasted 7 calender days, and was 17 pages.

town won both games.

I think people like quick games.
Is the town win percentage higher on average the quicker a game is?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2937 (ISO) » Sun Nov 23, 2008 12:32 pm

Post by Adel »

Lord Gurgi wrote:Is the town win percentage higher on average the quicker a game is?
once you remove outliers like horribly failed scum gambits, and self-outing scum, nope. My feeling is that for 12 player games, ~20 pages is about the optimal length for town success. Less then that and there isn't enough information for an informed day 2 lynch, and more then that and rereading becomes too difficult, and people start forgetting what the facts of the case are. I'm not sure about 7 player games, since I haven't seen nearly as many.


I think that the better the signal:noise ratio, the better the odds of the town winning, and games are much shorter when they are free of spammy posts and wall of words battles and other forms of typing contests.
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Post Post #2938 (ISO) » Sun Nov 23, 2008 4:29 pm

Post by popsofctown »

My first attempt:

Crazy Monkey Mafia:
1 Mafia
1 Loving Traitor (the scum-without-nightkill kind, dies if mafia dies)
1 Jester, NK immune
1 Jester's crazy monkey (wants the jester to die. i. e., Jester-traitor)
1 Role+Alliance sane cop (i. e., gets a full copy of the role PM for his investigative targets.
5 townies

If the jester wins, everyone else instantly loses. (except of course, his pet monkey)
In any indecisive endgames, the jester suicides after two no-NK no-lynch cycles.

The reason i was thinking it'd be a pretty good setup is that the traitor and monkey can claim cop, and yet the cop is quite powerful.
To tweak any one side's power, the options that would seem good is adding a roleblock to the mafia, or roleblock to the monkey, or doctoring to the monkey, or a cop head start.
"nice for a first try but no, pops?"
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #2939 (ISO) » Sun Nov 23, 2008 6:07 pm

Post by Natirasha »

10-2 be damned.

2x Mafia Goons
1x Jailkeeper
9x Townies
Natirasha is just a vestige, it's Contessa now.
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Post Post #2940 (ISO) » Sun Nov 23, 2008 6:22 pm

Post by Lord Gurgi »

Supposedly Balanced

2 SK's
10 Townies
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2941 (ISO) » Sun Nov 23, 2008 6:23 pm

Post by Guardian »

Unbalanced


3 Mafia Goons
1 unNK able SK
8 Townies
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
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Post Post #2942 (ISO) » Sun Nov 23, 2008 6:30 pm

Post by Lord Gurgi »

Tread Carefully

4 Mafia Goons
3 PGO's
5 Townies

Or should it be 2 PGO's and 6 Townies?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2943 (ISO) » Sun Nov 23, 2008 9:58 pm

Post by Korts »

It should be two, I think. If a goon's lynched, the PGO's can claim and the game's broken because a) if there's more than three PGO's claimed, there's definite scum among them, and b) if only three PGO's claim, the town can only lose if they lynch all 5 vanillas before they lynch mafia.
scumchat never die
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Post Post #2944 (ISO) » Sun Nov 23, 2008 10:26 pm

Post by Adel »

Lord Gurgi wrote: Or should it be 2 PGO's and 6 Townies?
Nah, just make it bloody and swingy and quick. Give the mafia two kills, and a single member of the mafia can perform both kills each night. That way only 1 Goon can die each night, and it prevents the PGOs from claiming before endgame. Did I mention that it would make the game quicker? A lot of people like quick games. This would be a 12 player game that could be in lynch-or-lose on day 2, but only if the mafia played well and got lucky. It would take three or four days for the town to win, in most cases.
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Post Post #2945 (ISO) » Mon Nov 24, 2008 6:33 am

Post by farside22 »

Lord Gurgi wrote:
Tread Carefully

4 Mafia Goons
3 PGO's
5 Townies

Or should it be 2 PGO's and 6 Townies?
I can't imagine people wanting to play a game like this. The whole idea that if mafia hits the wrong person they are dead. Also 4 goons in a 12 player games seem a bit high.
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Post Post #2946 (ISO) » Mon Nov 24, 2008 6:34 am

Post by farside22 »

popsofctown wrote:My first attempt:

Crazy Monkey Mafia:
1 Mafia
1 Loving Traitor (the scum-without-nightkill kind, dies if mafia dies)
1 Jester, NK immune
1 Jester's crazy monkey (wants the jester to die. i. e., Jester-traitor)
1 Role+Alliance sane cop (i. e., gets a full copy of the role PM for his investigative targets.
5 townies

If the jester wins, everyone else instantly loses. (except of course, his pet monkey)
In any indecisive endgames, the jester suicides after two no-NK no-lynch cycles.

The reason i was thinking it'd be a pretty good setup is that the traitor and monkey can claim cop, and yet the cop is quite powerful.
To tweak any one side's power, the options that would seem good is adding a roleblock to the mafia, or roleblock to the monkey, or doctoring to the monkey, or a cop head start.
"nice for a first try but no, pops?"
Making the Jester NK immune is wrong. He wins if lynched so the town and the mafia will always loss this game.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #2947 (ISO) » Mon Nov 24, 2008 6:48 am

Post by Lord Gurgi »

farside22 wrote:
Lord Gurgi wrote:
Tread Carefully

4 Mafia Goons
3 PGO's
5 Townies

Or should it be 2 PGO's and 6 Townies?
I can't imagine people wanting to play a game like this. The whole idea that if mafia hits the wrong person they are dead. Also 4 goons in a 12 player games seem a bit high.
Consider that I put more goons in
because
if they hit the wrong person they are dead.

For people who want to speed up the queue, speed up the games, and have fun:

Tread Carefully

4 Mafia Goons (Two Nightkills per night that can be performed by one person)
3 Paranoid Gun Owners
5 Townies
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #2948 (ISO) » Mon Nov 24, 2008 6:59 am

Post by Mr. Flay »

Question: Is the purpose of the Open Game Queue to move things along as fast as possible?


Be honest, please; I see an awful lot of
terrible
setups here those primary advantage seems to be that they can be played quickly, either to get around the months-long-game syndrome or the year-long-mod-queue in Mini Normal.
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Post Post #2949 (ISO) » Mon Nov 24, 2008 7:08 am

Post by Lord Gurgi »

You could just say you don't like it.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough

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