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Post Post #1875 (ISO) » Wed Aug 30, 2023 4:32 pm

Post by Alianna »

No VC, but I'm stealing the pagetop.
I townread Alianna.

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Post Post #1876 (ISO) » Thu Aug 31, 2023 5:29 am

Post by usesPython »

prodge
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Post Post #1877 (ISO) » Thu Aug 31, 2023 7:04 am

Post by Infinity 324 »

gonna ask flavor some questions to try and clarify

@flavor
Why does sk!python soft the inno on monkey and then kill him?
Was the gunsmith claim a good play for sk!drew?
How risky was it for python to agree to being limmed last day phase?
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Post Post #1878 (ISO) » Thu Aug 31, 2023 8:05 am

Post by Flavor Leaf »

To setup a fake claim

Eh, not really at face value.

Decent risk, not super high, but a decent amount for sure— I was also tunneling Snivy.
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Post Post #1879 (ISO) » Thu Aug 31, 2023 8:08 am

Post by Infinity 324 »

In post 1878, Flavor Leaf wrote: To setup a fake claim
yeah but why that fakeclaim. and why risk killing him idk
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Post Post #1880 (ISO) » Thu Aug 31, 2023 8:09 am

Post by Flavor Leaf »

Like don’t get me wrong, I see Drew SK potential.

But end of the day, Drew played a buddy route on me, if true, and gut and vibe don’t want time to vote Drew, and mech wise, it works for both as scum.

Drew had to have no killed on Night 3 or killed Bianco, which is possible, but idk, Python talked too much mech for me this game, and they came after me, and in my head, Python was always Day 5 fade.

I’m not 100% expecting to win with it by any means, and at times, I feel like Python is town.

But I just think the dynamic was irreparable after D3. The damage was done.
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Post Post #1881 (ISO) » Thu Aug 31, 2023 8:10 am

Post by Flavor Leaf »

In post 1879, Infinity 324 wrote:
In post 1878, Flavor Leaf wrote: To setup a fake claim
yeah but why that fakeclaim. and why risk killing him idk
In a PythonSK world, they have to set something up.

I originally thought HEM was killed so Python’s read would be validated and that was one of my initial reads on Python.
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Post Post #1882 (ISO) » Thu Aug 31, 2023 8:13 am

Post by Flavor Leaf »

In post 981, Save The Dragons wrote: i have a shitty role
In post 987, Doctor Drew wrote:
In post 981, Save The Dragons wrote: i have a shitty role
Can't be that bad.
This is a point for Drew town, I think. DrewSK would have to have known STD was a Backup Cop, so them saying can’t be that bad is a little odd.

Gunsmith wise, this makes sense that Drew thinks that having a gun couldn’t be that bad, which is kind of the way Drew played.
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Post Post #1883 (ISO) » Thu Aug 31, 2023 8:19 am

Post by Infinity 324 »

In post 1880, Flavor Leaf wrote:
Drew had to have no killed on Night 3 or killed Bianco, which is possible, but idk, Python talked too much mech for me this game, and they came after me, and in my head, Python was always Day 5 fade.
isn't the same thing true for python? if python is scum who can be rb'ed they lose tonight even if drew is limmed
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Post Post #1884 (ISO) » Thu Aug 31, 2023 8:22 am

Post by Flavor Leaf »

In post 1883, Infinity 324 wrote:
Flavor Leaf wrote:
Drew had to have no killed on Night 3 or killed Bianco, which is possible, but idk, Python talked too much mech for me this game, and they came after me, and in my head, Python was always Day 5 fade.
isn't the same thing true for python? if python is scum who can be rb'ed they lose tonight even if drew is limmed
Not necessarily. Python was already talking about Day 3 how they could just no kill and push a frame or something that day, so if they are an Ascetic or some unblockable, they just auto win.
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Post Post #1885 (ISO) » Thu Aug 31, 2023 8:27 am

Post by Flavor Leaf »

On a mech level, I’m like 40-60 it’s Python-Drew.

On a gut-vibe level, I’m 80-20 Python-Drew.

I’m going with gut and vibes.
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Post Post #1886 (ISO) » Thu Aug 31, 2023 8:35 am

Post by Doctor Drew »

In post 1882, Flavor Leaf wrote:
In post 981, Save The Dragons wrote: i have a shitty role
In post 987, Doctor Drew wrote:
In post 981, Save The Dragons wrote: i have a shitty role
Can't be that bad.
This is a point for Drew town, I think. DrewSK would have to have known STD was a Backup Cop, so them saying can’t be that bad is a little odd.

Gunsmith wise, this makes sense that Drew thinks that having a gun couldn’t be that bad, which is kind of the way Drew played.
I wasn't even thinking of modifications and variants of roles, just was thinking that the only role I would consider shitty that I could gunsmith was neopolitan.

So odds were, in my head, std didn't have a shitty role......which I was wrong about lol.
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Post Post #1887 (ISO) » Thu Aug 31, 2023 8:39 am

Post by usesPython »

In post 1884, Flavor Leaf wrote:
In post 1883, Infinity 324 wrote:
Flavor Leaf wrote:
Drew had to have no killed on Night 3 or killed Bianco, which is possible, but idk, Python talked too much mech for me this game, and they came after me, and in my head, Python was always Day 5 fade.
isn't the same thing true for python? if python is scum who can be rb'ed they lose tonight even if drew is limmed
Not necessarily. Python was already talking about Day 3 how they could just no kill and push a frame or something that day, so if they are an Ascetic or some unblockable, they just auto win.
FL we don't no lim here ever. In the SK!Python that can be rb'd world even if Drew gets limmed we'd get RB'd and then limmed the next day. Mechanically speaking even in the SK!Python world we'd be able to ignore tonights roleblock
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Post Post #1888 (ISO) » Thu Aug 31, 2023 8:41 am

Post by usesPython »

In post 1880, Flavor Leaf wrote: Drew had to have no killed on Night 3 or killed Bianco
Or shoot Snivy which is probably what actually happened
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Post Post #1889 (ISO) » Thu Aug 31, 2023 8:49 am

Post by usesPython »

In post 1878, Flavor Leaf wrote: To setup a fake claim
We just checked every role in the list, here's every role that could have gotten a n1 green check:
In post 5, Morning Tweet wrote:
Informed Townie


You know the identity of a random town protective or investigative power role. If there are no such players, you are instead given the identity of a random town power role. If there are no such players, you are instead given the identity of a random town player. You do not know any specifics about their role or which one of these conditions were met, you know only the player's name.
In post 9, TemporalLich wrote:
Town Loyal Checker
In post 23, Morning Tweet wrote:
Town Odd-Night Neapolitan
In post 39, Sirius9121 wrote:
Town Multitasking N1 Role Cop N2 Combined Complex Checker Vigilante N2 N3 Doctor

To clarify:
- This role is Multitasking, and may perform several actions on the same night when it has them.
- This role has a Role Cop action Night One.
- This role has a Complex Checker Vigilante action Night Two (a kill and a Checker which only works on non-Vanilla roles)
- This role has a Doctor action Night Two and Night Three.



This role has been errata'd to become normal. Its original form was:

Town Combined Multitasking Night-one Role Cop Night-two Vanilla Cop One-shot Complex Vigilante Indecisive Night-two Night-three Doctor
In post 104, TemporalLich wrote:
Town Doctor 1-shot Combined Cop Doctor


Each night, you may protect someone from a single kill ability.

Once in the game during night, you may protect someone from a single kill ability and learn if they are
Town
or
Not Town
.
In post 106, Umlaut wrote:
Town Jack-of-All-Trades
(Rolecop, Tracker, Weak Hider)





Since the first 100 roles posted were already chosen to make a full game, we could run a version of this game now by restricting to the first 100 using the percentile dice method Cook suggested before. Cook, would you like to run it or let someone else do it? (I will if no one else will, but tbh I'd rather play in it.)

In fact it might not be a bad idea to choose all sets of 100 this same way; then you could run a range-restricted Normal Idea for any set of consecutive posts [100
n
, 100
n
+99], or perhaps any union of those sets.
In post 116, RH9 wrote:
Town Combined Detective Psychologist
In post 123, TemporalLich wrote:
Town 1-shot Role Cop


Once in the game during night, you may learn a player's role.
In post 128, camelCasedSnivy wrote:
Town Bulletproof Multitasking Cop Rolecop Follower [Loyal Mailman]
In post 129, camelCasedSnivy wrote:
Town Macho Neapolitan
go ahead, which fakeclaim were we setting up? All of these would either claim their results earlier (Informed), wouldn't result in HEM dying n2 (Doctor 1-shot Combined Cop Doctor), would require HEM to be a unique town role (Rolecop) or Vanilla Town (Neapolitan), would require us to make a provable action (Vigilante), or would require us to give more green checks for the rest of the game
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Post Post #1890 (ISO) » Thu Aug 31, 2023 8:52 am

Post by usesPython »

actually nvm forgot Weak roles got posted and would give green checks too
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Post Post #1891 (ISO) » Thu Aug 31, 2023 8:53 am

Post by usesPython »

In post 1890, usesPython wrote: actually nvm forgot Weak roles got posted and would give green checks too
Actually the only weak roles are
In post 35, OkaPoka wrote:
Town Compulsive Weak Vigilante
In post 106, Umlaut wrote:
Town Jack-of-All-Trades
(Rolecop, Tracker, Weak Hider)





Since the first 100 roles posted were already chosen to make a full game, we could run a version of this game now by restricting to the first 100 using the percentile dice method Cook suggested before. Cook, would you like to run it or let someone else do it? (I will if no one else will, but tbh I'd rather play in it.)

In fact it might not be a bad idea to choose all sets of 100 this same way; then you could run a range-restricted Normal Idea for any set of consecutive posts [100
n
, 100
n
+99], or perhaps any union of those sets.
In post 135, camelCasedSnivy wrote:
Town Weak Roaming Vigilante



In post 133, Alianna wrote: If I were to run one of these, what game size and faction distribution would people be interested in playing?
14p maybe? though if you want 2 of each team + a sk then 14p wouldn’t cut it

15p no sk could work i think

so we'd only be able to claim the Weak Hider JOAT
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Post Post #1892 (ISO) » Thu Aug 31, 2023 8:55 am

Post by usesPython »

And given that the only SK's we could be are:
In post 1133, camelCasedSnivy wrote:
Even-Night Compulsive Babysitter Odd-Night Jailkeeper Serial Killer [M]
3-Shot Strongman Rolecop Serial Killer [M]
Ascetic Serial Killer
Multitasking Serial Killer Doctor Rolecop Roleblocker
that still wouldn't be a viable fake claim because we wouldn't be able to convincingly fake the tracker results with any of these
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Post Post #1893 (ISO) » Thu Aug 31, 2023 9:59 am

Post by Flavor Leaf »

Python keeps acting like I am considering a no lim, didn’t know what they were talking about,

But I’m no way shape or form am I for a No fade.
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Post Post #1894 (ISO) » Thu Aug 31, 2023 10:00 am

Post by Flavor Leaf »

Yeah, Drew wins the vibe check.
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Post Post #1895 (ISO) » Thu Aug 31, 2023 10:00 am

Post by Flavor Leaf »

Too much mech talk going around.
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Post Post #1896 (ISO) » Thu Aug 31, 2023 10:27 am

Post by usesPython »

In post 1893, Flavor Leaf wrote: Python keeps acting like I am considering a no lim, didn’t know what they were talking about,

But I’m no way shape or form am I for a No fade.
Then stop posting mech that only works if you assume a no lim is possible today
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Post Post #1897 (ISO) » Thu Aug 31, 2023 10:33 am

Post by usesPython »

In post 1895, Flavor Leaf wrote: Too much mech talk going around.
Yeah well when all your reads on us are mechanically impossible no shit there's gonna be a lot of mech
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Post Post #1898 (ISO) » Thu Aug 31, 2023 10:34 am

Post by usesPython »

Like I encourage you to go through the list of possible roles to see what's actually claimable, your logic works in a closed but not in this specific setup
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Post Post #1899 (ISO) » Thu Aug 31, 2023 10:35 am

Post by usesPython »

Drew can't claim anything crazy because there aren't any workable crazy roles submitted, we couldn't have been setting up for an investigative fakeclaim because there aren't any workable fakeclaims for that
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