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This forum is for discussion of individual Open Setups, including theoretical balance.
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Lord Gurgi
Lord Gurgi
Mostly Harmless
Lord Gurgi
Mostly Harmless
Mostly Harmless
Posts: 3369
Joined: March 26, 2004
Post
Post #2423 (isolation #0) » Sat Jul 12, 2008 11:29 am
Postby Lord Gurgi »
Forgetful Mafia
Open set up, but players do not know night actions, only alignments. Each night the player sends a PM with a target to the Mod.
Players:
Role-switcher A
Role-switcher B
Role-switcher C
Vigilante
Serial Killer
Doctor
Role-Blocker
Nexus
Hider
Mafia Role-Blocker
Mafia Doctor
Impotent Mafia (Night ability does nothing)
Order of resolution of night actions:
1. Nexus
2. Role-Blockers
3. Role-Switchers
4. Hider
5. Doctors
6. Kills
I would recommend a day start, it's swingy (and dethy) enough without an extra night. Only people looking for a fun, and short, game should play.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #2597 (isolation #3) » Wed Aug 13, 2008 9:14 am
Postby Lord Gurgi »
Crazy wrote:Why do you believe the scum would always pick the same pairs?
Unless it was randomised the town could probably come up with a couple scenarios and lynch the most likely player. With suitable meta knowledge you could break it.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post #2599 (isolation #4) » Wed Aug 13, 2008 9:19 am
Postby Lord Gurgi »
Crazy wrote:
Lord Gurgi wrote:
Crazy wrote:Why do you believe the scum would always pick the same pairs?
Unless it was randomised the town could probably come up with a couple scenarios and lynch the most likely player. With suitable meta knowledge you could break it.
That's WIFOM.
Exactly.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2644 (isolation #7) » Mon Aug 25, 2008 6:04 pm
Postby Lord Gurgi »
No. Sanities are unknown. Fakeclaims are possible. Especially since the tracker tracker will throw a wrench in the works, the random watcher is screwy, and hopefully the watcher is told he is a tracker as well.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2646 (isolation #8) » Mon Aug 25, 2008 6:12 pm
Postby Lord Gurgi »
Adel wrote:
Dethwing Classic, Tracker Edition
1 Mafia Goon
1 Normal Tracker (gets name of who his target targeted)
1 Random Tracker (gets name of who a random player targeted)
1 anti-Tracker (a.k.a. Watcher) (gets name of who targeted his target)
1 Tracker Tracker (gets name of who his target's target targeted)
Day start, tracker (and watcher) head start.
This should probably be tested in scumchat or IRCmafia a few times.
EDIT: Just like Dethwing Classic, town players do not know which town-aligned role they have.
Nominate
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2738 (isolation #12) » Mon Oct 13, 2008 10:03 am
Postby Lord Gurgi »
Incognito wrote:
Lord Gurgi wrote:You'll find that the dictator won't care what most of the townies say. You'd have a game of maybe 4 or 5 active players.
It's like a kingmaker set-up except the mafia choose the next "king" (or dictator in this case) instead of it being decided by a town-aligned kingmaker. Are kingmaker set-ups normally inactive?
Thing is, the dictator isn't subject to good performance standards. The mafia will continue to choose inept players to be dictator, the good players might be listened to, but anyone else will be ignored. This is
Post
Post #2891 (isolation #15) » Wed Nov 19, 2008 1:13 pm
Postby Lord Gurgi »
Natirasha wrote:
Lord Gurgi wrote:
Natirasha wrote:
Senate Mafia
Using Flash Nights/Modified Deep South.
2x Mafia
1x SK/Governor
2x Cops
5x Governors(cannot protect themselves)
Mauled by mass claim.
What? you have a lot of symetry.
That's precisely the problem. The SK will start killing the Cops/Mafia and the Mafia will kill the Governors/SK after massclaim. Before this happens, start lynching cops, once the mafia are dead, start killing governors.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2912 (isolation #20) » Fri Nov 21, 2008 1:15 pm
Postby Lord Gurgi »
Adel wrote:correct, for night 0 each cop gets:
1 Mafia Godfather, 5 Townies, 1 Cop = 6/7 accuracy
1 Mafia Tracker, 1 Mafia Goon, 2 Millers = 1/2 accuracy
And one of said town roles dies. I don't see the cops as having any reason to claim with less than 3 or 4 investigations, and even then, the town will fail at Dethy.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2917 (isolation #21) » Fri Nov 21, 2008 2:14 pm
Postby Lord Gurgi »
Adel wrote:vanilla. I think a roleblocker would mostly just make the game more swingy. If there is going to be a tweak, ideally it would produce a less swingy setup that is ever so slightly more balanced towards the town.
Add another goon?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2947 (isolation #26) » Mon Nov 24, 2008 6:48 am
Postby Lord Gurgi »
farside22 wrote:
Lord Gurgi wrote:
Tread Carefully
4 Mafia Goons
3 PGO's
5 Townies
Or should it be 2 PGO's and 6 Townies?
I can't imagine people wanting to play a game like this. The whole idea that if mafia hits the wrong person they are dead. Also 4 goons in a 12 player games seem a bit high.
Consider that I put more goons in
because
if they hit the wrong person they are dead.
For people who want to speed up the queue, speed up the games, and have fun:
Tread Carefully
4 Mafia Goons (Two Nightkills per night that can be performed by one person)
3 Paranoid Gun Owners
5 Townies
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2955 (isolation #28) » Mon Nov 24, 2008 9:43 am
Postby Lord Gurgi »
farside22 wrote:
Adel wrote:
Lord Gurgi wrote:
Tread Carefully
4 Mafia Goons (Two Nightkills per night that can be performed by one person)
3 Paranoid Gun Owners
5 Townies
nominate
The only issue is what if scum gets lucky with their two kills and hits town. I still feel that 4 mafia is too many for this set up.
Imagine.
Day 1 PGO lynched
Night 1, two townies killed
Day 2 has 5 players at this point in lynch or lose at this point.
So, the town was bad. The scum were lucky as heck, and now they're in lylo. How is this different from a scheme where this happens day three? More luck for scum and more space to be stupid for town. There's a reason it's called Tread Carefully. The chances of that happening are small.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2987 (isolation #33) » Mon Nov 24, 2008 6:01 pm
Postby Lord Gurgi »
Adel wrote:3 partial cops (two unblocked partial cops investigating the same person the same night grants both a successful investigation result of either "guilty" or "innocent")
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #2998 (isolation #34) » Wed Nov 26, 2008 11:09 am
Postby Lord Gurgi »
Incognito wrote:
Ether wrote:I (shudder) think that Weak M.D. is quite biased against the town. If we accept that Basic 12-Player is a balanced setup, a weakdoc is much weaker than a cop/doctor combination, plus this has a godfather and Basic 12-Player doesn't. It might be all right with 14 players and 3 standard goons.
Okay. Who hacked Ether's account? No way the
real
Ether cares about towns.
I like pink ponies.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
Post
Post #3171 (isolation #42) » Wed Dec 17, 2008 4:30 pm
Postby Lord Gurgi »
shaft.ed wrote:
iLord wrote:I dunno if this had been done before.
iGuard
2 Mafia
5 Bodyguards
1 Doctor
Daystart
Notes: If Doctor claims, bodyguards have to decide whether or not to bodyguard him - if too many bodyguard him, then the Mafia could score multiple kills - if no one, then the doctor is killed.
If the Doctor doesn't claim, then the bodyguards would want to bodyguard the better players (unless they believe no one alive's better than them). Not only do good players get to stay alive, there's a similar dilemna as above.
Comments?
Town can best protect the Doctor by circle protecting, though I don't think it's game breaking, it (or some similar mechanism) would likely be used to prevent the town from having multiple Bodyguards die in any given night cycle.
Interesting idea though.
Nominate iGuard
Then scum can shoot themselves to cause WIFOM. The person that the bodyguard guarded is not necessarily town.