reluctant wrote:Are there ever any useful answers on day 1?
Yes, for later in the game. Stuff we say now often becomes relevant later on.
You can never assume anything is truthful and the town doesn't have anything to go on expect for hunches related to a players statements, demeanor, defensiveness, activity, etc...
It might just be my naivety but I think the 3 questions are as good a way as any to get things rolling.
And did I say not to ask them? No. I'm all for discussion at this point. Any point, really. It's our main weapon.
While I appreciate your humor (especially
post #3) and your argument I find your unwillingness to offer any alternative scum hunting mechanism as scummy
FoS: Aranneas
.
*shrug* If you feel my words thus far deserve your suspicion I don't really have much to say to that, as it's your subjective opinion. I would like to point out again, however, that I didn't say not to ask the questions - I simply suggested that you should not rely too heavily on the answers at this point in time. As you yourself have stated, this stage of play is all about feeling out (up?
) the other players; once we see patterns start to emerge, we might well be returning to this very page for answers and confirmation. The fact of the matter is that there is no ideal tactic for finding scum during the random voting stage. That's why we call it random. The idea is to move to productive discussion as quickly as possible.
Mrs Sak: Oh, my lanta... I'll do my best to answer these but I might need mod or SE/IC assistance.
Mrs Sak wrote:1.The players chosen by the cop/ doc find out that they were pinged/ guarded during the night ?
Typically, no. I'm pretty sure it's this way for all newbie games. It's up to the mod to give us a definitive response, however.
2. Since players cannot pm each other, the cop can't pm the pinged players either? So basically, only the mafia can get in contact with each other but it's forbidden for the townies to form an alliance outside of the thread- which means any townie alliance will be known by the mafia.
Yes. This is the fun part of the game. How do the power roles make use of their abilities to the fullest extent possible... without getting themselves killed? Obviously you don't want to attract too much attention in the early stages, but working any results you get into your arguments without arousing scum suspicion can be challenging.
3. Do we find out the role of the dead players at the start of the next day ?
In the case of night-killed players, yes. In the case of those we lynch, we find out as soon as night falls.
Also, although I see what you guys are saying here when you're randmly voting against each other, the probability that today's lynch would kill a scum is very low. Looking at how the roles and abilities are distributed, I say the townies are at a huge disadvantage even withour a random townie kill. Just saying.
Also part of the inherent fun of the game. The idea is to gauge people's reactions, try to determine what's going on in their heads, figure out why they're voting a certain way, etc. Lynches are a form of information gathering as well.
Oh, and about the reactions that you might be able to get from people. I might be wrong but forcing players to give reasons of why they shouldn't be lynched might make some give out their role (aka the doc, cop etc), which leads to certain mafia win.
Yes, forcing claims early on will potentially expose them to mafia attention. The fact remains, however, that we really should be lynching someone day one, and it's best to find out as much information as possible before we do that.
Certain
mafia win, however? I disagree, strongly. Are you saying a pure vanilla setup has town doomed from the outset? I could probably dig up links to a large number of games that will prove you wrong. The primary advantage of the mafia is their improved access to information. The primary advantage of the town is their numbers. Power roles help, certainly, but there's no reason that town shouldn't be able to win without them. The flow of the game depends much more on the strengths and styles of the individual players than on the roles they fill.