Post
Post #0 (isolation #0) » Sat May 18, 2013 2:08 pm
Postby swyellowtail »
Rules for the original Dominion game can be found here.
Rules for the Intrigue expansion can be found here.
Rules for the Seaside expansion can be found here.
Sign-ups will close once I get 4 players. Everyone else will be put in the queue for upcoming games.
Every player has up to 48 hours (72-96 on weekends). After 24 (48-72) hours have passed, I will send out a prod.
To lock in your actions, simply type in
bold
.
Do NOT post your actions publicly. They must be done in private.
Everyone
can
play their turn at the same time (and is recommended for the first two turns), but if there are any action cards that need to be played, those will take precedence depending on when the player goes in the list. Everything will be resolved in player order, so if a kingdom is emptied before the round ends, no further player can obtain it.
This is the mod's color. Using this color is not allowed in this game. Doing so will result in punishment.
Note: The "Piles Remaining" and "Total Piles" do not count Provinces and Colonies.
Note #2: If Provinces/Colonies is gone before the fourth player is able to play for that turn, then that card will still be available until they finish their turn.
(Note: This is sorted by cheapest to most expensive, then alphabetical)
Kingdom
Description
Price (+ = potion)
Card Type (* = Bane card)
Cards Remaining
Copper
+$1
$0
Treasure
32
Curse
-1 VP
$0
Curse
1
Cellar
+1 Action || Discard any number of cards. +1 Card per card discarded.
$2
Action
8
Chapel
Trash up to 4 cards in your hand.
$2
Action*
7
Courtyard
+3 Cards || Put a card from your hand to the top of the deck.
$2
Action
9
Estate
+1 VP
$2
VP
12
Silver
+$2
$3
Treasure
24
Moneylender
Trash a copper from hand. If you do, +3.
$4
Action
9
Remake
Do this twice: Trash a card from your hand, then gain a card exactly $1 more than the trashed card.
$4
Action
5
Talisman
+$1 || While this is in play, when you buy a card that is $4 or less and is not a Victory card, gain a copy of it.
$4
Treasure
10
Young Witch
+2 cards || Discard 2 cards. Each player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
$4
Action - Attack
5
Duchy
3 VP
$5
Victory
12
Duke
Worth 1 VP for every Duchy you have.
$5
Victory
12
Horn of Plenty
+$0 || When you play this, gain a card costing up to $1 per differently named card you have in play, counting this. If it's a Victory card, trash this.
$5
Treasure
10
Tribute
The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is a(n): Action Card, +2 Actions; Treasure Card, +$2; Victory Card, +2 Cards
$5
Action
5
Grand Market
+1 Card, +1 Action, +1 Buy, +$2 || You can't buy this if you have any Copper in play.
Last edited by swyellowtail on Wed Jul 10, 2013 2:51 am, edited 53 times in total.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #1 (isolation #1) » Mon May 20, 2013 2:13 pm
Postby swyellowtail »
Strategic bump!
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #6 (isolation #2) » Tue May 21, 2013 1:10 am
Postby swyellowtail »
Alright, then. Before we begin, I have a question to ask:
Would anyone mind playing with the First Game (Dominion)/Beginners (Prosperity)/Introduction (Hinterlands) scenario? Or should we just dive right in to the game?
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #11 (isolation #3) » Tue May 21, 2013 4:18 pm
Postby swyellowtail »
Two things I would like to mention:
1: A couple things have been changed in the "Few Things" section.
2: For anyone that's wondering, the cards that are outside Intrigue and Dominion play similar to these cards. The only difference is Prosperity's more expensive cards and the Young Witch. (Oddly enough, it's a 1 in 10 chance to even get those two cards from this setup) I will explain how the Young Witch works when it's first played.
With that out of the way, DiplomatDC starts turn 1. (And yes, I didn't use a scenario, seeing how even orcinus doesn't mind jumping right in)
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #14 (isolation #4) » Wed May 22, 2013 1:30 am
Postby swyellowtail »
Yeah, I figured it was kinda dumb to have you PM me, so I changed that bit up. Besides, a lot of this is done publicly anyway. Especially with an attack card like Young Witch in the game.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #17 (isolation #5) » Wed May 22, 2013 7:19 am
Postby swyellowtail »
Jeff: Whoops. This is what happens when you don't pay attention to what you're doing. Thanks for pointing that out.
Magua: Correct. Chapel is basically a Reaction card to Young Witch, but is classified as a Bane card to lessen the confusion (especially if the Bane card is an actual Reaction card, such as Moat).
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Play 4 Coppers ($4), buy Young Witch, discard 1 card
Next move would be this, exactly.
I'm assuming this is what you want to do for your turn?
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #27 (isolation #7) » Thu May 23, 2013 2:24 pm
Postby swyellowtail »
Before anyone gets confused as to why Magua was skipped, see post #23.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #29 (isolation #8) » Sat May 25, 2013 6:18 pm
Postby swyellowtail »
Strategic bump!
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #30 (isolation #9) » Sun May 26, 2013 6:23 am
Postby swyellowtail »
I have been informed that orcinus has left this game. Looking for a replacement.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #31 (isolation #10) » Tue May 28, 2013 9:21 am
Postby swyellowtail »
DeasVail replaces orcinus_theoriginal.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #38 (isolation #11) » Wed May 29, 2013 6:55 pm
Postby swyellowtail »
In post 37, Magua wrote:Maybe as something to speed this along, if someone's only got one action in their hand and it draws cards, the mod can just assume they're going to use it and give them the extra cards?
Actually, that doesn't sound like a bad idea. Also, I will give the confirmation that no one has a card to counter it if no-one has the card to react to it (such as Cellar in Jeff's case).
Also, I will ask for you what action cards you want to use (especially if there is a card that has +Cards as an action) before your turn actually starts so that I can speed up the process a bit more if necessary.
Jeff draws 2 additional cards and everyone else gets 1 Curse, as no one has a Bane card.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
It's auto-assumed that you will play the card. For this one action, I will allow it. But please, say that you're going to use the card. You don't need to reveal what you discard, just say what's necessary (Play Young Witch, discard 2 cards).
Magua, DeasVail and DiplomatDC all receive curses from the two Young Witches (1, 2, 1, respectively). Jeffcole1 has a Chapel to prevent getting Curses.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #50 (isolation #13) » Mon Jun 03, 2013 9:47 pm
Postby swyellowtail »
Prodding Diplomat...
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #55 (isolation #14) » Tue Jun 04, 2013 6:56 am
Postby swyellowtail »
He has 2 Coppers in his hand. Probably forgot to mention that.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
It kinda is fast. In some turns it's fast, and in others it's not.
This turn, for example, went by rather quickly. Then again, I think it's all in the timing of when the first person makes their post.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #60 (isolation #16) » Wed Jun 05, 2013 1:02 am
Postby swyellowtail »
It is assumed that you were to play that card, but I felt it would be too game-breaking to reveal cards the other players have.
DiplomatDC's top two cards are Moneylender (+2 actions for DV) and Copper (+$2 for DV).
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #62 (isolation #17) » Thu Jun 06, 2013 5:02 am
Postby swyellowtail »
DiplomatDC's top two cards are Copper (+$2 for DV) and Copper (+$0 for DV. Two of the same card don't count).
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Play Young Witch, then play 2 Coppers and a Silver and buy a Remake
Magua and DV receive a Curse. Jeff has a Bane card to counteract Young Witch.
I just noticed that it's not DV's turn, but rather Jeff's. Whoops.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #73 (isolation #19) » Mon Jun 10, 2013 3:34 am
Postby swyellowtail »
In post 70, Magua wrote:Unless the card text specifically says it goes into your hand, it goes into the discard.
This is correct. Remake specifically says "gain" not "add to hand".
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #75 (isolation #20) » Mon Jun 10, 2013 3:50 am
Postby swyellowtail »
I realized I made a mod error. Magua has played 2 Gold, and Jeffcole1 and DV have purchased 1 Gold, which doesn't add up at all, as there are only 30 Gold in the game, not 31.
Magua, I'm sorry to say, but that Gold was meant to be a Silver. I have no clue what I was thinking when I made that mistake.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #81 (isolation #22) » Tue Jun 11, 2013 12:29 am
Postby swyellowtail »
DiplomatDC's top two cards are Copper and Silver. (+$4 to DV)
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #83 (isolation #23) » Wed Jun 12, 2013 8:32 pm
Postby swyellowtail »
DiplomatDC has been reminded that it's still his turn.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #88 (isolation #24) » Fri Jun 14, 2013 12:12 am
Postby swyellowtail »
Sorry. I haven't been able to do much within the past day.
Working with a headache can mess me up more than necessary, which is why I didn't do anything yesterday. I shall give you three your cards soon.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #89 (isolation #25) » Fri Jun 14, 2013 1:28 am
Postby swyellowtail »
And everyone who has played on turn 9 so far now has their hand.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #91 (isolation #26) » Fri Jun 14, 2013 8:34 am
Postby swyellowtail »
Giving up already?
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #99 (isolation #27) » Mon Jun 17, 2013 5:37 am
Postby swyellowtail »
So what, you want to call it quits already?
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #104 (isolation #28) » Tue Jun 18, 2013 12:39 am
Postby swyellowtail »
In post 103, Jeffcole1 wrote:Yeah, I'm going to make a confession here: I've played a lot of Dominion online (the site I used is down now, unfortunately), and I know of a website dedicated to Dominion strategy. For me, it was just a matter of recognizing strong cards and combinations thereof (and a bit of luck, but in a game like this, that's obvious). If you want, I can go into detail either now or after the game ends. I am going to finish the game, though.
Isotropic? Yeah, that was the site a number of scummers went on as well, including me. There
is
another site that hosts Dominion, but it's not as good, as you have to buy the expansions.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #105 (isolation #29) » Tue Jun 18, 2013 12:47 am
Postby swyellowtail »
In post 102, Magua wrote:You shouldn't feel bad. You did well (I didn't grasp the inherent benefit of the Chapel itself being the Bane against Young Witch until two turns or so ago; you did).
It's just that, at 3-4 days per turn, this game can easily last another month.
Should I do another game with a bit more strict times? (24 hours instead of 48)
Or do you have something else in mind? These dungeons are still in process of being completed properly, so I wouldn't mind using something else.
Note: I will only do something that isn't too complicated to run, nor will I do something that would require searching too hard for.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #112 (isolation #30) » Wed Jun 19, 2013 2:12 am
Postby swyellowtail »
DiplomatDC's top two cards are Silver (+$2 for DV) and Curse. Both cards are discarded.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #113 (isolation #31) » Wed Jun 19, 2013 2:15 am
Postby swyellowtail »
After DV finishes his turn, the 24 hour rule will be applied. If you do not make an action, you will be prodded and another 24 hours will go through. 3 prods will result in your turn being skipped. 4 prods will result in disqualification.
Failing to act in 48 hours the first time will result in the same thing as if you were to be prodded 3 times. The second time will be the same as the 4th prod.
...although, I might make it harsher... as in, no prods are made at all. You only get 24 hours to act. Don't think that would be a good idea, though.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #114 (isolation #32) » Wed Jun 19, 2013 11:05 pm
Postby swyellowtail »
...Oh the irony.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #120 (isolation #33) » Thu Jun 20, 2013 8:24 am
Postby swyellowtail »
You got a curse from Diplomat's Young Witch, Jeff.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #124 (isolation #34) » Fri Jun 21, 2013 7:02 am
Postby swyellowtail »
Sent.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #128 (isolation #35) » Mon Jun 24, 2013 11:58 pm
Postby swyellowtail »
...Why does it feel like I just did this? Blah, rollbacks are annoying.
I'll get to this in a moment.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #131 (isolation #36) » Tue Jun 25, 2013 12:39 am
Postby swyellowtail »
Well, that's just... weird. I'll get your next hands in a moment. Gotta take care of the other games first.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #132 (isolation #37) » Tue Jun 25, 2013 12:55 am
Postby swyellowtail »
Oh wait, DV and DiplomatDC already have their next hand given to them. (Check your inbox for it. If you don't have it, PM me and I'll resend it)
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #136 (isolation #38) » Wed Jun 26, 2013 1:37 am
Postby swyellowtail »
DiplomatDC plays Silver (+$2 for DV) and Tribute (+2 cards for DV).
Sending cards...
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #143 (isolation #39) » Sun Jun 30, 2013 7:12 am
Postby swyellowtail »
Giving DV a prod and a forewarning to all:
If you're going to PM me with your actions, don't auto-assume that I'm going to say what your actions are in public.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #145 (isolation #40) » Sun Jun 30, 2013 11:42 am
Postby swyellowtail »
DiplomatDC draws and discards an Estate (+2 cards for DV) and a Remake (+2 actions for DV).
Sending cards.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #151 (isolation #41) » Thu Jul 04, 2013 2:47 am
Postby swyellowtail »
Giving Jeffcole1 a poke. Sorry for the delay.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #154 (isolation #42) » Fri Jul 05, 2013 6:37 am
Postby swyellowtail »
It's not your turn, DiplomatDC.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #158 (isolation #43) » Sun Jul 07, 2013 2:45 am
Postby swyellowtail »
DiplomatDC plays 2 Copper (+$2 for DV).
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #164 (isolation #44) » Mon Jul 08, 2013 10:27 am
Postby swyellowtail »
Correct. Colony gives +10 Victory Points.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #166 (isolation #45) » Mon Jul 08, 2013 1:32 pm
Postby swyellowtail »
...Copy paste fail. Fixed now.
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.
Post
Post #167 (isolation #46) » Wed Jul 10, 2013 2:52 am
Postby swyellowtail »
Not prodding, but just bumping. (DV's currently V/LA)
The Swiftwolf Temple consists of 6 different dungeons: Luck, Cooperation, Risk, Strategy, Deceiving and Might. Click here to learn more about the temple and the dungeons.