In post 897, SlumberPartyBois wrote:I don't understand the jump, it looks completely artificial, it looks like you're Mirari/Sotty's scumbuddy, I don't think you would have done this to a townie if you were scum
I liked that Mirari opened up the game with a vote on Fonz and I didn't figure that they would so openly chainsaw their partner in the way they did. But then sotty jumped in and I started strongly scumreading Zach, who is usually decently transparent as town for me.
In post 898, SlumberPartyBois wrote:What was even the point of quoting all of the Mirari posts? It looks like arbitrary referencing to me, and that only makes sense if you're trying to make it known that you're not avoiding the slot
That's how I like to catch up sometimes. I'm not taking notes for this game, so I also might need to remind myself why I was having townpings from Mirari if sottyrulez comes in here and actually starts posting something with the smallest resemblance of towniness.
In post 898, SlumberPartyBois wrote:And you buddied me this game, and that's actually scummy since we just saw each other in RL and I have a feeling you're just feeding into the buddy buddy angle to get me on your side when as town you would at least try to be a little more grounded or skeptical, even if you thought I did some town things
I'm not really that skeptical of you because I am expecting you to step it the fuck up and produce amazing things when you're done with your MCATs, although this is pretty reassuring.
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten
-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
I don't believe you, and if you really thought that I think you would have demonstrated something in thread that showed your thought process. The transition was too unnatural and awkward. But even worse than a change of reads about a particular player is a change in associative reads over a span of like 12 minutes, with absolutely no clarification as to why:
In post 849, Nachomamma8 wrote:I'd call it a little less likely that yabba/sottyrulez are scum together.
In post 869, yabbaguy wrote:sottyrulez: claim? Bonus points if you can get the "sotty" part to talk.
I've given up on Sotty doing anything in this game.
I'm a jack of all trades. Cop/Roleblocker/Vig. I burned my Cop shot on Red and subsequently ended up losing all interest in trying to justify a revised read on him...
Also was a big reason I was skeptical of Purple's claim. Only reason I didn't counter outright was that there was a non zero chance of my role existing alongside a cop, as unlikely as it was.
Now I just hope the scum don't have a roleblocker.
these are my strong town reads, cop+cop inno not included. which leaves me with yabba, ZZZX, and Wicked. I'm fairly confident that ZZZX probably didn't fake his slip and I'm decently confident that Wicked is the second scum pretty much by PoE, but it never helps to double-check. and if SPB pulled that last-minute paranoid dive at me instead of waiting for sotty to claim then i've been played like Tammy.
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten
-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
Scum-venient claim! 1x vig has no utility right now because it just selfishly steals a lynch away from Town, so we can't ask Zach to prove himself by shooting now.
We'd need to tamper with a Mafia kill first before it's mathematically sound - say by flinging that paltry 1x RB (good luck!) - and hoping it hits the Mafioso that's "on-kill". At that point, you've nailed scum anyway, PLUS gained a bonus kill for Town to give you a better chance at finding the rest. It's either a random crapshoot way to totally overpower the game, or it's a de facto 1x Cop.
Also, that would be a very poor Cop investigation seeing that RC/PL was the dichotomy throughout early Day 1.
1x vig clears a suspect while confirming him as town (since mafia vig and all), and 1x roleblock is super helpful if we lynch scum today.
not to mention that we can no lynch and have him fire at our lynch target overnight and hey he's confirmed town and the person we wanted to die dies.
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten
-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
No Lynch costs us a lynch, that's a bad move unless the lynch-kill-lynch-kill[...] cycle is broken.
I'm saying game-design wise, 1x vig doesn't buy the Town anything. Why would it be included? Every other Vig I've seen in 13P Mini Normals from completed games so far: 2x vigs, one was enabled, and one was odd-Night.
In post 921, yabbaguy wrote:No Lynch costs us a lynch, that's a bad move unless the lynch-kill-lynch-kill[...] cycle is broken.
I'm saying game-design wise, 1x vig doesn't buy the Town anything. Why would it be included? Every other Vig I've seen in 13P Mini Normals from completed games so far: 2x vigs, one was enabled, and one was odd-Night.
THINK! It makes no sense for 1x vig to exist.
I see your point
I still disagree with you that it's a reason to lynch someone that just volunteered a measurable way to determine their role, at least today. There are two scum left, we aren't in lylo, why would it make sense not to let him vig someone and prove he's not mafia aligned?