[PBF] RedCoyote v phokdapolees (4th Qtr)
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phokdapolees Mafia Scum
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JerryArr he/himGoonhe/him
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- Location: Round Rock, TX
Timeout has been taken, meaning there's 20 seconds on the clock.
Red, please pick a defense.-
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JerryArr he/himGoonhe/him
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I now demand an offensive play from phok. Or request. Or something!-
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phokdapolees Mafia Scum
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JerryArr he/himGoonhe/him
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A big ol' pass near the end of the quarter... against a run defense, that's a one bar offense advantage.
Defense effect roll:Original Roll String: 2d62 6-Sided Dice: (4, 5) = 9
Offense roll:Original Roll String: 3d63 6-Sided Dice: (6, 1, 6) = 13-
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JerryArr he/himGoonhe/him
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A 9 on defense doesn't do anything to dispel the offense's 13, which will give the O three bonusable dice!
Original Roll String: 3d63 6-Sided Dice: (1, 5, 4) = 10-
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JerryArr he/himGoonhe/him
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Needing a yard, the receiver gets 10, but is still at their own side of the field with time running down.
00:00 2nd (:10 with TO)
RED 3
IND 7
1st and 10 on their own 39
Timeout or let the half end, phok?-
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phokdapolees Mafia Scum
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JerryArr he/himGoonhe/him
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Alright, this will be the last play of the half, then.
Coyote, your defense, please.-
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JerryArr he/himGoonhe/him
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Sorry, a streaker ran onto the field.
phok, what'll the play be?-
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phokdapolees Mafia Scum
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JerryArr he/himGoonhe/him
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Makes sense! A Long Pass vs a short pass defense means it's no advantage to either side.
Defense effect roll:Original Roll String: 2d62 6-Sided Dice: (2, 5) = 7
Offense roll:Original Roll String: 3d63 6-Sided Dice: (4, 2, 2) = 8-
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JerryArr he/himGoonhe/him
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- Posts: 418
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- Location: Round Rock, TX
Nothing by way of the defense's 7, but that 8 means we have some QB Pressure to take care of!
Code: Select all
2d6 2: Interception (Return of 20 + two bonusable dice) 3: Interception (Return of two bonusable dice) 4-6: Sack: Lose 2 + one bonusable die 7-8: Pass hurried, incomplete 9: QB Escape Run (Gain of two bonusable dice MINUS 4) 10: Complete (Gain of one bonusable die) 11: Complete (Gain of two bonusable dice) 12: Complete (Gain of three bonusable dice) If intercepted, roll three bonusable dice for interception location.
Here goes!
Original Roll String: 2d62 6-Sided Dice: (5, 3) = 8-
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JerryArr he/himGoonhe/him
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QB doesn't want to risk it, he throws it out of bounds to end the half.
00:00 2nd
RED 3
IND 7
A low-scoring first half... will the second half be a shootout, or more of the same? We'll find out in a little bit, when the Coyotes get the ball to start.-
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JerryArr he/himGoonhe/him
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- Location: Round Rock, TX
We're about to start the second half. Ball kicked off now...
Ball kicked to the 15 minus...
Original Roll String: 3d63 6-Sided Dice: (1, 5, 1) = 7-
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JerryArr he/himGoonhe/him
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Ball kicked to the 8, here comes the Coyotes' return...
Original Roll String: 5d65 6-Sided Dice: (5, 5, 5, 3, 1) = 19-
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JerryArr he/himGoonhe/him
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Not a bad return, to the 27 as the second half is underway.
14:50 3rd
RED 3
IND 7
1st and 10 on their own 27
phok, your defense, please.-
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JerryArr he/himGoonhe/him
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RedCoyote Jack of All Trades
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JerryArr he/himGoonhe/him
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The play action going up against the short pass defense yields no advantage either way.
Defense effect roll:Original Roll String: 2d62 6-Sided Dice: (6, 3) = 9
Offense roll:Original Roll String: 3d63 6-Sided Dice: (5, 5, 2) = 12-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
The defense's 9 does nothing to diminish the offense's 12, which means the pass goes for 2 plus two regular dice.
Original Roll String: 2d62 6-Sided Dice: (3, 2) = 5-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
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- Location: Round Rock, TX
A gain of seven on the first play of the second half.
14:10 3rd
RED 3
IND 7
2nd and 3 on their own 34
What's your defense on second down, phok?-
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
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- Location: Round Rock, TX
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RedCoyote Jack of All Trades
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JerryArr he/himGoonhe/him
- Goon
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- Posts: 418
- Joined: April 3, 2012
- Pronoun: he/him
- Location: Round Rock, TX
Running against the defense's QB blitz yields a nice two bar advantage for the offense.
Defense effect roll:Original Roll String: 2d62 6-Sided Dice: (1, 5) = 6
Offense roll:Original Roll String: 3d63 6-Sided Dice: (2, 6, 3) = 11
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