[PBF] RedCoyote v phokdapolees (4th Qtr)

For completed/abandoned Mish Mash Games.
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Post Post #125 (ISO) » Wed Oct 15, 2014 11:22 pm

Post by phokdapolees »

Timeout
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Post Post #126 (ISO) » Thu Oct 16, 2014 10:57 am

Post by JerryArr »

Timeout has been taken, meaning there's 20 seconds on the clock.

Red, please pick a defense.
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Post Post #127 (ISO) » Thu Oct 16, 2014 5:04 pm

Post by JerryArr »

I now demand an offensive play from phok. Or request. Or something!
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Post Post #128 (ISO) » Fri Oct 17, 2014 8:01 am

Post by phokdapolees »

LONG PASS
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Post Post #129 (ISO) » Fri Oct 17, 2014 4:14 pm

Post by JerryArr »

A big ol' pass near the end of the quarter... against a run defense, that's a one bar offense advantage.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 6) = 13
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Post Post #130 (ISO) » Fri Oct 17, 2014 4:15 pm

Post by JerryArr »

A 9 on defense doesn't do anything to dispel the offense's 13, which will give the O three bonusable dice!

Original Roll String: 3d6
3 6-Sided Dice: (1, 5, 4) = 10
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Post Post #131 (ISO) » Fri Oct 17, 2014 4:16 pm

Post by JerryArr »

Needing a yard, the receiver gets 10, but is still at their own side of the field with time running down.

00:00 2nd (:10 with TO)
RED 3
IND 7


1st and 10 on their own 39


Timeout or let the half end, phok?
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Post Post #132 (ISO) » Sat Oct 18, 2014 7:01 am

Post by phokdapolees »

Timeout
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Post Post #133 (ISO) » Sat Oct 18, 2014 12:01 pm

Post by JerryArr »

Alright, this will be the last play of the half, then.

Coyote, your defense, please.
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Post Post #134 (ISO) » Thu Oct 23, 2014 9:26 am

Post by JerryArr »

Sorry, a streaker ran onto the field.

phok, what'll the play be?
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Post Post #135 (ISO) » Thu Oct 23, 2014 9:39 am

Post by phokdapolees »

Long Pass
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Post Post #136 (ISO) » Thu Oct 23, 2014 11:39 am

Post by JerryArr »

Makes sense! A Long Pass vs a short pass defense means it's no advantage to either side.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 2) = 8
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Post Post #137 (ISO) » Thu Oct 23, 2014 11:44 am

Post by JerryArr »

Nothing by way of the defense's 7, but that 8 means we have some QB Pressure to take care of!

Code: Select all

2d6
2: Interception (Return of 20 + two bonusable dice)
3: Interception (Return of two bonusable dice)
4-6: Sack: Lose 2 + one bonusable die
7-8: Pass hurried, incomplete
9: QB Escape Run (Gain of two bonusable dice MINUS 4)
10: Complete (Gain of one bonusable die)
11: Complete (Gain of two bonusable dice)
12: Complete (Gain of three bonusable dice)

If intercepted, roll three bonusable dice for interception location.


Here goes!

Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8
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Post Post #138 (ISO) » Thu Oct 23, 2014 11:47 am

Post by JerryArr »

QB doesn't want to risk it, he throws it out of bounds to end the half.

00:00 2nd
RED 3
IND 7

A low-scoring first half... will the second half be a shootout, or more of the same? We'll find out in a little bit, when the Coyotes get the ball to start.
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Post Post #139 (ISO) » Mon Oct 27, 2014 5:23 pm

Post by JerryArr »

We're about to start the second half. Ball kicked off now...

Ball kicked to the 15 minus...
Original Roll String: 3d6
3 6-Sided Dice: (1, 5, 1) = 7
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Post Post #140 (ISO) » Mon Oct 27, 2014 5:24 pm

Post by JerryArr »

Ball kicked to the 8, here comes the Coyotes' return...

Original Roll String: 5d6
5 6-Sided Dice: (5, 5, 5, 3, 1) = 19
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Post Post #141 (ISO) » Mon Oct 27, 2014 5:25 pm

Post by JerryArr »

Not a bad return, to the 27 as the second half is underway.

14:50 3rd
RED 3

IND 7

1st and 10 on their own 27


phok, your defense, please.
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Post Post #142 (ISO) » Tue Oct 28, 2014 4:33 pm

Post by JerryArr »

Alrighty, Red, your turn to play offense.
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Post Post #143 (ISO) » Wed Oct 29, 2014 11:40 am

Post by RedCoyote »

PLAY ACTION

IM PUMPED, J. PUMPED!
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Post Post #144 (ISO) » Wed Oct 29, 2014 12:14 pm

Post by JerryArr »

The play action going up against the short pass defense yields no advantage either way.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (5, 5, 2) = 12
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Post Post #145 (ISO) » Wed Oct 29, 2014 12:15 pm

Post by JerryArr »

The defense's 9 does nothing to diminish the offense's 12, which means the pass goes for 2 plus two regular dice.

Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5
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Post Post #146 (ISO) » Wed Oct 29, 2014 12:16 pm

Post by JerryArr »

A gain of seven on the first play of the second half.

14:10 3rd
RED 3

IND 7

2nd and 3 on their own 34


What's your defense on second down, phok?
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Post Post #147 (ISO) » Tue Nov 04, 2014 7:05 pm

Post by JerryArr »

Okay. Red's turn!
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Post Post #148 (ISO) » Wed Nov 05, 2014 2:00 pm

Post by RedCoyote »

run
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Post Post #149 (ISO) » Wed Nov 05, 2014 7:51 pm

Post by JerryArr »

Running against the defense's QB blitz yields a nice two bar advantage for the offense.

Defense effect roll:
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6


Offense roll:
Original Roll String: 3d6
3 6-Sided Dice: (2, 6, 3) = 11

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