In post 372, Paschendale wrote:In post 370, tn5421 wrote:He's telling you that you can't have it both ways.
I'm well aware, but I'm also not aware of any actual way besides prods and replacement to get inactive players to be more active. Do you? Threats are pretty much the only way, and I don't want to decide the day's lynch based on activity rather than content.
I don't know about you, but my day one reads are almost never accurate. In my view, lynching a lurker removes a known negative utility for town that still has a shot at hitting scum. Unless I can get a solid scumread on somebody today, I'd prefer the lurker lynch.
I don't understand why you want people that aren't contributing to the game to stay alive. Do you have some