Munchkin Quest(Titus' turn)

For completed/abandoned Mish Mash Games.
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Post Post #384 (isolation #200) » Tue Apr 21, 2015 4:32 pm

Post by MonkeyMan576 »

The North Exit is a wall and the East and South exits are open passageways.

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #385 (isolation #201) » Tue Apr 21, 2015 4:33 pm

Post by MonkeyMan576 »

The undead horse is purple and has no owner.
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Post Post #386 (isolation #202) » Tue Apr 21, 2015 5:03 pm

Post by MonkeyMan576 »

Also, I am invoking a new rule that's it's okay to conditionally pass in the event of a fight(for non-fighters).
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Post Post #391 (isolation #203) » Wed Apr 22, 2015 8:34 am

Post by MonkeyMan576 »

Sorry, I thought I sent it to you. Done now.

Titus
Original Roll String: 1d6+9
1 6-Sided Dice: (5)+9 = 14


Horse
Original Roll String: 1d6+6
1 6-Sided Dice: (6)+6 = 12
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Post Post #392 (isolation #204) » Wed Apr 22, 2015 8:37 am

Post by MonkeyMan576 »

Titus wins and goes up a level and gets two treasures.

It is now Titus' charity phase. Titus has 10 cards, so she must play 5 cards, give 5 cards to charity(McMenno or Zebulin) or a combination.
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Post Post #394 (isolation #205) » Wed Apr 22, 2015 3:47 pm

Post by MonkeyMan576 »

You still have 2 more cards you need to give up or play
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Post Post #397 (isolation #206) » Wed Apr 22, 2015 4:18 pm

Post by MonkeyMan576 »

Okay, so MathBlade loses her armor and TItus goes up to level 4.

It is the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #398 (isolation #207) » Wed Apr 22, 2015 4:20 pm

Post by MonkeyMan576 »

There is no green arrow so the Monster Mob does not move. McMenno is green so he gets a DxM card.

It is now Zebulin's turn, he has 3 move.

MathBlade must choose a non one-shot item to discard in addition to her armor.
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Post Post #400 (isolation #208) » Thu Apr 23, 2015 7:41 am

Post by MonkeyMan576 »

card sent.

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Post Post #402 (isolation #209) » Thu Apr 23, 2015 2:22 pm

Post by MonkeyMan576 »

Zebulin gets a DxM card for exploring a room.

Image

Exits:

North
Original Roll String: 1d175
1 175-Sided Dice: (70) = 70


West
Original Roll String: 1d175
1 175-Sided Dice: (94) = 94


South
Original Roll String: 1d175
1 175-Sided Dice: (64) = 64


A monster appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


It is 15 to 3 Zebulin, fight or run?
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Post Post #403 (isolation #210) » Thu Apr 23, 2015 2:25 pm

Post by MonkeyMan576 »

The north and south exits are open passageways, the west exit is a normal door. The monster is Red and belongs to Titus.
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Post Post #405 (isolation #211) » Sat Apr 25, 2015 7:47 am

Post by MonkeyMan576 »

It is pending interference. Pass or play?
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Post Post #408 (isolation #212) » Sat Apr 25, 2015 7:49 pm

Post by MonkeyMan576 »

Zebulin wins and gets a level and a treasure.

It is his 2nd move.
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Post Post #411 (isolation #213) » Mon Apr 27, 2015 11:46 am

Post by MonkeyMan576 »

Zebulin gets a DXM card for exploring a room.

Image

Exits

West
Original Roll String: 1d175
1 175-Sided Dice: (109) = 109


North
Original Roll String: 1d175
1 175-Sided Dice: (91) = 91


East
Original Roll String: 1d175
1 175-Sided Dice: (150) = 150


A Monster Appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


It is 16 to 13 Zebulin. Fight or run? Play or pass?
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Post Post #412 (isolation #214) » Mon Apr 27, 2015 11:48 am

Post by MonkeyMan576 »

The North and West exits are normal doors, the east exit is a locked door.

The monster is Yellow and belongs to Zebulin.

A primer on monster color rules

rules wrote:Monster Color – The color of the monster’s base. You
roll the dice for monsters of your color. You also get an extra
DxM if you kill one. See p. 6.
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Post Post #416 (isolation #215) » Tue Apr 28, 2015 12:39 pm

Post by MonkeyMan576 »

Time limit reached, combat begins.

Zebulin
Original Roll String: 1d6+16
1 6-Sided Dice: (6)+16 = 22


Amazon
Original Roll String: 1d6+13
1 6-Sided Dice: (3)+13 = 16
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Post Post #417 (isolation #216) » Tue Apr 28, 2015 12:39 pm

Post by MonkeyMan576 »

Zebulin wins and gets a level and 3 treasures. It is his 3rd turn. He also gets a DxM card for beating a monster of his own color.

New Rule: If you post in another thread when it's your turn to play or pass, I count it as a pass.
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Post Post #419 (isolation #217) » Tue Apr 28, 2015 1:03 pm

Post by MonkeyMan576 »

Yes, as per the Monster Color rules.
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Post Post #420 (isolation #218) » Wed Apr 29, 2015 8:36 pm

Post by MonkeyMan576 »

Zeb, is everything okay?
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Post Post #423 (isolation #219) » Thu Apr 30, 2015 8:42 am

Post by MonkeyMan576 »

Geeky Glasses only works for hidden doors not locked doors. You do not have enough move.
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Post Post #425 (isolation #220) » Thu Apr 30, 2015 2:33 pm

Post by MonkeyMan576 »

Zebulin gets a DxM card for exploring a room!

Image

exits
North
Original Roll String: 1d175
1 175-Sided Dice: (29) = 29


South
Original Roll String: 1d175
1 175-Sided Dice: (63) = 63


West
Original Roll String: 1d175
1 175-Sided Dice: (104) = 104


A Monster appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Since it is a 1 treasure monster, as per the room text Zebulin may redraw the monster if he wishes.
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Post Post #426 (isolation #221) » Thu Apr 30, 2015 2:36 pm

Post by MonkeyMan576 »

The north and south exits are open passageways, the west exit is a normal door. The monster is Red and belongs to Titus.

If Zebulin decides to fight it would be 17 to 2 for Zebulin.
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Post Post #428 (isolation #222) » Thu Apr 30, 2015 4:11 pm

Post by MonkeyMan576 »

pass or play! You cannot play items during combat so the items will be equipped at the end of this combat.
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Post Post #431 (isolation #223) » Fri May 01, 2015 2:30 am

Post by MonkeyMan576 »

Zebulin wins and gets a level and a treasure. He has 12 cards and must play 7, give 7 to charity(Titus) or a combination.
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Post Post #433 (isolation #224) » Fri May 01, 2015 8:08 am

Post by MonkeyMan576 »

The 7 cards was assuming you equipped the helmet and codpiece, so you must get rid of two more cards.
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Post Post #435 (isolation #225) » Fri May 01, 2015 6:33 pm

Post by MonkeyMan576 »

You cannot discard a class without first discarding your active class.
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Post Post #437 (isolation #226) » Sat May 02, 2015 8:41 am

Post by MonkeyMan576 »

Monster Move Phase

Monster Dice
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #438 (isolation #227) » Sat May 02, 2015 8:42 am

Post by MonkeyMan576 »

The monster move dice is Orange.

The monster mob has an orange arrow pointing left but it does not go anywhere so the monsters stay where they are.

It is now McMenno's turn. He respawns in the Entrance after dying with a new starting hand.

Mathblade is only using one hand so she does not need to drop anything after the One hand tied curse.

Updated Map
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Dropped Items
400 Gold in Empty Room
Snickersnee in Sticky Floor
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Post Post #444 (isolation #228) » Sun May 03, 2015 11:18 am

Post by MonkeyMan576 »

Ok you go up to level 4 and you have 4 move now. It's your move.
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Post Post #446 (isolation #229) » Mon May 04, 2015 3:03 am

Post by MonkeyMan576 »

Sorry didn't see it.

McMenno gets a DxM card for starting his turn and also for exploring a room.

Image

Exits

East
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (90) = 90


South
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (75) = 75


West
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (108) = 108


A monster appears!
Image

It is 11 to 1 for McMenno(+2 for room text). Fight or Run?
Last edited by MonkeyMan576 on Mon May 04, 2015 3:11 am, edited 1 time in total.
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Post Post #447 (isolation #230) » Mon May 04, 2015 3:04 am

Post by MonkeyMan576 »

The East and West exits are Normal Doors and the South exit is an open passageway.

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #448 (isolation #231) » Mon May 04, 2015 3:05 am

Post by MonkeyMan576 »

The monster is Green and belongs to McMenno, he gets an extra DxM card if he defeats it.
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Post Post #450 (isolation #232) » Mon May 04, 2015 7:36 am

Post by MonkeyMan576 »

You are now level 5 with the Go Up A Level. You win as MathBlade and Titus have prepassed. You get a level and a treasure. You are now level 6.

It is now your move.
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Post Post #452 (isolation #233) » Mon May 04, 2015 8:10 am

Post by MonkeyMan576 »

You got a DxM for beating the monster of your color. You get a DxM for exploring a room.

Image

Exits
East
Original Roll String: 1d175
1 175-Sided Dice: (100) = 100


South
Original Roll String: 1d175
1 175-Sided Dice: (2) = 2


West
Original Roll String: 1d175
1 175-Sided Dice: (64) = 64


A monster appears!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


It is 13 to 1 your lead, do you want to fight?
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Post Post #453 (isolation #234) » Mon May 04, 2015 8:12 am

Post by MonkeyMan576 »

The east exit is a normal door. The South and west exits are open passageways.

The monster is Red and belongs to Titus. As a dwarf, the room is "good" for McMenno so he gets an extra dice.
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Post Post #456 (isolation #235) » Tue May 05, 2015 8:30 am

Post by MonkeyMan576 »

Pass or play, MathBlade autopassed.
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Post Post #458 (isolation #236) » Tue May 05, 2015 4:18 pm

Post by MonkeyMan576 »

McMenno auto wins and goes up to level 7, he gets 1 treasure. It is his 3rd move (of 4).
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Post Post #462 (isolation #237) » Thu May 07, 2015 10:12 am

Post by MonkeyMan576 »

McMenno gets a DxM card for exploring a room.

Image

McMenno takes a hit for entering the Spiked pit as per room text.

East
Original Roll String: 1d175
1 175-Sided Dice: (98) = 98


South
Original Roll String: 1d175
1 175-Sided Dice: (35) = 35


West
Original Roll String: 1d175
1 175-Sided Dice: (59) = 59


A monster appears!
Image

McMenno does not have enough gold to use the game text, he may fight or run.

It is 12-3 for McMenno.
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Post Post #463 (isolation #238) » Thu May 07, 2015 10:13 am

Post by MonkeyMan576 »

The East exit is a normal door, the South and West exits are open passageways.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #464 (isolation #239) » Thu May 07, 2015 10:14 am

Post by MonkeyMan576 »

The monster is yellow and belongs to zebulin,
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Post Post #467 (isolation #240) » Fri May 08, 2015 10:02 am

Post by MonkeyMan576 »

Oh right, you can give the Hand the ring to become your friend.
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Post Post #468 (isolation #241) » Fri May 08, 2015 10:03 am

Post by MonkeyMan576 »

You now have an extra hand. It is your fourth move. Since you are in the spiked pit, and it costs an extra move to leave, you cannot leave the pit this turn.
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Post Post #471 (isolation #242) » Sat May 09, 2015 9:31 am

Post by MonkeyMan576 »

Original Roll String: 1d6+2
1 6-Sided Dice: (1)+2 = 3
(+2 for room)
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Post Post #472 (isolation #243) » Sat May 09, 2015 9:32 am

Post by MonkeyMan576 »

You find 400 gold pieces. It is your charity phase, you have 8 cards so you must play or get rid of 3.
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Post Post #474 (isolation #244) » Sat May 09, 2015 9:48 am

Post by MonkeyMan576 »

Titus is lowest level so it goes to her.
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Post Post #475 (isolation #245) » Sat May 09, 2015 9:58 am

Post by MonkeyMan576 »

Here are the current player levels fyi:
Mathblade: 7
McMenno: 7
Zebulin: 5
Titus: 3
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Post Post #478 (isolation #246) » Sun May 10, 2015 4:06 am

Post by MonkeyMan576 »

Mathblade has nothing in his pack, so the curse has no effect on him. Titus gets the two elf cards.

It is the monster move phase

Color Die
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
Last edited by MonkeyMan576 on Sun May 10, 2015 4:22 am, edited 2 times in total.
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Post Post #479 (isolation #247) » Sun May 10, 2015 4:07 am

Post by MonkeyMan576 »

There are no green arrows in the sticky floor, so the monster mob does not move.

It is MathBlade's turn. Mathblade gets a DxM card for starting his turn.

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Post Post #481 (isolation #248) » Sun May 10, 2015 6:35 am

Post by MonkeyMan576 »

You can't trade DxM's, only items.

MathBlade gets a DxM card for exploring a room.

Image

Exits

East
Original Roll String: 1d175
1 175-Sided Dice: (173) = 173


South
Original Roll String: 1d175
1 175-Sided Dice: (53) = 53


West
Original Roll String: 1d175
1 175-Sided Dice: (20) = 20


A monster appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


It is 13 to 7 Mathblade, fight or run?
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Post Post #482 (isolation #249) » Sun May 10, 2015 6:36 am

Post by MonkeyMan576 »

The east exit is a wall, the south and west exits are open passageways. The monster is yellow and belongs to Zebulin.
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Post Post #484 (isolation #250) » Sun May 10, 2015 8:44 am

Post by MonkeyMan576 »

interference? Pass or play.
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Post Post #486 (isolation #251) » Sun May 10, 2015 1:00 pm

Post by MonkeyMan576 »

Understood, thanks for the honesty!
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Post Post #489 (isolation #252) » Sun May 10, 2015 3:08 pm

Post by MonkeyMan576 »

Mathblade
Original Roll String: 1d6+9
1 6-Sided Dice: (2)+9 = 11


Orcs
Original Roll String: 1d6+7
1 6-Sided Dice: (5)+7 = 12
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Post Post #490 (isolation #253) » Sun May 10, 2015 3:08 pm

Post by MonkeyMan576 »

The orcs win. Any interference?
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Post Post #492 (isolation #254) » Sun May 10, 2015 5:19 pm

Post by MonkeyMan576 »

Okay you need to roll 6 ot lower on a d10
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Post Post #493 (isolation #255) » Sun May 10, 2015 5:20 pm

Post by MonkeyMan576 »

Original Roll String: 1d10
1 10-Sided Dice: (8) = 8
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Post Post #494 (isolation #256) » Sun May 10, 2015 5:25 pm

Post by MonkeyMan576 »

You fail your d10 roll.
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Post Post #496 (isolation #257) » Sun May 10, 2015 7:00 pm

Post by MonkeyMan576 »

You can if you want.
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Post Post #499 (isolation #258) » Tue May 12, 2015 9:21 am

Post by MonkeyMan576 »

I don't know, he asked if he could play something, so I said he could. but he only has another 24 hours or so to respond before we move on.
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Post Post #501 (isolation #259) » Tue May 12, 2015 5:42 pm

Post by MonkeyMan576 »

McMenno forfeits his interference due to time(but I doubt he actually wanted to help).
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Post Post #502 (isolation #260) » Tue May 12, 2015 5:42 pm

Post by MonkeyMan576 »

MathBlade was there anything you were planning on doing minus McMenno?
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Post Post #505 (isolation #261) » Tue May 12, 2015 7:09 pm

Post by MonkeyMan576 »

What was it you wanted to play?
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Post Post #509 (isolation #262) » Thu May 14, 2015 12:16 pm

Post by MonkeyMan576 »

You need to say who you are playing it on, Mcmenno

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Post Post #510 (isolation #263) » Thu May 14, 2015 12:18 pm

Post by MonkeyMan576 »

In post 495, McMenno wrote:NONONONONO

I guess I can't play something else instead?


Oh, I see what you mean now, you wanted to play Ripped Pack on someone else besides MathBlalde.

The answer is no, the play is official since you posted it in bold.

So if no one is interferring with mathblade he needs to take the bad stuff, which is losing a combination of 3 levels or hit points.
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Post Post #513 (isolation #264) » Thu May 14, 2015 3:53 pm

Post by MonkeyMan576 »

Mathblade needs a 5 or 6.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #514 (isolation #265) » Thu May 14, 2015 3:53 pm

Post by MonkeyMan576 »

Any interference?
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Post Post #517 (isolation #266) » Fri May 15, 2015 8:00 am

Post by MonkeyMan576 »

Actually, you lose 1 hit point for losing the fight and 3 hit points from the bad stuff, so you might want to lose a level to avoid dying.

rules wrote:If you lose, each munchkin in the combat flips over one red Health token
(this is called taking a hit) for each monster in the combat. When your last
Health token turns black, you die (see p. 8). Survivors now try to RunAway
(see p. 10). Screaming is optional.
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Post Post #520 (isolation #267) » Fri May 15, 2015 11:16 am

Post by MonkeyMan576 »

Okay you are down to level 6 and 1 hit point, it is your 2nd move.
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Post Post #523 (isolation #268) » Sat May 16, 2015 7:18 am

Post by MonkeyMan576 »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


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Post Post #524 (isolation #269) » Sat May 16, 2015 7:18 am

Post by MonkeyMan576 »

You get 100 gold, a treasure, and the room is ransacked. It is your 3rd move.
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Post Post #526 (isolation #270) » Sat May 16, 2015 7:30 am

Post by MonkeyMan576 »

Ah right.

Mathblade only has 4 cards so there is no charity.

It is the monster move phase.

Monster Move
[dcie]1d6[/dice]
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Post Post #527 (isolation #271) » Sat May 16, 2015 7:30 am

Post by MonkeyMan576 »

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #528 (isolation #272) » Sat May 16, 2015 7:36 am

Post by MonkeyMan576 »

Okay, so I forgot that Mathblade had to go back to the Level-0-Mat when he lost the battle. That means the Level-O-Mat is ransacked, not the Body Shop.

The monster roll was red, the Monster Mob has a red arrow but it doesn't go anywhere so they don't move.

The Orcs have a red arrow pointing south, so the orcs go into the Room of Short Jokes.

It is now Titus' turn.
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Post Post #530 (isolation #273) » Sat May 16, 2015 8:02 am

Post by MonkeyMan576 »

Titus gets 2 DxM cards, one for starting her turn and one for exploring a room.

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Exits

East
Original Roll String: 1d175
1 175-Sided Dice: (156) = 156


South
Original Roll String: 1d175
1 175-Sided Dice: (136) = 136


A monster appears!

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Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


It is 13 to 10 Wight Brothers, do you want to fight or try to run away?
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Post Post #531 (isolation #274) » Sat May 16, 2015 8:06 am

Post by MonkeyMan576 »

Sorry, it is 14 to 13 Titus with Swiss Army Polearm.
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Post Post #532 (isolation #275) » Sat May 16, 2015 12:42 pm

Post by MonkeyMan576 »

Oh, and the East exit is a hidden door and the south exit is a locked door.
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Post Post #534 (isolation #276) » Sat May 16, 2015 4:10 pm

Post by MonkeyMan576 »

any interference?
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Post Post #537 (isolation #277) » Sun May 17, 2015 8:14 am

Post by MonkeyMan576 »

Titus
Original Roll String: 1d6+14
1 6-Sided Dice: (6)+14 = 20


Brothers
Original Roll String: 1d13
1 13-Sided Dice: (8) = 8
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Post Post #538 (isolation #278) » Sun May 17, 2015 8:15 am

Post by MonkeyMan576 »

Oops

Brothers
Original Roll String: 1d6+13
1 6-Sided Dice: (5)+13 = 18
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Post Post #539 (isolation #279) » Sun May 17, 2015 8:15 am

Post by MonkeyMan576 »

Titus wins, any interference?
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Post Post #541 (isolation #280) » Mon May 18, 2015 11:22 am

Post by MonkeyMan576 »

Time. Titus wins and gets a level and 4 treasures. It is her 2nd move.
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Post Post #543 (isolation #281) » Mon May 18, 2015 7:03 pm

Post by MonkeyMan576 »

rules wrote:To go through a link, you must pay its movement cost (see box)

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So a hidden door costs 3 movement as per the link itself unless your race or items says otherwise.

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Post Post #545 (isolation #282) » Tue May 19, 2015 4:23 am

Post by MonkeyMan576 »

Okay you have one move left.
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Post Post #547 (isolation #283) » Tue May 19, 2015 10:22 am

Post by MonkeyMan576 »

Image

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #548 (isolation #284) » Tue May 19, 2015 10:23 am

Post by MonkeyMan576 »

Titus finds 300 gold pieces, it is the end of her move.

She has 13 cards and must get her hand down to 5 for the charity phase.
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Post Post #550 (isolation #285) » Tue May 19, 2015 4:35 pm

Post by MonkeyMan576 »

Oops I didn't roll your first search

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #551 (isolation #286) » Tue May 19, 2015 4:42 pm

Post by MonkeyMan576 »

300 gold start +500 +300 -1000 to go up a level = 100 left over.
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Post Post #552 (isolation #287) » Tue May 19, 2015 4:43 pm

Post by MonkeyMan576 »

Monster Move
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #553 (isolation #288) » Tue May 19, 2015 4:50 pm

Post by MonkeyMan576 »

The monster move color is yellow.

The monster mob has no yellow arrow so they do not move.

The Orcs have a yellow arrow pointing East so they move from the room of short jokes to the Den of Thieves. There are no yellow arrows in the DoT so there is no further movement.

It is now Zebulin's turn.
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Post Post #554 (isolation #289) » Tue May 19, 2015 4:51 pm

Post by MonkeyMan576 »

Titus is up to level 6(3 at start of turn, 1 for killing a monster, 1 for selling items, 1 for selling gold).
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Post Post #556 (isolation #290) » Tue May 19, 2015 6:06 pm

Post by MonkeyMan576 »

Current Level/Combat Level
McMenno: L6 C14
Mathblade L7 C13
Titus: L6 C17
Zebulin: L5 C24
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Post Post #559 (isolation #291) » Wed May 20, 2015 11:26 am

Post by MonkeyMan576 »

I'll fix the map in awhile, taking care of Zebulin's turn first.

Zebulin gets a DxM card for exploring a room.

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Exits

East
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (71) = 71


South
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (105) = 105


West
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (86) = 86


A monster appears!
Image]

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3


The monster is -5 due to protection from flame(Flaming Armor), but the monster does have 2 dice instead of 1. You are out of range of help.

So it is 24 to 15 Zebulin, do you want to fight? Interference is possible before his declaration.
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Post Post #560 (isolation #292) » Wed May 20, 2015 11:29 am

Post by MonkeyMan576 »

The East and West exits are open passageways, the south exit is a normal door.

The monster is yellow and belongs to Zebulin, so he will get a second combat dice.
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Post Post #565 (isolation #293) » Thu May 21, 2015 9:22 am

Post by MonkeyMan576 »

You realize you are leading 24 to 15, right Zebulin? And you will both be rolling two combat dice.
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Post Post #568 (isolation #294) » Thu May 21, 2015 9:27 am

Post by MonkeyMan576 »

Zebulin
Original Roll String: 2d6+24
2 6-Sided Dice: (5, 1)+24 = 30


Dragon
Original Roll String: 2d6+15
2 6-Sided Dice: (3, 5)+15 = 23
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Post Post #569 (isolation #295) » Thu May 21, 2015 9:27 am

Post by MonkeyMan576 »

Any interference?
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Post Post #574 (isolation #296) » Thu May 21, 2015 4:28 pm

Post by MonkeyMan576 »

Added to combat:
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Post Post #575 (isolation #297) » Thu May 21, 2015 4:29 pm

Post by MonkeyMan576 »

Psycho Squirrel combat dice
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #576 (isolation #298) » Thu May 21, 2015 4:29 pm

Post by MonkeyMan576 »

That makes it 24 to 24.
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Post Post #577 (isolation #299) » Thu May 21, 2015 4:31 pm

Post by MonkeyMan576 »

Zebulin rolls for his d10 powers:

Wizard(4 or less)
Original Roll String: 1d10
1 10-Sided Dice: (10) = 10


Warrior{4 or less)
Original Roll String: 1d10
1 10-Sided Dice: (5) = 5
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Post Post #578 (isolation #300) » Thu May 21, 2015 4:32 pm

Post by MonkeyMan576 »

Niether of Zebulin's d10 powers activate.
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Post Post #579 (isolation #301) » Thu May 21, 2015 4:32 pm

Post by MonkeyMan576 »

interference?
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Post Post #581 (isolation #302) » Thu May 21, 2015 4:51 pm

Post by MonkeyMan576 »

Normally monsters win ties, but with his warrior power he can turn a tie into a victory by discarding two cards.
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Post Post #586 (isolation #303) » Thu May 21, 2015 6:25 pm

Post by MonkeyMan576 »

S+orry, it is actually 32 to 30 monsters, the combat dice have been rolled.
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Post Post #587 (isolation #304) » Thu May 21, 2015 6:27 pm

Post by MonkeyMan576 »

Dragon(15) +5+3 + Squirrel(3) +6 = 32

Zebulin(24) +5+1=30
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Post Post #590 (isolation #305) » Fri May 22, 2015 6:40 am

Post by MonkeyMan576 »

The wording is ambiguous in this case, but I would rule that he can choose to reroll any dice that he rolled, meaning his combat dice or the d10 powers(not the squirrel's dice, because the card says "dice you rolled")

Rules wrote:All of the players involved in the combat roll their own dice. Players
roll for their monsters, as well. Be sure to specify which roll is which!
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Post Post #591 (isolation #306) » Fri May 22, 2015 6:46 am

Post by MonkeyMan576 »

I forgot to roll the color for the squirrel
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #592 (isolation #307) » Fri May 22, 2015 6:47 am

Post by MonkeyMan576 »

The squirrel is orange, and does not belong to any player, so Zebulin would not be rolling for the squirrel, and would not be rerolling that dice, only his combat dice and the d10 powers(if he wants).
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Post Post #595 (isolation #308) » Fri May 22, 2015 5:27 pm

Post by MonkeyMan576 »

Original Dice:
Battle Dice = 5,1
D10 dice = 10, 5

Rerolls
Battle Dice
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5


D10 Dice
Original Roll String: 2d10
2 10-Sided Dice: (10, 6) = 16
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Post Post #596 (isolation #309) » Fri May 22, 2015 5:27 pm

Post by MonkeyMan576 »

your rolls are worse, so you still lose, any interference?
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Post Post #600 (isolation #310) » Fri May 22, 2015 8:35 pm

Post by MonkeyMan576 »

Zebulin, are you going to be discarding any cards to improve your chances to run away(as per Wizard?)
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Post Post #602 (isolation #311) » Sat May 23, 2015 5:18 pm

Post by MonkeyMan576 »

McMenno is VLA.
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Post Post #604 (isolation #312) » Sun May 24, 2015 7:07 am

Post by MonkeyMan576 »

That means you need a 4,5, or 6 to run away.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #605 (isolation #313) » Sun May 24, 2015 7:08 am

Post by MonkeyMan576 »

That was for the dragon. This is for the squirrel.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #606 (isolation #314) » Sun May 24, 2015 7:09 am

Post by MonkeyMan576 »

You run away from the dragon but not the squirrel. As per the bad stuff you lose a level. It is now your 2nd move.
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Post Post #607 (isolation #315) » Sun May 24, 2015 7:25 am

Post by MonkeyMan576 »

are you running away to the trophy room or the chamber of commerce?
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Post Post #609 (isolation #316) » Sun May 24, 2015 8:04 am

Post by MonkeyMan576 »

You also take a hit point.

It is your 2nd move.
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Post Post #614 (isolation #317) » Thu May 28, 2015 9:23 am

Post by MonkeyMan576 »

Sorry, I am on vacation for a few days and don't have access to my desktop, which makes modding more difficult. I should be back home by tomorrow night.
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Post Post #616 (isolation #318) » Mon Jun 01, 2015 4:40 pm

Post by MonkeyMan576 »

Okay, sorry about taking so long, I was having some issues with accessing the internet on vacation.

So there was a map error:

Body Shop is south of level o mat.

Magnetic Room is south of Den of Theives

South of Magnetic Room is unexplored.

When Titus moved North she moves to the Den of Thieves, not the Body Shop.

It is Zebulin's second move.
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Post Post #619 (isolation #319) » Tue Jun 02, 2015 10:11 am

Post by MonkeyMan576 »

Zebulin moves south, he gets a DxM card for exploring a room.

Image

Exits

South
Original Roll String: 1d175
1 175-Sided Dice: (70) = 70


West
Original Roll String: 1d175
1 175-Sided Dice: (160) = 160


A monster appears!
Image

Zebulin's headgear does not count in this room as per the game text, so it is 22-7 for Zebulin, do you want to fight?
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Post Post #620 (isolation #320) » Tue Jun 02, 2015 10:12 am

Post by MonkeyMan576 »

The West exit is a wall and the south exit is an open passageway.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #621 (isolation #321) » Tue Jun 02, 2015 10:13 am

Post by MonkeyMan576 »

The beast is yellow and belongs to Titus.
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Post Post #623 (isolation #322) » Tue Jun 02, 2015 3:44 pm

Post by MonkeyMan576 »

play or pass?
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Post Post #624 (isolation #323) » Wed Jun 03, 2015 11:53 am

Post by MonkeyMan576 »

Zebulin auto wins and goes up to level 6 and gets 2 treasures. It is his 3rd turn.
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Post Post #625 (isolation #324) » Wed Jun 03, 2015 12:55 pm

Post by MonkeyMan576 »

Low passage also needs an east exit.

Original Roll String: 1d175
1 175-Sided Dice: (94) = 94
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Post Post #626 (isolation #325) » Wed Jun 03, 2015 12:55 pm

Post by MonkeyMan576 »

East Low Passage = Normal Door
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Post Post #627 (isolation #326) » Wed Jun 03, 2015 1:00 pm

Post by MonkeyMan576 »

Here is the correct updated map:

Image

If the monster in Titus' room is still in the same room as her at the beginning of her next move, Titus will get one free turn without the monster there since she did not know the correct room she was going to due to the faulty map.
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Post Post #630 (isolation #327) » Thu Jun 04, 2015 10:14 am

Post by MonkeyMan576 »

This is Zebulin's 3rd move, because of the boots he gets a 4th after this.
Zebulin gets a DxM card for exploring a room.

Image

Exits

East
Original Roll String: 1d175
1 175-Sided Dice: (124) = 124


South
Original Roll String: 1d175
1 175-Sided Dice: (172) = 172


West
Original Roll String: 1d175
1 175-Sided Dice: (17) = 17


A monster appears!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


It is 24-2 Zebulin, fight?
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Post Post #631 (isolation #328) » Thu Jun 04, 2015 10:16 am

Post by MonkeyMan576 »

The East exit is a hidden door, the south exit is a wall, and the west exit is an open passageway.

Mr. Bones is Red and belongs to Titus.
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Post Post #633 (isolation #329) » Thu Jun 04, 2015 1:21 pm

Post by MonkeyMan576 »

any interference?
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Post Post #637 (isolation #330) » Fri Jun 05, 2015 4:08 pm

Post by MonkeyMan576 »

MathBlade and McMenno, are you still here?

Time pass.

Mr. Bones goes to Den Of Theives.

It Is Zebulin's 4th and final turn.
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Post Post #639 (isolation #331) » Sat Jun 06, 2015 6:13 am

Post by MonkeyMan576 »

Zebulin gets a DxM card for exploring a room.

Image

Exits

North
Original Roll String: 1d175
1 175-Sided Dice: (148) = 148


South
Original Roll String: 1d175
1 175-Sided Dice: (94) = 94


West
Original Roll String: 1d175
1 175-Sided Dice: (171) = 171


A monster appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


It is 24 to 11, but the room is bad for Zebulin(Wizard). Zebulin gets no combat dice. Fight?
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Post Post #640 (isolation #332) » Sat Jun 06, 2015 6:16 am

Post by MonkeyMan576 »

The north exit is a locked door, the south exit is a normal door, and the west exit is a wall.

The monster is yellow and belongs to Zebulin(extra combat dice).
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Post Post #643 (isolation #333) » Sat Jun 06, 2015 3:32 pm

Post by MonkeyMan576 »

Need one more pass or play.
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Post Post #646 (isolation #334) » Sun Jun 07, 2015 6:44 am

Post by MonkeyMan576 »

That's an auto win for Zebulin, so he gets a level and 3 treasures. It is now his charity phase.
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Post Post #647 (isolation #335) » Sun Jun 07, 2015 6:56 am

Post by MonkeyMan576 »

The win puts Zebulin at level 6. Losing to the squirrel earlier put him at 3 health points. He has 11 cards in hand and must get down to 5.
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Post Post #650 (isolation #336) » Mon Jun 08, 2015 11:38 am

Post by MonkeyMan576 »

Sorry Zebulin, made a mistake, the ring should be Emerald Bane Ring, not ruby bane ring, I'll correct it on your template.

Mr. Bones is +20 and if someone beats it they get two extra treasures.

It is now the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #651 (isolation #337) » Mon Jun 08, 2015 11:41 am

Post by MonkeyMan576 »

The monster move die is Red.

The Monster mob in the Sticky Floor has no red arrow so it does not move.

Mr. Bones and The Orcs in the Den of Thieves have a red arrow pointing south so they move to the magnetic room.

The Platinum Dragon and Psycho Squirrel in the treasure vault have no red arrow so they do not move.

It is now McMenno's turn.
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Post Post #653 (isolation #338) » Mon Jun 08, 2015 12:01 pm

Post by MonkeyMan576 »

Updated Map
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Post Post #654 (isolation #339) » Mon Jun 08, 2015 12:13 pm

Post by MonkeyMan576 »

McMenno L6 CL14 3/3 HP move 3
Mathblade L7 CL 13 1/4 HP Move 2
Titus L6 CL 17 3/4 HP Move 3
Zebulin L6 CL 24 3/4 HP Move 4
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Post Post #658 (isolation #340) » Wed Jun 10, 2015 3:10 am

Post by MonkeyMan576 »

In post 657, Titus wrote:Also I thought the orcs and bones were in my room?


Hope you feel better. The monsters moved during the monster move phase.
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Post Post #660 (isolation #341) » Wed Jun 10, 2015 10:40 am

Post by MonkeyMan576 »

McMenno's starting card has been sent.
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Post Post #662 (isolation #342) » Thu Jun 11, 2015 10:26 am

Post by MonkeyMan576 »

McMenno gets a DxM card for exploring a new room.

Image

Exits

North
Original Roll String: 1d175
1 175-Sided Dice: (20) = 20


South
Original Roll String: 1d175
1 175-Sided Dice: (50) = 50


West
Original Roll String: 1d175
1 175-Sided Dice: (69) = 69


A monster appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

McMenno is leading 14-7, fight?
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Post Post #663 (isolation #343) » Thu Jun 11, 2015 10:29 am

Post by MonkeyMan576 »

All exits are open doorways. The monster is red and belongs to Titus.

Sorry, it's actually 9-7 McMenno because of the room text.
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Post Post #666 (isolation #344) » Sat Jun 13, 2015 4:52 am

Post by MonkeyMan576 »

I will prod him.
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Post Post #668 (isolation #345) » Sat Jun 13, 2015 4:56 am

Post by MonkeyMan576 »

Okay, 9-7 McMenno, any interference?
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Post Post #670 (isolation #346) » Sat Jun 13, 2015 7:42 pm

Post by MonkeyMan576 »

Time pass.

McMenno
Original Roll String: 1d6+9
1 6-Sided Dice: (4)+9 = 13


Clowns
Original Roll String: 1d6+7
1 6-Sided Dice: (3)+7 = 10
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Post Post #671 (isolation #347) » Sat Jun 13, 2015 7:43 pm

Post by MonkeyMan576 »

McMenno wins, goes up to level 7 and gets 2 treasures. It is his 2nd move.
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Post Post #673 (isolation #348) » Sat Jun 13, 2015 7:57 pm

Post by MonkeyMan576 »

McMenno gets a DxM card for exploring a room.

Image

Exits

North
Original Roll String: 1d175
1 175-Sided Dice: (80) = 80


South
Original Roll String: 1d175
1 175-Sided Dice: (67) = 67


West
Original Roll String: 1d175
1 175-Sided Dice: (70) = 70


A mosnter appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


It is 14-5 McMenno in combat, do you want to fight?
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Post Post #674 (isolation #349) » Sat Jun 13, 2015 7:58 pm

Post by MonkeyMan576 »

The exits are all open passageways. The monster is purple and has no owner. It is actually 16-5 McMenno because his Bow is monstrous and gets +2 due to room text.
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Post Post #678 (isolation #350) » Wed Jun 17, 2015 12:09 pm

Post by MonkeyMan576 »

McMenno auto wins and goes up to level 8, gets 2 treasures, and gets 100x gold.

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #679 (isolation #351) » Wed Jun 17, 2015 12:09 pm

Post by MonkeyMan576 »

McMenno gets 600 gold. It is his 3rd turn.
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Post Post #681 (isolation #352) » Fri Jun 19, 2015 1:45 pm

Post by MonkeyMan576 »

I prodded him.
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Post Post #685 (isolation #353) » Mon Jun 22, 2015 3:53 pm

Post by MonkeyMan576 »

Sorry, I've had extra work to do in a mafia game I'm running.

McMenno gets a DxM card for exploring a room.

Image

Exits
North
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (14) = 14


East
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (148) = 148


West
Original Roll String: 1d175 (STATIC)
1 175-Sided Dice: (63) = 63



A monster appears!
Image

Monster Color
1d6SEEDSTART1623463183SEEDEND

It is 14-2 McMenno. Do you want to fight or interfere?
Last edited by MonkeyMan576 on Wed Jun 24, 2015 10:30 am, edited 1 time in total.
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Post Post #686 (isolation #354) » Mon Jun 22, 2015 3:54 pm

Post by MonkeyMan576 »

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #687 (isolation #355) » Mon Jun 22, 2015 3:54 pm

Post by MonkeyMan576 »

The East and West exits are open passageways. The North exit is a locked door.

The monster is purple and has no owner.
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Post Post #688 (isolation #356) » Wed Jun 24, 2015 10:31 am

Post by MonkeyMan576 »

Sorry, I had the wrong room up, the current room is the correct one.
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Post Post #690 (isolation #357) » Thu Jun 25, 2015 10:07 am

Post by MonkeyMan576 »

Very small chance of a monster win.

McMenno
Original Roll String: 1d6+14
1 6-Sided Dice: (2)+14 = 16


Fungus
Original Roll String: 2d6+2
2 6-Sided Dice: (6, 3)+2 = 11
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Post Post #691 (isolation #358) » Thu Jun 25, 2015 10:07 am

Post by MonkeyMan576 »

Mcmenno wins and goes up to level 9 and gets a treasure. It is his charity phase.
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Post Post #695 (isolation #359) » Sun Jun 28, 2015 4:02 am

Post by MonkeyMan576 »

You can't go up to level 10 by selling items, only by defeating a monster.


● On your turn, you can spend 1,000 Gold Pieces to buy a level. You
can also sell Items from your hand or the table; these Items count as
their face value. Discard the Item cards. If you spend only Items, and
they are worth more than 1,000, you don't get change! You cannot buy
the winning level.
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Post Post #697 (isolation #360) » Sun Jun 28, 2015 8:34 am

Post by MonkeyMan576 »

I assume you mean the helmet, not the amulet.

Monster Move Phase
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #698 (isolation #361) » Sun Jun 28, 2015 8:42 am

Post by MonkeyMan576 »

The monster move color is Yellow.

There is a Yellow arrow in the Magnetic room but a wall prevents the Orcs and Mr. Bones from moving.

Plutoniom Dragon and Psycho Squirrel have a Yellow arrow pointing east so they move east to the Chamber of Commerce.

Bullrog and Tentacle Demon have no yellow arrows in the Sticky room so they do not move.

It is now MathBlades move.
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Post Post #699 (isolation #362) » Sun Jun 28, 2015 9:00 am

Post by MonkeyMan576 »

Also, McMenno, charity is your choice between Titus and Zebulin, both at L6.
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Post Post #702 (isolation #363) » Thu Jul 02, 2015 1:51 pm

Post by MonkeyMan576 »

I need to find a replacement for MathBlade, anyone have anyone I should pm? jmj3000 hasn't responded.
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Post Post #704 (isolation #364) » Fri Jul 03, 2015 10:18 am

Post by MonkeyMan576 »

There's not a big difference, I'd be glad to have you play. This game does require you check the thread a couple of times a day though, are you ok with that?
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Post Post #706 (isolation #365) » Sat Jul 04, 2015 5:58 am

Post by MonkeyMan576 »

Okay, you're in!

You are replacing Mathblade, I'll be mailing you your starting hand and posting the map of the dungeon.
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Post Post #707 (isolation #366) » Sat Jul 04, 2015 6:18 am

Post by MonkeyMan576 »

Here is the map of the dungeon.

Image

It costs one move to go through an open doorway(O) or a normal door(N), 3 move to go through a locked door(L) or a hidden door(H), and walls are impassable. Right now you are in the Body Shop in the south east corner of the dungeon. Some rooms have "deals" where if you enter the room you can take advantage of the deal by following the text if you choose.

Just like in regular Munchkin, there are Treasure cards, and DxM cards replace Doors. You get a DxM card whenever you start your turn, you explore an unexplored room, or another card says you do.

Whenever you explore an unexplored room, a monster is drawn from the monster deck and you have to fight it. If you win you get levels and treasures like in regular munchkin.

When battling a monster, normally you and the monster each roll one combat die(6 sided die) and add your combat level. If your combat level is greater than the monsters, you win. Monsters win ties. Some tougher monsters have two combat die, and some rooms have modifiers which give bonuses or deductions to certain races or classes. So, if there is a green elf icon in a room, elves get one more combat die in that room, if there is a red dwarf icon, dwarves get one less combat die, etc.

If a monster is not defeated, it stays in the dungeon. Monsters move at the end of every players turn, by rolling the color die, each room has four monster move colors, one for each exit, and if the color die matches the monster move color of the room, monsters in that room move as long as they are able to. You can move into a room with a monster and initiate a fight if you want to fight a previously unbeaten monster.

You start the game with 3 hit points, and 3 move. You lose a hit point if you lose a fight with a monster, and may lose additional hit points if your bad stuff on the monster card says so. You can also lose hit points by entering various rooms or by DxM cards. When you get to 0 hit points you die, you lose one level, drop all your items you are carrying where you died in the dungeon and discard your hand. Then you reappear in the Entrance and draw a new starting hand(4 treasures, 4 DxM cards).

You win the game by reaching level 10 and then defeating the Boss Monster, which is located in the entrance. When you reach level 10 and make it to the entrance, you draw a monster card, and that monster is automatically increased to Level 20. Other players may play cards to help or hurt you as normal. If you defeat the boss monster, you win the game.
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Post Post #708 (isolation #367) » Sat Jul 04, 2015 6:24 am

Post by MonkeyMan576 »

You currently have two move per turn because of the Curse, Shoelaces Tied Together, which reduces your move by one. You have one hit point left, so if you take another hit point, you die(you would respawn, dying does not remove you from the game).
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Post Post #711 (isolation #368) » Sat Jul 04, 2015 6:41 am

Post by MonkeyMan576 »

Sorry that was my alt, all the info is correct though.

According to the room table on post #21, the East and West exits are open passageways, and the South exit is a hidden door.

The Monster is green and "belongs" to McMenno(if the monster was your color you would get an extra combat die).
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Post Post #713 (isolation #369) » Sat Jul 04, 2015 6:53 am

Post by MonkeyMan576 »

Sent.
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Post Post #716 (isolation #370) » Sat Jul 04, 2015 7:03 am

Post by MonkeyMan576 »

Yep, but other players have a chance to interfere before combat. If two out of three players pass, then play resumes.
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Post Post #718 (isolation #371) » Sat Jul 04, 2015 7:07 am

Post by MonkeyMan576 »

If two players don't answer within 24 hours, everyone auto passes. If a player posts in another thread but doesn't post here, it counts as an auto pass as well.
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Post Post #720 (isolation #372) » Sat Jul 04, 2015 5:37 pm

Post by MonkeyMan576 »

Titus auto passes by virtue of posting in a mafia thread.

It is 14-4, since even if you roll a 1 and the monster rolls a 6 you still win, that is called an auto win and no combat dice rolls are necessary.

Radja gets a level(Level 8) and two treasures, and it is his second move.
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Post Post #722 (isolation #373) » Sat Jul 04, 2015 9:03 pm

Post by MonkeyMan576 »

You only have two move, you have used one, and searching takes one. So you search or you can move, not both.
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Post Post #724 (isolation #374) » Sun Jul 05, 2015 3:48 am

Post by MonkeyMan576 »

Image

Search Roll
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #725 (isolation #375) » Sun Jul 05, 2015 3:52 am

Post by MonkeyMan576 »

You find 300 gold pieces.

It is your charity phase. You have 7 cards in hand and must get your hand down to 5 by either playing cards to the table or giving to charity(Zebulin or Titus).
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Post Post #727 (isolation #376) » Sun Jul 05, 2015 4:41 am

Post by MonkeyMan576 »

Okay, my bad.

It is now the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #728 (isolation #377) » Sun Jul 05, 2015 4:45 am

Post by MonkeyMan576 »

The monster move color is purple.

The Plutonium Dragon and Psycho Squirrel in the Chamber of Commerce have a purple arrow pointing south so they go South from the Chamber of Commerce to the Fan Club.

The Bullrog and Tentacle Demon in the Sticky Floor have a purple arrow pointing North, so they go North from the Sticky Floor to the Odd Room.

The Orcs and Mr. Bones in the Magnetic Room have a purple arrow pointing North, so they move North to the Den of Thieves, then the Den of Thieves has a purple arrow pointing West, so they continue West to the Room of Short Jokes.

It is now Titus' turn.
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Post Post #729 (isolation #378) » Sun Jul 05, 2015 4:51 am

Post by MonkeyMan576 »

Here is the updated map:

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Post Post #733 (isolation #379) » Wed Jul 08, 2015 8:08 am

Post by MonkeyMan576 »

Sorry have been really busy moving. Draw should come later today.
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Post Post #735 (isolation #380) » Thu Jul 09, 2015 3:57 pm

Post by MonkeyMan576 »

Move west completed, 2 move left.

Battle with Orcs and Mr. Bones is initiated.
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Post Post #736 (isolation #381) » Thu Jul 09, 2015 4:00 pm

Post by MonkeyMan576 »

Orcs are level 4, Mr. Bones is level 2, fight or run away?
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Post Post #740 (isolation #382) » Sat Jul 11, 2015 1:36 am

Post by MonkeyMan576 »

Okay, battle commences.

Rules wrote:If the room contains more than one monster,
or if more monsters appear during the
fight, you must fight all those which are not
ignoring you (see Monsters That Ignore
You, p. 8). You fight them as a group – you
cannot choose to fight one and run from the
other(s).


Monsters
Original Roll String: 2d6+6
2 6-Sided Dice: (3, 2)+6 = 11


Titus
Original Roll String: 1d6+17
1 6-Sided Dice: (4)+17 = 21
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Post Post #741 (isolation #383) » Sat Jul 11, 2015 1:37 am

Post by MonkeyMan576 »

Titus wins and gets two levels and two treasures. She is now level 8. She has two move left.
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Post Post #744 (isolation #384) » Sat Jul 18, 2015 1:40 pm

Post by MonkeyMan576 »

Mr. Bones was red so yes, you get a DXM.
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Post Post #746 (isolation #385) » Sun Jul 19, 2015 6:48 am

Post by MonkeyMan576 »

Mr. Bones is the only living Red monster.
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Post Post #749 (isolation #386) » Wed Jul 22, 2015 4:31 pm

Post by MonkeyMan576 »

Search Roll
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

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Post Post #750 (isolation #387) » Wed Jul 22, 2015 4:31 pm

Post by MonkeyMan576 »

You find 300 gold pieces.
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Post Post #754 (isolation #388) » Wed Aug 12, 2015 1:37 pm

Post by MonkeyMan576 »

I'll prod Titus again but I'm getting a little frustrated with having to play babysitter.
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Post Post #756 (isolation #389) » Fri Aug 14, 2015 5:18 pm

Post by MonkeyMan576 »

You cannot sell items to go to level 10, you must beat a monster.

Rules wrote:● No player can reach Level 10 except by killing a monster
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Post Post #758 (isolation #390) » Mon Aug 17, 2015 3:26 pm

Post by MonkeyMan576 »

In post 755, Titus wrote:Sorry I thought there was an outstanding request. I'm going to sell the
Scroll of Translocation
to go up to Level 10. Then, teleport to the entrance using the
Teleportation Potion


I'll add pictures in the morning.


The scroll of Translocation is only 800 and you need 1000 to go up a level. Are you using gold?

After that is decided, it is your charity phase and you have 8 cards and need to get down to 5.

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