Scummer D&D

This forum is specifically for discussing non-Mafia games
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such games should happen in the Mish Mash forum, of course.
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Post Post #159 (isolation #0) » Sat Jul 11, 2015 10:49 am

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http://www.myth-weavers.com/sheet.html#id=272148
Am I missing anything other than fluff? Also, disclaimer, I've never played 3.5 before and will probably not be that helpful.
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Post Post #175 (isolation #1) » Sat Jul 11, 2015 7:10 pm

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I will be there.

Sorry for leaving early today, I see that you did not fail and die without me, excellent.
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Post Post #191 (isolation #2) » Wed Jul 15, 2015 11:54 am

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New character because fuck my old one:
http://www.myth-weavers.com/sheet.html#id=274660

Also, what languages do everyone else know? I need to know what languages to take for secret communication.
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Post Post #194 (isolation #3) » Wed Jul 15, 2015 12:04 pm

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FG recommends Ignan for the secret language. Does anyone else know Ignan?
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Post Post #202 (isolation #4) » Wed Jul 15, 2015 4:05 pm

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In post 582, Hanasawa wrote:Dang it, I tried. I tried so hard to do stuff but Clovis just kept running in... Aghhh...

Recap from memory was we went back in, fought a goblin raiding party that just came back and wolves on the other side. Calm Animal was great for the wolves after Who almost got mauled to death. CMM, our archer got downed. Clovis attacked sleeping goblins INSTEAD OF stabilising his dying friend next to him. We captured a goblin archer, which Shadow just snapped the neck of after Who promised him he wouldn't be harmed, and he lead us to a secret tunnel which was complete regret after we entered it, lost two PCs and pretty much made it so the dungeon is now more fortified.

In other words, I'm going to die in there. Main plotline is over, gg, well played.

I had already run, but did you have a chance to run and take Ballad with you?

More details: I stayed at the back due to having 1 HP left, Ballad went down pretty early, Clovis refused to consider running, I ran pretty early because we obviously weren't winning and I couldn't do much to help at that point, Shadow ran a bit after me, then Clovis fell and Miniri ran.
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Post Post #204 (isolation #5) » Wed Jul 15, 2015 4:07 pm

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In post 585, FakeGod wrote:I am thinking of holding a
3
hr session on Saturday 3PM Pacific time.

I might hold it earlier if no one is available around 3pm on Saturday.

Please post here if you want to play then!

Maybe at 3 pacific, probably not earlier, probably later.
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Post Post #212 (isolation #6) » Thu Jul 16, 2015 3:19 am

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In post 592, T-Bone wrote:Why did Who cast sleep on a PC?

Also Saturday is a maybe for me, we're supposed to do some silly family dinner...


He was surrounded and would probably have died without it, I was hoping to hit both the goblins around him but one made its saving throw. When I first started casting I assumed it would only hit enemies for some reason, when I finished casting the others told me to take the risk.
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Post Post #229 (isolation #7) » Sat Jul 18, 2015 12:28 pm

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Who (My character) trusted a mermaid and they both had sex for a long time and are still having sex and he never returned. Or at least that's how my new character without the OOC knowledge that he's dead sees it.
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Post Post #233 (isolation #8) » Sat Jul 18, 2015 2:37 pm

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I totally should have hit level 3 if it hadn't been for FG's BS retcon.
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Post Post #234 (isolation #9) » Sat Jul 18, 2015 2:38 pm

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And again, nobody else knows that Who got eaten. From the rest of our perspective it is perfectly possible that he is screwing mermaids like Beowulf. (Movie version. Not Book version. Though actually idk, maybe he's screwing them like book version and there are just so many that he keeps kicking their asses but they keep coming)
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Post Post #257 (isolation #10) » Wed Jul 22, 2015 10:17 am

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Who2 will be there, provided I remember.
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Post Post #258 (isolation #11) » Wed Jul 22, 2015 10:17 am

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Also provided he doesn't die. If he dies Who3 will be there.
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Post Post #261 (isolation #12) » Wed Jul 22, 2015 3:42 pm

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11500 gp
4 cure light wounds potions
1 magic weapon oil
1 jump oil
4 shield of faith +2 potions
2 scrolls of sanctuary
2 scrolls of flame blade

silversheen
bag of holding type 1
gloves of dexterity +2

That's a lot of loot.
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Post Post #267 (isolation #13) » Wed Jul 22, 2015 3:56 pm

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I found the loot.

Also I did help with sleep and color spray.
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Post Post #270 (isolation #14) » Wed Jul 22, 2015 4:01 pm

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I bid on the bag of holding.
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Post Post #271 (isolation #15) » Wed Jul 22, 2015 4:02 pm

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In post 650, ConManMick wrote:Woah, 1000? Is that fair? All I did was shoot a dude and take an arrow :P shouldn't my share be smaller for having played a lesser role?
Also nice one guys!

Not shown: We each (Besides you because you weren't there) got 1k gold or fancy armor.
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Post Post #287 (isolation #16) » Wed Jul 22, 2015 4:26 pm

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In post 662, Varsoon wrote:I think the bag should go to someone who comes to the most sessions, since it really benefits all of us so long as we team up.

The bag helps offset my low strength and helps me carry my non-combat related shit. Also my character really really wants it. Also I think I've attended all the sessions. I may have been late/left early for some though.

Actually given how it's not that hard to get stuff out of there I'll probably also put some of my weapons in there since I never use them.
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Post Post #289 (isolation #17) » Wed Jul 22, 2015 4:27 pm

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In post 668, Hanasawa wrote:Miniri took out 11 out of the 25 goblins

Are you counting the goblins I had already hit with color spray? Because I don't think those really count.
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Post Post #297 (isolation #18) » Thu Jul 23, 2015 5:12 am

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In post 677, quadz08 wrote:he has now given them to his mermaid wife and they continue to just have the best time together, obv

No, Who2 found them. And speaking of Who1's stuff, I kinda regret not leaving my gold with the party in case it was a trap.

My character is a greedy person. I rolled a natural 20 on search after the other person searching rolled shit, and found gold (Which I shared) a masterwork short sword (Which I told the others about but kept because it was useful to me) and 3 gems (which i pocketed).
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Post Post #304 (isolation #19) » Fri Jul 24, 2015 5:27 am

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I want to trust it, but I remember the fate of Who.
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Post Post #331 (isolation #20) » Sat Jul 25, 2015 11:13 am

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My apologies, I will not be there.
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Post Post #347 (isolation #21) » Mon Jul 27, 2015 10:52 am

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I will be there.
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Post Post #360 (isolation #22) » Wed Jul 29, 2015 7:16 am

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I'd like to go back to the old dungeon but I don't think I should get a vote due to being totally useless against undead, which are what fills it.

Actually, could we at least go back to the flooded chamber and avenge Who?
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Post Post #370 (isolation #23) » Wed Jul 29, 2015 4:33 pm

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Post Post #373 (isolation #24) » Wed Jul 29, 2015 6:35 pm

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In post 753, Hanasawa wrote:prepared sleep spell went to waste(?)

The thing made its will save. And I think that the daze was before the sleep. And Glitterdust didn't blind Lorick or Coyote, just the southern Cultist and Shadow.

Also, my character's a pacifist. He doesn't do damage.
Last edited by Who on Wed Jul 29, 2015 6:42 pm, edited 1 time in total.
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Post Post #374 (isolation #25) » Wed Jul 29, 2015 6:41 pm

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Oh, also, in case anyone's wondering why I didn't do much, I ran out of spells. I Mage Armored myself round 1, it wore off while we were shopping, I mage armored myself, Coyote, and Shadow (4 so far), I attempted to color spray the first cultists, I attempted to color spray the second cultists while they were invisible, (6) and then sleep (7), out of L1s. And I used 2 BCSs and a glitterdust, leaving me with 1 L2 which was being saved for an invisgtfo (Especially important given how I had no expeditious gtfos left). Daze was a cantrip, which was why I used it.
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Post Post #379 (isolation #26) » Thu Jul 30, 2015 4:37 am

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In post 759, T-Bone wrote:Unrelated... we were totally ready to sacrifice Who2 to save Miniri.

Next time I'm BCSing.
quadz08 wrote:not so! he ran away >_>

By "we", T-bone meant some group of people including him which did not include me.
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Post Post #381 (isolation #27) » Thu Jul 30, 2015 7:11 am

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In post 762, T-Bone wrote:Maybe Who3 will be able to dish out damage...

He'll be incapable of doing anything else.
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Post Post #382 (isolation #28) » Thu Jul 30, 2015 7:12 am

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That said, he's really boring to play as in comparison to Who and Who2.
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Post Post #383 (isolation #29) » Thu Jul 30, 2015 7:16 am

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Actually, fuck Who3. If Who2 dies I'm jumping straight to Who4.
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Post Post #384 (isolation #30) » Thu Jul 30, 2015 7:27 am

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You don't want to meet Who4. Who4 is a troll. And he lacks ranks in search so he's extra useless.
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Post Post #388 (isolation #31) » Thu Jul 30, 2015 1:56 pm

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In post 768, FakeGod wrote:
In post 763, Who wrote:
In post 762, T-Bone wrote:Maybe Who3 will be able to dish out damage...

He'll be incapable of doing anything else.

I highly recommend Warmage (class from Complete Arcane).

You know how Beguilers are like sorcerers with zero damage spells?

Warmages are like sorcerers with ONLY damage spells.

Why not just be a sorcerer though?

Beguilers get skills to compensate, what do warmages get? As far as I can see the only thing that matters is +Imy modifier to damage, but they cast from Cha so Eh. I mean, yes we get the fun sibling rivalry between Who+Who2 and Who3, but meh, I'd rather Who3 just be a wizard.
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Post Post #391 (isolation #32) » Thu Jul 30, 2015 2:31 pm

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Ok, true, but why not be a wizard? Or do wizards get less spell slots or something?
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Post Post #393 (isolation #33) » Thu Jul 30, 2015 2:44 pm

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Oh, I guess.

Ok Warmage seems good. Who3 is still not going to be one. Warlock actually I'm currently thinking. I'm not playing as Who3 in the forseeable future though.
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Post Post #396 (isolation #34) » Thu Jul 30, 2015 5:41 pm

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In post 776, FakeGod wrote:We don't talk about Wu Jens.


Aren't Wu Jens just wizards but with a few minor differences?
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Post Post #402 (isolation #35) » Tue Aug 04, 2015 10:27 am

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In post 782, Hanasawa wrote:Any time on that day works for me.

Same ish.

I would much prefer that it be in the afternoon/evening.
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Post Post #404 (isolation #36) » Tue Aug 04, 2015 10:31 am

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Sounds good.

Interesting the time difference. It will be 8 AM for Hana, 3 PM for you, and 6 PM for me.
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Post Post #406 (isolation #37) » Tue Aug 04, 2015 10:36 am

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What timezone though? Doesn't the midwest span several?
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Post Post #417 (isolation #38) » Wed Aug 05, 2015 5:05 pm

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Edgar's a cleric.
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Post Post #418 (isolation #39) » Wed Aug 05, 2015 5:06 pm

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Also, didn't Gaiden die?
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Post Post #439 (isolation #40) » Sun Aug 09, 2015 10:50 am

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I will be there soon.
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Post Post #444 (isolation #41) » Sun Aug 09, 2015 3:04 pm

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In post 824, quadz08 wrote:I have tasted a TPK

I did not like it

Not a TPK, Who2 lived. (Even if he was too traumatized by the incident to continue adventuring)
In post 823, ConManMick wrote:I just read the chat log after I had to go.
I think 3 of us just died, RIP Shadow, Miniri and Jord!
Sorry again guys

I'm sorry, I could have saved you if I hadn't fucked up. If I had cast invisibility before tumbling away, you would have lived.
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Post Post #448 (isolation #42) » Sun Aug 09, 2015 3:12 pm

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In post 827, ConManMick wrote:Naah dude, I would've bled out, it's cool.
I might be very unoriginal and do another ranger! Or I might try something different, who knows!

Had I cast invisibility on you before tumbling instead of glitterdust after, you could have escaped with me before getting almost dead.
In post 828, T-Bone wrote:Oh shit what happened? Full recap please.

We got attacked by a spider and some mummies, they massacred us, I survived by casting invisibility and silence.
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Post Post #451 (isolation #43) » Sun Aug 09, 2015 3:23 pm

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In post 831, ConManMick wrote:Ah well, shuddawuddacudda, you know? Hindsight is 20/20 and all that jazz. Dont worry about it! Sure there's 3 of us dead so we're starting over together at least! It'll be a bit of craic.

Thanks for not being angry.

It's kinda funny, how bad I feel is inversely correlated with how bad I feel. I feel really bad about your death, you forgive me, I feel kinda bad about Miniri, I think she's sort of annoyed but nothing compared to Quadz, I feel no shame over Quadz' death but he's pissed at me.

Also, the burning skeleton saved my life. Had it not been there being attacked by the spider, the spider would have attacked me instead, might have rooted me with a web, at which point I would have been killed by all of them. I don't know what it was, but I am grateful.
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Post Post #456 (isolation #44) » Sun Aug 09, 2015 5:49 pm

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In post 837, quadz08 wrote:I was frustrated and probably seemed more pissed that I was because the internet is a complex medium

my apologies, Who

It's fine. And I apologize for being useless, my new character will not have that problem.

Also, magic items:
I saved Shadow's gloves of DEX. Quadz' new character does not want them. I bid for them, as my new character will be a warmage who uses ranged touch spells.
My old character had a bag of holding. My new character isn't as specifically geared towards having a bag of holding (My old character had lots of skills, and half the point of a bag of holding is to put all the random shit which gives you bonuses on skill checks in there), and also if I get the gloves of DEX then me having two magic items would be unfair.

Also, should we switch from all having individual money to having a party pot? I vote we do.
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Post Post #459 (isolation #45) » Mon Aug 10, 2015 6:07 am

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In post 840, T-Bone wrote:We do have a party pot lol.

But currently most of the money goes towards us as individuals. I am proposing we end that part and just have everything go to the party pot.
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Post Post #479 (isolation #46) » Tue Aug 11, 2015 8:33 am

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I vote yes, because we'll just get wiped out by the new dungeon. We should be able to beat the first dungeon in one session.
Who3 (Name not final) the Warmage
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Post Post #482 (isolation #47) » Tue Aug 11, 2015 8:52 am

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In post 863, quadz08 wrote:lol wisdom of 4

What the fuck do I need wisdom for?
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Post Post #484 (isolation #48) » Tue Aug 11, 2015 9:00 am

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In post 865, quadz08 wrote:just funny from an RP perspective

my orc with an INT of 6 is gonna make better choices than you, I find this funny

If you're gonna go low, you may as well go all the way.

Speaking of which, if I went down to 3, I could have a strength of 10...
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Post Post #485 (isolation #49) » Tue Aug 11, 2015 9:09 am

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There is a feat which makes Cha count toward will saves instead of Wis. Fuck wis.
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Post Post #486 (isolation #50) » Tue Aug 11, 2015 9:29 am

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But now I need to decide on a 3rd feat. (I had previously planned to have still spell, sudden maximize, and precise shot. I'm keeping precise shot, ditching still spell because its only point was a prereq for sudden maximize, and taking sudden maximize later).

6th level will be extra edge, 9th level will be sudden maximize.
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Post Post #487 (isolation #51) » Tue Aug 11, 2015 9:32 am

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Actually I'll ditch precise shot and not use ranged touch spells against things which are fighting other people.

Who3 is complete. (Besides his name)
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Post Post #488 (isolation #52) » Tue Aug 11, 2015 10:08 am

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Oh, also, I have a masterwork short sword I can't use. Anyone want it?
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Post Post #491 (isolation #53) » Tue Aug 11, 2015 6:07 pm

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In post 871, Hanasawa wrote:I shall take this masterwork short sword since I'm still adamant on the shield build.

It's yours. (If anyone else wants it, negotiate with Hanasawa).
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Post Post #493 (isolation #54) » Tue Aug 11, 2015 7:57 pm

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If it wasn't a part of your plan, why did you cut off our escape?

Once the spider cut off our escape it was all or nothing. Even if Quadz hadn't rolled completely shit there was still a strong chance that we wouldn't be able to kill the spider. Normally in that situation we could all gtfo. But the spider was blocking our exit. And it had tremorsense so we couldn't get out invisibly without some highly coordinated silent group.
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Post Post #494 (isolation #55) » Tue Aug 11, 2015 7:58 pm

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Also, I'll be there tonight.
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Post Post #500 (isolation #56) » Wed Aug 12, 2015 11:06 am

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In post 881, ConManMick wrote:Quads wasn't the only one who rolled poorly, I shot that spider three times without scratching the bastard!


But that wasn't due to shit rolls.

Though you could argue that had you made the glitterdust save you might have lived. Maybe. Also FG would have needed to remember your invisibility potions.
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Post Post #501 (isolation #57) » Wed Aug 12, 2015 12:23 pm

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Also I will probably be a bit late. I will be there though.
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Post Post #503 (isolation #58) » Wed Aug 12, 2015 3:11 pm

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2 arms/armor (+1 mithril shirt, +1 long sword)
4 potions
8 scrolls
3 wondrous
1 magic ring (Feather falling)
1700 gold
18 gems (250 gold)

Wondrous:
Bracers of Armor +1
Headband of Int +2
Amulet of Mighty Fists +1
Scrolls:
3 light
1 Alarm
1 burning hands
1 feather fall
1 levitate
Divine: Hold Person

Potions:
4 CLW
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Post Post #505 (isolation #59) » Wed Aug 12, 2015 3:14 pm

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Also the gloves of dex I took from Shadow's corpse are still ours. I've been using them because nobody else claimed them.
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Post Post #507 (isolation #60) » Wed Aug 12, 2015 3:18 pm

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I also bid on headband of Int.

I think I'm the only one who cares about that.
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Post Post #508 (isolation #61) » Wed Aug 12, 2015 3:22 pm

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What we're doing with the headband of int: I wear it in combat, Caled wears it when brewing potions. This assumes nobody else bids.
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Post Post #510 (isolation #62) » Wed Aug 12, 2015 3:42 pm

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Also I bid on the mithral shirt.
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Post Post #511 (isolation #63) » Wed Aug 12, 2015 3:47 pm

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Also I will buy a masterwork plate armor for either Quadz or Hana, they can decide between them who gets it.
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Post Post #513 (isolation #64) » Wed Aug 12, 2015 4:23 pm

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Question about economics:
Items can be sold for 1/2 price.
Everburning Torches cost 110 gp and thus can be sold for 55 gp.
Continual flame costs 50 gp.
Torches cost 1 cp.

Making an everburning Torch costs 50.01 gp. They sell for 55 gp. Thus, for every torch, I get 4.99 gp profit.

Can I make profit?
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Post Post #515 (isolation #65) » Wed Aug 12, 2015 4:37 pm

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PHB says 50 gp, the first 3 results on google say 50. Where do you see 60?
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Post Post #534 (isolation #66) » Thu Aug 13, 2015 8:15 am

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In post 905, quadz08 wrote:I officially put in a bid for the mithril shirt then

OH, can I still use a locked gauntlet if I'm not wearing full mail?

Don't bid on that, bid on the set of full plate armor I bought to distract you from that.
In post 915, T-Bone wrote:I'm talking this past session where I killed a goblin and our NEW party members were upset as if I didn't just do us all a favor and rid the world of evil.

Make sure you have high HP before pulling that again.
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Post Post #536 (isolation #67) » Thu Aug 13, 2015 8:30 am

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In post 917, T-Bone wrote:Pull what? Ridding us of evil? I'll do that all day every day.

Murdering an enemy which has surrendered.
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Post Post #537 (isolation #68) » Thu Aug 13, 2015 8:37 am

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I would add "in cold blood", but when my character murders yours it will be in cold blood.
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Post Post #539 (isolation #69) » Thu Aug 13, 2015 8:56 am

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In post 920, T-Bone wrote:It being evil and not people trumps all that.

Racist.

Also, what do "good" and "evil" even mean? They're arbitrary factions. I fail to see why you being "good" makes you better than something that is "evil".
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Post Post #540 (isolation #70) » Thu Aug 13, 2015 9:04 am

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Spoiler: Relevant:
Image
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Post Post #542 (isolation #71) » Thu Aug 13, 2015 9:11 am

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But why is it okay to kill something just because it's "evil"?
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Post Post #543 (isolation #72) » Thu Aug 13, 2015 9:12 am

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Also, goblins are people too.
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Post Post #544 (isolation #73) » Thu Aug 13, 2015 9:12 am

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Want to know what isn't people? Wolves.
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Post Post #550 (isolation #74) » Thu Aug 13, 2015 4:09 pm

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FakeGod wrote:sounds like we're having a good ol' pvp in the sewers

In a one on one (No coyote) fight where we both start at full HP and roll initiative to determine who goes first, I estimate that I would have somewhere in between 50% and 70% chance of winning.
If I get pissed off and attack him after he's just killed a goblin but we're both not at full HP, I estimate that I would win. (This assumes that only he and Coyote are on his side)
If the party gets divided and a large fight erupts, it depends on who's on what side.

In post 930, Varsoon wrote:Do you give a murderous criminal a death sentence?
Why privilege the goblin?
Such curs are known to lie when put to the sword. We have proof that it tried to take our lives just prior to this, and that it has supported kidnapping and murder in the past.
That's justification enough.

...but yeah if anyone casts 'detect evil' they will see that the Goblin, is, in fact, an evil being. If it was simply doing good and was misunderstood in its acts, THE MAGICK OF THE GODS WOULD NOT DIVINE IT AN EVIL BEING.

Murdering the criminal won't bring the victim back, what's the point in causing another needless death?
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Post Post #552 (isolation #75) » Thu Aug 13, 2015 4:20 pm

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Actually I'm definitely overestimating my chances.

Now I really want to know who would win. I suggest we fight over who gets the Gloves of Dex. 1v1 combat.

Varsoon wrote:In our world, it's problematic, but in the world of Dungeons and Dragons...

Edgar would stand by punishing the criminal as there is nothing to stop them from simply repeating the crime. For literal creatures of evil that feed on humanity and murder for sport, the only solution is death.

There will always be more goblins. Killing them won't make a dent in the impact. If, on the other hand, you kick their asses then demand that their species as a whole surrenders and agrees to peace, humans stop dying.
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Post Post #554 (isolation #76) » Thu Aug 13, 2015 4:55 pm

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In post 935, Varsoon wrote:They aren't evil-as-defined-by-society, no, that'd just make them chaotic. They are literally evil, as in, predisposed to cruelty, subterfuge, lies, and unjustifiable violence.

^Note that this was said by a good character.

"You clearly weren't around for the Goblin riots of '87."
Well, that's the nature of evil. It can never be truly banished. This is why good must not falter, and must stand to champion against it every time.
We can do it your way. We can approach the goblins peacefully and ask to negotiate. When they try to slit our throats in our sleep or pillage our villages, will that be enough to justify a crusade against their ilk? If I'm wrong, mark me wrong, but evil can not be negotiated with. Evil only knows bargains, which only beget more evil. There is no peaceful resolution. Your solutions work for a being capable of reform, but these are literally evil creatures.

When they try to slit our throats or pillage our villages, yes, go and wage war against them. Then, when a few survivors throw themselves at our feet and beg for mercy, grant it to them (Provided there are few enough, otherwise kill some percentage of them), and negotiate peace. If they keep violating treaties, then, and only then, should you mercilessly murder them. Also I still advocate taking prisoners because you can enslave said prisoners.
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Post Post #564 (isolation #77) » Sat Aug 15, 2015 2:36 pm

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Vague summary (Hana will post a more complete one):

Teela and Who3 fought some stuff, wiped them out, Caled joined them, they fought some more stuff, a wereratperson bit Who3, we all scrambled around madly for a cure, we eventually got it (Teela cast remove curse. Who3 was very grateful) we went back, fought some more stuff, met some people, almost got massacred by an undead horror, but escaped (Teela had to carry Who3 away from it because he had been paralyzed, again he was very grateful). We delivered the hat of one of the people we met to Dr. K, he insisted on coming with us if we went back there. (We went down a hole)
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Post Post #566 (isolation #78) » Sat Aug 15, 2015 2:52 pm

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In post 947, caledfwitch wrote:i cant believe we made it out of there omg

Given that the main thing it was doing to us was poisoning which fortitude saved against, it actually isn't that surprising looking back on it. Yes its speed and reflexes were terrifying, but all it was doing was trying to paralyze and Teela had enough fortitude save to be basically immune provided not too many checks were required, and given how it didn't attack you because you got away first, it actually does make sense that we made it out.

I'm glad we did go in, given how we made it out. We got xp, and also now know what it is and what it can do. When we do eventually go in, if we all drink antitoxin beforehand we get +5 on saving throws against poison, which makes the paralysis unlikely to affect us, we know that it has some method of seeing invisible things so we don't rely on that, and we know that it's insanely fast. We also know not to use things with reflex saves, and definitely not to maximize things which are totally negated by reflex saves.
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Post Post #582 (isolation #79) » Tue Aug 18, 2015 6:29 pm

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I will be there tomorrow.
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Post Post #584 (isolation #80) » Wed Aug 19, 2015 10:50 am

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We're probably going to be taking on the spider today, we should go in with a plan. (Who2 described the encounter in intricate detail to Who3, so this isn't metagaming)

We have to deal with the spider and the mummies. The spider is a fan of cutting off our escape, and also has tremorsense so invisibility won't help against it. Also it can anchor people and make them visible.

So, it restricts both invisibility and mobility.

We should stay at the entrance in a group, meatshields in the front, casters in the back. The spider is large so we get LoS at it even if we're behind people. Clerics and meatshields focus on dealing with the undead, Caled focus on healing, Brian and I can focus on killing the spider. If they refuse to animate until we're deeper into the chamber, we destroy the mummies one by one before they animate. (That's possible, right? It should be possible) If the spider stays back and lets the mummies handle us, we kill them first then take on the spider. If they all retreat to deep into the chamber then we go forwards, staying as a group, not letting them get behind us. If they try to get us so far that they can flank us, we refuse to go that far. As far as we know, they lack ranged weapons besides the spider's damageless anchoring webs, whereas we have magic missiles, scorching rays, and eldritch blasts, so they'll lose a ranged fight. Therefore, they'll keep it melee, attack us, and we'll be able to maintain a defensive line near the entrance.

Sound good?

Also, we should ask Dr. K if he knows anything about Tomb Spiders and the mummies. They might have abilities we don't know about.
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Post Post #589 (isolation #81) » Wed Aug 19, 2015 11:56 am

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In post 970, quadz08 wrote:so uhhh

what armor did I end up with (full plate, mithril shirt, none of the above)

Since you didn't show up Hana and I temporarily took both.
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Post Post #590 (isolation #82) » Wed Aug 19, 2015 12:22 pm

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Also, I won't be participating in the early fights so as to save spell slots, unless you urgently need help. I might be a bit late.
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Post Post #593 (isolation #83) » Wed Aug 19, 2015 2:45 pm

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We got:
2350 gp
700, 1650 went to Hanasawa buying Full Plate Armor
+1 frost greatsword (Claimed by Hanasawa)
+1 returning dagger
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Post Post #594 (isolation #84) » Wed Aug 19, 2015 2:55 pm

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Post Post #595 (isolation #85) » Wed Aug 19, 2015 2:57 pm

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In post 974, T-Bone wrote:Never did decide certain loot.

You haven't been there so we haven't needed to.
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Post Post #603 (isolation #86) » Fri Aug 21, 2015 8:41 am

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I will probably be there.

We're probably not going after the morhg yet but it's time to figure out a strategy against it.
...
...
...
All I can think of is "rain down destruction and pray". We don't know if the high reflex save comes from base save or dex, and we don't know thus don't know if it has a similarly high AC/touch AC. It's probably too high a level to be turned, and it's too fast for melee attacks. We should drink Antitoxins going in, and the clerics should prepare several hide from undeads to cover our escape if we need it.
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Post Post #605 (isolation #87) » Fri Aug 21, 2015 9:45 am

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In post 986, quadz08 wrote:going after the whowhat

all we know is that there are dead rats

We fought the morhg when you weren't there. We got away.

It was very fast, had a very high reflex save, and had a ranged touch paralysis poison it kept using. Also it was undead and before we got there it had massacred like 20 Drow.

Also it could somehow detect invisible things.
I forgot about the dead rats though, let's deal with them first.
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Post Post #607 (isolation #88) » Fri Aug 21, 2015 4:11 pm

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Speaking of multiclassing, does a rogue's sneak attack work on anything other than a normal attack? Like, can you sneak attack when using spells?
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Post Post #615 (isolation #89) » Sat Aug 22, 2015 2:26 pm

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Caled died...
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Post Post #616 (isolation #90) » Sat Aug 22, 2015 2:27 pm

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Also we got 5200 gp for the party pot.
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Post Post #634 (isolation #91) » Sat Aug 22, 2015 6:32 pm

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Can you cast/use eldritch blast while in animal form?
In post 1014, quadz08 wrote:oh I lose my armor too

oof that's going to hurt my AC a whole bunch - drops my to AC 13 even with the natural armor bonus.

I will mull this over - input from the group would be appreciated too :)

You forgot about the dex bonus to AC 13. You'll actually have AC 16. Speaking of which, you should probably switch to a different armor which has more max dex bonus if you stay a lycanthrope.

I think it sounds as if you'll benefit defensively, but take a hit offensively, at least until you learn to control your shape. I thus vote you stay a lycanthrope but I'm biased because I'm a caster who relies on hiding behind you.
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Post Post #635 (isolation #92) » Sat Aug 22, 2015 6:34 pm

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In post 1003, FakeGod wrote:You gain +2 to Wisdom. In addition, in animal or hybrid form, you gain +6 Dex and +2 Con.

Wait, if you only have the Con bonus while in hybrid form, do you get the HP bonus when leveling up or not?
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Post Post #637 (isolation #93) » Sat Aug 22, 2015 8:03 pm

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In post 1018, Varsoon wrote:Edgar (if informed), is against it, and highly suggests you seek treatment as soon as possible. He makes a point of arguing that power at the cost of control is not power at all.

Quadz isn't going to lose control of himself, he's just going to occasionally change into a rat by accident. (He will remain in control of himself as a rat)
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Post Post #638 (isolation #94) » Sat Aug 22, 2015 8:08 pm

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Oh, also, speaking of losing control, not included in the summary was the part where I got confused and fortunately said confusion got dispelled by Caled before I fireballed the group.
(Quadz attacked the group before his got dispelled, but everyone was fine)
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Post Post #641 (isolation #95) » Sat Aug 22, 2015 8:19 pm

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In post 1021, Varsoon wrote:Not on the first moon, right?
And not having control over when you transform all the time also feels like a problem.
Especially if it leaves you without armor and weapon.

The first moon is not only irrelevant, it will happen regardless of whether or not he gets cured. The cure is remove curse when he transforms the first time.

Not having control over when he transforms is a downside but the power is worth it.
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Post Post #642 (isolation #96) » Sat Aug 22, 2015 8:20 pm

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In post 1022, Varsoon wrote:Furthermore, you only work to spread lycanthropy, which drives the world towards a darker future. Not good at all.

For the average non-adventurer I fail to see the downsides.

Other than racism.
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Post Post #643 (isolation #97) » Sat Aug 22, 2015 8:24 pm

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Are you a racist? Is that why you're against it?

Also, the racism sounds fun from an RPing perspective. It's tempting to murder racists, but it's a little hard to justify when they're not being racist at that moment. So if you have a lycanthrope in the party, they bait out the racists and then we all murder them.
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Post Post #646 (isolation #98) » Sat Aug 22, 2015 9:23 pm

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In post 1026, Varsoon wrote:Blah Blah Blah I'm a racist.

As regards the first full moon, nothing bad will happen provided you take precautions. And again, at this point we need to go through the first full moon whether or not he decides to become a wererat.

Also, you do realize that Mo'ak isn't a human, right? He's a half-Orc.

As regards spreading it, he's not going to be attacking innocent people. He's going to be attacking people he wouls have attacked anyway, and he won't be spreading it because his victims will be dead.
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Post Post #662 (isolation #99) » Sun Aug 23, 2015 7:22 am

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Can we stop with the buzzwords like "curse"?

I fail to see how the risk of failing a roll and becoming a rat is any different than failing a trip check and being knocked prone.

Quadz has made his choice though and I'll respect Mo'ak's decision.

That said, I strongly recommend that Isaac considers becoming a wererat.
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Post Post #665 (isolation #100) » Sun Aug 23, 2015 7:40 am

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In post 1045, T-Bone wrote:Because you're making a meta-game decision Who. In-character you'd need a good reason to want to be cursed.

In-character my character only cares about effectiveness and is not a racist.
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Post Post #666 (isolation #101) » Sun Aug 23, 2015 7:42 am

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Society is already racist against half-orcs and I'm the diplomat not Mo'ak so the racism won't affect the party that much, whereas the improved meatshield capabilities will be useful.
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Post Post #669 (isolation #102) » Sun Aug 23, 2015 8:00 am

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It's irrelevant because Quadz already decided, we can resume the argument if anybody else is considering it.

I've already decided against it because of the xp loss, Hana probably has the same religious reasons as Quadz, you and Lorick are racist.
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Post Post #674 (isolation #103) » Thu Aug 27, 2015 10:02 am

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We are not ready to take on the morhg.

Also, I will probably be there. Not entirely sure.
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Post Post #684 (isolation #104) » Sat Aug 29, 2015 3:06 pm

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2300 gold
2 potions:
Potion of Fly
Potion of Spider Climb

7 magic rings:
Climbing
Jumping
Protection +1 x3
Protection+2
Feather Falling

Wand of enlarge person (12 charges)

3 wondrous items
Eyes of Eagle
Cloak of resistance +2
Gauntlets of Ogre Power, +2 Str
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Post Post #685 (isolation #105) » Sat Aug 29, 2015 3:12 pm

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Also previous items which were never claimed:
Scrolls nobody cares about
+1 returning dagger
Ring of feather falling
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Post Post #687 (isolation #106) » Sat Aug 29, 2015 3:19 pm

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8137 gp in the party pot
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Post Post #688 (isolation #107) » Sat Aug 29, 2015 3:20 pm

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Also, my character was a fucking idiot today. Twice. FG will tell you about once, the more dramatic one.
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Post Post #690 (isolation #108) » Sat Aug 29, 2015 3:48 pm

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In other news, Caled now has a giant eagle. Caled will ride on its back and it will either carry me in a chair or just grab me with its talons, and we will go around raining death on our enemies from the sky.

I bid on one of the rings of feather falling. Caled probably does too.
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Post Post #692 (isolation #109) » Sat Aug 29, 2015 3:51 pm

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A diagram:
Image
(Made by Caled)
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Post Post #694 (isolation #110) » Sat Aug 29, 2015 3:53 pm

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Alternate idea:
Image
(Also made by Caled)
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Post Post #696 (isolation #111) » Sat Aug 29, 2015 4:10 pm

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Also bracers of armor and amulet of mighty fists I think never got assigned
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Post Post #697 (isolation #112) » Sat Aug 29, 2015 4:18 pm

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Something I just realized:
The material cost of identify comes from drinking wine before casting. (Technically you're drinking my wine infused with a pearl but eh) Caled cast identify 11 times. Kertha got VERY drunk.
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Post Post #725 (isolation #113) » Sat Sep 05, 2015 2:24 pm

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The short summary:
Who3 pissed Kirtha off. Later, Kirtha used a fireball which hit Who3, killing him. (Warning to everyone: Don't piss off people with fireballs. Unless you're grabbing them)

The longer summary:
Who3 pissed Kirtha off. Later, Who3 was in the mouth of a monster which was about to make its move and leave, killing Who3. Kirtha had two options: Let the monster leave, which would mean that Who3 would die and the monster would live, or kill the monster and Who3. Had Who3 been conscious, Who3 would have urged Kirtha to use fireball. Kirtha used fireball, the monster died, and Who3 died happy knowing that the monster died with him.
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Post Post #728 (isolation #114) » Sat Sep 05, 2015 3:54 pm

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Who4's a wizard.

Also, Who4 is the last sibling. Except Who1 might exist, not sure. Who, Who2, Who3, and Who4 aren't sure either.
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Post Post #731 (isolation #115) » Sat Sep 05, 2015 4:36 pm

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In post 1112, FakeGod wrote:No more Wednesday sessions from now on.

That is very convenient because I was about to stop being able to make Wednesday sessions.
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Post Post #736 (isolation #116) » Sun Sep 06, 2015 5:57 pm

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FG, you asked in the chat "What does the last sibling mean".
It means that if Who4 dies I'll pick a new name and my next character won't be a sibling of Who/Who2/Who3/Who4. No more Schrodginer knows how many siblings, 4 siblings.
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Post Post #742 (isolation #117) » Thu Sep 10, 2015 3:23 pm

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I could make it in the beginning but would have to leave at 6.
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Post Post #750 (isolation #118) » Sat Sep 12, 2015 7:06 am

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What should I take as my barred schools?

I'm currently thinking specialize in Evocation, give up Enchantment and something else. But I'm not sure what else to give up.
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Post Post #751 (isolation #119) » Sat Sep 12, 2015 7:26 am

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Actually wait what does specialization even give you? It seems not worth it.
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Post Post #754 (isolation #120) » Sat Sep 12, 2015 11:02 am

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I used the scrolls of burning hands and levitate we found ages ago
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Post Post #764 (isolation #121) » Sun Sep 13, 2015 10:40 am

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In post 761, FakeGod wrote:Marangal, daughter of Zito the One-Armed,

Did we know that this was the case? Because I do not remember that.
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Post Post #766 (isolation #122) » Sun Sep 13, 2015 11:35 am

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In post 765, FakeGod wrote:where were you when marangal introduced herself?
Studying magic in my tent.

I did not notice that she was his daughter.
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Post Post #772 (isolation #123) » Tue Sep 15, 2015 3:40 am

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Can do, could not do the usual time.
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Post Post #774 (isolation #124) » Tue Sep 15, 2015 1:06 pm

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In post 773, FakeGod wrote:how did your RL session go

Grease is such a fun spell.
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Post Post #779 (isolation #125) » Wed Sep 16, 2015 7:23 am

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Basic summary of my RL game:
We all meet in an inn. The bartender asks us to go deal with some goblins in another town. The other town assumes we're with the goblins and is paranoid. We defeat the goblins. They carried off one of the townspeople though and we will hunt them to their lair next week.

Like that it sounds boring. But it was fun.
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Post Post #796 (isolation #126) » Sat Sep 19, 2015 8:35 am

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Caled, Harriet is trying to steal your girl.
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Post Post #797 (isolation #127) » Sat Sep 19, 2015 9:11 am

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In post 796, Who wrote:Caled, Harriet is trying to steal your girl.

*Stole your girl using manacles and magic.
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Post Post #799 (isolation #128) » Sat Sep 19, 2015 11:40 am

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The airborn division met the DM's revenge for splitting the party.
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Post Post #807 (isolation #129) » Sat Sep 19, 2015 3:41 pm

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In case anyone wants to know, a summary of the RL game I played afterwards, very very different to the last one:

We hunt down the orcs, rescue the people. While fighting the orcs, it basically looks like a bunch of 5 year olds playing with real weapons. Everyone kept rolling natural 1s, and we play such that instead of just missing something very very bad happens on a natural 1. I was taken out first round, one paladin got her hammer stuck in a tree, the other paladin sent his axe flying, several orcs killed themselves, it was a general failure. But we won in the end.

We return to the bartender. He has a new task for us, deliver some random thing to someone in another town. We deliver it to someone. He tells us to deliver it to someone else (In the same town). It turns out that the thing we're delivering is to help some girl who got bitten by a vampire a long time ago. We decided to avenge her. We hunted for the vampire, it happened 3 years ago so we had no clues, we ended up realizing "wait, it's probably the guy caring for her". And paladin uses detect evil, it is the guy caring for her. We go back to the house of the person we first delivered the thing to. Also he had a husband who was there now. Apparently they knew the dude who was actually a vampire, and had already invited him into their house in the past so it wasn't safe but we kinda didn't realize. The husband went off to do something and we went with him fearing he would be attacked by the vampire. The one who stayed home was attacked by the vampire. (One of us wanted to stay with him because we all kinda knew that the vampire would attack whoever we didn't go with, but we did not want to split the party. I specifically did not want to go through 2 consecutive split party TPKs). We and the husband hunted the vampire to his lair (We realized it was probably the library, we went to the library, and it turned out to be the library), there were lots of corridors, dancing lights was very useful, we found the girl who had been bitten 3 years ago there, she turned out to be a vampire and attacked, but she was a relatively weak one so we killed her easily. Then we found the other one, he was very very strong, it was mostly just NPC vs NPC, the one on our side won (We were distracted by various things, we kinda helped kill the vampire a bit). We found the kidnapped dude, his husband and one party member left, everyone else was weirdly averse to looting a crypt so all the loot went to me.
(Oh, also, the barbarian left the party before we started this session, one paladin had to leave before we went to the library, the rogue left before the final showdown).

Then we found out that we weren't supposed to have gone hunting for the vampire and that we had been supposed to just deliver the thing and go about our day, the vampire hunt was made up by the DM on the spot after we insisted on finding it.
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Post Post #817 (isolation #130) » Sun Sep 20, 2015 4:51 am

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I will resume my vow of pacifism.

Next character will be either a beguiler or a transmuter with barred schools of enchantment and evocation.
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Post Post #828 (isolation #131) » Sun Sep 20, 2015 3:38 pm

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In post 818, T-Bone wrote:That worked out so well the first time heh...



It will be different this time.

Also I won't be beguiler. Too much focus on save or lose. Though silence does look incredibly nice. Conjurer is probably what I'll be. (Most spells will be from conjuration and transmutation)
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Post Post #836 (isolation #132) » Sun Sep 20, 2015 5:16 pm

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In post 829, FakeGod wrote:TBone might steal your spells Who

for greater cause etc

If he's doing that I'll be a sorcerer. But he appears to not be doing that so Wizard it is.

Also, I have a question about the alternate class feature of Conjurers. If I get to teleport as an immediate action does that mean I can just freely avoid an attack int modifier times/day? That seems... nice.
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Post Post #848 (isolation #133) » Mon Sep 21, 2015 4:57 pm

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In post 837, FakeGod wrote:Jaunt lets you interrupt and reposition, but the person who was interrupted isn't forced to follow through the interrupted action since your reposition technically takes place before he makes his action.

which means it does not let you auto-dodge attacks/spells, but you can do some clever things.

for example of a player trying to abuse jaunt, if someone charges you, you can't just say "I jaunt 10ft to the right" and watch him charge into an empty space. Instead, he'll get to take back the charge and do something else, like maybe charge to your new position.

an example of better usage of jaunt might be to blink behind a nearby wall when you see someone try to charge you/cast a spell at you, and force him to do something else.

That makes sense. Still definitely worth it though.

I will be No one, a gnome conjurer/master specialist, old buddy of Who2.
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Post Post #852 (isolation #134) » Tue Sep 22, 2015 3:49 am

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In post 849, quadz08 wrote:

oh god, high combat stats and charisma and dump stat of wisdom

we are going to have to save your ass just ALL THE TIME

But dump stats are so much fuuunnn...
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Post Post #865 (isolation #135) » Fri Sep 25, 2015 12:40 pm

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I will be there.
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Post Post #871 (isolation #136) » Sat Sep 26, 2015 5:33 am

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In post 869, sthar8 wrote:ego. i hear i took a wife.

You did. You cheated to win the duel where she fought for her right to stay single. And then you died painfully in retribution for all that you had done.
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Post Post #874 (isolation #137) » Sat Sep 26, 2015 6:44 am

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Oh, I haven't finished creating him yet.

What sourcebooks do you allow spells from?
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Post Post #876 (isolation #138) » Sat Sep 26, 2015 6:57 am

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http://www.myth-weavers.com/sheet.html#id=567319
No One the Conjurer/Master Specialist, still a work in progress atm.
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Post Post #877 (isolation #139) » Sat Sep 26, 2015 7:15 am

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Wait, shit, I can't get dancing lights because it's in evocation.

This is incredibly sad.
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Post Post #878 (isolation #140) » Sat Sep 26, 2015 7:16 am

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Can Silent Image create light?
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Post Post #881 (isolation #141) » Sat Sep 26, 2015 7:28 am

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I was originally planning to have a charisma of 3, but because of dancing lights I will make it 10. (I'll take a hit to Dex and Wis to make up for it)
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Post Post #882 (isolation #142) » Sat Sep 26, 2015 7:51 am

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Would the meatshields benefit from Enlarge Person?
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Post Post #884 (isolation #143) » Sat Sep 26, 2015 8:04 am

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In post 687, Who wrote:8137 gp in the party pot

Make that 6037
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Post Post #885 (isolation #144) » Sat Sep 26, 2015 10:08 am

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9037
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Post Post #896 (isolation #145) » Sat Sep 26, 2015 12:58 pm

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Who4 couldn't wear armor and did not have the Mithral shirt
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Post Post #897 (isolation #146) » Sat Sep 26, 2015 1:01 pm

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No one took the wand of enlarge person, I'm planning to use it on the people who hit things. If anyone else wants it/it is decided it would be better used elsewhere, they can have it.
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Post Post #900 (isolation #147) » Sat Sep 26, 2015 6:16 pm

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Two questions:
1. Does the camp have a library of some kind I can copy spells from for the standard fee?
2. PHB says it usually costs 50 gp x spell level to copy from another wizard's spellbook, but scrolls only cost 25 gp x spell level. Why are scrolls much cheaper?
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Post Post #904 (isolation #148) » Sun Sep 27, 2015 6:42 am

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In post 902, FakeGod wrote:
In post 900, Who wrote:Two questions:
1. Does the camp have a library of some kind I can copy spells from for the standard fee?
2. PHB says it usually costs 50 gp x spell level to copy from another wizard's spellbook, but scrolls only cost 25 gp x spell level. Why are scrolls much cheaper?

1. No, but you can talk to Headmaster Fink.

2. Scrolls cost 25 gp x spell level x caster level. I'm not sure what you're talking about.

...I knew that nevermind. I think I was thinking a lot about level 1 scrolls when I asked that.
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Post Post #910 (isolation #149) » Sun Sep 27, 2015 9:06 am

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FakeGod wrote:Who, the reason why I thought your summoning a fiendish Huge Centipede to finish Harriet was not realistic was not because summoning a fiendish creature is an evil act (you're a wizard not a cleric; you don't have moral qualms about summoning fiends), but because Huge Centipedes have measly +5 on their attacks with 2d6+4 for damage.

In general, summons have garbage attack/damage/AC/HP/everything. (summon nature's ally is in fact bit stronger which is hilarious)

Honestly, the best use of summons is to get things to trigger traps for you.

DandDwiki lied to me, it told me they did 3d6+4 damage. Looking at other sources confirms that you are correct though, so Celestial bison was better for the higher attack bonus.

Also, does Headmaster Fink know any of the following spells:
Rope Trick
Evard's Black Tentacles
Solid Fog
Enervation
Dimension Door
Greater Invisibility
?
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Post Post #913 (isolation #150) » Sun Sep 27, 2015 9:17 am

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In post 912, FakeGod wrote:
In post 910, Who wrote:DandDwiki lied to me, it told me they did 3d6+4 damage. Looking at other sources confirms that you are correct though, so Celestial bison was better for the higher attack bonus.

Also, does Headmaster Fink know any of the following spells:
Rope Trick
Evard's Black Tentacles
Solid Fog
Enervation
Dimension Door
Greater Invisibility
?

Don't use D&D Wiki for anything. Bunch of bad players make a habit of writing in things they want in there and try to use it as evidence to convince their DMs that they are right.

Headmaster Fink isn't going to share his spell list with you without reasons. You will have to make it worth his time.

Can he allow me to copy any of those from his spell book for the standard fee of 50 gp/spell level?

Actually nevermind about greater invisibility I don't need to know that one.
Last edited by Who on Sun Sep 27, 2015 9:19 am, edited 1 time in total.
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Post Post #917 (isolation #151) » Sun Sep 27, 2015 9:29 am

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That makes sense. It seemed weirdly cheap considering how it also said wizards "jealously guard their secrets".
It's probably easiest to just learn from scrolls.
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Post Post #919 (isolation #152) » Sun Sep 27, 2015 10:13 am

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My thoughts before creating this character:
"I'm going back to being a pacifist. Battlefield control is where the fun's at."
"I am freaking done with evocation"
"I am also freaking done with enchantment." (Who and Who2 were too into enchantment)
"Conjuration and Transmutation both seem cool, let's see which is better"
And then I decided that conjuration was better. Barring evocation and enchantment was easy.
While creating my character:
"I have so few spell slots"
"Oh hey, I have no Abjuration spells"
"Let's go for focused specialist".

Looking back on it I should have barred Necromancy instead, I would have lost random rebuffs but I wouldn't have lost an entire category the way I do with Abjuration, but eh, my character will die eventually and when he does his brother can bar Necromancy.
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Post Post #921 (isolation #153) » Sun Sep 27, 2015 10:25 am

Post by Who »

In post 920, FakeGod wrote:
In post 919, Who wrote:but eh, my character will die eventually and when he does his brother can bar Necromancy.

I wish you would take your character a little more seriously...

I would, but he keeps dying.
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Post Post #922 (isolation #154) » Sun Sep 27, 2015 10:31 am

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Actually let's go for a plot twist. His sister will be the one who bars necromancy.
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Post Post #928 (isolation #155) » Tue Sep 29, 2015 9:39 am

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In post 925, FakeGod wrote:
In post 921, Who wrote:
In post 920, FakeGod wrote:
In post 919, Who wrote:but eh, my character will die eventually and when he does his brother can bar Necromancy.

I wish you would take your character a little more seriously...

I would, but he keeps dying.

Come on, dude.

This game is more fun when you do more immersion.

Treat your characters with more respect.

I gave him a personality but then he turned evil by accident.
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Post Post #934 (isolation #156) » Tue Sep 29, 2015 5:11 pm

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I already copied the spells I wanted so we're free to return them.

Though actually, we get looting rights, right? According to PHB, the spell books sell for 50 gp/filled out page. Can we sell them for that much?

Also, now that we have found a camp where we are basing our operations+resting+etc. do we have lots of time to do what we want? Because copying the spells took time which I assumed we had.

Also, we saw the enemy and lived. Instead of blindly running into their base, should we try scrying on them first?
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Post Post #938 (isolation #157) » Wed Sep 30, 2015 7:14 am

Post by Who »

In post 936, FakeGod wrote:
In post 934, Who wrote:I already copied the spells

uh did you pay for this

just checking


Yes. I announced at the end of the session in chat that I was copying them, then removed the total from the party pot. (I edited my post with the number, which was the most recent post in the thread)
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Post Post #939 (isolation #158) » Wed Sep 30, 2015 7:14 am

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In post 937, T-Bone wrote:Also we are going to give the books back when you are done with them Who...

The black market is not worth it.
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Post Post #961 (isolation #159) » Sun Oct 11, 2015 7:52 am

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In post 960, Brian Skies wrote:I'm taking the Bracers of Armor +1. I'm also getting 10 potions of Cure Light Wounds.

Party pot's at 7938 after Mo'ak's Masterwork Greataxe and my potions.

You already wear armor, don't they not stack?
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Post Post #962 (isolation #160) » Sun Oct 11, 2015 10:59 am

Post by Who »

We got a total of:
31885 gp

4 cloudkill scrolls
5 spellbooks
8 potions
Periapt of Wisdom+2 (Teela's)
Wand of CLW 49 charges (Teela's)
Magical Mithral Shirt (Mysterious enchantment)

Also, I can identify stuff for free but only once/day
Last edited by Who on Sun Oct 11, 2015 11:17 am, edited 1 time in total.
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Post Post #965 (isolation #161) » Sun Oct 11, 2015 11:15 am

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Spells in the spellbooks:
magic missile, obscuring mist, shocking grasp, alarm, nystul's magic aura, glitterdust, arcane lock, melf's acid arrow, see invis, invis, mirror image, false life, bull's str, bear's endurance, rope trick, spider climb, dispel magic, fireball, lightning bolt, vampiric touch, fly
Spells in the spellbooks I need to copy:
obscuring mist, nystul's magic aura, false life, bull's str, bear's endurance, rope trick, spider climb, vampiric touch,
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Post Post #978 (isolation #162) » Wed Oct 14, 2015 12:44 pm

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I will not be available on saturday until late. Sunday is good.
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Post Post #988 (isolation #163) » Fri Oct 16, 2015 7:25 am

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In post 987, T-Bone wrote:back at level 1? Nooooooooooooo
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Post Post #989 (isolation #164) » Fri Oct 16, 2015 7:26 am

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I interpret this as "spend all money now or it will disappear".
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Post Post #1000 (isolation #165) » Sun Oct 18, 2015 7:48 am

Post by Who »

Buying a headband of INT +2, new total funds are 35,473 gp

Edit: Actually +4, 23,473.
Last edited by Who on Sun Oct 18, 2015 8:04 am, edited 1 time in total.
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Post Post #1003 (isolation #166) » Sun Oct 18, 2015 8:29 am

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Spent during campaign:
9450
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Post Post #1018 (isolation #167) » Sun Oct 18, 2015 3:44 pm

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In post 1013, quadz08 wrote:tbf, I was also helped by RIDONKULOUS BUFFS from team. Enlarge was hilariously great, extra AC always lovely.

I also just realized I never used my extra attack from haste. lolwoops

And you were hesitant about being enlarged due to the -AC.
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Post Post #1020 (isolation #168) » Sun Oct 18, 2015 3:57 pm

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Enlarge PersonTM comes with a satisfaction guarantee: If you're not happy with it, you're dismissable. But that won't be necessary, just hear from satisfied customers:
quadz08 wrote:Enlarge was hilariously great

Random Person wrote:Enlarge PersonTM has makes it so that when I hit things, I hit them
hard.

*
Quotes are based on specific cases. Actual results may differ. Note that Enlarge PersonTM does not enlarge all parts of the body, specifically it does not enlarge the parts enlarged by Eagle's SplendorTM. Side effects may include nausea, dizziness, the feeling that everything else is a puny bug which can be squished, and a feeling of ineptitude due to not being large enough. Do not take Enlarge Person if you are drunk, pregnant, or under the effects of Reduce Person. Enlarge Person may harm you if cast on you while you are in a strange room. The caster is not liable for any damage you incur while under the effect of enlarge person, regardless of whether or not that was due to the AC penalty. Do not attempt to drive or operate machinery while under the effect of Enlarge Person, as the dexterity penalty can impair ability. If you notice Enlarge Person last longer than 12 hours when it has not been made permanent or extended, see a cleric immediately.

Enlarge Person, for a bigger you.
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Post Post #1021 (isolation #169) » Sun Oct 18, 2015 4:04 pm

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Well, obviously. 2 gold pieces is a lot of money.
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Post Post #1023 (isolation #170) » Sun Oct 18, 2015 4:33 pm

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In post 1022, T-Bone wrote:Also there looks like there is a TON of camping space within those walls so...

I had assumed that the diagram was inaccurate.
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Post Post #1047 (isolation #171) » Sat Oct 24, 2015 3:26 pm

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No Two: http://www.myth-weavers.com/sheet.html#id=592263
(Goes by "No")
Still not sure of some things.

Cheetory, do you intend to show up often?
If you do, I'll bar Abjuration, otherwise I'll bar Necromancy.
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Post Post #1079 (isolation #172) » Wed Oct 28, 2015 3:13 am

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I cannot make anything after 5 PST.
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Post Post #1081 (isolation #173) » Wed Oct 28, 2015 11:50 am

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I can do 11-3. I have to leave 5 minutes early though.

I have something at 3 PST I forgot about. Actually it's I can't make anything after 3 PST.

I can make anything before that though. Though I'd rather not do before 9 am PST. But 11-3 is fine.
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Post Post #1110 (isolation #174) » Sun Nov 01, 2015 5:20 am

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I forgot to account for daylight savings time, I will need to leave an hour early.

Nevermind, I'm good, it was the forum that did not account for DST and I need to go change settings.
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Post Post #1120 (isolation #175) » Sun Nov 01, 2015 9:45 am

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Party pot:
194 gp
4 Longsword
1 potion probably of CLW
Last edited by Who on Sun Nov 08, 2015 11:10 am, edited 3 times in total.
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Post Post #1158 (isolation #176) » Sun Nov 08, 2015 2:03 pm

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Just read the logs, that was great.

Did I get exp+loot because my character was there, or did I not get it because I wasn't there?
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Post Post #1173 (isolation #177) » Thu Nov 12, 2015 7:20 am

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I'll have to leave 5 minutes early.
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Post Post #1180 (isolation #178) » Fri Nov 13, 2015 7:27 am

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If you don't know what you want, most useful to the party in the long term but not awful in the short term would be probably be druid. Or another meatshield would also help.
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Post Post #1190 (isolation #179) » Sun Nov 15, 2015 11:28 am

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1242 gp left
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Post Post #1199 (isolation #180) » Tue Nov 17, 2015 9:00 am

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No.
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Post Post #1248 (isolation #181) » Sun Nov 29, 2015 11:13 am

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We found money. 800 gp+25k worth of gems.

Also:
10 pots of CLW
1 pot of silence
1 pot of fly
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Post Post #1264 (isolation #182) » Thu Dec 03, 2015 12:02 pm

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Original Roll String: 1d20
1 20-Sided Dice: (18) = 18
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Post Post #1304 (isolation #183) » Sun Dec 13, 2015 11:55 am

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18k - 975
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Post Post #1308 (isolation #184) » Sun Dec 13, 2015 1:17 pm

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Wait, what do we do if he just cases fly and shoots from a random point in the middle of the sky?
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Post Post #1328 (isolation #185) » Wed Dec 23, 2015 7:10 pm

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Let's start planning for the fight.

I vote we get 2 dim door scrolls, one for me one for Hana. That way, wherever they attack we'll have all our people.
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Post Post #1330 (isolation #186) » Wed Dec 23, 2015 10:16 pm

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If the guards cause us trouble we can always just leave normally once we're done.

And I assume that there's some way of viewing the ball from the lighthouse, like, a good telescope or something meaning that all we need is a way for the airborne division to signal the ground division, we probably don't need the reverse.
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Post Post #1331 (isolation #187) » Wed Dec 23, 2015 10:19 pm

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Alarm.

Hana casts alarm on a certain spot of the lighthouse before going to the ball. If Izzie shows up, one of us moves into that spot.
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Post Post #1332 (isolation #188) » Wed Dec 23, 2015 10:24 pm

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If there isn't a nice telescope I can learn+cast clairvoyance.
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Post Post #1333 (isolation #189) » Wed Dec 23, 2015 10:25 pm

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Wait no I can't, casting time of 10 minutes and duration of 1 min/level. And level 3 so I can't burn through it.
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Post Post #1334 (isolation #190) » Wed Dec 23, 2015 10:28 pm

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Enduring Scrutiny. Could be used just like Alarm.
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Post Post #1336 (isolation #191) » Thu Dec 24, 2015 8:59 am

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If we have two dim doors, the party's only split for one round.

Also, does uninterrupted line of sight mean we can see? Like, do we have good enough eyesight to make out Izzie 1000 feet away?
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Post Post #1338 (isolation #192) » Thu Dec 24, 2015 1:36 pm

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Alternatively, we all go to the lighthouse and still have two dim door scrolls so that we can go to the ball if he goes there but the party will never be split.
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Post Post #1349 (isolation #193) » Sun Dec 27, 2015 2:05 pm

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Normal time is 3-6 EST. you sure you didn't mean some other time zone? I definitely can't make the time you gave, not sure if I can make half an hour before usual time there are some things I need to figure out. If I can't make half an hour before usual time I won't get there until half an hour after usual time.
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Post Post #1354 (isolation #194) » Tue Dec 29, 2015 2:56 pm

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I should be able to be there half an hour in advance of usual time.
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Post Post #1360 (isolation #195) » Sat Jan 02, 2016 10:22 am

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Do we have an actual plan?
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Post Post #1364 (isolation #196) » Sat Jan 02, 2016 12:06 pm

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Wait so since the airborne division has LoS, we don't need enduring scrutiny, we can just tell who he is from 1k feet away?
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Post Post #1366 (isolation #197) » Sat Jan 02, 2016 12:13 pm

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Does low light vision work for seeing?

Otherwise I can learn darkvision and cast it on the person with the highest spot.
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Post Post #1368 (isolation #198) » Sat Jan 02, 2016 12:21 pm

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Wait what? You need light in your LoS to see an illuminated target?

Enduring scrutiny it is.
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Post Post #1373 (isolation #199) » Sat Jan 02, 2016 5:01 pm

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In post 1369, FakeGod wrote:
In post 1368, Who wrote:Wait what? You need light in your LoS to see an illuminated target?

I'm saying the light from the ball will not reach the lighthouse, so you wouldn't be able to see inside

if there was a lit torch or something inside the lighthouse interior, it would be a different story

Ohh, okay. I was misinterpreting things.

I should still cast darkvision on someone in the tower. We don't want him to see light and get spooked, meaning we need someone who can see him without light.
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