Choose a player to target. You will receive results in the form of "Town/Not Town". Your sanity is not guaranteed and may change between even and odd nights.
Moderator Notes:
Usage:
Do not tell the player their sanities nor flip sanities.
Usage:
Even-Nights: Gets normal results.
Usage:
Odd-Nights: Gets inverted results.
Last edited by Ircher on Mon Sep 05, 2016 3:29 am, edited 2 times in total.
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Choose a player to target. You will receive results in the form of "Town/Not Town". Your sanity is not guaranteed and may change between even and odd nights.
Moderator Notes:
Usage:
Show the player the role pm as is without the moderator notes. Do not tell them their sanity nor flip sanities.
Usage:
Even-Night: Always receives a guilty result.
Usage:
Odd-Night: Always receive an innocent result.
Last edited by Ircher on Mon Sep 05, 2016 3:29 am, edited 4 times in total.
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Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.
Moderator Notes: Sane.
Last edited by Ircher on Mon May 20, 2019 2:28 pm, edited 1 time in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.
Moderator Notes: Sane.
Last edited by Ircher on Mon May 20, 2019 2:26 pm, edited 2 times in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.
Moderator Notes: Naive. This Sanity Cop always returns "Sane" except when No Result us required.
Last edited by Ircher on Mon May 20, 2019 2:27 pm, edited 2 times in total.
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At the start of night 1, the moderator will tell you the number of dice rolls (or the equivalent, if some method other than dice were used to randomize) that were used during the construction of the setup.
Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.
Moderator Notes: Insane. Thus, Sane becomes Insane, Naive becomes Paranoid, etc.
Last edited by Ircher on Mon May 20, 2019 2:31 pm, edited 5 times in total.
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You begin as the leader of a faction that contains only you. Each night, you may either a) use your cop ability (if relevant)
OR
b) recruit a player into the cult (assuming you have not done this three times already). Your sanity is not guaranteed and may be different each day/night. (You may even receive a random result!)
Moderator Note: D1 Sane N2 Insane D3 Paranoid N4 Naive D5 Random
Last edited by Ircher on Fri Apr 06, 2018 2:13 pm, edited 1 time in total.
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You may roleblock a player during the day on day 1 and day 4 causing any future actions they perform that day to fail. (This does not extend into the night.)
Last edited by Ircher on Fri Apr 06, 2018 2:16 pm, edited 2 times in total.
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Do you have questions, ideas, or feedback for the Scummies? Please pm me!