Soccer Spirits Mafia (Game Over)


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Post Post #5850 (ISO) » Sat May 14, 2016 2:45 am

Post by Almost50 »

So, where is the mod?

Modded 2 Opens & 2 Large Themed games successfully.
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Post Post #5851 (ISO) » Sat May 14, 2016 3:47 am

Post by dramonic »

hungover. Ill post a votecount and all that stuff in a few hours promise ♡
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Post Post #5852 (ISO) » Tue May 17, 2016 1:21 am

Post by Almost50 »

Yaaaay! We're BACK!

Modded 2 Opens & 2 Large Themed games successfully.
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Post Post #5853 (ISO) » Tue May 17, 2016 1:22 am

Post by Nahdia »

dram shut down the site for 3 days bc he was too lazy to post a flip
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Post Post #5854 (ISO) » Tue May 17, 2016 1:36 am

Post by Wisdom »

damn it dram
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Post Post #5855 (ISO) » Tue May 17, 2016 2:08 am

Post by Thor665 »

Clearly we made the most epic lynch ever - I expect the flip will be a tigershark.
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Post Post #5856 (ISO) » Tue May 17, 2016 2:33 am

Post by MagnaofIllusion »

So great ... instead of my V/LA falling during Night instead the latest Tiger attack took up that time instead ...
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #5857 (ISO) » Tue May 17, 2016 5:39 am

Post by Heat »

i drew a kiki! im excited she's cancer when she's EE'd
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Post Post #5858 (ISO) » Tue May 17, 2016 6:54 am

Post by dramonic »

Votecount 70


randomidget (3): Wisdom, MagnaOfIllusion, Almost50, Nahdia, Firebringer

Not voting: Heat, randomidget, thor665

SUPER DELAYED HAMMER
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Post Post #5859 (ISO) » Tue May 17, 2016 6:56 am

Post by dramonic »

Randomidget,
Isillia
, lynched Day 6

Image

It is now night 6, finally!
72 hours to action.
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Post Post #5860 (ISO) » Fri May 20, 2016 9:16 am

Post by dramonic »

Nobody died Night 6!


However...




MagnaofIllusion,
EA43 Haru
, was killed Day 7.
Image


Which means


Nahdia,
Linmay
, was endgamed
Image
Firebringer,
Black Tortoise
, was endgamed
Image
Heat,
Elaine
, was endgamed
Image



Wisdom,
Zhen Long
, survives and wins
Image
Almost50,
Virgil
, survives and wins
Image
Thor665,
Nari
, survives and wins
Image


CHAOS SWEEP!~
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-If you stick your ear close enough to the game thread you can actually hear dram suffer in real life.-Beeboy
-Being obtuse is not a consequence of being a mod, it's a prerequisite. I think you may just have overestimated my intelligence before.-Korts
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Post Post #5861 (ISO) » Fri May 20, 2016 9:21 am

Post by SirCakez »

Totally called Wisdom being scum in dead chat.
Good scum play from Almost though, didn't expect that.
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Post Post #5862 (ISO) » Fri May 20, 2016 9:25 am

Post by BROseidon »

~balanced~
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Post Post #5863 (ISO) » Fri May 20, 2016 9:26 am

Post by BROseidon »

With the 2 third parties, both scumteams should have been 2 people, or this game needed about 4 or 5 more townies thrown in
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Post Post #5864 (ISO) » Fri May 20, 2016 9:27 am

Post by Nahdia »

Once again my doc save didn't work because of shots shenanigans...

What's even the point of a doc >_>
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Post Post #5865 (ISO) » Fri May 20, 2016 9:27 am

Post by Nahdia »

Once again my doc save didn't work because of shots shenanigans...

What's even the point of a doc >_>
we're all made of stories | remember to take your b12 | sign up for a GTKAS thread! (request access here)

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Post Post #5866 (ISO) » Fri May 20, 2016 9:27 am

Post by SirCakez »

Yeah the setup was....iffy. 8 scum in a 21-person game is pretty ridiculous imo. There was potential for up to three scum kills a night, and Virgil's day kill ability is pretty bonkers.
The rolecards were super cool though!
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

--------------------
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Post Post #5867 (ISO) » Fri May 20, 2016 9:30 am

Post by Thor665 »

I think both Wisdom and Almost had flashes of really well wrought play throughout the run, I don't think they would have been an easy team to suss out.

I really like the wording on Nahdia's Doc power - that would be a fun standard modifier to see in non theme play.
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Post Post #5868 (ISO) » Fri May 20, 2016 9:31 am

Post by Katsuki »

THAT DRAM FLAVOUR

Surprised that it was multiball and one team scumswept this.

3/3/1/1/15 breakdown is pretty fair for multiball.
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Post Post #5869 (ISO) » Fri May 20, 2016 9:31 am

Post by SirCakez »

Hilarious that the DDO slot was scum after all. Both deadline lurker wagons Day 1 were on scum gg.
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I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #5870 (ISO) » Fri May 20, 2016 9:32 am

Post by Thor665 »

In post 5866, SirCakez wrote:Yeah the setup was....iffy. 8 scum in a 21-person game is pretty ridiculous imo. There was potential for up to three scum kills a night, and Virgil's day kill ability is pretty bonkers.
The rolecards were super cool though!
Eh, I have to say, there was such a ridiculous deluge of power effects in this game that it doesn't really bother me.
I think the worst you could argue is that the game is swingy - it's too complicated and has too many possible permutations to justify 'balance' to my mind.
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Post Post #5871 (ISO) » Fri May 20, 2016 9:32 am

Post by dramonic »

well it's 3/3/1/1/
13

But thanks kats :p
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Post Post #5872 (ISO) » Fri May 20, 2016 9:34 am

Post by Katsuki »

math is hard

those role PMs were a thing of beauty
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"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"
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u
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Post Post #5873 (ISO) » Fri May 20, 2016 9:35 am

Post by SirCakez »

How do you make your role PMs dram? I remember Smite having really cool ones when I looked at it too.
Or is it top secret or something?
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I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #5874 (ISO) » Fri May 20, 2016 9:36 am

Post by Nahdia »

multiple investigative roles neglected to send in checks on occasion... eh. I had some reads wrong but I've never really done multiball so I guess that was something to get used to.

honestly I feel kind of cheated by this one, sorry :\ multiple times i guessed the kill and never actually got to save them ._.
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