[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 8193117 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null ROLE MADNESS: Dead Thread - Mafiascum.net
In post 52, camntsuki wrote:For the sake of everyone involved, make sure this game is properly reviewed. 32/5/5 is incredibly town sided.
As reference, 25P multiballs generally feature 17/4/4, sometimes 16/4/4/1.
eh. depending on the roles it won't necessarily be a big deal. adding extra town doesn't always make a setup more townsided.
/spectate
What prompted me to change rails from Normal Game to Large Theme Game is that the NRG felt the game was severely Scum-sided, and wanted me to have just Goons, and a large amount of Town PRs.
What was unfolding in the NRG is the exact opposite of what camntsuki said, but I couldn't reveal that on the open forum.
Post
Post #4 (isolation #1) » Thu Aug 04, 2016 11:34 am
Postby Wake1 »
The real Large Theme I've been planning is far, far more intricate than this game, and... much bigger.
I want to make a complicated game with no generic PRs. I don't want PRs that give you solid info, but weighted information.
I want a Cheesemaker who can give players different kinds of cheese who may have an inkling of what certain Scum like: one who can inspect cheese preferences. I want an Eavesdropper who can listen in on conversations, hear snippets, and make judgments based on what is heard. I want a 'Novice Defense Attorney' who picks one player at random each Night and must vigorously defend that person from being lynched the following Day. I want a GROOT. I want a Martial Artist who, instead of auto-dying if targeted with an NK... is instead given 3 options (as well as his attacker), and the options chosen may see him survive, die, or have to repeat the choosing process again. Sophisticated 'PRs' that are far more faceted and intricate than blocky PRs like 'Cop' and 'Doc.' I want subtle, sophisticated complexity. Roles based on Professions like the Attorney, Gardener, Mailman, Painter, etc. I want a game that CANNOT be imbalanced due to 'PRs' as we know it, because the information gleaned won't confirm the target's alignment, but point slightly towards it or not. If the Peeper looks through someone's window and is tole by me that there's a gun on the bed, that may OR may not indicate the target is Scum, and would cause the Peeper to form its own judgments.
Last edited by Wake1 on Thu Aug 04, 2016 11:41 am, edited 2 times in total.
Post
Post #6 (isolation #2) » Thu Aug 04, 2016 11:44 am
Postby Wake1 »
There'd still be evil Mafia to lynch.
I just want it to be more decked-out.
Give the Doctor intricate, not-that-powerful abilities that mesh into the fabric of the game. What more does a doctor do in the real world? What would he/she know? How creative can you be using this knowledge in the framework of a realistic game like this?
In post 35, mhsmith0 wrote:What's this about an automatic vote counter? That would be super helpful for my upcoming mini normal.
There are a couple running around. I don't know which ones Wake88 tried, but the one I've personally used is this one by Thesp. The FAQ page lists what you need to have in the opening post and what your players need to do in order to have their votes counted. As long as those rules are followed, Thesp's vote counter works well.
That's the one I tried.
Reading FAQ now.
If this Vote Counter can save a lot of time by God I'll use it in this massive game.
Post
Post #49 (isolation #16) » Fri Aug 05, 2016 12:06 pm
Postby Wake1 »
If I could have I would, but I decided to stick with strictly 'Normal' mechanics.
This game is nowhere near the complexity (the kind that makes everything flow smoothly) of the real LT I want to make.
I grew up playing Kirby's Great Cave Offensive on the SNES, and Super Mario World. My want to use one of those flavors next time. I would love to set up a mechanic where players have to hunt down and gather those treasures just like Kirby did.
Post
Post #128 (isolation #27) » Sat Aug 06, 2016 2:27 pm
Postby Wake1 »
I should've given someone a Day ability where they can target someone and post-restrict them to saying nothing but 'I AM GROOT' for the remainder of that Day.
...and then come up with 41 other wacky, hilarious ideas.
What's the difference between the color groups for town?
I haven't quite thought of it yet, but I'm certain I could do something with it.
Could put them at odds with each other, but that's what the Tribes are doing, too. Maybe make them susceptible to Scum recruitment of the same color... or instead give those Townies color-specific Cop abilities. Maybe even just hint like 'Your wincon is to kill Scum. Are X and Y also Scum...?' or something of the sort.