ROLE MADNESS: Dead Thread

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Post Post #3 (isolation #0) » Wed Aug 03, 2016 5:39 pm

Post by Wake1 »

Subject: Massive Role Madness Signups
Nahdia wrote:
In post 52, camntsuki wrote:For the sake of everyone involved, make sure this game is properly reviewed. 32/5/5 is incredibly town sided.

As reference, 25P multiballs generally feature 17/4/4, sometimes 16/4/4/1.
eh. depending on the roles it won't necessarily be a big deal. adding extra town doesn't always make a setup more townsided.

/spectate
What prompted me to change rails from Normal Game to Large Theme Game is that the NRG felt the game was severely Scum-sided, and wanted me to have just Goons, and a large amount of Town PRs.

What was unfolding in the NRG is the exact opposite of what camntsuki said, but I couldn't reveal that on the open forum.
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Post Post #4 (isolation #1) » Thu Aug 04, 2016 11:34 am

Post by Wake1 »

The real Large Theme I've been planning is far, far more intricate than this game, and... much bigger.

I want to make a complicated game with no generic PRs. I don't want PRs that give you solid info, but weighted information.

I want a Cheesemaker who can give players different kinds of cheese who may have an inkling of what certain Scum like: one who can inspect cheese preferences. I want an Eavesdropper who can listen in on conversations, hear snippets, and make judgments based on what is heard. I want a 'Novice Defense Attorney' who picks one player at random each Night and must vigorously defend that person from being lynched the following Day. I want a GROOT. I want a Martial Artist who, instead of auto-dying if targeted with an NK... is instead given 3 options (as well as his attacker), and the options chosen may see him survive, die, or have to repeat the choosing process again. Sophisticated 'PRs' that are far more faceted and intricate than blocky PRs like 'Cop' and 'Doc.' I want subtle, sophisticated complexity. Roles based on Professions like the Attorney, Gardener, Mailman, Painter, etc. I want a game that CANNOT be imbalanced due to 'PRs' as we know it, because the information gleaned won't confirm the target's alignment, but point slightly towards it or not. If the Peeper looks through someone's window and is tole by me that there's a gun on the bed, that may OR may not indicate the target is Scum, and would cause the Peeper to form its own judgments.
Last edited by Wake1 on Thu Aug 04, 2016 11:41 am, edited 2 times in total.
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Post Post #6 (isolation #2) » Thu Aug 04, 2016 11:44 am

Post by Wake1 »

There'd still be evil Mafia to lynch.

I just want it to be more decked-out.

Give the Doctor intricate, not-that-powerful abilities that mesh into the fabric of the game. What more does a doctor do in the real world? What would he/she know? How creative can you be using this knowledge in the framework of a realistic game like this?
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Post Post #7 (isolation #3) » Thu Aug 04, 2016 11:51 am

Post by Wake1 »

God, a massive theme game around Super Mario World would be EPIC. Oh, the memories.

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Post Post #10 (isolation #4) » Thu Aug 04, 2016 2:16 pm

Post by Wake1 »

I've never done a game like this before. The Scum War begins.
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Post Post #16 (isolation #5) » Thu Aug 04, 2016 3:38 pm

Post by Wake1 »

I really enjoy modding games as opposed to playing in them.

Planning on using N's thread in MD about how to mod your games above and beyond the norm.

I wanted to use an automatic vote counter but both didn't work on my computer.
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Post Post #19 (isolation #6) » Thu Aug 04, 2016 3:42 pm

Post by Wake1 »

This is only the stepping stone. A template.

Besides 'balance' and Hydras, this is just a big Normal game.

The concepts I have brewing in my head are both extensive and explosive.
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Post Post #21 (isolation #7) » Thu Aug 04, 2016 3:47 pm

Post by Wake1 »

There'll be no spoilers.

Just allusions to taunt your interest.
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Post Post #22 (isolation #8) » Thu Aug 04, 2016 3:48 pm

Post by Wake1 »

We did add the strongest combination 3rd party 'Normal' mechanics can provide.

A boss monster, per se.

We're going FINAL FANTASY all up in this bitch.
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Post Post #25 (isolation #9) » Thu Aug 04, 2016 4:11 pm

Post by Wake1 »

One role, two modifiers.
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Post Post #27 (isolation #10) » Thu Aug 04, 2016 4:14 pm

Post by Wake1 »

Normal modifiers. :)
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Post Post #30 (isolation #11) » Thu Aug 04, 2016 5:47 pm

Post by Wake1 »

Game thread should be posted sometime tomorrow.
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Post Post #38 (isolation #12) » Fri Aug 05, 2016 3:27 am

Post by Wake1 »

In post 36, Equinox wrote:
In post 35, mhsmith0 wrote:What's this about an automatic vote counter? That would be super helpful for my upcoming mini normal.
There are a couple running around. I don't know which ones Wake88 tried, but the one I've personally used is this one by Thesp. The FAQ page lists what you need to have in the opening post and what your players need to do in order to have their votes counted. As long as those rules are followed, Thesp's vote counter works well.
That's the one I tried.

Reading FAQ now.

If this Vote Counter can save a lot of time by God I'll use it in this massive game.
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Post Post #43 (isolation #13) » Fri Aug 05, 2016 8:47 am

Post by Wake1 »

I cannot spoil anything more than what's already been said.
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Post Post #45 (isolation #14) » Fri Aug 05, 2016 9:03 am

Post by Wake1 »

I can already tell the Dunn/Zach Hydra PT is going to be hilarious to read through.
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Post Post #47 (isolation #15) » Fri Aug 05, 2016 11:56 am

Post by Wake1 »

I'm sure it's possible. Someone's BOUND to slip up.

With the added week for Days 1, 2, and 3 they should be able to come to an agreement.
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Post Post #49 (isolation #16) » Fri Aug 05, 2016 12:06 pm

Post by Wake1 »

If I could have I would, but I decided to stick with strictly 'Normal' mechanics.

This game is nowhere near the complexity (the kind that makes everything flow smoothly) of the real LT I want to make.

I grew up playing Kirby's Great Cave Offensive on the SNES, and Super Mario World. My want to use one of those flavors next time. I would love to set up a mechanic where players have to hunt down and gather those treasures just like Kirby did.
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Post Post #54 (isolation #17) » Fri Aug 05, 2016 2:54 pm

Post by Wake1 »

Well, shit.

Someone accidentally slipped Mason in a Neighborhood already.
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Post Post #56 (isolation #18) » Fri Aug 05, 2016 3:16 pm

Post by Wake1 »

Good lord I love this automatic Vote Counter.

ONE CLICK of F5 and every single vote is copied and ready to go.
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Post Post #59 (isolation #19) » Fri Aug 05, 2016 5:19 pm

Post by Wake1 »

Pick the one you're the very most sure of.
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Post Post #62 (isolation #20) » Fri Aug 05, 2016 5:21 pm

Post by Wake1 »

Interesting.

...why?
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Post Post #78 (isolation #21) » Sat Aug 06, 2016 4:44 am

Post by Wake1 »

I needed to head it off at the pass especially with Elyse wanting me for a blood sacrifice lol
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Post Post #83 (isolation #22) » Sat Aug 06, 2016 4:51 am

Post by Wake1 »

I don't mess around when it comes to filling massive games, or getting things done in general. :D

Sometime when I join Minis at the start of the list I PM 12+ players just to fill it rapidly.
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Post Post #85 (isolation #23) » Sat Aug 06, 2016 5:01 am

Post by Wake1 »

In general I love bringing a lot of people together to get things started.

The last two messageboards I was on, DP and USMB, I had created small Mafia communities on. Then I learned of MS. :)

The hard part of those two political boards was explaining the concepts of Mafia. I don't need to do that here.

What I'd like to do is draw hundreds more people to this game. Mafia's a thinking game like chess, and I love it.
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Post Post #90 (isolation #24) » Sat Aug 06, 2016 6:22 am

Post by Wake1 »

They want me to answer that thing about the IC, but clearly it would be answered if they checked the Wiki page for IC's 'normal' usage.

Better to not say anything and let them work it out.
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Post Post #110 (isolation #25) » Sat Aug 06, 2016 10:35 am

Post by Wake1 »

Woah wait a minute: the mod lied?

HOLD THE PRESSES.

In the OP it says Citizen will be used instead of VT.

Every single pre-inned player (40) was given a QT link. In there I explicitly said it may or may not be 32:5:5 any more.

http://quicktopic.com/52/H/pR3NvU6eriuW

All of them should recall what was said. 'It was 32:5:5. It may or may not be the same now.'

I don't want to tamper with the game by reminding players to check the link again. Someone will remember.
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Post Post #117 (isolation #26) » Sat Aug 06, 2016 12:47 pm

Post by Wake1 »

Someone find me a good picture of a cattle prod. Something red hot.
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Post Post #128 (isolation #27) » Sat Aug 06, 2016 2:27 pm

Post by Wake1 »

I should've given someone a Day ability where they can target someone and post-restrict them to saying nothing but 'I AM GROOT' for the remainder of that Day.

...and then come up with 41 other wacky, hilarious ideas. :D
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Post Post #129 (isolation #28) » Sat Aug 06, 2016 2:30 pm

Post by Wake1 »

Not sure why HC is allowing this wagon to fester, considering her power.

Maybe she's waiting to reach L1 to claim. If so all those cards will drop.
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Post Post #132 (isolation #29) » Sat Aug 06, 2016 3:10 pm

Post by Wake1 »

It's one of the powers you'd see in a Newbie game.
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Post Post #133 (isolation #30) » Sat Aug 06, 2016 3:12 pm

Post by Wake1 »

It should at least dissipate the lynch on her.
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Post Post #136 (isolation #31) » Sat Aug 06, 2016 3:18 pm

Post by Wake1 »

None of those. Another one. ;)
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Post Post #137 (isolation #32) » Sat Aug 06, 2016 3:20 pm

Post by Wake1 »

I wonder what a 45er would look like with 2 large scumteams and an Emperor with 3-4 Royal Guards. Multiball remix!
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Post Post #138 (isolation #33) » Sat Aug 06, 2016 3:21 pm

Post by Wake1 »

Give the Emperor/Royal Guards a sand color, and then throw in an SK. I need more factional Scum ideas.
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Post Post #140 (isolation #34) » Sat Aug 06, 2016 3:22 pm

Post by Wake1 »

Ah.
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Post Post #144 (isolation #35) » Sat Aug 06, 2016 3:33 pm

Post by Wake1 »

Gonna spitball a bit.

A large theme game with PRs that aren't PRs. (is it possible~?)

Alignment ideas:
Wind Tribe
Wind Tribe

Earth Tribe
Earth Tribe

Town
Town
Town
Town
Town
Town
Town
Town
Town
Town
Town
Town
Town

Town
Town

Town
Town

Town
Town

Scum
Scum

Scum
Scum

Scum
Scum

Emperor
Royal Guard
Royal Guard
Royal Guard

SK

Nightmare
(Can't kill, but virtually indestructible and has a shit-ton of simultaneously-activated info-gathering abilities)
Modified Cultist
(1-2 Shot [can only Cult certain players])


*Tribes are Town but must kill the other Tribes.
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Post Post #148 (isolation #36) » Sat Aug 06, 2016 3:51 pm

Post by Wake1 »

In post 145, Equinox wrote:
In post 144, Wake1 wrote:Gonna spitball a bit.
What's the difference between the color groups for town?
I haven't quite thought of it yet, but I'm certain I could do something with it. :lol:

Could put them at odds with each other, but that's what the Tribes are doing, too. Maybe make them susceptible to Scum recruitment of the same color... or instead give those Townies color-specific Cop abilities. Maybe even just hint like 'Your wincon is to kill Scum. Are X and Y also Scum...?' or something of the sort.
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Post Post #149 (isolation #37) » Sat Aug 06, 2016 3:52 pm

Post by Wake1 »

Don't make me invoke Ben Shapiro in this Dead Thread. :lol:
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Post Post #173 (isolation #38) » Sat Aug 06, 2016 4:18 pm

Post by Wake1 »

...and here comes the wave of actions.
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Post Post #184 (isolation #39) » Sat Aug 06, 2016 4:32 pm

Post by Wake1 »

We MAY have a Cop on Scum already.
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Post Post #185 (isolation #40) » Sat Aug 06, 2016 4:33 pm

Post by Wake1 »

In post 180, SirCakez wrote:It's confirmed 32-5-5 iirc
It is not. The QT link...
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Post Post #188 (isolation #41) » Sat Aug 06, 2016 4:38 pm

Post by Wake1 »

29:6:6:1
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Post Post #194 (isolation #42) » Sat Aug 06, 2016 4:48 pm

Post by Wake1 »

Well, only ONE pure Citizen exists.
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Post Post #199 (isolation #43) » Sat Aug 06, 2016 5:18 pm

Post by Wake1 »

Really?

I may have to try that sometime, but honestly I feel multiball is pretty much ALWAYS good for Town.
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Post Post #200 (isolation #44) » Sat Aug 06, 2016 5:21 pm

Post by Wake1 »

All three Masons were outed...?
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Post Post #204 (isolation #45) » Sat Aug 06, 2016 5:37 pm

Post by Wake1 »

I see.
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Post Post #205 (isolation #46) » Sat Aug 06, 2016 5:49 pm

Post by Wake1 »

So, like, who is HC's main?
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Post Post #207 (isolation #47) » Sat Aug 06, 2016 5:54 pm

Post by Wake1 »

Good point.

If at 45 players with Town vs 1 Scumteam, what's a good ratio?

35:10?
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Post Post #208 (isolation #48) » Sat Aug 06, 2016 5:54 pm

Post by Wake1 »

Chamber said in chat that he joined my game. Maybe he's HC?
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Post Post #215 (isolation #49) » Sun Aug 07, 2016 4:20 am

Post by Wake1 »

I hope the Friendly Neighbor doesn't die.

First time including that role in a game.
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Post Post #237 (isolation #50) » Mon Aug 08, 2016 6:51 am

Post by Wake1 »

So the Vig hasn't submitted a Night Action yet, even though I BBC'd the remaining players and he/she has read the PM.

If the Vig is online and refusing to do anything in a game this massive, that's... lame.
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Post Post #239 (isolation #51) » Mon Aug 08, 2016 7:07 am

Post by Wake1 »

I mean, I know you're a chronic lurker, but you can KILL people, IN A MASSIVE GAME.

And you've been online, and I know you've read your PM. Why does that happen.

Tempted to send another PM.
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Post Post #244 (isolation #52) » Mon Aug 08, 2016 9:36 am

Post by Wake1 »

Vig-kill just in.

Also Doc has decided to shift the protect from Mafia to SK.
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Post Post #245 (isolation #53) » Mon Aug 08, 2016 9:37 am

Post by Wake1 »

And by SK I mean Ascetic and Bulletproof Ninja.
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Post Post #246 (isolation #54) » Mon Aug 08, 2016 9:38 am

Post by Wake1 »

Looks like it's going to be a bloodbath.
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Post Post #261 (isolation #55) » Mon Aug 08, 2016 5:10 pm

Post by Wake1 »

Maybe next game I'll aim for 50 players, but no Hydras, and 2 lynches per Day for the first 3-4 Days.
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Post Post #262 (isolation #56) » Mon Aug 08, 2016 5:10 pm

Post by Wake1 »

4 JoaTs.
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Post Post #264 (isolation #57) » Mon Aug 08, 2016 5:12 pm

Post by Wake1 »

And a Deputy. Forgot the Cop.
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Post Post #266 (isolation #58) » Mon Aug 08, 2016 5:13 pm

Post by Wake1 »

If the Neighbors trust each other it's possible they can function like Masons
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Post Post #268 (isolation #59) » Mon Aug 08, 2016 5:14 pm

Post by Wake1 »

They wanted to give me a pittance.

Only Goons, a Doc, a Cop, and like 3 other PRs and 25+ VTs.

Nope.
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Post Post #271 (isolation #60) » Mon Aug 08, 2016 6:14 pm

Post by Wake1 »

*If.
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Post Post #273 (isolation #61) » Mon Aug 08, 2016 6:31 pm

Post by Wake1 »

It's possible late game, depending upon who targets who.
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Post Post #280 (isolation #62) » Tue Aug 09, 2016 12:27 pm

Post by Wake1 »

Bloodbath in 3.5 hours.
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Post Post #291 (isolation #63) » Tue Aug 09, 2016 5:03 pm

Post by Wake1 »

Town may have damning evidence on at least one Scum now.

Let's see what they do with it.
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Post Post #299 (isolation #64) » Tue Aug 09, 2016 5:16 pm

Post by Wake1 »

Please don't spoil the names tho.
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Post Post #302 (isolation #65) » Tue Aug 09, 2016 5:38 pm

Post by Wake1 »

Does Rach not know the Normal Roles Wiki page?
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Post Post #303 (isolation #66) » Tue Aug 09, 2016 5:44 pm

Post by Wake1 »

Them ellipses...

...

Better check something elsewhere.
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Post Post #304 (isolation #67) » Tue Aug 09, 2016 5:53 pm

Post by Wake1 »

In post 1677, MathBlade wrote:No. Role Madness does not mean bastard. It means a lot of roles. They must still be balanced.
No they don't.

Whoever said that?
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Post Post #306 (isolation #68) » Tue Aug 09, 2016 6:00 pm

Post by Wake1 »

The reason for switching to Large Theme was to avoid the harrowing, soul-sucking process of balancing via NRG.

I even said in the Signups thread/QT that the Normal mechanics would be kept, but we'd be bypassing the balancing aspect.
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Post Post #309 (isolation #69) » Tue Aug 09, 2016 6:34 pm

Post by Wake1 »

Dunnstral should know that the Faction Ratio is not known, based on the QT they all had access to. It was even reiterated during Night 1.
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Post Post #310 (isolation #70) » Tue Aug 09, 2016 6:36 pm

Post by Wake1 »

In post 308, shos wrote:I feel so useful this game
didn't manage to read/play D1 and got killed N1
Here, have a cookie. :]
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Post Post #378 (isolation #71) » Wed Aug 10, 2016 4:55 am

Post by Wake1 »

BigYoshiFan has priority when it comes to replacing Accountant. PM sent.

Thor 666 has also asked to be on the replacement list.

I will also be asking in the Replacement thread for preemptive replacements should the need arise.
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Post Post #379 (isolation #72) » Wed Aug 10, 2016 5:00 am

Post by Wake1 »

Skelda wrote:Hey, if I investigate someone who is Vanilla but in a neighborhood, will they come back as non-vanilla?
Affirmative.

http://wiki.mafiascum.net/index.php?title=Vanilla_Cop

'Neighbor' would be considered an additional power.
When the role is called "Vanilla Cop", Vanilla Townies, Mafia Goons, and Serial Killers with no additional powers return a "Vanilla" result, while all other roles return "not Vanilla".
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Post Post #383 (isolation #73) » Wed Aug 10, 2016 5:14 am

Post by Wake1 »

I don't think I should. With there being over 30 players left, at least a few should have seen the rule update/reminder during Night 1. I have given them enough.

If I go any further I risk influencing my own game, and I don't want to cross that line. If players ignore the rule update (which I didn't need to do b/c of the QT), that is their responsibility.
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Post Post #384 (isolation #74) » Wed Aug 10, 2016 5:14 am

Post by Wake1 »

Well, the Vig is off to war to kill all the lurkers.
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Post Post #436 (isolation #75) » Wed Aug 10, 2016 10:27 am

Post by Wake1 »

Lol, both Scum PTs are in damage control mode.
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Post Post #443 (isolation #76) » Wed Aug 10, 2016 1:55 pm

Post by Wake1 »

I'd say 1.

Shh...
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Post Post #445 (isolation #77) » Wed Aug 10, 2016 3:19 pm

Post by Wake1 »

I wonder what the reaction will be when it's realized there's six 6-Shot JoaTs in this game.
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Post Post #448 (isolation #78) » Wed Aug 10, 2016 4:39 pm

Post by Wake1 »

A lady in the Red Scum PT is frantically screaming for someone to hammer CCC.
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Post Post #449 (isolation #79) » Wed Aug 10, 2016 4:40 pm

Post by Wake1 »

In post 2610, Lapsa wrote:
In post 2479, Wake1 wrote:
Thor665 replaces AlpacaAlpaca immediately.
oh... my... god... scumlord has arrived

Image

Wake, you got moves to beat Aeronaut in my fav mod top
Why thanks. I'm trying. ;)
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Post Post #451 (isolation #80) » Wed Aug 10, 2016 4:51 pm

Post by Wake1 »

Different lady.
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Post Post #453 (isolation #81) » Wed Aug 10, 2016 4:53 pm

Post by Wake1 »

I'm not sure what to do about that. Already prodded Bellphant, and getting ready to prod Aero.

Prodded.
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Post Post #455 (isolation #82) » Wed Aug 10, 2016 4:59 pm

Post by Wake1 »

Yes.
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Post Post #460 (isolation #83) » Wed Aug 10, 2016 5:17 pm

Post by Wake1 »

Infinity is correct.

There are 6 blue and 6 red. And 1 purple.
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Post Post #472 (isolation #84) » Thu Aug 11, 2016 5:16 am

Post by Wake1 »

In post 466, CCC wrote:
In post 465, mhsmith0 wrote:Wow that sounds like my scum game too :p
Scum game? No, this is my first scum game on the site. I'm referring to my
town
game.

Apparently I just look incredibly scummy, regardless of alignment.
It's the verbosity.

Try using brevity and instead ask short, pinpoint questions. Also short, critical observations.

This way you're posting way less yet appearing far more active and engaged.

Don't bring in all that math. If it rots my eyes as an observer, it'll rot my eyes as a player.

Moral of the story: you can say so much more by posting less.
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Post Post #473 (isolation #85) » Thu Aug 11, 2016 5:18 am

Post by Wake1 »

In post 471, Blanche wrote:
In post 448, Wake1 wrote:A lady in the Red Scum PT is frantically screaming for someone to hammer CCC.
Oh shite does that mean the hammerer (seraphim) is part of that team? Thought he was town >.>
I don't know tbh. What're your thoughts? :)
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Post Post #474 (isolation #86) » Thu Aug 11, 2016 5:29 am

Post by Wake1 »

This quote wins the game.
In post 139, DrippingGoofball wrote:Varsoon is just a Neapolitan and he already targeted me, so none of us are jeopardized by his ability.
He's about to hit her with a Gunsmith shot.
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Post Post #476 (isolation #87) » Thu Aug 11, 2016 5:33 am

Post by Wake1 »

The first shot was Neapolitan.
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Post Post #478 (isolation #88) » Thu Aug 11, 2016 5:38 am

Post by Wake1 »

She's experienced... tricky.

Then again, so is Varsoon.

Part of the reason why I hand-picked them. :D
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Post Post #480 (isolation #89) » Thu Aug 11, 2016 5:43 am

Post by Wake1 »

I want to make a series of games where the best Mafia players on-site are invited. No joke.

Games will be a tad smaller in size, but way, way more complicated. Not the hard complicated, but subtle and nuanced complicated. The kind of complexity that's enjoyable. The kind that goes into a quality game. I want the quality to be like a brand that's so good it draws in players.

I've got a few ideas, but I think I'll make a prototype in Mini Theme first. Maybe even just Micro to see if there's opportunity for it to flourish as a Large.
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Post Post #482 (isolation #90) » Thu Aug 11, 2016 5:47 am

Post by Wake1 »

I would advise using the auto-VC. It's a godsend. Seriously.
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Post Post #484 (isolation #91) » Thu Aug 11, 2016 5:53 am

Post by Wake1 »

F5.

Done.

Copy/Paste.

Use the time saved to get more coffee.
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Post Post #491 (isolation #92) » Thu Aug 11, 2016 6:57 am

Post by Wake1 »

In post 489, BlackStar wrote:Modding seems pretty difficult which is why I've never tried doing it
Personally I find it as fun as playing.

The view alone is spectacular.
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Post Post #492 (isolation #93) » Thu Aug 11, 2016 7:00 am

Post by Wake1 »

In post 485, Equinox wrote:Doing vote counts by hand gets such a bad rap, and I don't understand why. :(
If you have the time it's fun. When it takes 30 minutes to count them all and then you miss one or someone doesn't use the right tags, it can get aggravating.

If short on time go with the auto.
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Post Post #501 (isolation #94) » Fri Aug 12, 2016 1:36 pm

Post by Wake1 »

Our Vig is about to kill another Townie.
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Post Post #512 (isolation #95) » Fri Aug 12, 2016 4:50 pm

Post by Wake1 »

In post 510, Blanche wrote:The SK is probably going to pick a better vig shot than the vig again though
She
's likely going to kill a JoaT. :twisted:
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Post Post #514 (isolation #96) » Fri Aug 12, 2016 5:06 pm

Post by Wake1 »

I'm going to keep that one secret until it's obvious.
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Post Post #534 (isolation #97) » Sat Aug 13, 2016 5:00 am

Post by Wake1 »

So a Joat is scheduled to be killed by the SK tonight. It decides to Watch itself but is told it can't. It has a 1-Shot Commute. Will it make the right choice?
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Post Post #537 (isolation #98) » Sat Aug 13, 2016 8:55 am

Post by Wake1 »

Someone just replaced in and is looking forward to play and Red Scum is planning to kill them already.

Nothing I can do about it. That's just unfortunate.
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Post Post #542 (isolation #99) » Sat Aug 13, 2016 3:02 pm

Post by Wake1 »

In post 539, Grendel wrote:
In post 480, Wake1 wrote:I want to make a series of games where the best Mafia players on-site are invited. No joke.

Games will be a tad smaller in size, but way, way more complicated. Not the hard complicated, but subtle and nuanced complicated. The kind of complexity that's enjoyable. The kind that goes into a quality game. I want the quality to be like a brand that's so good it draws in players.

I've got a few ideas, but I think I'll make a prototype in Mini Theme first. Maybe even just Micro to see if there's opportunity for it to flourish as a Large.
I know that this is an objective question, but who are the best players that you have played with?
I could name some, but it's strictly subjective opinion.
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Post Post #543 (isolation #100) » Sat Aug 13, 2016 3:40 pm

Post by Wake1 »

Well, Red Team's role-copping Blackstar even though he's already dead.
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Post Post #546 (isolation #101) » Sat Aug 13, 2016 4:06 pm

Post by Wake1 »

No, they just needed to make real sure this time.
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Post Post #547 (isolation #102) » Sat Aug 13, 2016 4:22 pm

Post by Wake1 »

They've got 37 minutes to fix it.
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Post Post #556 (isolation #103) » Sat Aug 13, 2016 5:55 pm

Post by Wake1 »

I've been under the impression that she's Town for some time now.
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Post Post #561 (isolation #104) » Sat Aug 13, 2016 6:00 pm

Post by Wake1 »

You fulfilled your purpose.
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Post Post #562 (isolation #105) » Sat Aug 13, 2016 6:01 pm

Post by Wake1 »

...and you protected Town.
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Post Post #567 (isolation #106) » Sat Aug 13, 2016 6:14 pm

Post by Wake1 »

29:6:6:1
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Post Post #569 (isolation #107) » Sat Aug 13, 2016 6:19 pm

Post by Wake1 »

bacde could have commuted.

DGB almost got gunsmithed by Varsoon, but a teammate rolestopped her.
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Post Post #573 (isolation #108) » Sat Aug 13, 2016 6:35 pm

Post by Wake1 »

If bacde was more active and commuted rather than try to Watch himself it would have helped the Town a lot.

Not sure what to think with his performance this game.
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Post Post #600 (isolation #109) » Sun Aug 14, 2016 6:04 am

Post by Wake1 »

...do Mathblade and Titus always go after each other when they're in games together?
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Post Post #602 (isolation #110) » Sun Aug 14, 2016 6:07 am

Post by Wake1 »

It's becoming predictable.

Also, Scum keep trying to kill opposing Scum and end up accidentally killing Town instead. Hilarious.
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Post Post #605 (isolation #111) » Sun Aug 14, 2016 6:24 am

Post by Wake1 »

In post 2854, RachMarie wrote: Titus talk to me why the
he double hockey stick
would town math keep trying to scum read masons
I don't know why, but it drives me up the wall when this phrase is invoked.

Every time someone says this God punts a squirrel.
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Post Post #606 (isolation #112) » Sun Aug 14, 2016 6:26 am

Post by Wake1 »

We gave Town so much power, yet it hasn't been used that well by certain players.

The rolestop placed on DGB was skillful. I hope the other two Town JoaTs use their abilities wisely.
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Post Post #607 (isolation #113) » Sun Aug 14, 2016 6:38 am

Post by Wake1 »

I think next time I run a 42+er I'm not going to allow Hydras simply to make it easier to fill.

A few other things that are bugging me is the fact that Bellaphant and Aeronaut still haven't posted, or barely at all (just checked the Activity Overview: neither have posted at all). I'm thinking I should give both one final PM and, if they don't respond/play/DO SOMETHING I'm just gonna replace them. No offense, but if you join my game I'd like you to, you know, actually post and play. Is it that much of an asshole position to take to want players in your game to actually play? I don't want to come off like an asshole but it's already Day 3 and some players haven't even posted yet. If I'm not being reasonable or fair someone please show me the light.

Also, I'm still upset with Comparing Realities getting NK'd before even having a chance to post. I couldn't do anything about it without influencing the game. Is there any kind of rule addendum that can be put in place for future games? I just feel like it was a dick move to kill off a player replacing in before he or she could even post, because now I'M the one feeling guilty about it. I mean, you've got a player replacing out and someone asks to replace in, and wants to play, yet they get killed off. It just irks me. It's bothering me probably more than the player who got NK'd. Again, I want people here to check my position to see if it's reasonable or not.

Lastly, from this point on, I'm planning to give each and every player in my games a complementary PT thread to help keep track of the game. I figure if they have a PT to solidify their thoughts it will translate into posting less in the game thread BUT making the quality of those posts go up a bit. I think it's a good idea and can't really hurt anything.
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Post Post #609 (isolation #114) » Sun Aug 14, 2016 6:43 am

Post by Wake1 »

I like the idea of Mathblade's table, but the formatting involved in making/updating it looks a bit intimidating.


Spoiler:
Player NameImportant InfoRoleAlive or Dead
1
Creature
2
TownBlock (Dwlee99 / Murdercat / McMenno)
3
DrippingGoofball
Claimed VT, Claimed One Shot BP after Neo
4
PeregrineV
5
Blackstar
Friendly Neighbor
Dead
6
VA-11 Hall-A (Dunnstral / Zachstralkita)
7
serrapaladin
Claimed VT, iroanavp currently claiming serrapaladin is lying
8
Skybird
9
hebichan
10
Narna
11
Varsoon
Claimed one shot Neo, somehow checks twice
12
Egg
RBs Valhalla << Sketchiness here for other reasons
13
Blanche (gigabyteTroubadour / kraska77)
Jailkeeper/Neighbor
Dead
14
Aeronaut *
15
Elitism (Transcend / MariaR / gerryoat)
16
boring
17
amalgam (davesaz / Yume / randomidget)
Claimed Mason
18
RachMarie
Claimed Mason
19
Fire Assassin
Ascetic Citizen/Neighbor
Dead
20
Seraphim
21
Bacde
JOAT[Watcher/Follower/Neapolitan/Commuter/Doctor/Roleblocker]
Dead
22
Drixx
23
CCC
2 shot voyeur
Dead
24
iraonavp
Claimed VT, Claimed Neopolitan when pressured
25
Comparing Realities Accountant
JOAT[Cop/Watcher/Doctor/Motion Detector/Neapolitan/Jailkeeper]
Dead
26
Elyse
27
Cookie Bakers (Titus / Shiro)
Claimed Gunsmith
28
KlingonCelt
Claimed Mason
29
Map Wolf BBMolla
30
Lapsa
31
Foxbird
Voyeur/Neighbor
Dead
32
shos
Motion Detector/Neighbor
Dead
33
Boem_u_dusi
Claims Town PR, crumbs lover, crumbs cop, claims watcher, gets results cooberated by Egg << Sketchiness here
34
Almost50
35
Skelda
36
Hot Chocolate
One Shot Bulletproof
Dead
37
long_island_medium
38
Bellaphant *
39
Thor665 AlpacaAlpaca
40
Shaziro
41
Parama
Bodyguard/Neighbor
Dead
42
Mathblade
"Wait so Derek Jeter is famous and he didn't take steroids, or beat or murder his girlfriend or wife? I'm not sure I understand. " -- Warren Holstein
Town dead: 9 Blue Mafia dead: 1 Other Mafia dead: 0 Other dead: 0Players alive: 32


Updated table.

Would much rather lynch Valhalla who said to lynch them based on their play and then I mention an argument based on their play (e.g. not pushing Egg (or townblock but really Egg is scummier of the two) IMHO it would be because it'd reflect on him and IMHO Valhalla wants to lynch town.

Based on how little you are pushing me on, changing my reads after a night of reflection and being AFK during the end of the day, you are either scum or scum are hopping on or both. I have no problem dying to prove it, in fact it is more ideal if a townie dies for it to be me.

Between that and not outing your likely gunsmith innocent
Pushing me for having a life
Calling your gunsmith a guilty when it damn sure isn't a guilty and could have lynched a town PR role.
The obv towning of DGB early in the game for no reason I can see.
Calling iroanavp scum and then when your initial thought is validated calling him town.
As scum you like to townbeard a highly scumread player. I think you picked iroanavp.
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Post Post #611 (isolation #115) » Sun Aug 14, 2016 6:52 am

Post by Wake1 »

Next game and beyond I'll include in the ruleset that PRs cannot target themselves. I assumed it was general knowledge that they can't do that (if Docs could target themselves that'd be broken).
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Post Post #613 (isolation #116) » Sun Aug 14, 2016 7:03 am

Post by Wake1 »

That's a good point.
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Post Post #620 (isolation #117) » Sun Aug 14, 2016 2:17 pm

Post by Wake1 »

In the past I would offer it but few if any accepted. There's always a chilling effect when you offer it in general because then no one takes it. By cutting to the quick and automatically giving them the PTs it ensures at least a few will use it frequently. Even if only a little, it'll help improve the quality of the game's posts... at least when it comes to Large games.
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Post Post #621 (isolation #118) » Sun Aug 14, 2016 3:07 pm

Post by Wake1 »

Good lord, I wonder who Gollum is.

He wanted his 'precious' so very badly.
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Post Post #637 (isolation #119) » Tue Aug 16, 2016 10:29 am

Post by Wake1 »

There was no error over the Shaziro thing, so it's really weird:
In post 135, Wake1 wrote:
In post 134, mhsmith0 wrote:Looks like role pms said follow was action for Shaziro and type of action for the joats. Please confirm you haven't handled voyeur and follower inconsistently.
I don't know what they're talking about. This game is not Bastard and over and over I've clarified that these are Normal role mechanics.

Shaziro's PM says this:
Abilities: During each odd-numbered Night you may learn what action a player performed, but not who that player targeted.
Shaziro's Night 1 result via PM was this:
'Target used Neapolitan ability Night 1.'


Shaziro's target used Neapolitan Night 1.

I don't understand their confusion but
no
mistake was made.
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Post Post #642 (isolation #120) » Tue Aug 16, 2016 3:58 pm

Post by Wake1 »

In post 3414, MathBlade wrote:Shaziro in my eyes you are confirmed scum.
In thread you said it is bastard or not. If you were town it would bastard.

If this is bastard and you are town then I will talk a long while with Wake post game.
In post 3415, Shaziro wrote:Mod specifically said it wasn't reviewed for normalcy.
See, this is annoying. It's not a Bastard game. No mistake was made, so I don't feel the need to repeat myself. If you look at the Wiki page for 'Follower' you'd see that the Follower learns what action a player performed, but not who that player targeted. The action. Shaziro's target used the Neapolitan action. No mistake was made and there's not much excuse for this constant misunderstanding. I'm a little annoyed so I hope people can forgive that. I took everything from the Normal wiki pages. Everything is NORMAL. I don't want to feel like screaming at someone who dares to say otherwise.

NOW I feel like modding a Bastard game. :lol:
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Post Post #645 (isolation #121) » Tue Aug 16, 2016 4:12 pm

Post by Wake1 »

I need to remember that Seraphim's due for a prod in 16 if nothing happens.

Also, I see he only has 9 posts?
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Post Post #652 (isolation #122) » Wed Aug 17, 2016 10:24 am

Post by Wake1 »

For sake of clarity, I re-checked the role PM I sent hebichan. Here it is:
Wake88 wrote:
Citizen/Neighbor
Welcome,
[hebichan]
. You are a
Citizen/Neighbor
.

Neighborhood:
[Dark Palace]

Win condition:
You win when all threats to the Town have been eliminated.
[/area]

Your game is here. Please confirm via PM
I dunno if players are just not reading their role PMs, but yet again no mistake was made and a player has misread something.
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Post Post #653 (isolation #123) » Wed Aug 17, 2016 10:26 am

Post by Wake1 »

Should I even say anything even though no mistake was made? I've had players try to get me to 'confirm' them on accident in the past.
In post 3579, hebichan wrote:UNVOTE:

I would actually like mod clarification before day ends.
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Post Post #656 (isolation #124) » Wed Aug 17, 2016 10:41 am

Post by Wake1 »

In post 654, GuyInFreezer wrote:Only answer if they ask. And in private.
Ah.

I did err by not adding the '/Neighbor' part to CR's flip. That's what I get for doing flips when short on time.

When it comes to questions I really wish they'd PM me instead, so I can't miss it then. Maybe I should update that rule for next game...
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Post Post #659 (isolation #125) » Thu Aug 18, 2016 4:03 am

Post by Wake1 »

Added.
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Post Post #660 (isolation #126) » Thu Aug 18, 2016 4:06 am

Post by Wake1 »

Looks like long_island_medium is in trouble.
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Post Post #663 (isolation #127) » Thu Aug 18, 2016 4:15 am

Post by Wake1 »

With 4 NKs a Night it was pretty obvious. ;)

And she's a BEAST. Ninja/Ascetic/Bulletproof.
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Post Post #679 (isolation #128) » Thu Aug 18, 2016 8:49 am

Post by Wake1 »

All results on that lady will be 'No Result.'

We're down to classic Mafia Scumhunting on that front.

Someone catching her is easier than in a Mountainous game, because if people keep getting 'NRs' on her... questions will inevitably come about.
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Post Post #683 (isolation #129) » Thu Aug 18, 2016 3:08 pm

Post by Wake1 »

Added.
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Post Post #703 (isolation #130) » Sun Aug 21, 2016 11:36 am

Post by Wake1 »

It's so strange how these last 4 Days have had more than 28 players yet the lynches have been happening far more quickly than most Mini Normal games.
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Post Post #713 (isolation #131) » Sun Aug 21, 2016 5:57 pm

Post by Wake1 »

In post 177, Klingoncelt wrote:
In post 174, Shaziro wrote:Also my other hood is named northern keep. So.
I think he used that name before... long ago and far away... :]
...indeed I did, and yeas ago before that time as well...
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Post Post #714 (isolation #132) » Sun Aug 21, 2016 6:02 pm

Post by Wake1 »

In post 278, DrippingGoofball wrote:
BOem u dusi is OBSESSED with red scum

Therefore he is blue scum
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Post Post #715 (isolation #133) » Sun Aug 21, 2016 6:03 pm

Post by Wake1 »

In post 270, iraonavp wrote:
I didn't even get to post!
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Post Post #722 (isolation #134) » Mon Aug 22, 2016 12:15 pm

Post by Wake1 »

Titus thinks she's broken the game, but she doesn't know there's two Scumteams of 6.

Our Vig is gonna kill yet another JoaT.
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Post Post #726 (isolation #135) » Mon Aug 22, 2016 2:36 pm

Post by Wake1 »

Ugh, I can barely even play anymore. Preparing for nursing school is taking up everything. They want homework done and sent in before the first day of class.
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Post Post #742 (isolation #136) » Wed Aug 24, 2016 5:22 am

Post by Wake1 »

In post 4243, Cookie Bakers wrote:We have 3 dead red
2 dead blue

Assuming SK then we have 1 SK, 2 red, 3 blue maximum
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Post Post #745 (isolation #137) » Wed Aug 24, 2016 5:33 am

Post by Wake1 »

I really need to make more massive games. I've got some truly devilish ideas in my mind right now...
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Post Post #748 (isolation #138) » Wed Aug 24, 2016 5:40 am

Post by Wake1 »

In post 4319, Cookie Bakers wrote:
In post 4317, Skelda wrote:DGB cannot be Bulletproof because she is Vanilla.

Investigation immune would show as vanilla though.

No...

...it'd show up as 'No Result.'
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Post Post #751 (isolation #139) » Wed Aug 24, 2016 5:44 am

Post by Wake1 »

II would always show up as 'No Result,' since it blocks the investigate from even happening. Like a reflexive roleblock. If I'm mistaken, hm.
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Post Post #753 (isolation #140) » Wed Aug 24, 2016 5:45 am

Post by Wake1 »

In post 4325, Cookie Bakers wrote:Hebi is almost certainly scum given they knew about the role blockers hood.

DGB is SK

My "guilty".

@Skelda invest immune shows as vanilla but not vt to neo. Basically it's like super godfather.
What.
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Post Post #759 (isolation #141) » Wed Aug 24, 2016 5:50 am

Post by Wake1 »

OK I know why I was confused now.

None of my PRs are Investigation-Immune. I used Ascetic instead.
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Post Post #768 (isolation #142) » Wed Aug 24, 2016 5:58 am

Post by Wake1 »

I wanna keep the SK a secret for now. ;)
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Post Post #772 (isolation #143) » Wed Aug 24, 2016 6:01 am

Post by Wake1 »

In post 767, Transcend wrote:btw wake you're my new favorite host. this was a godly masterpiece and it looks relatively balanced. hmu if you ever host a massive ass game again.
Wow, thanks for the compliment. :P

What I want to do is make a game that, compared to this one, is a monster. Not just size, but immense complexity. I wanna not just have Hoods but make specialized Hoods called 'Turrets' where you vote a player's name IN them and, if all votes happen, fire off an ability, an effect, a hex, something.

This is just a massive game with normal roles. Copy/pasted from the Normal Wiki. I haven't even started to use my creativity yet. :D No, seriously, I am NOT kidding the ideas I have cooking in my mind right now.
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Post Post #778 (isolation #144) » Wed Aug 24, 2016 6:05 am

Post by Wake1 »

Side Note: The reason why I didn't continue to go through the NRG is because for a 42-player they wanted it to be 32:5:5 with nothing but Goons and like only 8 Town PRs. And I was looking at 2-3 more WEEKS of waiting to get it passed.
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Post Post #819 (isolation #145) » Wed Aug 24, 2016 11:47 am

Post by Wake1 »

Iirc the ratio 32:5:5 was in the Signups thread and earlier. In the Game OP however it wasn't there, and later I edited in in orange that the ratios weren't known.
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Post Post #831 (isolation #146) » Thu Aug 25, 2016 3:47 am

Post by Wake1 »

I wonder how the last, hidden Red Scum will fare under this pressure.
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Post Post #862 (isolation #147) » Sun Aug 28, 2016 5:47 am

Post by Wake1 »

The Vig forgot to send in a Night Action...
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Post Post #870 (isolation #148) » Sun Aug 28, 2016 6:37 am

Post by Wake1 »

Access should already be given. :)
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Post Post #952 (isolation #149) » Mon Aug 29, 2016 2:45 pm

Post by Wake1 »

In post 930, Drixx wrote:Boring is amazingly spry on her feet as scum. Until the moment she has to commit, she'll play super neutral, and then once she has to convince people that she isn't scum, the show begins. It's really quite impressive.
I'm taking notes.
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Post Post #954 (isolation #150) » Mon Aug 29, 2016 3:30 pm

Post by Wake1 »

Correct.

This goes a bit deeper.
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Post Post #978 (isolation #151) » Tue Aug 30, 2016 3:30 pm

Post by Wake1 »

I'm so sore I can't walk. After recovering from knee surgery for 2 months and not being able to walk for 6 weeks during that time, I am simply NOT seasoned for working my usual 12-hour on-my-feet hospital shifts. Started working again yesterday and today, and am so beaten into the ground only my bald head is visible. It's like I've got this neuro-pain radiating from my feet and ankles all the way up to my back and shoulders. Like waves.
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Post Post #1031 (isolation #152) » Thu Sep 01, 2016 11:05 am

Post by Wake1 »

In post 1027, Titus wrote:I would be bitchslapping town ATM. The mod announced that when a faction is eliminated, mod would announce it.
Debating whether I should repeat this or not...

Maybe update it in the OP.
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Post Post #1036 (isolation #153) » Thu Sep 01, 2016 11:17 am

Post by Wake1 »

Thank you. I'll remain quiet on that.
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Post Post #1068 (isolation #154) » Sat Sep 03, 2016 2:07 pm

Post by Wake1 »

You know, there's a player named 'basic' that PM'd me and was interested in playing.

Smith, if Gollum/Nero is trolling would you want to do the honor of PM'ing Basic, getting confirmation from that player, and force-replacing Gollum?
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Post Post #1142 (isolation #155) » Wed Sep 07, 2016 2:28 pm

Post by Wake1 »

I'm surprised ira is still skating...
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Post Post #1216 (isolation #156) » Mon Sep 12, 2016 3:02 pm

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They know I used Normal mechanics. They know it can only have two Mafia teams, a Vig, and an SK. They know 4 kills happened during one Night.
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Post Post #1310 (isolation #157) » Fri Sep 16, 2016 10:37 am

Post by Wake1 »

I tried 'liking' A50's 5945.

It failed.
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Post Post #1312 (isolation #158) » Fri Sep 16, 2016 10:52 am

Post by Wake1 »

No 'Like' function.
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Post Post #1316 (isolation #159) » Fri Sep 16, 2016 2:17 pm

Post by Wake1 »

In post 5960, MathBlade wrote:And I am a THEM.
I wonder if Mathblade and MS would be open to calm inquiry about this, or freak out and go SJW zealous. I like Mathblade, and have no issue with her. The 'they' part (implying being more than one person/soul) intrigues me honestly. In the past I wondered if it were possible if more than one soul could inhabit a body. Then again my coldly rational, evidenced-based side takes issue with everything that can't be seen or objectively measured.
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Post Post #1319 (isolation #160) » Fri Sep 16, 2016 2:26 pm

Post by Wake1 »

They/them implies more than one individual. If Mathblade is gender-neutral, would that be asexual? If Mathblade is asexual and one soul/individual, then there must be a better pronoun less confusing than 'they.'
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Post Post #1322 (isolation #161) » Fri Sep 16, 2016 2:34 pm

Post by Wake1 »

In post 1321, Parama wrote:btw you're aware they is one of the few pronouns you can actually select on the sight right? like, commonly accepted enough that it's on the MS shortlist
I don't mind that it's allowed, but their allowance of the selection has little relevance on this topic that goes beyond MS. What MS does or doesn't do I'm indifferent to because I don't factor a messageboard (even one I like) into broad conceptual discussion.
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Post Post #1388 (isolation #162) » Mon Sep 19, 2016 2:34 pm

Post by Wake1 »

Subject: Wake's Massive Role Madness - [Day 10]
Elyse wrote:2-shot non consecutive vig

I shot BlackStar night 1 and Long Island medium N3
NOOOOOO.

NOOOOOOOOOO!

NOOOOOOOOOOOOOO!!!!!!!!!!!!
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Post Post #1486 (isolation #163) » Tue Sep 20, 2016 1:04 pm

Post by Wake1 »

Holy crap this game is speeding by quickly now.
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Post Post #1623 (isolation #164) » Sun Sep 25, 2016 5:53 am

Post by Wake1 »

Subject: Wake's Massive Role Madness - [Day 12]
Elyse wrote:I thought since the beginning there were multiple town vigs. In a game this large I'd expect as much. At first I thought there would be another 2-shot non consecutive vig, but PerV being a full vig and me being 2-shot non consecutive made the backup more interesting. If I died first I'd assume he'd take my abilities rather than being a full vig like Pere.

Idk claiming vig as SK just isn't reliable in the long run and Pere's kills seemed like vig kills for the most part.
More than one Vig aren't allowed in Normal games, thus why I made the game this way.

If any of the other players notice this and pull on that loose thread, Town wins.
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Post Post #1627 (isolation #165) » Sun Sep 25, 2016 6:03 am

Post by Wake1 »

According to the NRG all Normal Games must also be balanced. My game is Normal but not balanced according to their standards. Since that change, they have not allowed more than one Vigilante in the games I've brought up to them for review. A Vigilante induces swinginess, and more Vigs increase swing.
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Post Post #1691 (isolation #166) » Tue Oct 04, 2016 12:05 pm

Post by Wake1 »

No one's dead yet?

I am disappoint.
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Post Post #1703 (isolation #167) » Wed Oct 05, 2016 2:17 pm

Post by Wake1 »

I'd be fine with an extension.
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Posts: 8684
Joined: August 3, 2013

Post Post #1711 (isolation #168) » Thu Oct 06, 2016 10:24 am

Post by Wake1 »

Subject: Wake's Massive Role Madness - [Day 12]
Elyse wrote:
In post 6333, Narna wrote:Elyse do you think town is too overpowered with a vig, backup, and 2-shot vig?
In a game this size, yes.

Rach needs to catch up.

@Almost
This is a 42 P game. I'd expect some weird roles and combinations.
My reason for suspecting you is the strongman SK theory with Rach still alive.
The Town should have caught this, knowing that I have not used any strange Variant roles at all.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*

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