Mini 1826: The Purge - Game Over


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Post Post #1475 (ISO) » Fri Sep 23, 2016 6:23 am

Post by PeregrineV »

In post 1471, MagnaofIllusion wrote:3. Scum wins the game when they achieve a +1 Net Town kill over Scum kill Night result.

Go through this with a sample iteration, since I think your numbers are off.
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Post Post #1476 (ISO) » Fri Sep 23, 2016 6:32 am

Post by MagnaofIllusion »

In post 1475, PeregrineV wrote:Go through this with a sample iteration, since I think your numbers are off.
There are 7 players alive. 4 Town and 3 Scum. Scum wins when Scum number equal Town numbers.

If every non-Strongman barricades the Strongman kills some Town player. At the end of Night it is 3-3. Scum wins.

If Town kills 1 Scum player and Scum kills 1 Town player Night ends at 3-2. Game continues.

If Town kills 1 Scum player and Scum kills 2 Town players Night ends at 2-2. Scum wins.

If Town kills 1 Scum player and 1 Town player and Scum kills 1 Town player Night ends at 2-2. Scum wins.

I could go on but every permutation is going to get the same results - as long as 1 additional Town player is killed above the number of scum players killed then scum wins.

The only way Town wins at this stage is to have Nights with net zero (or better) Town deaths.
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Post Post #1477 (ISO) » Fri Sep 23, 2016 6:36 am

Post by MagnaofIllusion »

It's not explicitly stated in the Role PMs but if Scum equal the number of living Town then Town can never Strand a scum player and scum are guaranteed to every Night at worst achieve a scorched Earth scenario which scum Win.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #1478 (ISO) » Fri Sep 23, 2016 7:18 am

Post by shaddowez »

I'd also prefer an Infinity lynch, but since that doesn't look like it'll happen (and I'm definitely not voting for myself), I'll vote with the masons.

UNVOTE:
VOTE: lane
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Post Post #1479 (ISO) » Fri Sep 23, 2016 7:20 am

Post by Persivul »

Votecount 2.13


shaddow (3) - magna, lane, realeo
L-1

lane (3) - peregrine, pisskop, shaddow
L-1

magna (1) - infinity

Not voting (0) -

With 7 alive, it takes 4 votes to strand.

(expired on 2016-09-26 18:30:00) remain until day end

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Post Post #1480 (ISO) » Fri Sep 23, 2016 7:23 am

Post by lane0168 »

Can't fault you for that. Id vote for the masons too. If they were voting Realeo or yourself
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Post Post #1481 (ISO) » Fri Sep 23, 2016 7:34 am

Post by shaddowez »

In post 1480, lane0168 wrote:Id vote
for
the masons too.
O.o
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Post Post #1482 (ISO) » Fri Sep 23, 2016 7:38 am

Post by lane0168 »

Oh stop lol
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Post Post #1483 (ISO) » Fri Sep 23, 2016 8:41 am

Post by PeregrineV »

In post 1476, MagnaofIllusion wrote:
In post 1475, PeregrineV wrote:Go through this with a sample iteration, since I think your numbers are off.
There are 7 players alive. 4 Town and 3 Scum. Scum wins when Scum number equal Town numbers.

If every non-Strongman barricades the Strongman kills some Town player. At the end of Night it is 3-3. Scum wins.

If Town kills 1 Scum player and Scum kills 1 Town player Night ends at 3-2. Game continues.

If Town kills 1 Scum player and Scum kills 2 Town players Night ends at 2-2. Scum wins.

If Town kills 1 Scum player and 1 Town player and Scum kills 1 Town player Night ends at 2-2. Scum wins.

I could go on but every permutation is going to get the same results - as long as 1 additional Town player is killed above the number of scum players killed then scum wins.

The only way Town wins at this stage is to have Nights with net zero (or better) Town deaths.
In post 1477, MagnaofIllusion wrote:It's not explicitly stated in the Role PMs but if Scum equal the number of living Town then Town can never Strand a scum player and scum are guaranteed to every Night at worst achieve a scorched Earth scenario which scum Win.
Yes. Basically, town has to coordinate their kills, and prevent the scum kills.

You know who the strongman is shooting.

Do the goons shoot or block, hoping town targets town?
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Post Post #1484 (ISO) » Fri Sep 23, 2016 9:42 am

Post by lane0168 »

It's not gonna matter. All scum has to do is shoot one of the masons. The other two will barricade. I'll be dead and the other two town can't kill all 3 scum.
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Post Post #1485 (ISO) » Fri Sep 23, 2016 9:44 am

Post by lane0168 »

Theyll only have to kill 2 scum. But that's not possible with a barricade anyways
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Post Post #1486 (ISO) » Fri Sep 23, 2016 10:20 am

Post by Infinity 324 »

intent


lol@MoI claiming I'm somehow avoiding "bussing" shadow

My vote on him was mainly for show
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Post Post #1487 (ISO) » Fri Sep 23, 2016 11:28 am

Post by MagnaofIllusion »

For coordination purposes since I'm about to be sans internet access except phone -

I'm going to shoot any of my scum reads (Shaddow / Lane / Infinity) if they are stranded. So the Masons understand what action I am taking.
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Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #1488 (ISO) » Fri Sep 23, 2016 12:08 pm

Post by shaddowez »

In post 1487, MagnaofIllusion wrote:For coordination purposes since I'm about to be sans internet access except phone -

I'm going to shoot any of my scum reads (Shaddow / Lane / Infinity) if they are stranded. So the Masons understand what action I am taking.
If you're town, this basically guarantees a win for scum. Good job
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Post Post #1489 (ISO) » Sat Sep 24, 2016 2:22 am

Post by Realeo »

@Shadow: If we vote infinity together, we can force a 2-2-2? It doesn't really help to prevent a strand I guess?
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Post Post #1490 (ISO) » Sat Sep 24, 2016 2:27 am

Post by pisskop »

why are you so eager to lynch just this one person.

IF you were town, you would have 3 scumreads.
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Post Post #1491 (ISO) » Sat Sep 24, 2016 2:36 am

Post by lane0168 »

In post 1490, pisskop wrote:why are you so eager to lynch just this one person.

IF you were town, you would have 3 scumreads.
Says the town who's only willing to lynch one person... As youve proven, town can be eager to lynch just one person. And apparently don't need 3 scum reads
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Post Post #1492 (ISO) » Sat Sep 24, 2016 2:38 am

Post by pisskop »

mason
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Post Post #1493 (ISO) » Sat Sep 24, 2016 2:38 am

Post by Infinity 324 »

Should I just hammer or
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Post Post #1494 (ISO) » Sat Sep 24, 2016 2:39 am

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yea no. scum want the strongarm lynched
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Post Post #1495 (ISO) » Sat Sep 24, 2016 2:40 am

Post by Infinity 324 »

Nope scum want town stranded

I don't get how this is relevant
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Post Post #1496 (ISO) » Sat Sep 24, 2016 2:43 am

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thats why were going to lose.
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Post Post #1497 (ISO) » Sat Sep 24, 2016 2:46 am

Post by Infinity 324 »

Shadow is the only person I'm sure is scum. If he's strongman, so be it. Whether or not scum decide to bus their strongman is wine anyway, especially with how much you guys have been discussing it.

Just wondering if there's any night-action-related things it would be worth it to discuss atm.
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Post Post #1498 (ISO) » Sat Sep 24, 2016 2:47 am

Post by lane0168 »

Stranding Town leaves 3 shots for town, 3 shots for scum

Stranding strongman leaves 4 shots for town ,3 shots for scum.

Why would scum want to strand strongman. I don't get it.
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Post Post #1499 (ISO) » Sat Sep 24, 2016 2:48 am

Post by pisskop »

You dont get why its beneficial for scum to hop onto a wagon that wont hurt them to prosecute?

fuck off lane.
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