An Evolving RPG:
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JDGA Goon
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- Posts: 250
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- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
It's a little short of double that - 1/8, or 12.5%. Ties are just replayed, you're treating them there as if they're losses. Each round is a straight 50/50.In post 80, Ircher wrote:Hey, the odds are like ridiculously low right now though.
15/36 to win a SINGLE match; that's 5/12.
5/12 ^ 3 = 125/1728 which is ~120/1700 ~ 6/85 ~ 7/90. (Very Roughly)
Only 7 out of 90 adventures will succeed; that's ~7.7% which is ridiculously low.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
It's not so easy to clear Level 1.
Maximum 17 rolls per fight, you need to win more than 7 of them to survive. A quick check on wolframalpha says the odds of that are roughly 68.5%.
Therefore, the chance to win fiveconsecutivefights is 68.5%^5, which is... about 15.13%. All in all, your survival rate has only increased by roughly 21% over Level 0. And the overall chance to reach Level 2 from a fresh start... about 1.89%.
Ircher: To make your maths not suck, you should remove ties from the chance altogether. 15 "win" outcomes, 6 "tie" outcomes, 15 "loss" outcomes. Since a tie results in a reroll, you can remove those outcomes from consideration altogether, meaning the winrate isn't 15/36 but instead 15/30 - precisely 50%.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
72% chance says they both die, so I suppose we'll see what happens.In post 140, mastin2 wrote:I'll make you a deal: If both of our current level 1 adventurers die before anyone else reaches level 1, without reaching level 2, then I'll reduce the enemy's die to 1d5 for Levels 0 and 1, with the understanding that it's not a permanent reduction.
With two adventurers at that level, I'm not really expecting them tobothdie (maybe one), so if they do, I owe the players an apology.
Giving the enemy a d5 would improve the chance of winning a single round from 50% to 60%. As such, the "Level 0 survival rate" goes from from 12.5% to 21.6%, and the Level 1 survival rate from 15.13% to 61.75%. Given how that's a huge increase for Level 1, if you want to keep the chance relatively low, maybe just tweak the HP values for Level 1 (or reduce the fights required instead). If you want Level 1 to be a lot easier, though, d5 is probably the way to go.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Woo I'm back!
Original Roll String: 1d61 6-Sided Dice: (4) = 4
Nominating a co-mod or someone who can "roll for enemy" would perhaps be a not-bad idea if people are worried about things taking super forever.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Original Roll String: 1d61 6-Sided Dice: (5) = 5
May as well play it out until I lose (which should be soon, at least with 75% chance) but I'm happy to volunteer for this if you're willing to take me.In post 220, mastin2 wrote:I could also use someone to take a look at the PT I've got which details what I have in mind for the higher levels, which a co-mod could do. If anyone volunteers for it, I'll accept them, though in the interest of things being unbiased, that person would no longer be able to play.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
swyellowtail continues with another massive blow directed to his opponent.
Original Roll String: 1d61 6-Sided Dice: (2) = 2
Cheery Dog's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (6) = 6
Killthestory struggles to recover his momentum after his opponent's latest blow, and finds himself in position to take another.
Original Roll String: 1d61 6-Sided Dice: (2) = 2
BS2000's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (1) = 1Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
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- Location: Tasmania
swyellowtailsuccessfully manages to inflict another blow, bringing himself another advantage over the opponent.
swyellowtail's HP:10
Opponent:6
Cheery Dogdies.KingdomAcesis up!
Killthestorymanages to block his opponent's next attack just in time, leaving the two locked together.
Killthestory's HP:8
Opponent:6
BS2000claims victory #1, two to go!
...
An enemy stands before you. Roll your die.
Idle: Ircher (10-8 2/5), Felissan (1/3)Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
That was what I meant, yeah.In post 289, swyellowtail wrote:I think she meant you're on encounter 1 of 3. Oops.
Felissan's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (5) = 5
swyellowtail stumbles while making his third attack.
Original Roll String: 1d61 6-Sided Dice: (1) = 1Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Felissanclaims the first of hopefully three victories.
An enemy stands before you. Roll your die.
swyellowtailis punished harshly by his opponent for the mistake.
swyellowtail's HP:9
Opponent:6Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Felissan's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
swyellowtail struggles to regain momentum, opening himself up for another opportune strike.
Original Roll String: 1d61 6-Sided Dice: (5) = 5
BS2000's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
Ircher starts the battle by fumbling his weapon.
Original Roll String: 1d61 6-Sided Dice: (1) = 1Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Felissanhas died.Gamma Emeraldto play!
swyellowtailescapes taking a second hit.
swyellowtail's HP:9
Opponent:6
BS2000strikes down a second foe. Only one more separates him from Level 1!
An enemy stands before you. Roll your die.
Luckily forIrcher, his opponent also fumbles his weapon.
Ircher's HP:10
Opponent:8Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
swyellowtail fails to attack, and his opponent presses the advantage.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
BS2000's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (3) = 3Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Radja's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (5) = 5
inspiratieloos's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
swyellowtail is looking to finish up this fight...
Original Roll String: 1d61 6-Sided Dice: (4) = 4
Ircher's opponent continues enjoying the walkover Ircher is giving him.
Original Roll String: 1d61 6-Sided Dice: (5) = 5
(note: the current score on Ircher's fight is 8-6, having taken two hits and dealt none. The -2 adjustment appears to have accidentally been applied to Ircher's opponent twice)
Killthestory's next attack comes off as awfully amateurish.
Original Roll String: 1d61 6-Sided Dice: (1) = 1
StaplerTowel's opponent rolls.
Original Roll String: 1d61 6-Sided Dice: (3) = 3Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
(geeze it feels good updating the entire party in one go)
Radjastrikes down his second opponent!
inspiratieloosstrikes down his second opponent!
One battle leftfor each of you~
swyellowtailfinds his attack countered at the last second. He's nowhere close to worn out, but his opponent isn't surrendering quite yet...
swyellowtail's HP:6
Opponent:1
Ircher'scontinued refusal to fight has his opponent striking him once more.
Ircher's HP:7
Opponent:6
Killthestorywinds up taking the first blow, caught off-guard by his opponent's counter-attack.
Killthestory's HP: 9
Opponent:6
StaplerTowel... ties. It's not over yet!Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Cheery Dog is fighting for survival, but his next attack in the fight is a relatively weak one.
Original Roll String: 1d61 6-Sided Dice: (5) = 5
StaplerTowel is trying to end this battle for good...
Original Roll String: 1d61 6-Sided Dice: (2) = 2Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Cheery Dogclashes with his opponent, neither one taking a hit in their exchange.
StaplerTowel's opponentis remaining calm, and continues exploiting every attempt to end the fight.
StapletTowel's HP:3
Opponent:1Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Cheery Dog launches a devastating attack.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
Killthestory starts off his next battle.
Original Roll String: 1d61 6-Sided Dice: (1) = 1
swyellowtail does the same, looking to make the first strike.
Original Roll String: 1d61 6-Sided Dice: (6) = 6
Ircher struggles to bring down his opponent.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
Felissan continues tearing his opponent apart.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
StaplerTowel returns, making a reasonable attack.
Original Roll String: 1d61 6-Sided Dice: (2) = 2Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Cheery Doggets the hit, turning the tide of this battle.
Cheery Dog's HP:7
Opponent:4
Killthestoryfinds himself on the wrong end of his opponent's blade.
Killthestory's HP:9
Opponent:6
swyellowtailclashes with his opponent, evenly matched.
swyellowtail's HP:10
Opponent:6
Irchersuffers another blow, but is still faring far better than his desperate opponent.
Ircher's HP:6
Opponent:1
Felissanbrings down another hit on his opponent, pushing the advantage.
Felissan's HP:9
Opponent:3
StaplerTowelmanages to connect, getting the upper hand.
StaplerTowel's HP:9
Opponent:4Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
Level 2:
Stats unlocked!
Each player now has three stats:
HP - base of 10, increased by 5 per point invested. Helps you not die when you take damage
Attack - base of 0, increased by 1 per point invested. Every point in attack increases your rolls by 1.
Defence - base of 0, increased by 1 per point invested. Every point in defence decreases your opponents' rolls by 1 (to a minimum of 1, rolls cannot be reduced to 0)
You have three stat points to immediately invest.
Enemies also receive stat points, assigned randomly (via a 3d3), the key difference being that their base HP is 6. As players receive more stat points, their opponents will as well.
Finally, to speed things up, you now deal the difference between rolls as damage. For example, 7 vs 2 would deal 5 damage.
A player needs to winseven fightsin order to reach Level 3.
This is alocal upgrade: In order to use the Level 2 rules, a player MUST reach Level 2.
swyellowtail needs to assign his three stat points, then roll a 3d3 to determine that of his first opponent.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
That's more accurate, yes.In post 860, KingdomAces wrote:I think the monster has two points of defense and one point of attack, not three points of HP, three points of attack, and two points of defense. So effectively it's just 10 health vs. 6 health, since the stats perfectly cancel each other out.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
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- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
There wasn't any particular reason behind +5HP.
The 1ATK 2DEF was the intention:
Roll 3d3, a 1 rolled is a point in HP, a 2 rolled is a point in ATK, a 3 rolled is a point in DEF.Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
I'm fine with +3HP, I haven't looked into doing the numbers from here on but that wouldn't surprise me.
Anna's asked me to handle swyellowtail's rolls for a bit, so...
swyellowtail: 10HP, 2ATK, 1DEF
Opponent: 6HP, 1ATK, 2DEF
Resulting in +0 to swyellowtail's rolls and +0 to the opponent's rolls.
swyellowtail sends a 4 at us... (insert RP text here it's 3am and we're explaining how the rules work shhhh)
Original Roll String: 1d61 6-Sided Dice: (4) = 4Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.-
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
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JDGA Goon
- Goon
- Goon
- Posts: 250
- Joined: October 12, 2007
- Location: Tasmania
pfffff
swyellowtail: 10HP, 2ATK, 1DEF
Opponent: 6HP, 0ATK, 3DEF
swyellowtail receives 2 - 3 = -1 to his rolls.
Opponent receives 0 - 1 = -1 to his rolls.
(you'll want to put 1d6-1 in the dice tag, but reminder that rolls cannot be reduced below 1)Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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