[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 11442229 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null The Root of Toxicity in Mafia Games - Mafiascum.net
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Post #68 (isolation #7) » Sun Dec 15, 2019 6:51 am
Postby Enter »
In post 66, popsofctown wrote:I've seen policy lynches for lurkers, I don't think I've ever seen a policy lynch for a toxic player in all my years.
I can't understand the logic in that. Toxicity doesn't actually hurt town win % that much. If a player is so toxic that you would want to lynch them even if they were Innocent Child, then you should probably ask the mod to force replace them, and if you can't manage that then well like you would have to be force replaced for playing against wincon apparently you want to lynch the IC.
I'm guessing the main point of disagreement is "toxicity doesn't actually hurt town win % that much".
It sucks an egg, but I think it doesn't actually lose the game for town. A highly inactive game is far harder for town to win than a toxic one.
that is a point of disagreement
especially because i think a lot of players are intentionally toxic because they know it comes off as towny - and they use that to hide that they're scum
In post 67, RadiantCowbells wrote:Toxic play in mafia gets reinforced with townreads, sheeping, and removed pressure and that makes the behavior more likely to recur
Toxic play in league is only reinforced internally rather than externally
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Post #84 (isolation #10) » Sun Dec 15, 2019 8:01 am
Postby Enter »
In post 83, RadiantCowbells wrote:(an example of something I think should be banned is threats of blacklist in mafia games. Blacklisting someone outside of game should be fine but using it as a tool to beat people with should not.)
Threatening people with a lot of things is p toxic, IMO. It also doesn't necessarily make sense - if someone doesn't wanna stop doing something just because you say stop, why would they want to do it to avoid being on your black list?
In post 83, RadiantCowbells wrote:(an example of something I think should be banned is threats of blacklist in mafia games. Blacklisting someone outside of game should be fine but using it as a tool to beat people with should not.)
Threatening people with a lot of things is p toxic, IMO. It also doesn't necessarily make sense - if someone doesn't wanna stop doing something just because you say stop, why would they want to do it to avoid being on your black list?
People might do it for a cheap townread and it usually is done by town but scum!Maria did that to RC in MG. It might be hard to totally regulate that though.
lol
wait maria did taht
never really talked to/played with her, but i always got the impression she was a nice and at least somewhat reasonable person
wow that's like a next level shitty thing to do, i would expect shit like that from like TSE or other players i've encountered recently, but definitely not a skittle , lol
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Post #101 (isolation #16) » Sun Dec 15, 2019 8:24 am
Postby Enter »
oh she blacklisted rc?
i think things like that should be held until after the game in general - at elast i try to do that, your feelings are less likely to make you make stupid and rash decisions that way, but i understand more if she just blacklisted rc on the spot
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
just saying
policy lynches aren't just for toxicity
they're for a lot of things!
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
Because sometimes it’s actually necessary to point that out, that’s why.
I would be down to policy lynch everyone who calls themselves obvtown
If you are truly obvtown
Why would you need to comment upon that, it should be unnecessary
Like those radio ads where they are selling something and they say they are absolutely certain they do not have enough inventory for all the people who will call to order the product
Because sometimes it’s actually necessary to point that out, that’s why.
if it is
you're not obvtown
Well, like in Newsroom for example, I think I was bleeding obvtown in that but not everyone could see it, so I had to keep pointing that out until they finally listened, which they eventually did.
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Post #200 (isolation #20) » Mon Dec 16, 2019 7:18 am
Postby Enter »
In post 188, Nancy Drew 39 wrote:No. My townread accuracy rate is actually pretty high - higher than average in fact. That’s why I tend to prefer townblocking to scumhunting early game.
an orphan dies every time someone uses this fallacy
In post 188, Nancy Drew 39 wrote:No. My townread accuracy rate is actually pretty high - higher than average in fact. That’s why I tend to prefer townblocking to scumhunting early game.
an orphan dies every time someone uses this fallacy
What “fallacy”?
"town read rate higher than scum read rate"
"town read rate higher than average"
"town read rate really high!"
In post 188, Nancy Drew 39 wrote:No. My townread accuracy rate is actually pretty high - higher than average in fact. That’s why I tend to prefer townblocking to scumhunting early game.
an orphan dies every time someone uses this fallacy
What “fallacy”?
You think townblocking can’t be a valuable tool? Why not? I’m far better at correctly identifying town than scum, especially in early game.
In post 188, Nancy Drew 39 wrote:No. My townread accuracy rate is actually pretty high - higher than average in fact. That’s why I tend to prefer townblocking to scumhunting early game.
an orphan dies every time someone uses this fallacy
What “fallacy”?
You think townblocking can’t be a valuable tool? Why not? I’m far better at correctly identifying town than scum, especially in early game.
So is a random number generator.
random number generator is kinda bad no
better just to mark the entire plist as town
RNG will still be right on town more than scum, but yeah marking entire list as town is better, that's what I meant, thanks.
In post 214, Enter wrote:So is a player that calls everyone town all game.
In post 219, RadiantCowbells wrote:Just FTR the times I'm criticizing ND for aren't the same as saying she's always bad or is bad in general, just that conventional wisdom on 'townreads' is wrong
I don’t make my reads by using conventional wisdom, that’s why they tend to be in general, better than average.
Do you mean better than average as in "better than number of scum divided by total number of players", or better than average as in you think you are better than most other players?
That isn’t what I said. I said better than “average”, which /= “better than most”.
I think I look for things that most people ignore so yes, I do trust my reads for those reasons.
pops: "do you read town better than you read scum or do you read town better than most other town players read town?"
Nancy: "no."
In post 226, Ramcius wrote:Better than average means nothing, it's either 90-95% accuracy on your townreads or not. It's easy to fall into "I'm good at townreading people", when default value is 75% considering scum : town ratio on average is 3 : 1
Agree to disagree on that. I’d say closer to 75% but higher on certain players. I do better when I can use meta because then you don’t wrongly read playstyle.
he's stating a fact
you can't just disagree with a fact because you don't like it lol
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Post #237 (isolation #30) » Mon Dec 16, 2019 8:19 am
Postby Enter »
In post 234, Nancy Drew 39 wrote:No, I answered with better than average, which is also many. Saying most would be inaccurate and arrogant, while better than average/many is both accurate and not arrogant.
I’m not going to lie and deny the truth, I 100% stand by this.
In post 234, Nancy Drew 39 wrote:No, I answered with better than average, which is also many. Saying most would be inaccurate and arrogant, while better than average/many is both accurate and not arrogant.
I’m not going to lie and deny the truth, I 100% stand by this.
...
whatever nancy
You’re misinterpreting my post like I said something I didn’t, so I’m just clarifying that.
In post 234, Nancy Drew 39 wrote:No, I answered with better than average, which is also many. Saying most would be inaccurate and arrogant, while better than average/many is both accurate and not arrogant.
I’m not going to lie and deny the truth, I 100% stand by this.
...
whatever nancy
You’re misinterpreting my post like I said something I didn’t, so I’m just clarifying that.
no
Yes.
no, nancy, you misinterpreted something someone else said
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Post #285 (isolation #34) » Wed Dec 25, 2019 8:15 am
Postby Enter »
I think ranked mafia would be ridiculously difficult to pull off accurately given how often the effectiveness of a play style is determined by the hivemind
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Post #289 (isolation #36) » Wed Dec 25, 2019 9:22 am
Postby Enter »
In post 288, RadiantCowbells wrote:I don't think it's generally hard to determine who is and isn't competent at mafia if you're not trying to determine who is better between players of similar skill levels.
I'd agree that discernment of capability is relatively trinary, at least as far as I'm concerned.
In post 307, Menalque wrote:Hypothesis: toxicity increases exponentially when the response to not knowing how to handle someone is defaulting to a SR instead of a TR/sort later mentality
I did this in the game you modded
I never played with skitter or pops before and I didnt find they play style to radiate town anywhere near as much as everyone else in the thread so I was hella confused and it really drove me to scum read skitter in particular which probably came across toxically (or at least I felt it did) (hurrah for making up words!)
In the end it turned out that penguin fake claim was just causing friction amongst the town and because I wanted to deal with that weird roles by lynching a PR earlier than anyone else - that was probably one of the root causes of that episode
So sorry pops and skitter:D
Hypothesis, there are toxic players, and self-aware players concerned they are being toxic, and no overlap between these two groups.