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Post #2849 (isolation #3) » Wed Sep 07, 2016 1:18 pm
Postby Gamma Emerald »
Town One-Shot Bulletproof
callforjudgement wrote:
Town Emergency Triplevoter
If town would otherwise lose the game, you become a Triplevoter. Hopefully that'll be enough to let your faction win. (If town's voting power isn't what caused you to lose, or if three votes aren't enough to save the game, you just lose again immediately.)
Re: the previous post, a 2p game needs 2 votes to lynch via normal thresholds, so 1½ wouldn't be enough. Or would you use a lynch threshold of "half the players + ½" in a game where half-votes existed?
This would be a game breaker in Mafia hands, which Grandest Idea can do.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #2862 (isolation #4) » Sat Sep 10, 2016 6:02 pm
Postby Gamma Emerald »
Town Defense Attorney
Each Day phase, you must prevent a random player from being lynched that Day. Your target changes each Day. You win by saving two people. You can also win with your faction if you die before you can meet your original condition.
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About the Ethical Mafia: that's basically a forced gloatpost.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #2864 (isolation #5) » Sat Sep 10, 2016 6:35 pm
Postby Gamma Emerald »
Town Prosecutor
Each Day phase, you must get a random person lynched. Your target changes each day. You win by lynching two people. You can also win with your faction if you die before you can meet your original condition.
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Normally, scum will make a "oh darn, x person died" post. This forces that.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #2902 (isolation #7) » Mon Sep 12, 2016 1:07 pm
Postby Gamma Emerald »
Neapolitan Cop
SMEAGOL YOU NEVER ANSWERED MY QUESTION.
What is the point of a one shot Vanilla Townie and a two shot name investigator?
Until you answer, I'm throwing in trash roles, starting here.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #2930 (isolation #10) » Thu Sep 15, 2016 3:35 am
Postby Gamma Emerald »
Serial Killer Jester
You can kill a person each Night. You must kill 3 people and be lynched to win. Whether your victory ends the game is up to the mod.
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So the storm functions as an extra night action then. Cool.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #2941 (isolation #12) » Fri Sep 16, 2016 10:35 am
Postby Gamma Emerald »
Town Dependent Jack of All Trades.
You are like a normal Jack of All Trades, but your shots are dependent on the amount of town power compared to scum.
Town>Scum: one shot abilities, and has cooldown on being able to use any. Cooldown time determined by mod.
Town=Scum: Normal JoAT.
Town<Scum: increased shots for abilities, from two to unlimited use.
You may not use two abilities per night under any circumstances(No echo/storm)
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Thus ends my crusade of garbage.
Edited to make it clear that YES THIS IS A TOWN ROLE.
Last edited by Gamma Emerald on Sat Jul 15, 2017 8:37 pm, edited 1 time in total.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #2943 (isolation #13) » Fri Sep 16, 2016 11:41 am
Postby Gamma Emerald »
Mafia Disguiser
Once per game, you can "take over" your faction's nightkill's personality. When you do this, they can no longer post anything they learned with their role, unless you choose to do so. Yo umust dictate your posts on the main game topic through your target from then on, and they may not give any indication that you have done this.
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Decided to give Name Cop some use.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3019 (isolation #17) » Sun Sep 25, 2016 11:07 am
Postby Gamma Emerald »
Town Remover
Can remove someone from the discussion each day phase, for that day phase only. This action must be sent to the mod by PM, and the mod will announce this action in thread.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3020 (isolation #18) » Sun Sep 25, 2016 11:07 am
Postby Gamma Emerald »
Town 1-Shot Super Remover
Can remove someone from discussion for one day phase and commute them in the process once. This action must be sent to the mod by PM, and the mod will announce this action in thread.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3025 (isolation #19) » Sun Sep 25, 2016 12:42 pm
Postby Gamma Emerald »
Town Han Solo
If a non-factional kill is used on you, the killer dies and any night action investigations show you used their ability on them(Tracker/Follower/Watcher/Voyeur).
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3077 (isolation #22) » Fri Sep 30, 2016 1:05 am
Postby Gamma Emerald »
bulletproof-Tracker Serial Killer
You are aware of any bulletproof mods that exist and who owns them, but not who has which one. You win when all other players are dead and you are alive.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
(You are aligned with the Blue Mafia. If you are the only Blue Mafia member, you are aligned with the Mafia. Otherwise, the Blue Mafia is its own scumfaction.)
Each night, you may target a player: you and them commute until the end of next night.
You may not use this action on your partners.
I already created something like this called the "Taxi Driver" in a role suggestion topic of its own.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3133 (isolation #27) » Mon Oct 17, 2016 5:25 am
Postby Gamma Emerald »
Vanilla Townie
Maker_of_Zanos wrote:
Poetic Townie
You got this cool role, but will you use it well?
You have no powers but your story to sell.
So sell it poetically and in good verse;
This role is your guide to write without curse.
Smells like post restriction.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
(alignment chosen by moderator, defaulting to town)
Each night, choose a player. If that player receives a PM as a consequence of night actions that night (e.g. investigation results, Messenger messages, "you have been invited to a neighbourhood"), you will get a copy of it. (Note that this won't actually give you access to any private topics mentioned in the message; you'll know their URL, but it won't work unless you already have access to it via another means.)
If someone runs GIM off MS, they might have to reroll that one, since a QT's URL is all one needs to view it.
or remove the url
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3386 (isolation #43) » Tue Jan 31, 2017 5:19 pm
Postby Gamma Emerald »
Town Lucid Dreamer
Anything you attempt to do can succeed. However, you may not multitask (no doing multiple actions a night) and any actions that are fixed in democracy must have a majority to be executed (you can only lynch a normally invalid target if there is majority).
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You are a neighbor and will be put into a neighborhood with two random players unless another neighbor exists in this game in which case you will be hooded with the largest neighborhood in the game. You must visit a player each night. If you fail you will target a random player which will be told to you by PM. If you target anti-town with your ability you will die. As long as you are alive the game will remain in Night.
@cfj I'm not the one to ask but I'd assume it would still say the actual number and not the one affected by the role.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3568 (isolation #51) » Fri Jun 09, 2017 5:19 am
Postby Gamma Emerald »
Town Normal Roleblocker
You may roleblock nromal actions by one player each night. In addition to role actions, this can block kills by
> Mafia
> Werewolves
> Serial Killers
(Creators note: the kills it can block are the factions you would see in a normal game.)
@Ircher I suggest you make more of those mixed sanity cops to mix the playing field up.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3617 (isolation #53) » Fri Jul 14, 2017 6:11 pm
Postby Gamma Emerald »
Town Five Nights Paranoid Gun Owner Compulsive Tracker
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to track a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3618 (isolation #54) » Fri Jul 14, 2017 6:11 pm
Postby Gamma Emerald »
Town Five Nights Paranoid Gun Owner Compulsive Follower
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to follow a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3619 (isolation #55) » Fri Jul 14, 2017 6:11 pm
Postby Gamma Emerald »
Town Five Nights Paranoid Gun Owner Compulsive Watcher
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to watch a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3620 (isolation #56) » Fri Jul 14, 2017 6:11 pm
Postby Gamma Emerald »
Town Five Nights Paranoid Gun Owner Compulsive Voyeur
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to voyeur a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3621 (isolation #57) » Fri Jul 14, 2017 6:12 pm
Postby Gamma Emerald »
Town Five Nights Paranoid Gun Owner Compulsive Motion Detector
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to motion detect a player each night. If you fail to pick a target one will randomly be selected. After Night 5 your role is essentially Vanilla.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3623 (isolation #58) » Fri Jul 14, 2017 6:19 pm
Postby Gamma Emerald »
Town Five Nights Paranoid Gun Owner Compulsive Action Investigation JOAT
From gamestart to the end of Night 5, you will kill any players that visit you and you will have to use a type of action investigation ability on a player each night. You have the ability to use each of these abilities once and once only: Tracker, Follower, Watcher, Voyeur, Motion Detector. If you fail to pick a target or specific action one will randomly be selected. After Night 5 your role is essentially Vanilla.
These last 6 were inspired by a random idea I had that was based on the Five Nights at Freddy's series, so that's why they're called "Five Nights" whatever-they-are.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #3626 (isolation #59) » Fri Jul 14, 2017 7:43 pm
Postby Gamma Emerald »
Nostalgia Trip
Pick any role in a past game you played (must have actively played at any point: playing and replacing out is fair, failing to pick up your role PM is not). You are that role. If you pick something that has trouble meshing with the current game the mod may make whatever revisions necessary to make the role work.
Post edit: this role cannot be taken from:
Greatest Idea
Any form of Grand Idea
Greatest Idea Mutations (Like Rad Idea) The intent of this edit is to encourage taking roles from past games that may not see much use elsewhere.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”