Datisi's Café [game over!]
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Something_Smart He/himSomewhat_BalancedHe/him
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this is not a mod note.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Checking on something, then I have a comment about the setup.
For now I can at least say: your PR is less valuable than you think it is, unless it can 100% confirm someone as town. Do not rush to use it.
I will begrudgingly accept what mastina is doing, because she is quite good at mechanics. But she'd better explain it eventually.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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That's why I said what I did. Mastina is possibly not telling the truth about working 0% and if she is she has at least a reasonably concrete benefit in mind. (Not to speculate too much, but perhaps she has a power that requires exactly 100% and unlocks some permanent ability.) For most people, there should be no good reason to work 0%, or even 60%. If you're something like 40% for a motion detector, nobody really cares, at least not right now.In post 149, Titus wrote:By announcing mastina intends to act, she starts off a tradegy of the commons. A tradegy of the commons is basically a situation where individually people benefit from taking a common good and suffer no penalty for doing so. When people see someone taking a common good, they take theirs. Eventually everyone does and the common good starts to die. So I have a problem with this.
This setup doesn't quite work as a tragedy of the commons because it is simultaneous; most people are not going to announce their productivity because it alerts scum to who the strong PR's are. (Again, this is what makes me think mastina has a specific plan, because if she's just like a cop or something she's just asking to be shot.) It's also not a tragedy of the commons because we're all on the same team (we being the townies, since scum don't impact productivity), so anything bad for one of us is definitionally bad for all of us.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Also, I did confirm with the mod that there is guaranteed to be at least one VT in the game. I assume there is also more than one VT in the game, and guessing the ratio of PR to VT is probably pretty important. I was estimating somewhere around 2:1 to 1:1-- having too many VT's makes it trivially easy to keep productivity up. Since we need to average at least 75%, if we assume 2:1 PR:VT, the PR's would need to average around 62%, which honestly isn't bad.
The tricky thing is that hitting way too high is also pretty devastating for town because we lose a lot of power. So we should probably aim for no higher than 85%, which would require a PR average of 78%.
So my (almost) completely uninformed take is that most PR's should be producing between 62-78%. Since mastina is committed to 0 and is probably roughly 10% of town's PR's, shift that up 10% for today, so 68-86%.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Ooh yeah, having MB here would be neat. We'd just talk so much math that all the scum would quit so they didn't have to listen to it.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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It only matters for estimating how many townies there are. Mafia don't impact productivity.In post 174, furtiveglance wrote:Does the ratio of town/mafia not matter then?
I can't imagine what kind of PR wouldAlso, what if I'm a super important PR (Power Role) that needs to use at least 100% every night?needto use 100% every night. If your role can singlehandedly outweigh scum getting an extra kill, then by all means go for it (but it probably can't-- maybe if it was like a disloyal vig or something), otherwise I would say try to hang toward the lower end of my range (if you need to get to 100% in two nights, you can maybe push it and do like 57% today and 43% tomorrow or something).
I guess as a consequence of these types of roles maybe existing, I would encourage people to go to the higher end if their role is not that valuable, or is not valuable early. Stuff like protective roles are much less valuable early in a large game, as are roles that care about the scum making the kill (tracker, JK, etc).It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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since when am I known for wagon analysis and also when did this happenIn post 188, Uncrowned wrote:yo S_S where's your wagon analysis you got asked for it earlierIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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where did I get asked for it? I don't have any wagon analysis besides, it's RVS.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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oh, I did miss that, but that's not asking for wagon analysis, just reads on particular people.In post 216, Uncrowned wrote:@Something_Smart
Ydrasse slightly town, Ausuka null, Ircher null, mastina slightly scum.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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That was before I saw the Ircher slip stuff. Checking Ircher's history I don't see him having played in a 17:4 game lately, so slight +scum for that. Ydrasse tiredposting is slightly +town as it's easier to do something dumb as scum when you're tired. (Same principle behind drunkposting being +town.) Mastina's antics seem mostly typical of her towngame, and extremely typical of her scumgame, so all else being equal she's a little more likely to be scum. (I'm still going to let her do her thing though.)In post 230, Uncrowned wrote:go onIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Surely town has a lot of power, right? Otherwise it would be trivial to get 75% or more productivity.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Sure, but bad PR's can just not use any. So there has to be some stuff that would at least be tempting to people.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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What relationship? There's a sweet spot for player enjoyment that usually sits around 25% of the game being scum. Too high and it feels like town has no control, too low and it can feel hard to find scum. I don't see why that wouldn't be linear.In post 296, PenguinPower wrote:the relationship does not scale linearly...It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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The extra mechanic is not pro-scum. It limits the usability of town PR's, but in a way that's entirely in town's control.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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This assumes that there really are 5 scum, then? Otherwise how would scum be more likely notice the mistake?In post 302, Vivax wrote:I'm not opposed to flipping Ircher here but I'd like it acknowledged that a town flip means that scum was most likely to saw them slipping first...Because their perspective allowed them to.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I mean, if we wanted to do that, we could. We probably will at some point. But even if we don't, all the actions that matter are taken by town.In post 306, PenguinPower wrote:I, for one, love that Datisi posts a regular accounting of everyone's productivity usage.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Differing design philosophies, I guess. I tend to assume that collective town will have access to the information of individual town when balancing, because otherwise it's just impossible to predict what people will do. Obviously for a setup like this you can't assume that town will completely coordinate productivity, but you can probably assume that town will make some collective effort to keep average productivity in the 75-85% range.In post 315, PenguinPower wrote:by individual town not the collective town
Regardless, it's not like scum can force extra kills, or even really influence their ability to get them in any way. All they can do is just hope town messes up, I guess.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Well, if it's 5 scum then Ircher's town equity goes way up.In post 318, Titus wrote:I don't give a rat's ass about 5 scum or 4 scum.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Well, I'm doing my best. If you're really interested in that, we could have a conversation about optimal productivity play and then try to get as many people to sign off on it as possible.In post 335, PenguinPower wrote:
I don't think this is a safe assumption!In post 329, Something_Smart wrote:you can probably assume that town will make some collective effort to keep average productivity in the 75-85% range.
would love to be wrong thoughIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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He made a post that implicitly assumed 4 scum. Don't you think he wouldn't do that if he were on a 5-person scumteam?In post 337, Titus wrote:How? He's just as frozen...It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I guess. But it seems like it probably didn't occur to Ircher that it's not known how many scum there are. So if that didn't occur to him, and heIn post 342, Titus wrote:Could be. IIoA doesn't have to be true. The argument is pedantic though as we can't find out exactly how many scum there are until much laterdidknow how many scum there were, he would have to use the correct number. The only time he would use the wrong number is if he were deliberately trying to appear like he didn't know how many scum there were, but I don't see why he would do that because it could still look like a scumslip.
I think the discussion is worthwhile because it's about probability. If we agree there are probably 5 scum, that makes Ircher look a lot better than if we agree there are probably 4. Though, I would buy that it's outstayed its welcome.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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No, that's reasonable. I don't want to say too much before Ircher gets a chance to respond, but I think this is a plausible scenario, if not super likely.In post 347, furtiveglance wrote:I don't think I'm doing mental gymnastics when I say that I originally assumed 16/5, but now that Ircher assumed 17/4 without acknowledging that they were assuming that, I am now considering a 4-player mafia team with Ircher as one of those.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Deal.
VOTE: petapanIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I don't know what it is but I will never not see it as Omanyte out of the corner of my eye.In post 358, PenguinPower wrote:sorry - is your pfp riku?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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It does. I don't remember much about scum-Titus but I think she makes a bit more of an effort to sound reasonable/make sense?In post 592, jjh927 wrote:This looks like town!Titus to meIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Rule of 3 doesn't mean that someone mentioning 3 people is more likely scum. It just means that if scum do mention 3 people, it's more likely to include exactly one partner.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I think it does have a basis in psychology. If you tell someone to come up with 50 random coinflip results, most people will have too few long streaks of one result, because outliers like that don't feel as "random". Similarly, if scum pick a "random" group of 3 people, they're more likely to mix in alignments proportionally than if it were actually random.In post 613, jjh927 wrote:Also it's a statistical "rule" that I don't think ever held any meaningful basis, and many scum players who are aware of it have been known to purposefully violate it anyway because it throws people off who follow it religiously
But yes, it doesn't work on people who are aware of it, and it is easy to manipulate. (I've done so as scum plenty of times.)It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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jjh makes me feel like I have no purpose in this gameIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Ircher, please pick a productive line of thought instead of whatever this mastina shade is.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Scum don't have % thoIn post 776, Klick wrote:There's a reason this pinged me originally and it's because mastina absolutely is willing to claim things early if she feels they're close to the truth of her situation as scumIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Huh?In post 781, Vivax wrote:If S_S is who I think it is, they could be eligible for that spot.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I am not; I've never played on MU. What was the "spot" you were referring to?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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You think Ircher deliberately baited a wagon on himself? How?In post 851, RCEnigma wrote:Wit that said, Ircher is the type of scum that’s willing to take a bullet for a partner. So I don’t think Titus’ argument that Irchers wagon sprung up to divert from someone else is merit-less.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Ircher's wagon rose while he was afk, though. What exactly backfired?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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What ties us together?In post 862, RCEnigma wrote:I don’t agree that it makes you/SS 1 or 2 scum. Though I do think there is scum between you.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Okay, that's reasonable. Just wanted to make sure it wasn't related to Titus's nonsense theory about Ircher's wagon distracting from me.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Good, now all the PR's are dead, so we can stop giving scum extra kills.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I was gonna vote peta though so I guess I can't be that mad.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Especially when it wouldn't even confirm them as town.In post 1031, fireisredsir wrote:i really would hope that nobody would spend enough productivity points to n1 hero shot vig but i also wouldn't be that surprisedIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Peta made a post about wanting to hammer Ircher but wanting to give people more of a chance to talk first, which felt performative and hollow given that he hammered after jjh explicitly requested more time.In post 1035, furtiveglance wrote:
WhyIn post 1024, Something_Smart wrote:I was gonna vote peta though so I guess I can't be that mad.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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It's independently a pretty sketchy claim. But do you think scum would have Ircher's role and that?In post 1067, mastina wrote:Btw there's actually TWO reasons for why I think that this is a scumclaim from Roden, maybe 3.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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If you really want to do it, I won't stand in the way of your dreams.In post 1096, PenguinPower wrote:...you really want me to scum read you don't you.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Share with the class?In post 1119, mastina wrote:Explicitly so, yes, for multiple reasons.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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TA's fair. For the first point, I know it's not impossible, but I have to imagine that they are less likely than random to both be scum.In post 1150, jjh927 wrote:-General setup design. Don't assume scum won't have two roles of similar nature or sometimes you will be wrong.
-A traffic analyst flipped. A percentage of scum having communication built into their actual role makes the guilties there more deniable, and makes the TA be more of an inno-hunting role.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I think it would be really funny if peta banked 70%, drawing the average under 75%, and scum used their second kill that they otherwise wouldn't have used on him.
Presumably the role was not meant to fire every night.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Really, the scum power is just their base kill. The extra kills serve to limit town power.In post 1166, jjh927 wrote:-It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Some of them are.In post 1174, PenguinPower wrote:like it's grating on me now - base psychology is going to have town using their power because people at heart are not logical.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Also, you need to balance for town playing optimally, no? Like sure maybe in a normal game a 1-shot doc will go for a hero save N1. But you don't balance around that; you balance around them protecting the claimed cop. Similarly, town can throw by all working 0%, but then they deserve to lose. The game should be balanced if town plays smart.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Sure, but we're talking about balance. So if you're wondering "where's the scum power", I think the answer isn't "extra kills", because the game should be balanced if town plays smart enough to not give away extra kills.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Side note, there is almost no way what mastina is saying is correct. It's starting to lean more and more scum, though there is still a good chance town-mastina believes she broke the game.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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That's a weird assumption. This game already has a central special mechanic that's public. Why have more but not make them also public?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Well, scum could just have limited-shot roles. But I agree with the logic here. (Though, if a lot of PR's die, it opens up others to act more, which is cool.)In post 1193, jjh927 wrote:Scum power through roles is a constant throughout the game. They don't have a productivity mechanic to deal with. Whereas for town, you get diminishing returns- fewer people to cover for lowered productivity, and increasing costs in a lot of cases. Scum should be expected to be fairly low power in terms of roles as a resultIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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960 and furtive's posts on the next few pages read like town interrogating a suspect, not scum looking to create interactions with a partner who is almost certainly going down.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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A guilty result, I think.In post 1208, Klick wrote:What do you mean by 'red check' in this post?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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That's what my towngame looks like, lol.In post 1210, Klick wrote:I think he's been consistently scummy and isn't quite sure what to do in the current gamestate other than possibly eatch town implode
How have I been scummy?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I'm totally fine with hearing Roden fullclaim.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I'm not a Titus-scum expert, but I know she busses more than she did back in the day. Iirc, when she does it's generally in a heavy-handed way that isn't wholly incompatible with how she treated Ircher.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Worth noting, I don't think Ircher's role would actually show up guilty to a TA, because it's not private communication. I've asked Datisi.In post 1150, jjh927 wrote:-A traffic analyst flipped. A percentage of scum having communication built into their actual role makes the guilties there more deniable, and makes the TA be more of an inno-hunting role.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Confirmed that I was right about this.In post 1225, Something_Smart wrote:Worth noting, I don't think Ircher's role would actually show up guilty to a TA, because it's not private communication. I've asked Datisi.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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WhyIn post 1259, furtiveglance wrote:This is susIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!