Welcome to...
Day 1: Start - End
Day 2: Start - End
Day 3: Start - End
Day 4: Start - End
Day 5: Start - End
Day 6: Start -
Day 7:
Day 8:
Day 9:
- - The Golden Rules
- The site-wide rules apply. Read them, know them, love them, but do not break them.
- Play to win.
- I reserve the right to change the rules at any time for any reason.
- The Inviolable Rules
- If you’re unsure if what you’re going to do will break a rule, ASK.
- We're all here to have fun. Tempers may flare, but avoid personal attacks and keep it civil.
- Do not edit or delete your posts in this thread.
- Do not quote or link private communications, including Role PMs, Quicktopics, etc. (This rule is waived wherever alignment is confirmed, such as scum or mason QTs.)
- Do not use cryptography, invisible text, tiny text, or the like.
- Do not use any form of provable randomness. Claiming you rolled dice and acting on that is fine. Using dice tags is not allowed.
- Do not impersonate or pretend to be the moderator. If I edit a post, my words will be in . Do not use this color.purple
- Do not talk about this game outside of this game thread until it is completed, unless I have specifically told you it is allowed.
- Do not bring outside factors into this game. This includes making bets, promises of real life rewards, etc.
- Do not pretend to break one of these rules. Pretending to break a rule will be treated the same as breaking the rule.
- Breaking one of these rules may result in a modkill. If you are modkilled, you may become a Neutral Survivor, and thus automatically lose. Modkilling may or may not end the Day.
- The Activity Rules
- Each player is expected to post at least once every 72 real life hours. If a player goes 72 real life hours without posting, they may be prodded.
- If a player does not respond to their prod within 24 real life hours, is prodded twice in the same Day, or three times in total within the game, they may be force-replaced.
- If you will be V/LA, please alert me in the thread or via PM. I do not read the V/LA thread.
- This game uses bankable Day deadlines.The Days will have the following deadlines: D1 - 14 days, D2 - 12 days, D3 - 10 days, D4 - 8 days, D5 and beyond - 7 days. Time not used on a Day is added to the subsequent Day's deadline. In the event deadline is reached before a lynch has occurred, no lynch will occur.
- Each Night will have a deadline of three real life days. If a player has a Night action, but does not submit a choice before deadline, they will perform no action. I accept conditional or prearranged actions.
- I may extend deadlines in the event replacements must be found.
- The Voting Rules
- Votes must be bolded to count, and in the format of VOTE: Magua. Abbreviations, missing punctuation, and misspellings will be accepted as long as the vote is bolded and it is obvious to me who is being voted for.
- Unvoting is nice, but is not necessary.
- Once a majority of votes is reached (# of players / 2 + 1, rounded down), that player will be lynched and dead as of the next vote count. No further votes or unvotes will be counted.
- If you are dead, that is it. Do not post. Not even a "Bah" post.
- You may VOTE: No Lynch. It still requires a majority to end the Day before deadline.
- This setup contains both Mafia and Werewolves.
- They have daytalk.
- At least one person has received this Role PM:Spoiler: Vanilla Townie PM
- There are Secret Societies in this game.
- A Secret Society is like a Neighborhood, which may have Night actions or other abilities at their disposal.
- All Secret Societies have a Night-talk QT, and may induct new members.
- The Mafia and Werewolf factions are not considered to be Secret Societies.
- A player may only be in one Secret Society at a time. A player may leave the Secret Society they are in by PMing the mod during the Day. They will leave at the end of the Day.
- Each Secret Society has a means of determining its leader, which is the player who is allowed to use the Secret Society’s abilities for that Night.
- Some Secret Societies may use votes to determine the leader. If this is the case, voting is as so:
- Votes are PMed to the mod during the Day. Votes may be cast for any member of the Secret Society, or for “No one.” By default, everyone starts voting for themselves.
- There is no “hammer”: voting simply ends when the Day does, and votes may be changed at any point until then.
- Votes will be counted and posted in the Secret Society QT at the end of the Day -- only the votes of players still alive and still members of the Secret Society at that point will be counted.
- The player who receives the most votes will win, even if it’s not a majority. In the case of a tie, the earliest last vote will be the tiebreaker; random.org will break ties otherwise.
- Votes are PMed to the mod during the Day. Votes may be cast for any member of the Secret Society, or for “No one.” By default, everyone starts voting for themselves.
- If a Secret Society’s membership changes, its existing Quicktopic will be closed and a new one will be opened. Quoting or linking previous Quicktopics is forbidden under rule I.7; paraphrasing is, as usual, allowed.
- The following is a Secret Society PM that does not exist in this game:
Spoiler: Church of the Flying Spaghetti Monster PM
- A Secret Society is like a Neighborhood, which may have Night actions or other abilities at their disposal.
- Role abilities are all categorized into one of these categories:
(P) - Passive. This ability is always in effect and cannot be roleblocked.
(A) - Active. This ability must be activated to be used.
(FA) - Factional Active. This ability must be activated to be used.
- A player may only use one (A) or (FA) ability each Night, even if they have multiple abilities allowed to them, with one exception: if there is only one living member of an anti-Town faction, they may use both an (A) and a (FA) ability on the same Night.
- In the case of multiple Roleblockers interacting, all roleblocks are simultaneous (roleblocking cannot itself be roleblocked).
- Limited Flip Info: Death flips will include role and alignment, but not kill flavor or Secret Society.
- This setup does not contain jesters, or any mechanic that changes win conditions.
- Amended in #1450: If a Day starts with a single Town player and a single anti-Town player, the Town player will be endgamed.