The best way to do that is to have a cop check on a known alignment. Then we'll have Four pools.In post 1297, EspeciallyTheLies wrote:I must have missed this. Scum are guaranteed to be one of each, so identifying the random cops narrows the list considerably to finding the likely scum in the list of randoms.
A: Target Town + Result Town- Naive/Sane/Random
B: Target Town + Result Scum - Paranoid/Insane/Random
C: Target Scum + Result Town - Naive/Insane/Random
D: Target Scum + Result Scum - Paranoid/Sane/Random
The next check should target someone who should be the opposite target of what your result was. Since I got a scum result, I should favor checking a lean town read. By getting a different result, then we can eliminate certain sanities and get a cross reference. We should have two targets, neither of whom is SCBA.
We can build upon the Jingle check SCBA did, even if it is a lie. We have the players who got scum on SCBA check Jingle. SCBA checks a target along with those who got town on him.
This way if SCBA is lying scum, then we have an accurate result somewhere. Yet, if he's town and accurate we keep having him build out his checks.
This is of course assuming I am outvoted on lynching SCBA.