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Post Post #8925 (ISO) » Fri Aug 10, 2018 3:50 am

Post by stungun0404 »

In post 8868, Toogeloo wrote:I have a solidified gut scum read on Theta Alpine. Lots of bells and whistles going off.

Stun, after my flip, check Theta Alpine / Katsuki's ISOs. You got this!
absolutely—if you flip town! though my gut is screaming opposite as of now regarding theta :P

i think you mean zmuffinman and not katsuki, as nero cain replaced in for katsuki and theta for zmuffinman.
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Post Post #8926 (ISO) » Fri Aug 10, 2018 3:55 am

Post by Gamma Emerald »

Oh boy this has me a little topsy-turvy because those are the exact slots I thought BBmolla was shady for pushing
I'm thinking it's gonna be bye-bye previous theory, because it looks like distancing
so yeah tl;dr, if toog flips scum I'm gonna be looking at Nero and Theta rather than away from them
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Post Post #8927 (ISO) » Fri Aug 10, 2018 3:56 am

Post by stungun0404 »

actually, thinking about the bomb plan

if town keeps going off on town, then that would be problematic in the long haul

scum would be less prone to going off with the bombs i think, at least as far as following thru with it goes.
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Post Post #8928 (ISO) » Fri Aug 10, 2018 3:58 am

Post by stungun0404 »

what if we just plan one or two suicide bombs that will give us a fair amount of information? like having theta alpine use it on a player like having theta use it on... kokichi
and the worst use it on... hebichan?
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Post Post #8929 (ISO) » Fri Aug 10, 2018 4:03 am

Post by stungun0404 »

you know, town players probably should not go for the bomb when there are more protown powers available tomorrow, drixx has a point there
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Post Post #8930 (ISO) » Fri Aug 10, 2018 4:19 am

Post by MathBlade »

Long story short cutting out a lot of math here
Assume Toog is green and next day lynch is green for worst possible scenario
Also assuming no BP/HT/PN/freezing/what not for easier math
Deaths include via petrification or NK

This puts us at 11 town and 3 scum going into night.

Assume three scum get powers — 4 deaths 7 town 3 scum
Proper lynch outed scum — 3 deaths 4 town 2 scum
Proper lynch outed scum — 2 deaths 2 town 1 scum
We win at lylo only if the other bombs aren’t fired. Max safe bomb 3.

Assume two scum get powers — 3 deaths 8 town 3 scum
Proper lynch outed scum — 2 deaths 6 town 2 scum
Proper lynch outed scum — 1 death 5 town 1 scum
So if a bomb also went off then it’s another 1v3 lylo

Assume one scum gets powers — 9 town v 3 scum
Proper lynch outed scum — 8 town v 2 scum
However two bombs went off so it would be 4 town v 2 scum lylo

So the same number is three not four @Drixx?

Is this what you were seeing?
Apologies for the hurried typing i am typing up what I did last night before I go to work.
I adjusted my stuff to account for that. Did you see anything I could have missed?
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Post Post #8931 (ISO) » Fri Aug 10, 2018 4:20 am

Post by MathBlade »

In post 8900, Nero Cain wrote:I was given a power.


Do I really have one or not?
You were not given one and won’t be I already sent in my list
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #8932 (ISO) » Fri Aug 10, 2018 4:21 am

Post by stungun0404 »

In post 8882, MathBlade wrote:I am going to bed now Drixx. If you see any issue with this or have any other questions please speak up about it.

I think the safe spot is 4 bombs but can check my notes later.
In post 7604, MathBlade wrote:Colored Fruit Vendor
Petrification
Reflexive Power Mimicry (in other words you get hit with a power you get it)
Power Echo
Self Detonation (available during the day)
Tracker

Still at work people
upon reflection, idk if those bombs would be more useful then say tracker abilities which tons of town players could all together claim and thus try to trace who performs the nk. like, that could be a fucking brilliant plan given our current PoE pool. all town goes for the tracker ability and traces players they find suss.

like, we could plan on tracking a variety of players (maybe even outright plan in the thread six different players), come back, and if those we tracked DO NOT account for the nk or somebody is killed within the pool, then we know that pool of players does not conclusively encompass all scum within—or else scum killed a player that tracked them. there is thus a scum member beyond that group of players we track.

this plan is especially effective if there are only 2 scum remaining after day.
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Post Post #8933 (ISO) » Fri Aug 10, 2018 4:23 am

Post by MathBlade »

In post 8911, Nero Cain wrote:but how can we tell if Titus/Drixx are lying?
Drixx lying would require Titus/Drixx/UFO and like lol unless scum have some secret ultra factional they just aren’t using this game and I can’t think of what it would even be then
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Post Post #8934 (ISO) » Fri Aug 10, 2018 4:24 am

Post by Gamma Emerald »

In post 8932, stungun0404 wrote:
In post 8882, MathBlade wrote:I am going to bed now Drixx. If you see any issue with this or have any other questions please speak up about it.

I think the safe spot is 4 bombs but can check my notes later.
In post 7604, MathBlade wrote:Colored Fruit Vendor
Petrification
Reflexive Power Mimicry (in other words you get hit with a power you get it)
Power Echo
Self Detonation (available during the day)
Tracker

Still at work people
upon reflection, idk if those bombs would be more useful then say tracker abilities which tons of town players could all together claim and thus try to trace who performs the nk. like, that could be a fucking brilliant plan given our current PoE pool. all town goes for the tracker ability and traces players they find suss.

like, we could plan on tracking a variety of players (maybe even outright plan in the thread six different players), come back, and if those we tracked DO NOT account for the nk or somebody is killed within the pool, then we know that pool of players does not conclusively encompass all scum within—or else scum killed a player that tracked them. there is thus a scum member beyond that group of players we track.

this plan is especially effective if there are only 2 scum remaining after day.
this is a decent plan but I think it's a bit clumsy unless we have 1 scum remaining
but I'd probably be for it anyway
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Post Post #8935 (ISO) » Fri Aug 10, 2018 4:26 am

Post by stungun0404 »

the only caveat of that plan is that we’d have to choose town players that are not utilizing the bulletproof vest, right?
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Post Post #8936 (ISO) » Fri Aug 10, 2018 4:28 am

Post by Gamma Emerald »

In post 8935, stungun0404 wrote:the only caveat of that plan is that we’d have to choose town players that are not utilizing the bulletproof vest, right?
yes
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Post Post #8937 (ISO) » Fri Aug 10, 2018 4:29 am

Post by Gamma Emerald »

actually what if the trackers are scum? I just thought of a countermeasure: circle tracking. though again this could also be hashed out tomorrow
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Post Post #8938 (ISO) » Fri Aug 10, 2018 4:29 am

Post by MathBlade »

In post 8932, stungun0404 wrote:
In post 8882, MathBlade wrote:I am going to bed now Drixx. If you see any issue with this or have any other questions please speak up about it.

I think the safe spot is 4 bombs but can check my notes later.
In post 7604, MathBlade wrote:Colored Fruit Vendor
Petrification
Reflexive Power Mimicry (in other words you get hit with a power you get it)
Power Echo
Self Detonation (available during the day)
Tracker

Still at work people
upon reflection, idk if those bombs would be more useful then say tracker abilities which tons of town players could all together claim and thus try to trace who performs the nk. like, that could be a fucking brilliant plan given our current PoE pool. all town goes for the tracker ability and traces players they find suss.

like, we could plan on tracking a variety of players (maybe even outright plan in the thread six different players), come back, and if those we tracked DO NOT account for the nk or somebody is killed within the pool, then we know that pool of players does not conclusively encompass all scum within—or else scum killed a player that tracked them. there is thus a scum member beyond that group of players we track.

this plan is especially effective if there are only 2 scum remaining after day.
Uhmmm that is a stupid idea actually. Tracker is pretty underrated.

If scum are not deep wolf then they just pick the least likely to be tracked. Even if we all dump tracker and spread out to 5 different spots we have to remember that scum would have a way to win in that stance. Gut says ninja or mass roleblock.

If scum are deep wolf and are given a track that deep wolf does the kill
If scum are deep wolf and not given a track ....
If scum are deep wolf and have phasing then they just redirect any action at them to someone else.
If scum are deep wolf and have power negate and the kill is a factional ability not a power they negate the person doing the kill.
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Post Post #8939 (ISO) » Fri Aug 10, 2018 4:29 am

Post by MathBlade »

Overrated*
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Post Post #8940 (ISO) » Fri Aug 10, 2018 4:30 am

Post by stungun0404 »

yuck. that is a definite neg we can talk about next day phase

like, if we choose that plan, we just give it to obvtown period.

because scum could try clearing one another
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Post Post #8941 (ISO) » Fri Aug 10, 2018 4:33 am

Post by MathBlade »

In post 8940, stungun0404 wrote:yuck. that is a definite neg we can talk about next day phase

like, if we choose that plan, we just give it to obvtown period.

because scum could try clearing one another
Yeah suicide bomb imho is safer and worse comes to worse we choose less bombs to give out.
Max safe is three I think but if people are really scared less works too. Mainly we need to use the townblock to our advantage.
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Post Post #8942 (ISO) » Fri Aug 10, 2018 4:34 am

Post by MathBlade »

In post 8937, Gamma Emerald wrote:actually what if the trackers are scum? I just thought of a countermeasure: circle tracking. though again this could also be hashed out tomorrow
If we circle track obvTown that is a big circle jerk of wasted power.
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Post Post #8943 (ISO) » Fri Aug 10, 2018 4:37 am

Post by stungun0404 »

i absolutely am of the opinion that the players should discuss who they target in the thread before suicide bombing a player, because ideally we could use this as much to town’s benefit as we can and discussing things before using the bombs can help us to eliminate possible oversights.

i’m just a little bit weary of how this all goes down having just finished a scum game in transformers mafia where either i laughed my ass off as town kept duelling one another, or else my scum team would win the duels (my team won 2 of them)! so like it’s optimal as town to discuss things before following through with them —> i want this key reminder to stick
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Post Post #8944 (ISO) » Fri Aug 10, 2018 4:38 am

Post by MathBlade »

In post 6, The Dream Weaver wrote:
DAY 1 BEGINS

Votecount 1.0
Leader: Frozen Angel

Image


123456789 (0):

BBmolla (0):

brassherald (0):

Cerberus v666 (0):

Chickadee (0):

Drixx (0):

Gamma Emerald (0):

hebichan (0):

Human Sequencer (0):

Katsuki (0):

Kokichi Oma (0):

Myloninja13 (0):

Nancy Drew 39 (0):

Nico Robin (0):

randomidget (0):

Sakura Hana (0):

Sando (0):

Shiro (0):

the worst (0):

Titus (0):

Toranaga (0):

zMuffinMan (0):


Not Voting (23):
Everyone

With
23
players, it takes
12
to lynch.
The day ends in (expired on 2018-07-15 18:00:00).

Abilities Available for Acquisition
Image


BROUGHT TO YOU BY THE LEAGUE OF ALISAE

Impenetrable Skin:
You are protected from one killing action until the next Night Phase.
Siren's Call:
Target another player. That player will redirect any action(s) to target you instead of their original target until the next Night Phase.

INFINITECH STANDARD

Enhanced Hearing:
Target another player. You will learn if any actions were performed on that player during the current Night Phase.
Phasing:
Target another player. Any actions that target you before the next Night Phase will target them instead.
Power Mimicry:
Target another player. You will gain one use of any Superpower(s) they use before the end of next Day Phase. These 1-Shot Superpowers will be available to you until the end of the next Night Phase and still count against your Superpower usage.
Spiritual Mediumship:
Target a player that has died within the previous Day or Night Phase. You will have a neighborhood with that player for the following Day and Night Phase.
@FA no we don’t have Mimicry that checks any action it says super powers. Ergo it will only work if the Factional kill is a super power. Which would probably be a busted setup.
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Post Post #8945 (ISO) » Fri Aug 10, 2018 4:39 am

Post by MathBlade »

In post 8943, stungun0404 wrote:i absolutely am of the opinion that the players should discuss who they target in the thread before suicide bombing a player, because ideally we could use this as much to town’s benefit as we can and discussing things before using the bombs can help us to eliminate possible oversights.

i’m just a little bit weary of how this all goes down having just finished a scum game in transformers mafia where either i laughed my ass off as town kept duelling one another, or else my scum team would win the duels (my team won 2 of them)! so like it’s optimal as town to discuss things before following through with them —> i want this key reminder to stick
+1 DUH

Any plan we do should be agreed upon.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #8946 (ISO) » Fri Aug 10, 2018 4:49 am

Post by Frozen Angel »

In post 8944, MathBlade wrote:@FA no we don’t have Mimicry that checks any action it says super powers. Ergo it will only work if the Factional kill is a super power. Which would probably be a busted setup.
the response was about nero asking me about how we can check super powers
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Post Post #8947 (ISO) » Fri Aug 10, 2018 4:50 am

Post by MathBlade »

The pairs bit 3 pairs and one person gets a bomb and we don’t know who is probably the safest plan unless Drixx notices a flaw in my thinking that I missed. This is why I love a second set of eyes.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841
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Post Post #8948 (ISO) » Fri Aug 10, 2018 4:50 am

Post by MathBlade »

In post 8946, Frozen Angel wrote:
In post 8944, MathBlade wrote:@FA no we don’t have Mimicry that checks any action it says super powers. Ergo it will only work if the Factional kill is a super power. Which would probably be a busted setup.
the response was about nero asking me about how we can check super powers
Yay speed reading sorry!
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Post Post #8949 (ISO) » Fri Aug 10, 2018 4:51 am

Post by Frozen Angel »

I skimmed torgana and I think they are nearly always town here
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