In post 1053, nomnomnom wrote:And trust me, I don't need to look at your scum games to tell you that there must be a sparkle of insanity in scum!mastina too.
AKA, you looked but couldn't find it.
Because it doesn't fucking exist.
One iota of research would fucking prove it doesn't exist.
In post 1053, nomnomnom wrote: scum!mastina is not this untouchable unlynchable impossible-to-argue-against perfect and calculated figure.
Of course she's not untouchable or unlynchable or impossible to argue against. It's just that she is perfectly calculated so that if she is touched and if she is lynched it's because she felt it was her best shot at giving her team an endgame. A signature scumastina move at this point is to lynch myself actually and via that self-lynch, set my scumbuddies up for long-term success.
But that self-lynch isn't insanity; it's calculated risk-reward. Low risk from my lynch (because I self-lynch as disposable roles that are not critical), high reward in it putting my scumbuddies in a position where they have a strong angle to win the game via the misleading interactions I dropped. scumastina who self-lynches planned on being lynched and planned on that lynch being as misleading as was possible and planned on that lynch giving the town as much "false information" as is possible.
There's no fucking definition where that becomes insane. It's something which any smart scum player pulls off. You don't want to die as scum, but if you think there's a fair chance that no matter how skilled you are as scum that you'll die anyway...you set your scumbuddies up so that after your death, town is chasing after town, not scum. You create the interactions most favorable to furthering the scum wincon.
So basically: she IS a perfect calculated figure. My worst games were ones where my own team WENT AGAINST WHAT I PLANNED. When my own fucking team WENT AGAINST MY CALCULATIONS. My worst scumgames were games where I had a plan and THEY DIDN'T FOLLOW IT. (At least not as intended.)
And my track record shows as much.
My worst scumgames I can point you to the exact fucking problem my scumbuddies made that contributed to it being a sub-par game and line out what I had in mind that they sabotaged.
Any scumgame where my scumbuddies didn't go against my plan, was usually a good fucking scumgame.
The closest to an exception to this is FakeGod's game, but that game had an OP role that got two, three, guilties on a three-man scumteam. Also the town quicklynched most days before I could post, so. Not exactly my fault I couldn't play that game because it was fucking locked by the time I was around.
(Basically, town quicklynch = I can't post during the day, town guilties on basically whole scumteam = I couldn't manipulate the game. That was just a game I couldn't possibly win given that combo.) Even then that game wasn't bad, per se, so much as it was "not really even a game" because if you can't fucking post, you can't fucking claim you played the game, now, can you? But I digress.
POINT BEING.
I don't fucking make mistakes as scum. My scumteams do. (And we often lose as a consequence of those.) I don't. I don't necessarily
win
, mind you, even when I have a game with no mistakes. MBoS1 is a good example; I couldn't have played that game better, but we still lost in 3p lylo. We lost it because my scumbuddy got lynched then in 3p lylo, but I KNEW we were going to lose that game because my plan gave us a like 5-10% chance of winning a game that by all rights on D1 was basically unwinnable.