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Post #4009 (isolation #201) » Wed Aug 16, 2017 2:02 pm
Postby Gamma Emerald »
Town Parity Cop
Inspects a player Night 0. Each following night they may inspect another player, and they will get a result of whether the two targets from each night are aligned together or not aligned together.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post #4036 (isolation #226) » Wed Aug 16, 2017 2:19 pm
Postby Gamma Emerald »
Mafia Vampire
At anytime in the game, can take the role of the lowest poster. This action cannot be stopped. Removed the knowledge of all roles as that is quite powerful in Grand Idea.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #4040 (isolation #230) » Wed Aug 16, 2017 2:24 pm
Postby Gamma Emerald »
Town Lie Detector
Fails on anything that would be significantly alignment indicative. This is up to moderator discretion. Utilizing the nerf from Real Folk Blues rematch to prevent massclaim rigamaroles.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #4046 (isolation #233) » Wed Aug 16, 2017 5:53 pm
Postby Gamma Emerald »
Alien 1-Shot Soulbonder
May link two players for the rest of the game so that any powers that target one of them affect both of them. Because this mechanic deserves some love imo
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #4071 (isolation #235) » Thu Aug 17, 2017 6:21 pm
Postby Gamma Emerald »
Town MSPA Stump
You are like a treestump, but you can give any one player a Suicidal modifier once in the game at day or night, resolving whatever night phase comes next without them knowing. Decided to give tribute the weirdness that is MSPA through a Grand Idea role.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #4072 (isolation #236) » Thu Aug 17, 2017 7:24 pm
Postby Gamma Emerald »
Alien Cycle Scrambler
Rearrange the cycles so for the first eight cycles they are 2 ==> 7 ==> 1 ==> 3 ===> 4 ==> 5 ==> 6 ==> 8. MORE MSPA REFERENCES AS ROLES. You will know why it's Alien aligned if you know the reference.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Roll a 1d5 to determine the number of shots the roll possesses. Then reroll; the player now possesses that role with the X-Shot limitation.
If the role makes no sense with the X-Shot limitation, nothing changes to that role but the role still flips with the X-Shot modifier. (Eg: VT --> Flips something like 2-Shot Vanilla Townie). (In essence, the role is a named variant.)
If the role already possesses an X-Shot modifier, then the rolled value replaces the pre-existing x-shot value.
Actually X-shot vanilla town becomes a survivor after X cycles.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You will survive the first 5 kills performed on you at night. Kill is defined as being anything except modkills and lynches. (This may be changed dependent on the setup, but the bulletproof SHOULD protect against mafia, werewolf, and serial killer kills minimum.)
This role contradicts, does it protect against dayvigs or not?
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
As long as you are alive at the start of Night 2, the nightkill of the largest anti-town faction with a factional nightkill will be aimed not by that faction, but by plurality vote. Each player gets a vote on who the nightkill should target. The
Town-aligned
player who receives the most votes will be nightkilled. (So you can't stop the kill hitting Town – like it probably would anyway – but may well screw up the faction's ability to kill the person they wanted.) The votes will not be made public (although it's certainly legal for people to claim who they voted for, the mod will not confirm this).
I'd reroll this if I found this in my game, it has no town utility at all.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Each night, choose one of the following two effects:
Repair: Choose a player. If that player would die toNight, they automatically revive 24 hours into the following Day. If a player is scheduled to revive this way, their flip will be no-reveal.
Transport: Choose two players. If a player belonging to your faction would target the first chosen player, their action is deflected onto the second chosen player instead. If the deflected action would be detrimental to your faction (moderator's judgement), it is instead roleblocked. In either case, the original action doesn't go through.
Been playing advance wars dual strike have we?
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
As long as you are alive at the start of Night 2, the nightkill of the largest anti-town faction with a factional nightkill will be aimed not by that faction, but by plurality vote. Each player gets a vote on who the nightkill should target. The
Town-aligned
player who receives the most votes will be nightkilled. (So you can't stop the kill hitting Town – like it probably would anyway – but may well screw up the faction's ability to kill the person they wanted.) The votes will not be made public (although it's certainly legal for people to claim who they voted for, the mod will not confirm this).
I'd reroll this if I found this in my game, it has no town utility at all.
I think it has quite a lot of town utility.
If the nightkills worked like that every night, it'd give a notably large boost to town EV; you all vote for the same person, and if they don't die, they must have been scum. So you're basically getting a free investigation on Night 2, as long as you organise the town in advance.
Also, would you reroll Vanilla Townie? That has even less town utility. There are a ton of roles in this thread which have been designed as "basically VT, with an ability that might potentially become relevant with small probability"; I've been adding them intentionally because they're more interesting than VT for the player who gets them, and I think other people have too. So I'm surprised to see you object to a role that is actually somewhat useful.
(On another note, the Black Boat isn't the only Advance Wars-inspired role in that section, although I was thinking about the series as a whole, rather than AWDS in particular.)
Got it, the non-public part made me feel it was bad. Sorry about that.
Also yeah I could tell they were AW inspired I just commented on the obvious one.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post #4306 (isolation #243) » Fri Aug 25, 2017 9:29 pm
Postby Gamma Emerald »
Town Cliff Tunneler
If you are on the lynch of a mafiat you gain the flying modifier (can only be targeted by roles with the flying modifier) The flavor is they get through the tunnel, go into the air since they went out of a cliff, and just end up there, gaining the flying modifier because they're now airborne.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Instead of performing your kill during the night, you perform your kill during the day. If the mafia has roles that can kill during the day and night using the factional kill, then the time the kill is performed is dependent on who performs the kill, and you cannot kill twice a day-night cycle. Otherwise, if the mafia can only kill during the day, they must kill during the day, and your kill is resolved immediately. If in this case you fail to kill before a lynch or deadline, you will randomly kill a living player (including yourself or your teammates.)
This seems a bit harsh, at least let them have the option of no-killing?
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post #4543 (isolation #253) » Thu Nov 30, 2017 1:01 pm
Postby Gamma Emerald »
Alien Coro-Coro
If this role is in the game, throughout the game, every day phase start, things about the game will be leaked (roles present or not present, number of factions). this is likely rather swingy, but I haven't thought of all the possible effects, mostly because it's variable. I suggest if this is rolled the mod should leak whatever they are comfortable with.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post #4555 (isolation #254) » Mon Jan 08, 2018 10:18 am
Postby Gamma Emerald »
Town Chairman Enabler
If this role is in the game, after each lynch the player who placed to final vote may make a rule that all players must follow that will not be announced but may be figured out. If a rule is outed the one who outs it becomes hated for the rest of the day. Breaking rules 3 times makes the infractor hated for the rest of the day. This effect is present the whole game, regardless of whether this role is alive. This basically makes the game Mao-like
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #4559 (isolation #256) » Mon Jan 08, 2018 12:25 pm
Postby Gamma Emerald »
Town Ellibereth
This is a modifier; if this is rolled, add this and reroll. This player's action are unmodified by any other actions. If a roleblocker acts on this player they are motivated.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post #4576 (isolation #257) » Sat Jan 27, 2018 8:32 am
Postby Gamma Emerald »
Mafia Aronis
If you get 10 pagetops in a day you get a one-shot PR for that night. More pagetops equals better abilities. The list is:
10-19: tracker, vanilla cop
20-35: rolecop, whisperer
35-49: neapolitan, watcher, neighborizer
50-74: ninja*, framer*, bus driver
75-99: lawyer*, strongman*
100+: janitor*, poisoner
*this can only be obtained once, unless action fails to properly execute.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #4584 (isolation #258) » Mon Jan 29, 2018 11:06 pm
Postby Gamma Emerald »
Mafia Rolecop
Isn't this Worst/Best role ideas?
No, a shit ton of Worst/Best role ideas is discussion. This is going to be a role list. With discussion. But the discussion has
Vanilla Town
whatever role at the top. So basically yes it's Worst/Best role ideas.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Post
Post #4596 (isolation #259) » Thu Feb 08, 2018 6:09 pm
Postby Gamma Emerald »
Town Firebringer
Informed Restricted Messenger 1 Shot Bulletproof
I claim cop vig: You are aware that there are no cops, millers, trackers, or PGOs in this game.
With a guilty: You must send another player a message at night of the form "You have received a message claiming [PLAYERNAME] is guilty." You may choose to sign this message.
It was a joke: You fakeclaim even as VT, why stop now? You have a 1-shot Bulletproof vest to explain why you're still alive after all that.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
MU towns are better: God, the town here sucks. You may, as a night action, recruit one player into your "Amrock's Turbo" neighbourhood.
Turbos are fun: The neighbourhood PT is restricted by the hyperactive ruleset. Any player that does not fulfill this post restriction will be removed from the neighbourhood.
ITAs are great: The neighbourhood PT also has In Thread Attack rules that function within the neighbourhood.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”