Clue by lilith! Episode 4 (game over)

For completed/abandoned Mish Mash Games.
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Post Post #250 (ISO) » Sun Aug 16, 2020 6:03 am

Post by CreativeMod1 »


-Shows Pine a card
♪ ♫
I am the one thing in life I can control. I am inimitable, I am an original
♫ ♪
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Post Post #251 (ISO) » Sun Aug 16, 2020 6:11 am

Post by Pine »

End Turn
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #252 (ISO) » Sun Aug 16, 2020 6:12 am

Post by lilith2013 »

Please hold.
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Post Post #253 (ISO) » Sun Aug 16, 2020 6:21 am

Post by lilith2013 »

Please refer to #3 under Special Notes About Suggestions in the rulebook:
You may make only one Suggestion after entering a particular room. To make your next Suggestion, you must either enter a different room or, sometime after your next turn, re-enter the room that you most recently left. You may not forfeit a turn to remain in a particular room. But if you’re trapped in a room because your opponents are blocking the door(s), you must remain there until a door is unblocked and you can move out of the Room.
Pine was already in Viridian City on his previous turn and made a suggestion there. In order to make another suggestion in Viridian City, he must spend one turn exiting Viridian City and a second turn reentering, whereby he can then make another suggestion in Viridian City during that second turn.

Since Pine stayed in Viridian City and made a second suggestion there, and CreativeMod1 has already shown a card for a suggestion that includes it, I believe the fairest way to resolve this would be to skip Pine’s next turn and therefore act as if he had spent this turn exiting Viridian City and then spends next turn re-entering and making the suggestion of Charmeleon/Hydro Pump/Viridian City. Please give your thoughts.

I am pausing the game until this is resolved.
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Post Post #254 (ISO) » Sun Aug 16, 2020 6:25 am

Post by Pine »

I apologize, I was overeager and forgot that rule. Lilith's solution seems equitable to me.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #255 (ISO) » Sun Aug 16, 2020 6:27 am

Post by Datisi »

okay, time to actually read the official ruleset i guess, i had no idea about that rule... i think that solution is fine?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #256 (ISO) » Sun Aug 16, 2020 6:29 am

Post by CreativeMod1 »


-Some weird mime that says this:
That sounds fair, I would possibly add that he may make an accusation during the skipped turn if he wishes to do so.
But only if said accusation could be solved without the need of the card I'd showed him.

This way it'd be as if he did go out of the room and then go back into the room
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Post Post #257 (ISO) » Sun Aug 16, 2020 6:31 am

Post by Pine »

I'm not ready to make an accusation, so it's moot.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #258 (ISO) » Sun Aug 16, 2020 6:33 am

Post by lilith2013 »

I’d allow him to make an accusation at the end of his next (skipped) turn as if you had just showed him that card, so there’s no need to act as if he didn’t have full info.

I’ll probably wait for everyone to check in (either in thread or via PM is fine).
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Post Post #259 (ISO) » Sun Aug 16, 2020 8:26 pm

Post by Wooper »

that solution sounds fair to me.
(disappearing back into the shadows now)
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Post Post #260 (ISO) » Sun Aug 16, 2020 8:31 pm

Post by Haschel Cedricson »

Agreed.
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Post Post #261 (ISO) » Mon Aug 17, 2020 1:32 am

Post by StrangerCoug »

Yeah, I agree with this resolution.
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Post Post #262 (ISO) » Mon Aug 17, 2020 3:43 am

Post by lilith2013 »

great, thanks all! We will be proceeding with my proposed resolution.

The game now resumes.
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Post Post #263 (ISO) » Mon Aug 17, 2020 3:43 am

Post by lilith2013 »

(CM1 told me I could roll for him to get the game going again when he thought he was going to be asleep for this, I think he’s awake but I did promise him miming)

- looks around to check if anyone is watching
- opens closet
- opens secret door inside closet
- takes out a mr. mime suit
- climbs into the mr. mime suit
- zips up the suit
- climbs into the clue board
- lifts the real mr. mime (who is asleep) over shoulder for carrying
- holds out fist
- blows at fist
- shakes fist vigorously
- realizes these actions could be taken the wrong way
- accidentally drops imaginary dice
- oops

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #264 (ISO) » Mon Aug 17, 2020 3:46 am

Post by lilith2013 »

- facepalms
- carries the sleeping mr. mime one space north
- dumps mr. mime on the ground
- climbs out of the Clue board
- climbs out of mr. mime suit
- puts mr. mime suit back in secret closet within closet
- whistles nonchalantly
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Post Post #265 (ISO) » Mon Aug 17, 2020 3:46 am

Post by lilith2013 »

Image

Haschel’s turn!
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Post Post #266 (ISO) » Mon Aug 17, 2020 4:52 am

Post by Haschel Cedricson »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #267 (ISO) » Mon Aug 17, 2020 4:53 am

Post by Haschel Cedricson »

Three north, leaving from the north door.
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Post Post #268 (ISO) » Mon Aug 17, 2020 5:39 am

Post by Datisi »

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #269 (ISO) » Mon Aug 17, 2020 5:40 am

Post by Datisi »

two up, leaving from the north door.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #270 (ISO) » Mon Aug 17, 2020 8:34 am

Post by Pine »

Hey if we could all just make dice rolls this round, no harm no foul.
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
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, by W. Shakespeare
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Post Post #271 (ISO) » Mon Aug 17, 2020 9:29 am

Post by StrangerCoug »

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #272 (ISO) » Mon Aug 17, 2020 9:32 am

Post by StrangerCoug »

Four spaces south and two west to enter Cinnabar Island

Suggest Chancellor Chansey with the Thunder attack in Cinnabar Island

End turn if shown a card
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Post Post #273 (ISO) » Mon Aug 17, 2020 9:34 am

Post by StrangerCoug »

...and I've just now realized I've mostly been misspelling it as Chancey in my notes xD
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Post Post #274 (ISO) » Mon Aug 17, 2020 10:04 am

Post by lilith2013 »

Image

Pine shows SC a card.


Ariel's turn.

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