For completed/abandoned Mish Mash Games.
vincentw
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Post #0 (ISO ) » Sat Nov 07, 2020 6:03 pm
Post
by vincentw » Sat Nov 07, 2020 6:03 pm
Game State Game 4 has ended. Congratulations to the winner!
Sign-ups for Game 5 will open in a few days. (2/3 pre-ins: Sirius9121, Nancy Drew 39)
Player Stats Spoiler: And the winner is…
Farren Riverton 8
4
− 2
0
25
98
tris thizh 8
5
− 6
0
13
100
Felissan San Felis 8
4
− 4
14
18
73
Mist7676 Mystical Mystic 8
6
− 6
0
20
55
Sirius9121 Daybreak Frontline 8
4
−14
0
10
61
Daybreak Frontline
Sirius9121
Riverton
Farren
San Felis
Felissan
thizh
tris
Mystical Mystic
Mist7676
4¢
12¢
4¢
4¢
2¢
6¢
2¢
2¢
6¢
4¢
2¢
2¢
2¢
The Road
Chain: Hayer - Grazier - Milk Maid - Fromager
15 Gold
• 1 Food
Sirius9121 Spoiler: Village
Coins supply 69
coins
Draft limit 2 + 1 = 3
Build limit 2 + 2 = 4
Villagers
in hand
3 Gold
• 1 Food
one slot
available
1 Builder
2 Gold
• 1 Builder
4 Gold
3 Silver per 2 Hay symbolsone slot
available
3 Silver per 2 Solitary symbols
Silver = coins on one of your villagers
Farren
Felissan Spoiler: Village
Coins supply 113
coins
Draft limit 2 + 5 > 5
Build limit 2 + 3 = 5
Villagers
in hand
one slot
available
8 Gold
• 1 Food
Unlocks 8 • 1 Builder
Unlocks 4 • 2 Gold
• 1 Builder
Start of Wool chains, holds 2
1 Food
Unlocks 2 • 1 Food
Unlocks 2 • 1 Food
3 Silver per 2 Solitary symbols
2 Silver per ☒ symbolone slot
available
⚿
5 Gold
14 Gold
▼ Wine Trader
3 Gold
• 1 Food
Unlocks 4 • 2 Gold
• 1 Builder
3 Gold
▼ Cartwright
tris Spoiler: Village
Coins supply 120
coins
Draft limit 2 + 3 = 5
Build limit 2 + 3 = 5
Villagers
in hand
Start of Grains chains, holds 2
1 Food
2 Gold
• 1 Builder
one slot
available
2 Gold
• 1 Builder
⚿
15 Gold
• 1 Food
Unlocks 2 • 1 Food
3 Silver per 2 Hay symbols
3 Silver per 2 Gold text
5 Gold
6 Gold
Unlocks 4 • 3 Gold
4 Gold
2 Gold
• 1 Builder
Unlocks 10 • 2 Gold
3 Silver per 2 Ore symbolsone slot
available
Start of Ore chains, holds 2
Unlocks 4 • 3 Gold
3 Silver per Food
Mist7676 Spoiler: Village
3 Gold
• 1 Food
8 Gold
• 1 Food
Unlocks 8 • 1 Builder
Unlocks 2 • 9 Gold
6 Gold
one slot
available
2 Silver per Grains symbol
2 Silver per Grains symbol
1 Silver per villager in hand
Last edited by vincentw on Sun May 23, 2021 6:23 pm, edited 610 times in total.
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Post #1 (ISO ) » Sat Nov 07, 2020 6:04 pm
Post
by vincentw » Sat Nov 07, 2020 6:04 pm
You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter, and clothes are gone. The roads are full of refugees seeking a new beginning. They come to you, hoping to settle on your land and make a living.
References If you've played the board game before, the rules are exactly the same. You can skip to Conduct.
The following rules are for a standard 5-player game with no expansions. However, if the current game has an expansion, the rules will be listed in the post below.
If there are any inconsistencies between this ruleset and the official rulebook, the latter prevails.
The rules are taken from the official rulebook: [link]
The Kickstarter expansion rules: [link]
If you prefer a video, here's one from Watch It Played: [link]
Overview Villagers is a card drafting game for up to 5 players. Each player controls a village, looking for skilled villagers to populate their village from the ground up. Everyone's playing to get the most coins.
The game is played over several rounds, each with a draft phase and a build phase. In the drafting phase, players will take turns taking cards (the villagers) from the pool of cards (the Road). In the building phase, they will play the cards in their hands to their play area (the Village).
There are two opportunities for income: the First Market roughly a third of the way into the game, and the Second Market at the end of the game. Depending on how their Villages are looking, they will score coins. At the end of the Second Market, the player with the most coins wins.
Pre-Game At the start, the Road is populated with villagers: 2 each of every kind. There are 6 face-up villagers (all their info is shown) and 6 stacks of (players ×2) face-down villagers (only their type is shown). The starting 6 face-up villagers are always the same: Poulterer, Blacksmith, Carpenter, Cooper, Thatcher, and Harvester. Players then receive 5 villagers for their hands, 8 coins, and a starting Founder villager for their Villages with the 2 Gold side up. A player is assigned randomly to be the first player.
Draft Phase Players take turns starting from the first player, taking villagers one at a time from the Road. Each player must take 2 villagers plus however many Food in their Village, up to a combined total of 5 villagers. A player may take either a face-up or a face-down villager. If a player takes a face-up villager, a replacement is drawn from the left-most stack. If a player takes a face-down villager, it's shown for everyone to see.
When all the stacks have been emptied, the replacements will instead be drawn from the Reserve. At this point, players may draft from the Reserve. If the Reserve has been emptied, no further replacements are drawn. Play continues in turn order until either everyone hits their limit or there are no more villagers on the Road.
At the end of the phase, the players each take all their drafted villagers to their hands. There's no limit as to how many villagers can be held on a player's hand. The remaining face-up villagers are discarded if they have a coin (marked with ¢), and replacements are drawn from the Reserve, or the left-most stack if the Reserve is exhausted. Each villager is then given a coin from the Bank for the next Draft Phase.
Spoiler: Sample Road
3 in stack A
9 in stack C
10 in stack D
8 in stack E
Chain: Miner - Blacksmith
Unlocks 10 • 2 Gold
Chain: Lumberjack - Log Rafter
1 Silver per Wood symbol
No chain
Unlocks 2 • 1 Food
A Wild card to complete any chain.
Can't be placed at the end of the chain.
Chain: Tanner - Cobbler
⚿ • 6 Gold
Start of all Wool chains
1 Food
Build Phase Players take turns starting from the first, placing the villagers from their hand to their Village. They can play 2 villagers plus however many Builders in their Village at the start of their turn, up to a combined total of 5, but they can choose to build under this limit. Each player plays all their villagers at once before moving on to the next player. Multiple copies of the same villager can be played on the Village.
Solitary and Special Villagers can be played as is, without chains. Otherwise, to place villagers with a chain, every villager that appears before them must either be placed simultaneously or have already been placed to their Village. Only the last villager in theirs chain is active to determine drafting and building limits. They are also the only villagers whose rules are in consideration when the Markets arrive.
The first villager in each chain can support up to 2 villagers before requiring a new one. The first villagers for Ore, Hay, and Wood (Miner, Hayer, and Lumberjack: collectively the Basic Villagers) cannot be found on the Road. To get them, players return one villager from their hand to any stack on the Road to get one Basic Villager of their choice. This can be done up to 3 times in one turn and do not count towards the limit. There are 10 of each; once one runs out, no more claims can be done for that Basic Villager.
If a villager has this symbol: ☒, they have to be unlocked before they can be played. The unlocking villager (the Unlocker) is shown with this symbol: ⚿. If a player has the corresponding Unlocker, they'll get 2 coins from the Bank to place on top of the Unlocker. If another player has the Unlocker, they'll have to pay that player 2 coins from their supply, which is placed on top of the Unlocker. If multiple players have the Unlocker, they can choose who to give 2 coins to. If no one has the Unlocker, the player pays 2 coins to the Bank to unlock. If a player can't pay, they can't play the villager.
Special Villagers are also available to be played. Some of them get discarded immediately; these do not count towards the build limit. Others can be placed on the Villages; these do count. If a villager must be played at the same time as a Special Villager, the villager must be able to be placed there.
Play continues in turn order. At the end of the phase, the player who was second in turn order becomes the first player for the next round. If there's no Food in a Village at this time, the Founders in that Village (if active) will be flipped from the 2 Gold side to the 1 Food side. This flip is irreversible in normal circumstances.
Spoiler: Sample Village
This Village would score 23 coins in the First Market and 29 coins in the Second Market. Two villagers have coins on them: the Carpenter unlocked 3 villagers and has 6 coins on top; the Cartwright unlocked 1 villager and has 2 coins on top.
Start of Grains chains, holds 2
1 Food
2 Gold
• 1 Builder
⚿ • 4 Gold
Unlocks 8 • 1 Builder
Unlocks 2 • 9 Gold
⚿ • 3 Silver per Builder
Market Phase When the first two stacks have been emptied, the First Market will commence at the end of the round. All the Villages will earn coins equal to all the Golds on their active villagers, as well as all the coins on top of their villagers. These coins are not removed; they'll be scored again on the Second Market. Silvers are not scored here.
When all the stacks have been emptied, the Second Market will commence at the end of the round. Scoring works the same as the First Market, but the Silvers are scored as well. Silvers will be scored first before Golds, then the coins on top of villagers are scored last.
At the end of the Second Market, the Village with the most coins wins. If there's a tie, the one with the fewest number of villagers in their Village wins. If there's still a tie, it's a joint victory.
Villager Clarifications steals an inactive (covered) villager from any Village to put in your own Village. The Apprentice then fills the spot of the stolen villager. This action counts as 1 build action. Any Village includes your own Village, so you can swap out your own villagers. However, the stolen villager must be able to be placed in your Village. Additionally, you cannot steal other players' Founders, but you can swap out your own (and even choose which side you'd like), so you could potentially have 2 Grains chains in your Village.
If you play an Apprentice on a locked villager, the locked villager will need to be unlocked using the same rules.
If you play an Apprentice on a Monk, you're free to use the Monk as a Wild, without any consideration as to what role the Monk played on the previous Village. The Monk must still be covered by the end of your turn.
acts as a Wild card. You can put the Monk anywhere that's not the end of a chain, meaning you'll always have to cover the Monk immediately with another villager.
If the Apprentice and the Monk act as the first in their respective chains, both of their branches must be of the same type. No mixing of types on the same chain.
earns you coins equal to half of the Gold value of one of your villagers in your Village, rounded up. Specifying one is optional; the default is the highest-valued villager of yours. The Smuggler is discarded after use, so they don't count towards your Build Limit.
ignores the unlocking mechanic for the villagers played together with themself. Note that the villagers themselves must already be able to be placed in your Village. You can mix and match: playing some with the Tinner (to avoid paying) and some without (to claim coins). There's nothing stopping you from playing Tinner on their own; you'll just get no use out of it. The Tinner is also discarded after use, so they don't count towards your Build Limit.
scores Silver equal to the coins on top of one villager in your Village. They're automatically assigned to the one with the most coins, unless specified otherwise.
scores 3 Silver for every 2 Gold text, not every 2 Gold. A Village with a Cartwright (9 Gold) and a Fromager (15 Gold) would score 3 Silver from these 2 villagers, not 36 Silver.
scores Silver equal to the combined Gold values of all your Wood villagers in your Village. This does not take coins on your Wood villagers into account.
Any villager that counts symbols counts their own symbols as well, if applicable.
If a villager gives an amount of Silver for every 2 symbols, odd amounts are rounded down to the nearest even number before processed.
Conduct All site rules apply . Please be courteous to your fellow players.
Pre-game
To join, simply post in the thread. Optionally, you can tell me what you'd name your Village and I'll put that in.
Once 3 players are in, I'll set a 48 hour countdown for the 4th and 5th players to join. The game will start after the timer runs out or the 5th player joins, whichever comes first.
You cannot join the game after it's started, but you can sign in for the next game. I might also PM you if the game needs replacements.
If you signed in from the previous game, you'll have until the start of the next game to re-confirm it.
Once all players are in, I'll randomise the turn order and PM you with your hand of villagers.
Game-wide rules
Turns are signalled with your name on the title of the thread and a post declaring that it's your turn.
Hand updates will be done via PM after each phase, but you can always request one outside of this time.
If at any time you need to refer to the current game state, you can find it on the first post.
Every player can see each other's Villages, their number of coins, and the types of their villagers in hand.
Editing your turn is allowed up until the point in which I updated the thread with your turn, then it's locked. As a rule of thumb, you'll always have at least 15 minutes from when you posted to change your mind.
Draft Phases
You'll have 24 hours to pick a villager from when I post how the Road looks at the time.
If you see that the player before you has gone, you may go before indicated, but you may miss out on new villager options.
If you take a face-down villager, I'll reveal the details on the next post. To take one, just specify the type or stack.
Build Phases
Exchange #3 for a Lumberjack and put it on Stack C. Do the same for #5 for a Hayer, and put it on Stack A. Play Carpenter and Bed Builder.
Bed Builder is unlocked with Carpenter. Because Carpenter is played first, the player can claim 2 coins from the bank.
Play Apprentice, swapping for [name]'s Graper. Play Tinner alongside Fisher and Vintner.
Tinner eliminates unlocking costs, so they can be played directly.
Play Monk on Miner, and put Spelunker on top of it. Play Smuggler (on Cartwright)*.
*This is optional. Without specifying, I'll assume you're playing them on your highest-valued villager.
Smuggler is unlocked with Shipwright. Because there's no further info, the player will claim or pay following the rules above.
Activity requirements
If the timer runs out without you submitting your turn, I'll prod you and give you another 24 hours to make the turn.
If the prod timer runs out, I'll start looking for replacements, unless it's the final round: you'll be allowed to stay but without prods or further extensions. Run out of time and your turn will be automatically played.
While a player is being replaced or is being automatically played, I'll draft and build for them, following these priorities:
whether they can continue or complete a chain
whether they start a chain
whether they have a Builder (except when there's 3 or more in their Village, in which case ignore)
whether they have Food (except when there's 3 or more in their Village, in which case ignore)
decreasing order of Gold (Silver after the First Market)
decreasing order of Silver (Gold after the First Market)
While drafting:
if there's a tie on which villager to draft, I'll take the villager that has been there the longest.
While building:
determine all villagers to be placed first up until their Build Limit, then if any of them need Basic Villagers, return the remaining villagers in number label order to the left-most stack.
If you're going on V/LA, please post in the thread or notify me via PM.
During V/LA, I'll add 24 hours to each of your timers and I'll PM you when the timer's up.
After another 24 hours, I'll play for you following the actions above.
You will not be replaced while on V/LA. However, if the break is particularly lengthy, you might want to consider replacing out altogether.
If you'd like to replace out, please post in the thread or notify me via PM. I'll search for a replacement and play following the actions above.
If you have any questions or issues, don't hesitate to ask in the thread or via PM. Let's have a good session!
Rule Edits 2021/02/26 edit
: clarifying Unlockers
Post Game 2 edit
: removed mentions of the Draft Phase from the Market Phase section; rewrote the Smuggler clarification to explicitly mention coins
Post Game 1 edit
: added the Clarifications section, revamping the automatic play mechanisms
Last edited by vincentw on Thu Feb 25, 2021 6:21 pm, edited 6 times in total.
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Post #2 (ISO ) » Sat Nov 07, 2020 6:05 pm
Post
by vincentw » Sat Nov 07, 2020 6:05 pm
Current Game Announcements
V/LA announcement I'm going to be V/LA from 7 May 00:00 to 9 May 23:59
, both UTC. During this time, all timers will be stopped.
I may or may not be able to update the game in this time period, and the V/LA end date could be moved forwards or backwards by at most a day.
At the end of the period, I'll PM everyone to notify that the game is back up. I'll also add 24 hours to everyone's first deadlines to compensate.
Apologies for the inconvenience caused, and thank you for understanding!
V/LA extension Hi everyone, unfortunately I underestimated how long the break is going to take, so I'm pushing the V/LA end date one day back. The new end date is 10 May 23:59 UTC
. There should be no more pushbacks after this one. Thank you for understanding!
Spoiler: Game 1
Holiday policy During the week of Thanksgiving, I'll act as if everyone's on V/LA (no one can be replaced) and adjust the timers to 3 days for Draft Phases and 5 days for Build Phases. This will be my policy for holidays, so it'll be the same arrangement for Christmas/New Year.
Exact times are 23 Nov 00:00 to 29 Nov 23:59 and 24 Dec 00:00 to 1 Jan 23:59. All times in UTC.
Mod Error I discovered that I noted the Mason's abilities incorrectly from the board game. To balance the game and ensure a smooth transition, this change will be performed after the end of Build Phase 2. I apologise for the inconvenience.
Chain: Miner - Mason
2 Gold
• 1 Food
Chain: Miner - Mason
2 Gold
• 1 Builder
Clarification on Apprentice Added these lines under the Apprentice's clarification section:
If you play an Apprentice on a locked villager, it will need to be unlocked using the same rules.
If you play an Apprentice on a Monk, you're free to use it as a Wild, without any consideration as to what role the Monk played on the previous Village. The Monk must still be covered by the end of your turn.
Clarification on Agent The Agent scores Silver equal to coins on top of one of their villagers. This has always been the intention, but currently the ability text can allow for alternate interpretations of this rule. As such, the ability text will be updated the next time I send hand updates. Sorry for any confusion caused.
No chain
Silver equal to coins atop one villager
No chain
Silver = coins on one of your villagers
Spoiler: Game 2
Game 2 Variant: Developments Expansion There are 12 Developments, split in three categories. Each Development has a certain requirement, like having the most Hay symbols, or the most villagers with coins, and so on. Fulfilling a Development gives the player a reward; most of the time it's coins, but a few give out advantages for the game.
At the start of the game, one Development from each category is randomly drawn and the three of them stay for the entire game. After each Build Phase but before any Markets, there will be a Development Phase
where the winner of each development is announced. That player would keep the Development and its benefits until the next Development Phase, even if someone else beats them before that. If there's a tie for a certain Development, no one gets it. Developments are not scored during Markets.
Holiday policy During the week of Thanksgiving, I'll act as if everyone's on V/LA (no one can be replaced) and adjust the timers to 3 days for Draft Phases and 5 days for Build Phases. This will be my policy for holidays, so it'll be the same arrangement for Christmas/New Year.
Exact times are 23 Nov 00:00 to 29 Nov 23:59 and 24 Dec 00:00 to 1 Jan 23:59. All times in UTC.
Clarification on Windmill (dev) Because it may cause confusion, I want to clarify that for the purposes of evaluating who gets the Windmill, chains with two branches only count as one chain altogether. As an example, the table to the left is counted as one chain, not two.
The Developments section in the first post has been updated to reflect this. You still need two or more villagers per chain for the chain to be counted.
Mod Error - Windmill affecting Market(place) I missed one line on the clarifications section of the expansion rules regarding evaluating the Developments. Turns out,
Symbols on other Developments are not included.
This means that the Food gained from the Windmill does not count
towards evaluating the Marketplace. I think I must have missed it because there's a similar sounding line in the main rule text:
...the symbols on the Developments are not included when scoring the Silver (...) Symbols in your Village.
and I must have thought that they're describing the same scenario. They aren't, in fact, and I apologise for the error.
The correction will be applied on Development Phase 4
. The next Development Phase (#3) will still be evaluated on the previous assumption of the Windmill affecting the Marketplace, because of the possibility that Draft Phase 3 was played with this assumption in mind.
While here, I also want to point out that the Food gained from the Windmill will not be counted on the Second Market. This was implied here:
but it was worded more explicitly in the second quote box above.
New ruling pushed forward After a further deliberation with all players, everyone has agreed to apply the corrected ruling on Development Phase 3 instead of 4.
Spoiler: Game 3
Same-person unlocking choice and Agent During the game, I often thought that if a person holds 2 of the same Unlockers, then it doesn't matter to whom does someone looking to unlock pays the 2 coins. In fact, this does
matter when evaluating the Agent, as the Agent scores equal to coins on one villager and, say, a 10-0 split is more advantageous to a 6-4 split. We haven't had someone win by single-digit amount of coins, but 2nd place downwards have been decided by Unlocker coins in the past, so this would serve as a preventive measure.
Going forward, unless mentioned otherwise, I'm going to assume that in the event this happens in the future, a player using their own Unlockers would pay to the one with more coins, while anyone with a choice of 2 Unlockers belonging to the same, other person would pay to the one with fewer coins.
Last edited by vincentw on Sun May 09, 2021 4:14 am, edited 15 times in total.
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Post #3 (ISO ) » Sat Nov 07, 2020 6:06 pm
Post
by vincentw » Sat Nov 07, 2020 6:06 pm
Each player's Village are shown in turn order, starting with the player who went first in the first round.
Game 1: Vanilla Spoiler: Players Stats and Unlockers
Mizzytastic Aberriw 8
5
− 6
0
21 + 6
68 + 28 + 24
Felissan Montleduc 8
4
− 2
0
17 + 4
62 + 36 + 10
Farren Riverton 8
6
−10
12
38 + 0
12 + 58 + 0
Sirius9121 Exsecant 8
3
− 2
3
10 + 6
44 + 18 + 10
Nancy Drew 39 Wisteria 8
5
− 8
0
12 + 0
10 + 38 + 0
Exsecant
Sirius9121
Aberriw
Mizzytastic
Riverton
Farren
Wisteria
Nancy Drew 39
Montleduc
Felissan
10¢
4¢
8¢
4¢
2¢
2¢
4¢
6¢
4¢
Spoiler: Events
012 : Set-up roll
014 : Draft Phase 1
036 : Build Phase 1
057 : Draft Phase 2
089 : Build Phase 2
100 : Draft Phase 3
147 : Build Phase 3
160 :
161 : Draft Phase 4
204 : Build Phase 4
218 : Draft Phase 5
265 : Build Phase 5
287 :
Spoiler: The Road's End State
The Reserve is depleted before the end of the final Draft Phase.
No chain
1 Silver per villager in hand
No chain
Unlocks 2 • 1 Food
Chain: Founders - Brewer
⚿ • Unlocks 2 • 1 Food
• 1 Builder
Chain: Founders - Swineherd
- Truffler
2 Gold
• 1 Food
Mizzytastic Spoiler: Village
Coins supply 154
coins
Draft limit 2 + 4 > 5
Build limit 2 + 4 > 5
Villagers in hand
3 Gold
• 1 Food
Unlocks 2 • 1 Food
• 1 Builder
Unlocks 8 • 1 Builder
Unlocks 6 • 4 Gold
Start of Grapes chains, holds 2
1 Food
3 Gold
• 1 Food
Unlocks 4 • 2 Gold
• 1 Builder
Unlocks 2 • 9 Gold
Unlocks 8 • 1 Builder
one slot
available
4 Gold
3 Silver per Builder
2 Silver per ☒ symbolone slot
available
Unlocks 4 • 3 Gold
3 Silver per 2 Solitary symbols
3 Silver per 2 Solitary symbols
3 Silver per Builder
Farren Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.
Coins supply 124
coins
Draft limit 2 + 1 = 3
Build limit 2 + 2 = 4
Villagers in hand
Start of Grains chains, holds 2
2 Gold
Unlocks 2 • 1 Food
2 Gold
• 1 Builder
3 Silver per 2 Hay symbols
Unlocks 10 • 2 Gold
10 Gold
▼ Jeweler
4 Gold
one slot
available
2 Gold
• 1 Builder
one slot
available
Nancy Drew 39 Spoiler: Village
Start of Grains chains, holds 2
2 Gold
2 Gold
• 1 Builder
Unlocks 2 • 4 Gold
6 Gold
5 Gold
Start of Wool chains, holds 2
1 Food
1 Silver per villager in hand
Felissan Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.
Coins supply 139
coins
Draft limit 2 + 3 = 5
Build limit 2 + 2 = 4
Villagers in hand
3 Gold
• 1 Food
8 Gold
• 1 Food
Unlocks 4 • 2 Gold
• 1 Builder
Unlocks 6 • 4 Gold
5 Gold
5 Gold
▼ Wine Trader
▼ Wine Trader
1 Food
one slot
available
▼ Milk Maid
▼▼ Fromager
1 Builder
1 Silver per Wood symbol
1 Silver per Wood symbol
Silver = Gold from your Wood villagers
Silver = Gold from your Wood villagers
one slot
available
Unlocks 2 • 9 Gold
Start of Wood chains, holds 2
Start of Wood chains, holds 2
Sirius9121 Spoiler: Village
Coins supply 100
coins
Draft limit 2 + 3 = 5
Build limit 2 + 2 = 4
Villagers in hand
Start of Grains chains, holds 2
2 Gold
2 Gold
• 1 Builder
Unlocks 10 • 2 Gold
3 Silver per 2 Ore symbols
3 Silver per 2 Gold text
Unlocks 2 • 1 Food
1 Builder
Unlocks 2 • 1 Food
Silver = coins on one of your villagers
Silver = coins on one of your villagers
Unlocks 4 • 3 Gold
Start of Wool chains, holds 2
1 Food
5 Gold
one slot
available
Game 2: Developments Spoiler: Player Stats and Unlockers
Felissan Lovickhem 8
8
−12
0
16
28 + 4
60 + 58 + 10
Mist7676 Mystic 8
4
− 4
7
0
22 + 8
27 + 26 + 12
Sirius9121 Exsecant 8
4
−12
3
10
18 + 2
47 + 24 + 4
Farren Riverton 8
4
− 8
0
0
17 + 2
17 + 49 + 8
Exsecant
Sirius9121
Mystic
Mist7676
Riverton
Farren
Lovickhem
Felissan
2¢
2¢
6¢
6¢
8¢
10¢
Spoiler: Events
302 : Set-up rolls
303 : Draft Phase 1
319 : Build Phase 1
330 : Development Phase 1
331 : Draft Phase 2
357 : Build Phase 2
367 : Development Phase 2
369 : Draft Phase 3
405 : Build Phase 3
415 : Development Phase 3
417 :
418 : Draft Phase 4
453 : Build Phase 4
462 : Development Phase 4
464 : Draft Phase 5
498 : Build Phase 5
506 : Development Phase 5
507 :
Spoiler: The Road's End State
Chain: Lumberjack - Wheeler
- Cartwright
3 Gold
Chain: Shepherd - Spinner - Weaver - Tailor
24 Gold
Chain: Hayer - Grazier
- Milk Maid - Fromager
1 Food
Chain: Lumberjack - Shipwright
Unlocks 4 • 2 Gold
• 1 Builder
Chain: Hayer - Bed Builder
⚿ • 4 Gold
Chain: Founders - Brewer
⚿ • Unlocks 2 • 1 Food
• 1 Builder
Spoiler: Developments
*Must have 2+ villagers in the chain to count. Chains with two branches only count as one chain, not two. Food earned will not count with regards to the Markets and the Marketplace.
^The Reserve is also available to be picked. The villager taken is not public knowledge. If it causes the Markets to happen, they will happen.
The most
chains
*
2 coins •
1 Food
Riverton
Mystic
Exsecant
Riverton
Mystic
The most
villagers
in Village
3 coins • 1 face-down villager^
Riverton
Mystic
Exsecant
Sirius9121
Mist7676 Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.
Coins supply 110
coins
Draft limit 2 + 1 = 3
Build limit 2 + 2 = 4
Villagers in hand
2 Gold
• 1 Food
one slot
available
▼ Truffler
Unlocks 10 • 2 Gold
2 Gold
• 1 Builder
⚿ one slot
available
14 Gold
3 Silver per 2 Ore symbols
3 Silver per 2 Gold text
2 Gold
• 1 Builder
one slot
available
2 Silver per Grains symbol
Start of Wood chains, holds 2
Start of Ore chains, holds 2
Farren Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.
Coins supply 97
coins
Draft limit 2 + 1 = 3
Build limit 2 + 2 = 4
Villagers in hand
3 Gold
• 1 Food
one slot
available
Unlocks 8 • 1 Builder
one slot
available
3 Silver per 2 Hay symbolsone slot
available
1 Silver per Wood symbolone slot
available
1 Builder
one slot
available
12 Gold
▼ Tailor
⚿ one slot
available
14 Gold
3 Silver per 2 Ore symbolsone slot
available
Felissan Spoiler: Village
This symbol ▼ indicates which villagers can go after it to extend the chain.
Coins supply 180
coins
Draft limit 2 + 3 = 5
Build limit 2 + 3 = 5
Villagers in hand
2 Gold
• 1 Food
3 Gold
• 1 Food
▼ Truffler
Unlocks 4 • 2 Gold
• 1 Builder
one slot
available
2 Gold
• 1 Builder
2 Gold
• 1 Builder
one slot
available
⚿
15 Gold
• 1 Food
3 Silver per Builder
6 Gold
one slot
available
3 Silver per 2 Hay symbolsone slot
available
2 Silver per ☒ symbol
4 Gold
one slot
available
3 Silver per 2 Gold textone slot
available
Game 3: Vanilla Spoiler: Players Stats and Unlockers
Felissan Poopy Fart Ville 8
5
− 8
6 + 8
38 + 45 + 22
tris Splatoon Tetris 8
5
− 4
11 + 0
48 + 32 + 2
Mist7676 Mystic 8
5
− 6
14 + 4
12 + 45 + 16
Sirius9121 Hell! or Hell? 8
4
−10
5 + 0
41 + 32 + 0
Mystic
Mist7676
Poopy Fart Ville
Felissan
Hell! or Hell?
Sirius9121
Splatoon Tetris
tris
4¢
2¢
8¢
2¢
2¢
6¢
2¢
8¢
4¢
2¢
Spoiler: Events
535 : Set-up roll
536 : Draft Phase 1
556 : Build Phase 1
569 : Draft Phase 2
599 : Build Phase 2
608 :
609 : Draft Phase 3
641 : Build Phase 3
652 : Draft Phase 4
680 : Build Phase 4
695 : Draft Phase 5
731 : Build Phase 5
742 :
Spoiler: The Road's End State
Chain: Founders - Swineherd
- Truffler
2 Gold
• 1 Food
No chain
1 Builder
Chain: Shepherd - Spinner - Weaver
- Tailor
⚿ • 12 Gold
Chain: Founders - Poulterer
⚿ • 3 Gold
• 1 Food
Chain: Hayer - Thatcher
2 Gold
• 1 Builder
No chain
⚿ • 3 Gold
• 1 Food
Mist7676 Spoiler: Village
▼ indicates which villagers can go there to complete the chain.
Coins supply 98
coins
Draft limit 2 + 2 = 4
Build limit 2 + 1 = 3
Villagers in hand
Start of Grains chains, holds 2
1 Food
Unlocks 10 • 2 Gold
Unlocks 10 • 2 Gold
Unlocks 4 • 2 Gold
• 1 Builder
Unlocks 6 • 4 Gold
4 Gold
6 Gold
one slot
available
one slot
available
10 Gold
▼ Jeweler
Felissan Spoiler: Village
Unlocks 2 • 1 Food
• 1 Builder
one slot
available
Unlocks 8 • 1 Builder
Unlocks 8 • 1 Builder
1 Silver per villager in hand
Unlocks 2 • 1 Food
3 Gold
• 1 Food
Unlocks 4 • 3 Gold
4 Gold
3 Silver per Food
one slot
available
⚿
15 Gold
• 1 Food
3 Silver per 2 Solitary symbols
3 Silver per Builder
Sirius9121 Spoiler: Village
Coins supply 80
coins
Draft limit 2 + 2 = 4
Build limit 2 + 1 = 3
Villagers in hand
3 Gold
• 1 Food
8 Gold
• 1 Food
2 Gold
• 1 Builder
2 Silver per ☒ symbol
3 Silver per Food
3 Silver per 2 Solitary symbols
⚿ one slot
available
14 Gold
Silver = coins on one of your villagers
2 Silver per ☒ symbolone slot
available
5 Gold
one slot
available
tris Spoiler: Village
▼ indicates which villagers can go there to complete the chain.
Coins supply 102
coins
Draft limit 2 + 1 = 3
Build limit 2 + 1 = 3
Villagers in hand
Start of Grains chains, holds 2
1 Food
2 Gold
• 1 Builder
3 Silver per 2 Hay symbols
3 Silver per Builder
one slot
available
12 Gold
▼ Tailor
1 Silver per Wood symbol
Silver = Gold from your Wood villagers
1 Silver per villager in hand
one slot
available
Unlocks 2 • 9 Gold
Start of Wood Chains, holds 2
Last edited by vincentw on Sun Mar 07, 2021 6:14 pm, edited 3 times in total.
Farren
Farren He/Him
Best Overall Mish Mash Player
Farren He/Him
Best Overall Mish Mash Player Best Overall Mish Mash Player
Posts: 1434 Joined: September 24, 2018
Pronoun: He/Him
Location: Washington State, USA.
Post
Post #4 (ISO ) » Sat Nov 07, 2020 6:08 pm
Post
by Farren » Sat Nov 07, 2020 6:08 pm
/confirming pre-in.
Village name:
, please.
Mish-Mash Janitor
Please PM me for any Mish-Mash maintenance needs!
Sirius9121
Sirius9121
Mafia Scum
Sirius9121
Mafia Scum Mafia Scum
Posts: 1356 Joined: May 30, 2020
Location: Another Universe (Timezone: GMT+8)
Post
Post #5 (ISO ) » Sat Nov 07, 2020 7:52 pm
Post
by Sirius9121 » Sat Nov 07, 2020 7:52 pm
In
Village name:
Exsecant
余命数か月ばかりの恋に 点滴で扶養する患者達
被害者の甘い期待を弔い 悔悟の機会を躊躇うドクター
所以など行方知らず 未知の病巣に臥す患者達
発熱が死因 然れば早期に 躊躇すべきだったと知る放火犯
Felissan
Felissan
Goon
Felissan
Goon Goon
Posts: 216 Joined: April 3, 2015
Location: France
Post
Post #6 (ISO ) » Sat Nov 07, 2020 10:19 pm
Post
by Felissan » Sat Nov 07, 2020 10:19 pm
/in
Village name: Montleduc
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
vincentw
vincentw
Watcher
vincentw
Watcher Watcher
Posts: 0 Joined: January 1, 2019
Post
Post #7 (ISO ) » Sat Nov 07, 2020 10:33 pm
Post
by vincentw » Sat Nov 07, 2020 10:33 pm
Welcome, Farren, Sirius, and Felissan! The game will start soon.
We have 2 pre-ins left to confirm: Mizzytastic and Nancy Drew 39. Sign-ins are still open for the replacement / Game 2 queue; I'll open 3 slots. Mizzy and Nancy will have until the timer is out to reconfirm their ins before I start pulling from the queue.
Mizzytastic
Mizzytastic they/them
Mafia Scum
Mizzytastic they/them
Mafia Scum Mafia Scum
Posts: 1442 Joined: April 26, 2016
Pronoun: they/them
Location: Stonehenge
Post
Post #8 (ISO ) » Sun Nov 08, 2020 12:31 am
Post
by Mizzytastic » Sun Nov 08, 2020 12:31 am
/confirm
Now to actually learn how to play
Nancy Drew 39
Nancy Drew 39 She/Her
Not that Inno Scent
Nancy Drew 39 She/Her
Not that Inno Scent Not that Inno Scent
Posts: 14979 Joined: January 14, 2018
Pronoun: She/Her
Location: HYDRAs 4EVA!!!
Post
Post #9 (ISO ) » Sun Nov 08, 2020 10:18 am
Post
by Nancy Drew 39 » Sun Nov 08, 2020 10:18 am
/confirm
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of
Nancy )
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
Nancy Drew 39
Nancy Drew 39 She/Her
Not that Inno Scent
Nancy Drew 39 She/Her
Not that Inno Scent Not that Inno Scent
Posts: 14979 Joined: January 14, 2018
Pronoun: She/Her
Location: HYDRAs 4EVA!!!
Post
Post #10 (ISO ) » Sun Nov 08, 2020 10:19 am
Post
by Nancy Drew 39 » Sun Nov 08, 2020 10:19 am
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of
Nancy )
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
Mizzytastic
Mizzytastic they/them
Mafia Scum
Mizzytastic they/them
Mafia Scum Mafia Scum
Posts: 1442 Joined: April 26, 2016
Pronoun: they/them
Location: Stonehenge
Post
Post #11 (ISO ) » Sun Nov 08, 2020 10:27 am
Post
by Mizzytastic » Sun Nov 08, 2020 10:27 am
Aberriw for village name. Yellow if you need a colour
vincentw
vincentw
Watcher
vincentw
Watcher Watcher
Posts: 0 Joined: January 1, 2019
Post
Post #12 (ISO ) » Sun Nov 08, 2020 2:01 pm
Post
by vincentw » Sun Nov 08, 2020 2:01 pm
And that is all 5! Thanks Mizzy and Nancy for confirming.
I'm going to roll the order of play. From left to right, I'll roll a d500 for Farren, Sirius, Felissan, Mizzy, and Nancy.
Original Roll String: 5d500
5 500-Sided Dice: (4, 390, 156, 243, 132) = 925
Sirius9121
Sirius9121
Mafia Scum
Sirius9121
Mafia Scum Mafia Scum
Posts: 1356 Joined: May 30, 2020
Location: Another Universe (Timezone: GMT+8)
Post
Post #13 (ISO ) » Sun Nov 08, 2020 2:12 pm
Post
by Sirius9121 » Sun Nov 08, 2020 2:12 pm
nice
a sum of 1000
余命数か月ばかりの恋に 点滴で扶養する患者達
被害者の甘い期待を弔い 悔悟の機会を躊躇うドクター
所以など行方知らず 未知の病巣に臥す患者達
発熱が死因 然れば早期に 躊躇すべきだったと知る放火犯
vincentw
vincentw
Watcher
vincentw
Watcher Watcher
Posts: 0 Joined: January 1, 2019
Post
Post #14 (ISO ) » Sun Nov 08, 2020 2:40 pm
Post
by vincentw » Sun Nov 08, 2020 2:40 pm
Mizzytastic
Mizzytastic they/them
Mafia Scum
Mizzytastic they/them
Mafia Scum Mafia Scum
Posts: 1442 Joined: April 26, 2016
Pronoun: they/them
Location: Stonehenge
Post
Post #15 (ISO ) » Mon Nov 09, 2020 2:03 am
Post
by Mizzytastic » Mon Nov 09, 2020 2:03 am
I'll take the
carpenter
please
vincentw
vincentw
Watcher
vincentw
Watcher Watcher
Posts: 0 Joined: January 1, 2019
Post
Post #16 (ISO ) » Mon Nov 09, 2020 2:22 am
Post
by vincentw » Mon Nov 09, 2020 2:22 am
Mizzytastic
took a
.
Let's see what replaces it on the Road.
9 in stack A
10 in stack C
10 in stack D
10 in stack E
Chain: Founders - Poulterer
⚿ • 3 Gold
• 1 Food
Chain: Miner - Blacksmith
Unlocks 10 • 2 Gold
No chain
Unlocks 2 • 1 Food
Chain: Lumberjack - Cooper
⚿ • Unlocks 6 • 4 Gold
Chain: Hayer - Thatcher
2 Gold
• 1 Builder
No chain
Unlocks 2 • 1 Food
The village of
Riverton
follows.
Farren
, it's your turn. You can pick a face up or a face down villager, the latter of which will be revealed after you select it. You have
(expired on 2020-11-10 20:22:00) to pick a villager.
Farren
Farren He/Him
Best Overall Mish Mash Player
Farren He/Him
Best Overall Mish Mash Player Best Overall Mish Mash Player
Posts: 1434 Joined: September 24, 2018
Pronoun: He/Him
Location: Washington State, USA.
Post
Post #17 (ISO ) » Mon Nov 09, 2020 6:21 am
Post
by Farren » Mon Nov 09, 2020 6:21 am
Mish-Mash Janitor
Please PM me for any Mish-Mash maintenance needs!
vincentw
vincentw
Watcher
vincentw
Watcher Watcher
Posts: 0 Joined: January 1, 2019
Post
Post #18 (ISO ) » Mon Nov 09, 2020 6:37 am
Post
by vincentw » Mon Nov 09, 2020 6:37 am
Farren
took a
.
And replacing Thatcher on the Road is…
8 in stack A
10 in stack C
10 in stack D
10 in stack E
Chain: Founders - Poulterer
⚿ • 3 Gold
• 1 Food
Chain: Miner - Blacksmith
Unlocks 10 • 2 Gold
No chain
Unlocks 2 • 1 Food
Chain: Lumberjack - Cooper
⚿ • Unlocks 6 • 4 Gold
Chain: Hayer - Bed Builder
⚿ • 4 Gold
No chain
Unlocks 2 • 1 Food
Next up, the village of
Wisteria
.
Nancy Drew 39
, it's your turn. You can pick a face up or a face down villager, the latter of which will be revealed after you select it. You have
(expired on 2020-11-11 00:37:00) to pick a villager.
Nancy Drew 39
Nancy Drew 39 She/Her
Not that Inno Scent
Nancy Drew 39 She/Her
Not that Inno Scent Not that Inno Scent
Posts: 14979 Joined: January 14, 2018
Pronoun: She/Her
Location: HYDRAs 4EVA!!!
Post
Post #19 (ISO ) » Tue Nov 10, 2020 12:53 am
Post
by Nancy Drew 39 » Tue Nov 10, 2020 12:53 am
I’ll pick Ore.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of
Nancy )
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
~Taly
***
vincentw
vincentw
Watcher
vincentw
Watcher Watcher
Posts: 0 Joined: January 1, 2019
Post
Post #20 (ISO ) » Tue Nov 10, 2020 1:17 am
Post
by vincentw » Tue Nov 10, 2020 1:17 am
Nancy Drew 39
took an
villager from
Stack F
.
Who is the villager she's drafted?
Chain: Miner - Mason
2 Gold
• 1 Food
The village of Wisteria welcomes its new
.
Here's how the Road looks like:
8 in stack A
10 in stack C
10 in stack D
10 in stack E
Chain: Founders - Poulterer
⚿ • 3 Gold
• 1 Food
Chain: Miner - Blacksmith
Unlocks 10 • 2 Gold
No chain
Unlocks 2 • 1 Food
Chain: Lumberjack - Cooper
⚿ • Unlocks 6 • 4 Gold
Chain: Hayer - Bed Builder
⚿ • 4 Gold
No chain
Unlocks 2 • 1 Food
The fourth in line, the village of
Montleduc
.
Felissan
, it's your turn. You can pick a face up or a face down villager, the latter of which will be revealed after you select it. You have
(expired on 2020-11-11 19:17:00) to pick a villager.
Felissan
Felissan
Goon
Felissan
Goon Goon
Posts: 216 Joined: April 3, 2015
Location: France
Post
Post #21 (ISO ) » Tue Nov 10, 2020 1:23 am
Post
by Felissan » Tue Nov 10, 2020 1:23 am
I'll take the Cooper.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
vincentw
vincentw
Watcher
vincentw
Watcher Watcher
Posts: 0 Joined: January 1, 2019
Post
Post #22 (ISO ) » Tue Nov 10, 2020 1:39 am
Post
by vincentw » Tue Nov 10, 2020 1:39 am
Felissan
took a
.
Another villager enters the premises…
7 in stack A
10 in stack C
10 in stack D
10 in stack E
Chain: Founders - Poulterer
⚿ • 3 Gold
• 1 Food
Chain: Miner - Blacksmith
Unlocks 10 • 2 Gold
No chain
Unlocks 2 • 1 Food
Chain: Shepherd - Spinner - Weaver
- Tailor
⚿ • 12 Gold
Chain: Hayer - Bed Builder
⚿ • 4 Gold
No chain
Unlocks 2 • 1 Food
Last on the first cycle, the village of
Exsecant
.
Sirius9121
, it's your turn. You can pick a face up or a face down villager, the latter of which will be revealed after you select it. You have
(expired on 2020-11-11 19:39:00) to pick a villager.
Sirius9121
Sirius9121
Mafia Scum
Sirius9121
Mafia Scum Mafia Scum
Posts: 1356 Joined: May 30, 2020
Location: Another Universe (Timezone: GMT+8)
Post
Post #23 (ISO ) » Tue Nov 10, 2020 1:52 am
Post
by Sirius9121 » Tue Nov 10, 2020 1:52 am
Blacksmith
余命数か月ばかりの恋に 点滴で扶養する患者達
被害者の甘い期待を弔い 悔悟の機会を躊躇うドクター
所以など行方知らず 未知の病巣に臥す患者達
発熱が死因 然れば早期に 躊躇すべきだったと知る放火犯
vincentw
vincentw
Watcher
vincentw
Watcher Watcher
Posts: 0 Joined: January 1, 2019
Post
Post #24 (ISO ) » Tue Nov 10, 2020 2:09 am
Post
by vincentw » Tue Nov 10, 2020 2:09 am
Sirius9121
took a
.
Who's making their way to the Road?
6 in stack A
10 in stack C
10 in stack D
10 in stack E
Chain: Founders - Poulterer
⚿ • 3 Gold
• 1 Food
Chain: Graper - Vintner - Wine Trader
⚿ • 14 Gold
No chain
Unlocks 2 • 1 Food
Chain: Shepherd - Spinner - Weaver
- Tailor
⚿ • 12 Gold
Chain: Hayer - Bed Builder
⚿ • 4 Gold
No chain
Unlocks 2 • 1 Food
Every Village has drafted its first villager. Now might be a good time to look at your PM'd hand and figure out what villager to draft next.
It's now time for the second cycle. One more villager for each player. First, as before, is the village of
Aberriw
.
Mizzytastic
, it's your turn. You can pick a face up or a face down villager, the latter of which will be revealed after you select it. You have
(expired on 2020-11-11 20:09:00) to pick a villager.
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