Open 827: Dead Silence III - Game Over!!
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Enchant Survivor
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You misunderstanded.
I meant, if mafia believe they are gonna be elimmed, they simple draw gun and shot. We need FLASHWAGON them before they do that.
... No, really, if someone have 5+ (oh well with SK maybe 6+) votes, Mason/Mafia certanly vote them and it makes sense to FLASHWAGON this person, because...
Would't mason vote their own, right?... Right?-
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Almost50 Monkey Business
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How are they dying from elim if NO FLASH WAGON is being pushed? You're contradicting your own argument.
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Enchant Survivor
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Almost50 Monkey Business
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Why not?? SK can kill VTs, Scum can't. SK doesn't die if their guess is wrong, Scum do. By eliminating the SK we actually increase the Town's odds against Scum.In post 98, Cephrir wrote:I guess you can argue SK if you really want to, but we probably don't even want to kill the SK right now?
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Cephrir he/himSurvivorhe/him
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Cephrir he/himSurvivorhe/him
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This kind of destroys my townslip angleIn post 100, Enchant wrote:You misunderstanded.
I meant, if mafia believe they are gonna be elimmed, they simple draw gun and shot. We need FLASHWAGON them before they do that.
... No, really, if someone have 5+ (oh well with SK maybe 6+) votes, Mason/Mafia certanly vote them and it makes sense to FLASHWAGON this person, because...
Would't mason vote their own, right?... Right?"I would prefer not to." --Herman Melville,Bartleby the Scrivener-
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Aaron Goon
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Cephrir he/himSurvivorhe/him
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I'm basing this on the post in the setup thread, which I think I agree with. Mafia starts out kind of ahead here with the potential to explosively win at any moment. I think the SK should be looking to remove one of them first.In post 103, Almost50 wrote:
Why not?? SK can kill VTs, Scum can't. SK doesn't die if their guess is wrong, Scum do. By eliminating the SK we actually increase the Town's odds against Scum.In post 98, Cephrir wrote:I guess you can argue SK if you really want to, but we probably don't even want to kill the SK right now?"I would prefer not to." --Herman Melville,Bartleby the Scrivener-
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Cephrir he/himSurvivorhe/him
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Go onIn post 106, Aaron wrote:Agent 29458871 reporting to headquarters. Sir, two people are fighting in the parking lot. Sorry for disturbing you sir, but I felt it was important to mention that I overheard a bit of their conversation and have some issues with one party. Yes sir. Thank you sir.
VOTE: Almost50"I would prefer not to." --Herman Melville,Bartleby the Scrivener-
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Almost50 Monkey Business
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Mafia.. can .. NOT.. shoot.. 9000 times. They can shoot ONCE. If they are NOT targeting a Mason THEY die. If that happens we know who was voting the Mafioso and lead them to act in despair. That's not bad. We do get the flip either way.In post 102, Enchant wrote:IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
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DrippingGoofball Mafia Piñata
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Maybe I misunderstood some of the mechanics.Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.
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Enchant Survivor
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Just.In post 109, Almost50 wrote:
Mafia.. can .. NOT.. shoot.. 9000 times. They can shoot ONCE. If they are NOT targeting a Mason THEY die. If that happens we know who was voting the Mafioso and lead them to act in despair. That's not bad. We do get the flip either way.In post 102, Enchant wrote:IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
Just.
Whatever.-
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Aaron Goon
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*ring*In post 108, Cephrir wrote:
Go onIn post 106, Aaron wrote:Agent 29458871 reporting to headquarters. Sir, two people are fighting in the parking lot. Sorry for disturbing you sir, but I felt it was important to mention that I overheard a bit of their conversation and have some issues with one party. Yes sir. Thank you sir.
VOTE: Almost50
Sir, is there something else you needed? You received another report? I'm on it now. The man that I mentioned earlier .. yes Almost50 has been behaving rather strangely. His movements feel exaggerated and if I didn't know better, I'd think he was sent as a distraction (jester) but I received no reports of there being any infiltrators that weren't a part of the enemy's spy ranks. That's a fair point sir. Drawing attention to themselves isn't typically something their spies are trained to do. Regardless, I wanted to let the HQ know. Alright, have a good day sir. Thank you.
*beep*-
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Cephrir he/himSurvivorhe/him
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Save The Dragons He/HimProtection unnecessaryHe/Him
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having an idea you disagree with because it's bad doesnt make one SK/Mafia, A50. Why would SK magically start having ideas you dont like anyway?
hm hm hm I'm not done considering u Cephrir
VOTE: DrippingGoofBall
theyd have enough time for lunch, too! and dessert!Enchant wrote:IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
Fixing for Votecounter
-PookyLast edited by PookyTheMagicalBear on Mon Sep 13, 2021 7:41 pm, edited 1 time in total.-
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Enchant Survivor
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Alright, i am a bit calmed down.
I didn't townslip, i knew mafia could shot only 1 time and die if they quess wrong (I knew also about Daytalk and ammount of mafia, because... Uh. Everyone should know? You take tip.). 9000 is my exaggaration about how mafia could take their time if town will hesitate. I played same setup already and know how it played, damn.
If Mafia will always trade their life on Mason, or atleast confirm one of person as "NonMason" (which doesh't cost them anything, because person in question already in danger of elim), we all die.-
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Enchant Survivor
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In post 109, Almost50 wrote:
Mafia.. can .. NOT.. shoot.. 9000 times. They can shoot ONCE. If they are NOT targeting a Mason THEY die. If that happens we know who was voting the Mafioso and lead them to act in despair. That's not bad. We do get the flip either way.In post 102, Enchant wrote:IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
ur both wrongEnchant wrote:I didn't townslip, i knew mafia could shot only 1 time and die if they quess wrong (I knew also about Daytalk and ammount of mafia, because... Uh. Everyone should know? You take tip.).-
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Enchant Survivor
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tru, they were one-shot in the previous game
Yes indeed they die in this game if they get it wrong. but if they get it right they can keep having that same member shoot until they get it wrong. That's the distinction
Now if we flash-wagon mafia, they may not get the chance to trade themself away for repeated dayvig attempts if they don't show up quickly enough
the downside to us is that we have less info for elims. But there's a downside for them that they may not get to shoot and if they do, they have less info as well
Does this all make sense?-
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Almost50 Monkey Business
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What do you suggest we do? Yeet people randomly?? We need the information as much as they do. If we are going the random flash wagons route Scum don't even need to shoot at all.In post 115, Morning Tweet wrote:But yes mafia cant shoot for free. We give them more information the longer we take, though.
Do you realize that -in the almost impossible hypothetical extreme case of- 5 Masons alive vs 1 Scum (Mafioso or Sk, doesn't matter) the Scun can still win if they're fast enough??
What I am saying is MORE LIVING PLAYERS is BETTER FOR TOWN, actually. If I was a Town leader I'd probably consider (but not sure if I'd actually implement) a strategy of exhausting the deadline to force scum to shoot blindly between the other 11 players.
But I concede my mind -almost always- works in a different fashion that the majority, so I'm not going to try to promote my non-orthodox methods.
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Just don't make the wagons... random...?In post 123, Almost50 wrote:
What do you suggest we do? Yeet people randomly?? We need the information as much as they do. If we are going the random flash wagons route Scum don't even need to shoot at all.In post 115, Morning Tweet wrote:But yes mafia cant shoot for free. We give them more information the longer we take, though.
Do you realize that -in the almost impossible hypothetical extreme case of- 5 Masons alive vs 1 Scum (Mafioso or Sk, doesn't matter) the Scun can still win if they're fast enough??
What I am saying is MORE LIVING PLAYERS is BETTER FOR TOWN, actually. If I was a Town leader I'd probably consider (but not sure if I'd actually implement) a strategy of exhausting the deadline to force scum to shoot blindly between the other 11 players.
But I concede my mind -almost always- works in a different fashion that the majority, so I'm not going to try to promote my non-orthodox methods.
Your strategy of waiting til deadline and making the SK shoot over and over is probably the most optimal strat but its also really boring
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