Open 827: Dead Silence III - Game Over!!


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Post Post #100 (ISO) » Mon Sep 13, 2021 6:28 pm

Post by Enchant »

You misunderstanded.

I meant, if mafia believe they are gonna be elimmed, they simple draw gun and shot. We need FLASHWAGON them before they do that.
... No, really, if someone have 5+ (oh well with SK maybe 6+) votes, Mason/Mafia certanly vote them and it makes sense to FLASHWAGON this person, because...
Would't mason vote their own, right?... Right?
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Post Post #101 (ISO) » Mon Sep 13, 2021 6:28 pm

Post by Almost50 »

In post 94, Enchant wrote:... They already dying from elim.
What they lose by shoting?
How are they dying from elim if NO FLASH WAGON is being pushed? You're contradicting your own argument.

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Post Post #102 (ISO) » Mon Sep 13, 2021 6:29 pm

Post by Enchant »

IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
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Post Post #103 (ISO) » Mon Sep 13, 2021 6:30 pm

Post by Almost50 »

In post 98, Cephrir wrote:I guess you can argue SK if you really want to, but we probably don't even want to kill the SK right now?
Why not?? SK can kill VTs, Scum can't. SK doesn't die if their guess is wrong, Scum do. By eliminating the SK we actually increase the Town's odds against Scum.

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Post Post #104 (ISO) » Mon Sep 13, 2021 6:31 pm

Post by Cephrir »

If the masons refuse to vote each other, they would be throwing.
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Post Post #105 (ISO) » Mon Sep 13, 2021 6:31 pm

Post by Cephrir »

In post 100, Enchant wrote:You misunderstanded.

I meant, if mafia believe they are gonna be elimmed, they simple draw gun and shot. We need FLASHWAGON them before they do that.
... No, really, if someone have 5+ (oh well with SK maybe 6+) votes, Mason/Mafia certanly vote them and it makes sense to FLASHWAGON this person, because...
Would't mason vote their own, right?... Right?
This kind of destroys my townslip angle
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Post Post #106 (ISO) » Mon Sep 13, 2021 6:32 pm

Post by Aaron »

Agent 29458871 reporting to headquarters. Sir, two people are fighting in the parking lot. Sorry for disturbing you sir, but I felt it was important to mention that I overheard a bit of their conversation and have some issues with one party. Yes sir. Thank you sir.

VOTE: Almost50
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Post Post #107 (ISO) » Mon Sep 13, 2021 6:32 pm

Post by Cephrir »

In post 103, Almost50 wrote:
In post 98, Cephrir wrote:I guess you can argue SK if you really want to, but we probably don't even want to kill the SK right now?
Why not?? SK can kill VTs, Scum can't. SK doesn't die if their guess is wrong, Scum do. By eliminating the SK we actually increase the Town's odds against Scum.
I'm basing this on the post in the setup thread, which I think I agree with. Mafia starts out kind of ahead here with the potential to explosively win at any moment. I think the SK should be looking to remove one of them first.
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Post Post #108 (ISO) » Mon Sep 13, 2021 6:33 pm

Post by Cephrir »

In post 106, Aaron wrote:Agent 29458871 reporting to headquarters. Sir, two people are fighting in the parking lot. Sorry for disturbing you sir, but I felt it was important to mention that I overheard a bit of their conversation and have some issues with one party. Yes sir. Thank you sir.

VOTE: Almost50
Go on
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Post Post #109 (ISO) » Mon Sep 13, 2021 6:34 pm

Post by Almost50 »

In post 102, Enchant wrote:IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
Mafia.. can .. NOT.. shoot.. 9000 times. They can shoot ONCE. If they are NOT targeting a Mason THEY die. If that happens we know who was voting the Mafioso and lead them to act in despair. That's not bad. We do get the flip either way.

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Post Post #110 (ISO) » Mon Sep 13, 2021 6:35 pm

Post by DrippingGoofball »

Maybe I misunderstood some of the mechanics.
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #111 (ISO) » Mon Sep 13, 2021 6:35 pm

Post by Enchant »

In post 109, Almost50 wrote:
In post 102, Enchant wrote:IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
Mafia.. can .. NOT.. shoot.. 9000 times. They can shoot ONCE. If they are NOT targeting a Mason THEY die. If that happens we know who was voting the Mafioso and lead them to act in despair. That's not bad. We do get the flip either way.
Just.
Just.

Whatever.
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Post Post #112 (ISO) » Mon Sep 13, 2021 6:39 pm

Post by Aaron »

In post 108, Cephrir wrote:
In post 106, Aaron wrote:Agent 29458871 reporting to headquarters. Sir, two people are fighting in the parking lot. Sorry for disturbing you sir, but I felt it was important to mention that I overheard a bit of their conversation and have some issues with one party. Yes sir. Thank you sir.

VOTE: Almost50
Go on
*ring*
Sir, is there something else you needed? You received another report? I'm on it now. The man that I mentioned earlier .. yes Almost50 has been behaving rather strangely. His movements feel exaggerated and if I didn't know better, I'd think he was sent as a distraction (
jester
) but I received no reports of there being any infiltrators that weren't a part of the enemy's spy ranks. That's a fair point sir. Drawing attention to themselves isn't typically something their spies are trained to do. Regardless, I wanted to let the HQ know. Alright, have a good day sir. Thank you.
*beep*
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Post Post #113 (ISO) » Mon Sep 13, 2021 6:43 pm

Post by Cephrir »

VOTE: Aaron
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Post Post #114 (ISO) » Mon Sep 13, 2021 6:46 pm

Post by Save The Dragons »

More dgb votes pls
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Post Post #115 (ISO) » Mon Sep 13, 2021 6:46 pm

Post by Morning Tweet »

I mean... Enchant isnt wrong, if we dont kill people fast enough, mafia inevitably will overpower the masons and SK will figure people out

Assuming that's what they are arguing

But yes mafia cant shoot for free. We give them more information the longer we take, though.
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Post Post #116 (ISO) » Mon Sep 13, 2021 6:57 pm

Post by Morning Tweet »

having an idea you disagree with because it's bad doesnt make one SK/Mafia, A50. Why would SK magically start having ideas you dont like anyway?

hm hm hm I'm not done considering u Cephrir

VOTE: DrippingGoofBall
Enchant wrote:IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
theyd have enough time for lunch, too! and dessert!









Fixing for Votecounter
-Pooky
Last edited by PookyTheMagicalBear on Mon Sep 13, 2021 7:41 pm, edited 1 time in total.
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Post Post #117 (ISO) » Mon Sep 13, 2021 6:58 pm

Post by Enchant »

Alright, i am a bit calmed down.


I didn't townslip, i knew mafia could shot only 1 time and die if they quess wrong (I knew also about Daytalk and ammount of mafia, because... Uh. Everyone should know? You take tip.). 9000 is my exaggaration about how mafia could take their time if town will hesitate. I played same setup already and know how it played, damn.

If Mafia will always trade their life on Mason, or atleast confirm one of person as "NonMason" (which doesh't cost them anything, because person in question already in danger of elim), we all die.
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Post Post #118 (ISO) » Mon Sep 13, 2021 7:02 pm

Post by Morning Tweet »

Mafia can shoot as much as they want as long as they don't get it wrong, no? You had it semi right the first time
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Post Post #119 (ISO) » Mon Sep 13, 2021 7:03 pm

Post by Enchant »

... Ok, NOW i townsleeped.

I don't think i am happy with that though.
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Post Post #120 (ISO) » Mon Sep 13, 2021 7:04 pm

Post by Morning Tweet »

In post 109, Almost50 wrote:
In post 102, Enchant wrote:IF YOU GONNA VOTE SLOW, COLLECTING DAMN 9 VOTES, MAFIA COULD SHOT 9000 TIMES ALREADY AND EAT BREAKFEST AS WELL.
Mafia.. can .. NOT.. shoot.. 9000 times. They can shoot ONCE. If they are NOT targeting a Mason THEY die. If that happens we know who was voting the Mafioso and lead them to act in despair. That's not bad. We do get the flip either way.
Enchant wrote:I didn't townslip, i knew mafia could shot only 1 time and die if they quess wrong (I knew also about Daytalk and ammount of mafia, because... Uh. Everyone should know? You take tip.).
ur both wrong
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Post Post #121 (ISO) » Mon Sep 13, 2021 7:05 pm

Post by Enchant »

No really, in previous game they could only shot once per person.

... Now FLASHWAGONs is damn mandatory for win.
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Post Post #122 (ISO) » Mon Sep 13, 2021 7:09 pm

Post by Morning Tweet »

tru, they were one-shot in the previous game

Yes indeed they die in this game if they get it wrong. but if they get it right they can keep having that same member shoot until they get it wrong. That's the distinction

Now if we flash-wagon mafia, they may not get the chance to trade themself away for repeated dayvig attempts if they don't show up quickly enough

the downside to us is that we have less info for elims. But there's a downside for them that they may not get to shoot and if they do, they have less info as well

Does this all make sense?
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Post Post #123 (ISO) » Mon Sep 13, 2021 7:10 pm

Post by Almost50 »

In post 115, Morning Tweet wrote:But yes mafia cant shoot for free. We give them more information the longer we take, though.
What do you suggest we do? Yeet people randomly?? We need the information as much as they do. If we are going the random flash wagons route Scum don't even need to shoot at all.

Do you realize that -in the almost impossible hypothetical extreme case of- 5 Masons alive vs 1 Scum (Mafioso or Sk, doesn't matter) the Scun can still win if they're fast enough??

What I am saying is MORE LIVING PLAYERS is BETTER FOR TOWN, actually. If I was a Town leader I'd probably consider (but not sure if I'd actually implement) a strategy of exhausting the deadline to force scum to shoot blindly between the other 11 players.

But I concede my mind -almost always- works in a different fashion that the majority, so I'm not going to try to promote my non-orthodox methods.

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Post Post #124 (ISO) » Mon Sep 13, 2021 7:12 pm

Post by Morning Tweet »

In post 123, Almost50 wrote:
In post 115, Morning Tweet wrote:But yes mafia cant shoot for free. We give them more information the longer we take, though.
What do you suggest we do? Yeet people randomly?? We need the information as much as they do. If we are going the random flash wagons route Scum don't even need to shoot at all.

Do you realize that -in the almost impossible hypothetical extreme case of- 5 Masons alive vs 1 Scum (Mafioso or Sk, doesn't matter) the Scun can still win if they're fast enough??

What I am saying is MORE LIVING PLAYERS is BETTER FOR TOWN, actually. If I was a Town leader I'd probably consider (but not sure if I'd actually implement) a strategy of exhausting the deadline to force scum to shoot blindly between the other 11 players.

But I concede my mind -almost always- works in a different fashion that the majority, so I'm not going to try to promote my non-orthodox methods.
Just don't make the wagons... random...?

Your strategy of waiting til deadline and making the SK shoot over and over is probably the most optimal strat but its also really boring

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