I dunno, I don't have an idea how Koba would play being scum with a traitor in the set-up but it just feels like a really clumsy/obvious 'signal' to me, and IMO usually you would just sit back and look for the traitor to signal to you somehow?In post 783, ShadowGirl wrote:What do you think about the possibility scum!DkKoba bringing up traitor talk as a signal to traitor? I think using the hood talk with Dwlee having a weird reaction (or the fact of still being able to bring it up whatever their reaction) would be a good smoke cover for it.
Like if Koba is a traitor, then I would think they'd be confident enough in their ability to not get eliminated that they could steer the game and subtly signal to scum rather than immediately start talking about a traitor. And if Koba is a non-traitor scum, I think they'd know they should just be traitor-hunting secretly instead of again immediately just yolo bringing it up. So neither explanation feels especially compelling to me as to scum!agenda in bringing it up in the first place.
However, I think if NK15 is scum (either traitor or not), his play could be trying to either distance (if he is non-traitor scum and thinks Koba is a traitor) or possibly signal (if Koba is actually scum and NK15 is a traitor), OR if NK15 scum and Koba town, an attempt to push/scumread a townie who he thinks might be informed in some way. So in all worlds I'd rather yeet NK15 over Koba, and really only look at Koba as a possible scum if NK15 flips traitor. and even then there's still a bunch of day play stuff that makes me suspect NK15 and feel townpings from Koba
there's also the worlds where there's just no traitor in the set-up and NK15 thought it'd be a plausible fake reason to push on Koba. so basically just, a lot of roads lead to scum!NK15 whereas comparatively a lot fewer lead to scum!Koba, at least in terms of the traitor point specifically