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Post Post #300 (ISO) » Thu Sep 15, 2022 7:23 am

Post by Datisi »

vote count 1.04

with 21 votes in play, it takes 11 to make a decision. day 1 ends in (expired on 2022-09-29 01:45:00).


firing
Ircher [9]:
mastina, Lukewarm, Titus, furtiveglance, Ausuka, Uncrowned, RCEnigma, Klick, BlueBloodedToffee
Ydrasse [4]:
Roden, Andresvmb, jjh927, PenguinPower
Uncrowned [2]:
fireisredsir, Ydrasse
mastina [1]:
Malakittens
Ausuka [1]:
Ircher
Titus [1]:
petapan
RCEnigma [1]:
Vivax
Vivax [1]:
Nero Cain

not voting [1]:
Something_Smart


mod notes~ i am using a vote counter, let me know if there are any mistakes.
~ this is a mod note.


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now playing...
Toše Proeski - Ledena

▶ ❚❚ ─────────────────────────●────  4:01 / 4:46
Last edited by Datisi on Thu Sep 15, 2022 11:48 am, edited 3 times in total.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #301 (ISO) » Thu Sep 15, 2022 7:24 am

Post by Something_Smart »

In post 296, PenguinPower wrote:the relationship does not scale linearly...
What relationship? There's a sweet spot for player enjoyment that usually sits around 25% of the game being scum. Too high and it feels like town has no control, too low and it can feel hard to find scum. I don't see why that wouldn't be linear.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #302 (ISO) » Thu Sep 15, 2022 7:25 am

Post by Vivax »

In this case just 4 scum is possible with the extra mechanic in place
I'm not opposed to flipping Ircher here but I'd like it acknowledged that a town flip means that scum was most likely to saw them slipping first...Because their perspective allowed them to. The slipping mind is most attuned to the slipping action in this case, the hypocrisy being their undoing.

Also ergh spam :roll:
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Post Post #303 (ISO) » Thu Sep 15, 2022 7:26 am

Post by Something_Smart »

The extra mechanic is not pro-scum. It limits the usability of town PR's, but in a way that's entirely in town's control.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #304 (ISO) » Thu Sep 15, 2022 7:26 am

Post by PenguinPower »

In post 299, Ausuka wrote:do you think me saying 16:5 is normal is alignment indicative? lol
no, but i thought it was interesting you were calling out ircher for assuming a ratio without explanation when you were doing the same
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Post Post #305 (ISO) » Thu Sep 15, 2022 7:27 am

Post by PenguinPower »

In post 301, Something_Smart wrote:
In post 296, PenguinPower wrote:the relationship does not scale linearly...
What relationship? There's a sweet spot for player enjoyment that usually sits around 25% of the game being scum. Too high and it feels like town has no control, too low and it can feel hard to find scum. I don't see why that wouldn't be linear.
i mean - i don't think that's a true statement, but this isn't MD so moving on.
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Post Post #306 (ISO) » Thu Sep 15, 2022 7:27 am

Post by PenguinPower »

In post 303, Something_Smart wrote:The extra mechanic is not pro-scum. It limits the usability of town PR's, but in a way that's entirely in town's control.
I, for one, love that Datisi posts a regular accounting of everyone's productivity usage.
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Post Post #307 (ISO) » Thu Sep 15, 2022 7:28 am

Post by Vivax »

Now we discuss if Ausukua is just trying to dumbtell or not, but that's kinda basic level of meh discussion
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Post Post #308 (ISO) » Thu Sep 15, 2022 7:29 am

Post by Something_Smart »

In post 302, Vivax wrote:I'm not opposed to flipping Ircher here but I'd like it acknowledged that a town flip means that scum was most likely to saw them slipping first...Because their perspective allowed them to.
This assumes that there really are 5 scum, then? Otherwise how would scum be more likely notice the mistake?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #309 (ISO) » Thu Sep 15, 2022 7:29 am

Post by Ausuka »

In post 304, PenguinPower wrote:
In post 299, Ausuka wrote:do you think me saying 16:5 is normal is alignment indicative? lol
no, but i thought it was interesting you were calling out ircher for assuming a ratio without explanation when you were doing the same
um, I was discussing the faction ratio because it was the topic in the game thread, and stated i thought 16:5 was likely. Ircher used 17:4 without explaining why in a calculation without talking about it. This is not the same situation.

i agree with S_S the mechanic isn't really pro scum at all.
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Post Post #310 (ISO) » Thu Sep 15, 2022 7:30 am

Post by Ausuka »

and i'm not dumbtelling thanks. do i really have to sift my ass through completed large games to prove that games of this size will generally have 5 scum i swear to god
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Post Post #311 (ISO) » Thu Sep 15, 2022 7:31 am

Post by Something_Smart »

In post 306, PenguinPower wrote:I, for one, love that Datisi posts a regular accounting of everyone's productivity usage.
I mean, if we wanted to do that, we could. We probably will at some point. But even if we don't, all the actions that matter are taken by town.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #312 (ISO) » Thu Sep 15, 2022 7:32 am

Post by Vivax »

In post 308, Something_Smart wrote:
In post 302, Vivax wrote:I'm not opposed to flipping Ircher here but I'd like it acknowledged that a town flip means that scum was most likely to saw them slipping first...Because their perspective allowed them to.
This assumes that there really are 5 scum, then? Otherwise how would scum be more likely notice the mistake?
What if yume used 5 scum out of ignorance? There's really no way to tell.
Best to yolo into it and then shine a light on the other side when we know more, one could argue.

I can put Ircher at L-1 here I think, do we make this a fast day? I don't really see Ircher giving a damn
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Post Post #313 (ISO) » Thu Sep 15, 2022 7:33 am

Post by PenguinPower »

In post 310, Ausuka wrote:and i'm not dumbtelling thanks. do i really have to sift my ass through completed large games to prove that games of this size will generally have 5 scum i swear to god
Sure - look at the last three completed games that were around this size.

god.
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Post Post #314 (ISO) » Thu Sep 15, 2022 7:35 am

Post by Klick »

In post 303, Something_Smart wrote:The extra mechanic is not pro-scum. It limits the usability of town PR's, but in a way that's entirely in town's control.
So it's in town's control how negative utility the extra mechanic is
That doesn't mean it's not negative utility

Also, since when has giving random townies control ever been a good idea
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Post Post #315 (ISO) » Thu Sep 15, 2022 7:36 am

Post by PenguinPower »

In post 311, Something_Smart wrote:
In post 306, PenguinPower wrote:I, for one, love that Datisi posts a regular accounting of everyone's productivity usage.
I mean, if we wanted to do that, we could. We probably will at some point. But even if we don't, all the actions that matter are taken by town.
by individual town not the collective town
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Post Post #316 (ISO) » Thu Sep 15, 2022 7:37 am

Post by PenguinPower »

klick can have my first town read of the game
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Post Post #317 (ISO) » Thu Sep 15, 2022 7:38 am

Post by Ausuka »

viewtopic.php?p=13278073

I don't know why you're talking to me in the way you are - I don't think I said anything bad to you? There aren't a load of games in this size, but here's a 19 player game with 5 scum if that helps :)
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Post Post #318 (ISO) » Thu Sep 15, 2022 7:40 am

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I don't give a rat's ass about 5 scum or 4 scum.

What I do care about is Ircher freezing. Ircher's last log in was today this morning after he was first asked about the question regarding his assumptions. While it may not be a slip, the freezing doesn't look good.
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #319 (ISO) » Thu Sep 15, 2022 7:41 am

Post by furtiveglance »

I read Squid Game recently so that's partly why I thought 16/5 is normal for these large games. As for Ircher 'freezing', they probably just haven't been on, I don't want to smoke them without letting them defend.
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Post Post #320 (ISO) » Thu Sep 15, 2022 7:42 am

Post by Ausuka »

I also think 4 scum is possible - I think Ircher using it in a calculation without even talking about it is possibly a sign of TMI, which wouldn't be the case if we had 5 scum. People seem to be thinking I'm either scum or stupid for saying I initially thought there would be 5 scum and I am trying to explain that I believe it to be standard.
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Post Post #321 (ISO) » Thu Sep 15, 2022 7:42 am

Post by PenguinPower »

In post 317, Ausuka wrote:viewtopic.php?p=13278073

I don't know why you're talking to me in the way you are - I don't think I said anything bad to you? There aren't a load of games in this size, but here's a 19 player game with 5 scum if that helps :)
In post 291, Ausuka wrote:that's the standard ratio? lol

what answer were you expecting
mostly because of this. lol.

oh and here's a 20p game with 4: viewtopic.php?f=3&t=89500

and a 19p
datisi
game with 4: viewtopic.php?f=3&t=89120

and a 21p game with 4 (+ 3rd party): viewtopic.php?f=3&t=88500
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Post Post #322 (ISO) » Thu Sep 15, 2022 7:42 am

Post by BlueBloodedToffee »

In post 308, Something_Smart wrote:
In post 302, Vivax wrote:I'm not opposed to flipping Ircher here but I'd like it acknowledged that a town flip means that scum was most likely to saw them slipping first...Because their perspective allowed them to.
This assumes that there really are 5 scum, then? Otherwise how would scum be more likely notice the mistake?
Good posting
Meta this. Meta that. Meta Everything. Meta is not a good scum-hunting tool. PEOPLE CAN MANIPULATE THEIR META. Stop it. Stop. It. Now.
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Post Post #323 (ISO) » Thu Sep 15, 2022 7:42 am

Post by Titus »

In post 319, furtiveglance wrote:I read Squid Game recently so that's partly why I thought 16/5 is normal for these large games. As for Ircher 'freezing', they probably just haven't been on, I don't want to smoke them without letting them defend.
Their profile has their last log in time.
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Post Post #324 (ISO) » Thu Sep 15, 2022 7:44 am

Post by Vivax »

In post 318, Titus wrote:I don't give a rat's ass about 5 scum or 4 scum.

What I do care about is Ircher freezing. Ircher's last log in was today this morning after he was first asked about the question regarding his assumptions. While it may not be a slip, the freezing doesn't look good.
Yeah he's starting to look like a Moroccan hashish plantation

VOTE: Ircher

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