i agree with that as the base calculation, live evidence from past games suggests the number is higher in triplicate number choices, as would a cursory glance at scum selection choices and the kind of logic that is put in by scum to their choices.In post 447, mith wrote: In a 3 vs. 10, the probability of an arbitrary group of three players containing at least one scum is 58% (I suspect imaginality had the right calculation and just forgot to subtract from 1).
I'd be interested in hearing from everyone on why you picked the number you picked, if anyone hasn't already answered that. For myself, I briefly glanced at a couple of the previous PYP S_S games to get a feel for it but didn't rely on it all that much (since the rule here is different, there's less incentive to stick to lower numbers; in fact, I suspected the median would be closer to matching the number of players). I did consider submitting some absurdly high number that isn't special to mathematics (like, on the order of TREE(3) or some insane function like that, but not specifically a number people might know) to guarantee no clashing, and hey, that would've turned out exactly the same.
Not sure I really agree that median over lowest number changes the outcomes of this in any way besides where the optimal target numbers end up. Some people will do your thinking and aim to be solo feeling people will pair, some people will go low thinking median will drive people away, in a similar strategy, it's... not that different to "some people will pick 9, thinking it will beat anyone who goes omega high but no one will flock to that higher single digit number".
it's a fractional edge over picking 3 names at random from a strictly maths standpoint but that edge is increased IMO by the psychology of how the game is played and further redoubled in usefulness by not revealing town power structure via claims overmuch, especially when Scum chose Multitasking over informed, so they are decently in the dark, some info assuredly but a good chance they're missing a few different high power info roles they have to play around as a result.