Weird Dreams Mafia Redux [Finished]


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Post Post #2775 (ISO) » Mon Jul 24, 2023 2:02 am

Post by usesPython »

@mod does a Traitor know the identity of the Mafia team?
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Post Post #2776 (ISO) » Mon Jul 24, 2023 2:10 am

Post by usesPython »

In post 2772, Radical Rat wrote: I will have input on this later.

Masonry is still in mourning, haven't agreed on decisions yet.
Also would be nice to get a scumminess order in ccs/abne/std from y'all when you have the time
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Post Post #2777 (ISO) » Mon Jul 24, 2023 2:27 am

Post by Radical Rat »

In post 2774, usesPython wrote: The fast d2 kinda sucks because it makes it harder to spot Cult through trajectory analysis

UNVOTE: Abnegation

RR how likely do you think it was specifically Mafia that put Drew in the nightmare instead of 3p/Cult/Traitor?
I think I'm still leaning Mafia with the goal of getting us to mislim him, but... why Drew specifically? Kirigiri tried to use it in her push on Ranger, in which case Ranger's posting would be why Drew was chosen, but Kirigiri wasn't the first to float that idea... I'd have to go check and see who was. I know I was pushing it, but I think specifically the "Ranger using puns is crumbing/signaling" take started with someone else.

I don't think Cult would do it, because that generates a lot of unnecessary attention, and Cult doesn't NEED anyone specific in the Nightmare, they can just recruit someone out of it.

3P is a maybe, but we can reasonably infer at this point that there's no SK, though maybe a Condemner would make sense? In which case, no longer a need to worry about it though.

Traitor, I know Korina has historically implemented as knowing their partners, so I would expect them to just nom a partner, but it could have been a chaos play I suppose
Maybe the real Mafia was the friends we made along the way

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Post Post #2778 (ISO) » Mon Jul 24, 2023 2:29 am

Post by Radical Rat »

In post 2776, usesPython wrote:
In post 2772, Radical Rat wrote: I will have input on this later.

Masonry is still in mourning, haven't agreed on decisions yet.
Also would be nice to get a scumminess order in ccs/abne/std from y'all when you have the time
My personal ranking would be Snivy > StD > Abnegation, in descending order of scumminess.
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Post Post #2779 (ISO) » Mon Jul 24, 2023 2:33 am

Post by usesPython »

In post 2777, Radical Rat wrote:
In post 2774, usesPython wrote: The fast d2 kinda sucks because it makes it harder to spot Cult through trajectory analysis

UNVOTE: Abnegation

RR how likely do you think it was specifically Mafia that put Drew in the nightmare instead of 3p/Cult/Traitor?
I don't think Cult would do it, because that generates a lot of unnecessary attention, and Cult doesn't NEED anyone specific in the Nightmare, they can just recruit someone out of it.
It's genius when you think about it though, Cult wants Mafia lims too because it distracts town with non-Cult lims. If they saw the Ranger Drew crumbs then they'd want to point it out (to get a scum lim) without ever pointing it out (because then they get shot for being townie due to getting a scum lim) and a good way of doing that is putting Drew into the nightmare and then letting someone else find Rangers crumbs when people start looking for Drew crumbs
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Post Post #2780 (ISO) » Mon Jul 24, 2023 2:35 am

Post by usesPython »

Like even if we sweeped Mafia and there was no traitor and no extra nightkills (a very big if) then by the end of D4 it'd still be 12p with 3 nights of conversions
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Post Post #2781 (ISO) » Mon Jul 24, 2023 2:37 am

Post by usesPython »

HURT: Ranger, Radical Rat, usesPython, KKFC, sheep, Rauth, Abnegation
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Post Post #2782 (ISO) » Mon Jul 24, 2023 2:43 am

Post by usesPython »

In post 2768, Radical Rat wrote: I think we should massclaim tomorrow regardless
13 Alive:
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  • 1 Mafia Traitor
  • 1 Cult Leader
  • 0-2 Cultists
  • 7-9 Townies
I think we have to massclaim today?
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Post Post #2783 (ISO) » Mon Jul 24, 2023 2:47 am

Post by usesPython »

Also don't think we have time for anything other than vig shots with the Nightmare anymore?
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Post Post #2784 (ISO) » Mon Jul 24, 2023 3:32 am

Post by Save The Dragons »

i fucked up.

catching up now
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Post Post #2785 (ISO) » Mon Jul 24, 2023 3:36 am

Post by Save The Dragons »

VOTE: CCS
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Post Post #2786 (ISO) » Mon Jul 24, 2023 3:37 am

Post by DragonEater70 »

In post 2770, usesPython wrote: Nightmare wise for conftown we have:
  • Ranger
  • Radical Rat
  • usesPython
Wait, are you and Ranger confirmed town mechanically or otherwise? What did I miss?

I mean I do townread both of you but why conftown?
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Post Post #2787 (ISO) » Mon Jul 24, 2023 3:55 am

Post by usesPython »

In post 2786, DragonEater70 wrote:
In post 2770, usesPython wrote: Nightmare wise for conftown we have:
  • Ranger
  • Radical Rat
  • usesPython
Wait, are you and Ranger confirmed town mechanically or otherwise? What did I miss?

I mean I do townread both of you but why conftown?
I'll let Ranger decide if she wants to reveal why she's conftown but Drews N1 Nightmare posting heavily softed that he was on us so we're conftown because Titus tried to shoot us
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Post Post #2788 (ISO) » Mon Jul 24, 2023 3:59 am

Post by camelCasedSnivy »

In post 2750, DragonEater70 wrote:
In post 2708, camelCasedSnivy wrote:
In post 2706, Ircher wrote: HURT: usesPython, Ranger, Morning Tweet, sheepsaysmeep, Radical Rat DragonEater70, Abnegation
replace dragon and abne with 2 other people (preferably me but aureal's kindness was a LITERAL scum move)
Also why exactly do you scumread Avalanche?
I don't wanna put abne in there because they're in the pool of me/abne/std (and I'm relatively sure abne is the scum of us 3)
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Post Post #2789 (ISO) » Mon Jul 24, 2023 4:02 am

Post by usesPython »

In post 2787, usesPython wrote: I'll let Ranger decide if she wants to reveal why she's conftown
From a dayplay perspective though if Ranger is Mafia then that means the entire 15 page wall war between Kirigiri and Ranger was SvS which would be really weird since Kirigiri would be calling out her partner as Traitor
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Post Post #2790 (ISO) » Mon Jul 24, 2023 4:03 am

Post by usesPython »

HEAL: previous proposal

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Post Post #2791 (ISO) » Mon Jul 24, 2023 4:06 am

Post by camelCasedSnivy »

i havent looked at dragon much

i can look at their iso after my class ends
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Post Post #2792 (ISO) » Mon Jul 24, 2023 4:18 am

Post by Korina »

In post 2775, usesPython wrote:
@mod does a Traitor know the identity of the Mafia team?
Yes, a Traitor would know the identities of the mafia.
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Post Post #2793 (ISO) » Mon Jul 24, 2023 5:31 am

Post by usesPython »

Spoiler: Kirigiri quotes
In post 227, Kyoko Kirigiri wrote:
In post 49, usesPython wrote:
In post 46, Doctor Drew wrote:
In post 12, DragonEater70 wrote: I was in the middle of pushing Doctor Drew when suddenly D1 was ended fue to scum powers, and then the game was compromised D2.
So now I finally get to VOTE: Doctor Drew
This is a scum claim, I was town in the OG game.

But you will be dealt with later.

VOTE: python

Kill them before someone brings up mech talk and maths.
You're too late, we already meched on why giving Innocent Child inventions with the Normal Invention is optimal :twisted:
I work more on mech later when i have more time and can be actually invested in game. I honestly think the invention talks must wait till night phase and be in the nightmare itself and for now everyone must just focus on nightmare team to be as close as it can be to all town to be voted regarding that mech
In post 234, Kyoko Kirigiri wrote: game is bastard and there might be cults and other stuff so it matters who you targeting with ic (even more if it also has a bp)
the night discussions in nightmare can be really important - and not just for invention - there are many things in this game that might be an important topic to discuss in n1

also did mod confirm a bp IC is a valid invention or not? IC is like passive on its own and can be considered modifier.

Honestly I think this is something the nightmare group better discuss in private at night phase and check with mod instead of publicly discussing here what we intend to give away right now. Based on details that can come up in a nightmare topic they might change decisions.
In post 236, Kyoko Kirigiri wrote: Regardless and in any scenario deep mech talks in this game in day phase is distractions. Based on game design we need to find scum and town and vote town for nightmare as best as we can. rest is not important for day itself
In post 247, Kyoko Kirigiri wrote: for example in last game we couldnt give ic invention. plan was to give friendly neighbor to someone and make them target my mason partner so we could have double confirmation of them being town and making a town block but that needed nightmare discussions and couldn't have been discussed in open

even if discussing what we wanna give in open might not hurt, discussing how to give it might be an extremely bad idea cause we don't know how other roles can interact/what exist to nullify them/make them back fire at us

I think Rauth's just never Mafia here with how these posts were never pushed

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Post Post #2794 (ISO) » Mon Jul 24, 2023 5:41 am

Post by Ircher »

In post 2773, usesPython wrote: 2 scum + traitor + 2+ cult is probably what we're looking at.

If we're doing a pure 7 person nightmare we're gonna either need to risk in the ccs/Abnegation/StD (since there's probably not more than 1 scum in that group and they're also less likely to have been culted) or accept we're getting one of cult or scum outside that group. I think we're pretty set to kill mafia this game and it's the cult I'm worried about rn
2 1/2 mafia is very unlikely from a balance standpoint.
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Post Post #2795 (ISO) » Mon Jul 24, 2023 5:46 am

Post by usesPython »

In post 2794, Ircher wrote:
In post 2773, usesPython wrote: 2 scum + traitor + 2+ cult is probably what we're looking at.

If we're doing a pure 7 person nightmare we're gonna either need to risk in the ccs/Abnegation/StD (since there's probably not more than 1 scum in that group and they're also less likely to have been culted) or accept we're getting one of cult or scum outside that group. I think we're pretty set to kill mafia this game and it's the cult I'm worried about rn
2 1/2 mafia is very unlikely from a balance standpoint.
Last game was 17p with 4 mafia and a 2-shot mentor, why is 19p with 4 mafia, a traitor, and a 2-shot mentor unlikely from a balance standpoint?
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Post Post #2796 (ISO) » Mon Jul 24, 2023 5:47 am

Post by usesPython »

In post 2795, usesPython wrote: Last game was 17p with 4 mafia and a 2-shot mentor, why is 19p with 4 mafia, a traitor, and a 2-shot mentor unlikely from a balance standpoint?
Doesn't even need to be 2-shot mentor
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Post Post #2797 (ISO) » Mon Jul 24, 2023 5:51 am

Post by KatyKimFanClub »

How does massclaim benefit town if the main worry is cult? Culted members can just say their original role right? I'm sure there's logic here but I don't see it yet.
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Post Post #2798 (ISO) » Mon Jul 24, 2023 5:56 am

Post by usesPython »

In post 2797, KatyKimFanClub wrote: How does massclaim benefit town if the main worry is cult? Culted members can just say their original role right? I'm sure there's logic here but I don't see it yet.
Good point

I think there's maybe an argument for investigative roles to post their results and for Abne/StD/ccs to fullclaim so that we can try to hit scum there but it's probably not the best idea
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Post Post #2799 (ISO) » Mon Jul 24, 2023 5:58 am

Post by Ircher »

In post 2795, usesPython wrote:
In post 2794, Ircher wrote:
In post 2773, usesPython wrote: 2 scum + traitor + 2+ cult is probably what we're looking at.

If we're doing a pure 7 person nightmare we're gonna either need to risk in the ccs/Abnegation/StD (since there's probably not more than 1 scum in that group and they're also less likely to have been culted) or accept we're getting one of cult or scum outside that group. I think we're pretty set to kill mafia this game and it's the cult I'm worried about rn
2 1/2 mafia is very unlikely from a balance standpoint.
Last game was 17p with 4 mafia and a 2-shot mentor, why is 19p with 4 mafia, a traitor, and a 2-shot mentor unlikely from a balance standpoint?
Cult isn't the same as mafia. Even in a multiball scenario, 2 1/2 mafia either requires a near vanilla town team or extraordinarily overpowered mafia team. Standard balance in single ball is probably 4 to 4 1/2 mafia in 19p. For multiball, I'd expect closer to a full 3 members (with moderate powers) per scum team to be standard.
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