There is a part of me just saying do it right now.
'dREW DID IT BETTER' - T-Bone
'doctor drew our hero' - Shiki
'I love playing with him, he's got an amazing presence to him that just feels like the game is lacking something when he's not there' - JacksonVirgo
whoever you have a null read on, not who you have a scum read on. if they're scum you end up with no information as you were already trying to eliminate them.
but yeah I'll offer a general thing, in this setup it's better to aim relatively scummier. cuz inno results are unlikely to be useful but guilty results are useful
'dREW DID IT BETTER' - T-Bone
'doctor drew our hero' - Shiki
'I love playing with him, he's got an amazing presence to him that just feels like the game is lacking something when he's not there' - JacksonVirgo
'dREW DID IT BETTER' - T-Bone
'doctor drew our hero' - Shiki
'I love playing with him, he's got an amazing presence to him that just feels like the game is lacking something when he's not there' - JacksonVirgo
'dREW DID IT BETTER' - T-Bone
'doctor drew our hero' - Shiki
'I love playing with him, he's got an amazing presence to him that just feels like the game is lacking something when he's not there' - JacksonVirgo
In post 39, Political Clout wrote:
I've been thinking about this too we can instead of hypoclaim claim who we are going to check d1 before the hammer. I think it would be beneficial to do this because it let's us know who everyone is actually suspicious of, who the 2 pr's would have been on if one of them flips, the objection i see is that what if the pr's target someone who is town and the pr's end up murdered. I think we can get around this by randomly assigning who checks who like from the playerlist the person above checks the person below them or something. and keep in mind we can say we are doing this but at the end of the day the person who has the role can do whatever they want. I think if they are murdered in that way we can be more honest in our inspection of who we are questioning.
If I remembered it right, this is a wwf stragegy, right? It worked in wwf because the peer sheriff have the ability to pass the sheriff role out after they die, and can give out info via the passing process. (No idea if the terminology is correct, cause I play the game in Chinese with my friends, but hopefully you got the idea)
now that I think about it more with what you said heip the strategy for this game is for town to claim outright to confuse and hide the pr's. like multiple people would claim cop and multiple people would claim seer and then at the end of the day they would claim who they would be on if they want to. and if a "cop" or "seer" died at night we would know if it was mafia or werewolves. I don't know if we nolim I think it's worth considering since it appears this setup is scumsided and while there are a lot of things that might lead to this one of them might definitely be the meta of this site to lynch day 1. I definitely remember playing a variation of this game somewhere. it's escaping me rn, but I think that's the optimal strategy. also I think it's a good strategy because whoever is red would want to claim the role they might cc. so there would definitely probably be a scum in both the ones who claimed seer and the ones who claimed cop or alternatively both scum might jump onto one role. I think this small shift in perspective of there is definitely one scum in the other group can be very helpful when looking at the game or when there are a lot more claims on one side their is probably two scum there making the other side virtually clear. I should probably read what others did before us and look up an old carbon game.
Meh, didn't even notice the talk of hypo claiming in my skim.
Back to square one.
'dREW DID IT BETTER' - T-Bone
'doctor drew our hero' - Shiki
'I love playing with him, he's got an amazing presence to him that just feels like the game is lacking something when he's not there' - JacksonVirgo