The New Set-Up Review Thread

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Post Post #2750 (ISO) » Wed Apr 22, 2015 5:17 pm

Post by RIP »

That's a lot of reading. Can't wait to read later, seems very detailed.
Thanks again andrius
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Post Post #2751 (ISO) » Thu Apr 23, 2015 5:18 pm

Post by Aeronaut »

Need somebody to take a look at a 21p Game of Thrones large theme game that I've been working on for a few months. Will include some really interesting new mechanics and will be generally amazing. Hopefully.

Also, will probably need a backup mod at some point, so if you wanna do that as well, yay

keep in mind that it's a closed setup, so reviewing it means you cannot play it. For obvious reasons
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Post Post #2752 (ISO) » Wed Apr 29, 2015 4:05 am

Post by PokerFace »

anyone real good at balancing semi-open king makers? I plan to make one and would love to collaborate with someone. PM if interested
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Post Post #2753 (ISO) » Mon May 04, 2015 6:21 pm

Post by GuyInFreezer »

Lf reviewers for 13p oblivon upick.
Warning: complicated setup.
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Post Post #2754 (ISO) » Tue May 05, 2015 10:28 am

Post by Oversoul »

Looking for a reviewer for a Night's Watch setup. :]
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Post Post #2755 (ISO) » Wed May 13, 2015 6:26 pm

Post by The Bulge »

I have a Coen brothers uPick in the Micro Queue. Looking to line up a reviewer or two by the time it gets into signups. Flavour knowledge not at all necessary, just need help checking for balance.
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Post Post #2756 (ISO) » Thu May 14, 2015 4:33 am

Post by farside22 »

I need a back up mod and 2 reviews for a large theme game.
Pm if interested.
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Post Post #2757 (ISO) » Fri May 15, 2015 5:09 am

Post by pisskop »

I have a large game I'd like reviewed. It has special mechanics. I'd like 3 reviewers.


1 more plz kthnx! :)
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Post Post #2758 (ISO) » Fri May 15, 2015 5:31 am

Post by farside22 »

In post 2756, farside22 wrote:I need a back up mod and 2 reviews for a large theme game.
Pm if interested.



Got what I needed.

Thanks for the help!
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Post Post #2759 (ISO) » Fri May 15, 2015 6:38 pm

Post by LicketyQuickety »

I was told I had the wrong thread so I will just leave this here:

In post 8157, LicketyQuickety wrote:I have a separate idea as a way to balance a game. Its a matrix, sorta. Basically it is divided into 3 columns and 3 rows just like the newbie game structure the rows consist of death, communication and Night Actions while the columns consists of Preventive, Benefit and Harmful. Now how this works is you assign values to each team for their respected row and column and add up the Preventative and Benefit and subtract the Harmful to get a net. You do this for all rows & columns and teams. You then add up the net column for each team and whatever team has the highest number is favored to win.

So for example take the newbie game format for the first row (1 jailkeeper, 1 VT and 1 Goon +1 Goon and 5VT). For Death: Preventative we would have to factor in both lynches and NKs. So for town lynches it would be 1/9; one townie can prevent one townie lynch out of 9 players. For mafia it would be 2/9; 2 mafia preventing 2 mafia deaths out of 9 in the game. For NK it would be 2/8 for town because the jailkeeper has a 2/8 chance of either saving town or RB the kill. For mafia NK it would simply be 0 since they cannot prevent any sort of NK. For Death: Benefit it would simply be 1/8 for town and 2/7 for mafia. For Death: Harm it would be 8/1 for town and 7/2 for mafia. So what we would end up for the death column for town is (1/9 + 2/8) + 1/8 - 8/1 = -7.8420139. For Mafia it would be (2/9 + 0) + 2/7 - 7/2 = -3.34127. So we can clearly see that mafia has and advantage in the Death row.

Then you would just continue to do that for all 3 rows. Does that even make sense? Do you think there is anything this?




Also there is like this monster setup that I came up with that I desperately need balanced and looked at. It would be my very first mafia game setup I have ever made. I took many ideas from other mafia games I have played in. It is a bit excessive at this point I will admit and I think I need to do some trimming so any help would be appreciated. I will say I have already had one person rethink helping me out with it because they said they were not familiar with games as large as mine was. It is a 27 person power madness game with 4 different alignments. Its a big job so if you don't think you can handle it you have been forewarned.
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Post Post #2760 (ISO) » Sun May 17, 2015 11:33 am

Post by LicketyQuickety »

After reading Natirasha's Guide for Amateur Game Designers I have reworked the game I want reviewed substatially. It is now a 21 person game and there are far fewer Power Roles in the game. If anyone is interested in taking a look at it, that would be great.
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Post Post #2761 (ISO) » Sun May 24, 2015 2:12 am

Post by LicketyQuickety »

Bump. Still no one who knows how to balance my game... would like someone (else?) to look at it.
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Post Post #2762 (ISO) » Sun May 31, 2015 12:55 am

Post by Plessiez »

In post 2746, Plessiez wrote:I'm looking for (at least?) a couple of reviewers for a seventeen-player Large Theme game which I'm hoping to be able to start at some point over the summer, possibly August.

One volunteer for this so far. Could still do with one or two more people (especially if you have any knowledge of the setting), before an (increasingly probable) August start.
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Post Post #2763 (ISO) » Mon Jun 01, 2015 8:14 am

Post by wgeurts »

Lickety, you need to have 3 modded games to mod a large. If you're planning to do so.
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Post Post #2764 (ISO) » Mon Jun 01, 2015 5:10 pm

Post by borkjerfkin »

Need at least 2 (preferably 3) to review a 23 player Final Fantasy 7 themed game. I'm confident on the flavor being fine; I really just want balance review.

Thanks much in advance!
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Post Post #2765 (ISO) » Mon Jun 01, 2015 6:11 pm

Post by LicketyQuickety »

In post 2763, wgeurts wrote:Lickety, you need to have 3 modded games to mod a large. If you're planning to do so.


Thank you. :)

I have one game I believe I could run as a mini already, and will likely try and get that one going after I have modded a few Newbies. And that only means that I will have to have quite a bit more experience under my belt actually playing in games first.
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Post Post #2766 (ISO) » Mon Jun 01, 2015 9:42 pm

Post by pieguyn »

looking for a second reviewer for a 20p game based on the manga/anime Saki Achiga-hen episode of side-A. flavor knowledge isn't necessary.

thx in advance \:D/
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Post Post #2767 (ISO) » Thu Jun 04, 2015 1:38 pm

Post by borkjerfkin »

In post 2764, borkjerfkin wrote:Need at least 2 (preferably 3) to review a 23 player Final Fantasy 7 themed game. I'm confident on the flavor being fine; I really just want balance review.

Thanks much in advance!


No hits yet. Would be extremely grateful. I would replace into a game for a hypothetical reviewer :)
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Post Post #2768 (ISO) » Fri Jun 05, 2015 9:10 pm

Post by LicketyQuickety »

I have someone who is looking at my game. Thanks ^^
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Post Post #2769 (ISO) » Sat Jun 06, 2015 4:22 pm

Post by borkjerfkin »

In post 2767, borkjerfkin wrote:
In post 2764, borkjerfkin wrote:Need at least 2 (preferably 3) to review a 23 player Final Fantasy 7 themed game. I'm confident on the flavor being fine; I really just want balance review.

Thanks much in advance!


No hits yet. Would be extremely grateful. I would replace into a game for a hypothetical reviewer :)


Got what I needed. Thank you all!
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Post Post #2770 (ISO) » Sun Jun 07, 2015 9:16 am

Post by StrangerCoug »

Looking for someone to take a look at a 20-player Large Theme. PM me if interested.
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Post Post #2771 (ISO) » Sun Jun 07, 2015 11:41 pm

Post by wgeurts »

Looking for a reviewer for Yoghurt Mafia, no complex mechanics like Pokémon Mafia.
PM me if interested.
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Post Post #2772 (ISO) » Mon Jun 08, 2015 7:12 pm

Post by 4nxi3ty »

Need a reviewer por favor.
Still tinkering around with flavor but an outside opinion on the mechanics would help me out.
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Post Post #2773 (ISO) » Tue Jun 09, 2015 8:40 am

Post by Sméagol »

I have 2 mini-normal set-ups I'd like to be reviewed.


I'm actually not that interested in normal games, but I need one as a requirement for modding mini-theme games. Thankfully, one non-normal role is allowed, but there are 2 I'm considering. One is unique, one is a redirector variant, of which I don't know what you'd call it here (I haven't gone through
all
the roles on the wiki). So I'd like comments on both.

edit:

Actually, decided against one of the roles, so I have only 1 set-up for review.
Last edited by Sméagol on Wed Jun 10, 2015 10:04 am, edited 1 time in total.
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Post Post #2774 (ISO) » Tue Jun 09, 2015 11:12 pm

Post by LicketyQuickety »

Hi, it is me yet again.

I have 2 Large 15 player games that I need reviewed. They are not Power Madness and mostly I just need to see what people think of the mechanic used in these games. They are the last 2 games listed in the 'Open Setup Ideas and Discussion' thread. Currently no one has commented on them and I don't know why. They are both a branch off of an idea I had as an interesting mechanic that has already been done that I wasn't sure if it was done before or not. They are not really very complex games, but a role or number tweak might be in order.
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