When ever someone is lynched, they have 24 hours to decide if they want to take someone with them. The person must be one of the latest 3 people who had a vote on them when they were lynched. This is done before the flip and the mafia get to do this as well.
If the Mafia Boss dies, he can then choose who becomes the new Boss. The Mafia Boss is the only person who gets a kill.
Last edited by drmyshottyizsik on Mon Mar 21, 2016 9:47 am, edited 2 times in total.
I try to avoid situations where players have to keep secrets from each other. As a mod, I wouldn't be happy about 2 private topics where one player can't tell the other who his secret teammate is.
But that makes it unfair to town. If a goon is lynched i don't want them to have a free kill they need to have the option of accidentally kill the other goon.
In post 8601, Sméagol wrote:I try to avoid situations where players have to keep secrets from each other. As a mod, I wouldn't be happy about 2 private topics where one player can't tell the other who his secret teammate is.
Double Agent Mafia sounds interesting enough.
2 traitors and a single handler.
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop. Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
Without thinking of the actual balance, some ways around this problem:
Lose the private topics altogether. No communication between the mafia teammates, the boss knows who both goons are, the goons know only who the boss is. Though you have to think of a method of determining who's doing the mafia kill.
Actually, the other idea I had doesn't work, so never mind.
Not a fan of the hired gun you just added.. I would lose the private topics like I already suggested, but keep everything else as it was, and let the mafia keep their factional kill. Instead, I'd suggest simply have the boss decide all the kills when he's alive, and also have him decide which of the 2 goons is the first in line to succeed him.
In post 8607, Sméagol wrote:Not a fan of the hired gun you just added.. I would lose the private topics like I already suggested, but keep everything else as it was, and let the mafia keep their factional kill. Instead, I'd suggest simply have the boss decide all the kills when he's alive, and also have him decide which of the 2 goons is the first in line to succeed him.
When ever someone is lynched, they have 24 hours to decide if they want to take someone with them. The person must be one of the latest 3 people who had a vote on them when they were lynched. This is done before the flip and the mafia get to do this as well.
If the Mafia Boss dies, he can then choose who becomes the new Boss. The Mafia Boss is the only person who gets a kill.
Day start. Each Night, the Mafia must choose someone (X). They can choose themselves, but not the person they are killing. X will then choose another player (Y) before the next Day starts. X and Y will be publicly announced, and will be the only votable players on that Day.
Day start. Each Night, the Mafia must choose someone (X). They can choose themselves, but not the person they are killing. X will then choose another player (Y) before the next Day starts. X and Y will be publicly announced, and will be the only votable players on that Day.
Eh, but you get to analyse how the Mafia chooses the Gladiator. And I intentionally didn't put the mechanic Day 1 because you don't have any reads yet so that's bad.
In post 8616, BNL wrote:Eh, but you get to analyse how the Mafia chooses the Gladiator. And I intentionally didn't put the mechanic Day 1 because you don't have any reads yet so that's bad.
Is there an equivalent thread for closed set-ups? Or something similar to the theme test market, but then for mechanics rather than flavour.
I think a thread for discussing mechanics that won't be used in open set-ups could be useful. At the moment, for example, I'd like to know if an informed majority vs an informed minority has been done before. Lynch mechanics are obviously removed, and the mafia would be a lot stronger than town. I had some rudimentary ideas about it, and was wondering if there already have been games like that.
I played a game with severe post-restrictions for everyone off-site. It wasn't succesful, it was very hard to achieve any form of discussion. If you want to have a chance of getting it to work, you'll need more power roles, and shorter dayphases I think (in other words focus on night actions).. Might be more suited for the Blitz queue if it returns.