Only assign value to s ranks as anything less is completely worthless and means you did nothing that game.
In all seriousness, it only really matters for the hextech crafting. It's a comparison to the other people that play that champion's scores (cs / kills / assists) without regard to game length or anything. So if you've got a few people that go 32/45/70 (how games get to this point I have no clue, but they apparently do) with 300 cs, they're going to have a better rating than you on 8/1/10. The first score is the sign of a clown fiesta, the second is a sign of well played game.
Last edited by RayFrost on Tue May 03, 2016 2:46 pm, edited 1 time in total.
No. Heimerdinger is inherently a pushing champion, not an objective control champion. His zoning is on too long of a cooldown to be as relevant as the more common (and more effective) zone control champions to be relevant in that role.
In post 50050, RayFrost wrote:It's a comparison to the other people that play that champion's scores (cs / kills / assists) without regard to game length or anything.
Good, I thought it was a comparison of sorts. So to a point I could use it as a measure of being on the right track then, on top of the rest of the numbers I can see. Or how much the rest of the world sucks on that champion, I guess.
EBWOP: don't mind me, the latter thing is going on.
Surrender, imagine and of course wear something nice.
In post 50046, Oman wrote:I like the new champ. However, Rito can't say they're concerned about mobility creep then add a champion with an ability that does damage on dashes to help resolve it, and then give that champ two hypermobile abilities.
Double TP meta and the sheer amount of global skills (including high movement stuff) is really changing the game. I'm not sure I like it, but it is what it is.
I'd hardly consider 20% - 56% MS buff near walls while not in combat hypermobile. And on top of that, Taliyah's R is on a 160 second cooldown and stops if Taliyah takes damage. She basically has the mobility of Nocturne, with a longer R range, but can be stopped.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
His ult is aoe % damage with no flat damage, his q is aoe with a flattened cooldown, his e *refreshes* from hitting people with his other stuff. They've enabled him to be a more significant initiator working off base numbers, and I could see myself going a malzahar-jungle build that includes banshee's veil and is angled towards a tankier build path rather than a strictly damage oriented one. Would need to science to confirm actual competitive value of this.
Edit: I actually like the looks of Anivia's mini-update a lot.
Anything good at objective control (or objective taking) as a jungler will be very strong next patch (and the patches following it), so prep your nunus everyone!
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare