Also reluctant congratulations to MoI. Thought he was obvscum and should have been lynched before this, but you just have to convince living players not dead players
![Smile :)](./images/smilies/icon_smile.gif)
In post 1320, shos wrote:Overall, the setup is balanced in my opinion. it is a mindfuck for EVERYONE, and it came out brilliantly. The gameplay was awesome.
In post 1320, shos wrote:9. DK's role was clearly the most swingy role in the setup. The target was a random town. They pushed the lyncher part soooooo vehemently that it hurt town. I was impressed at the start, it could definitely work and make them town's best asset - but Jeanne got replaced and Ranger played beautifully. BEAUTIFULLY. If DK was more pointed to finding scum, and LATER making sure his target gets dead, he would have better chances. BUT, this definitely was the hardest role in the game, and in hindsight, it is probably too hard. I mean, if target is lynched, then it only has to outlive Dom and Titus - not the SKs. if target dies in some other way - then he has to outlive the SKs too, which makes him just a townie, but a townie who has to survive. they did have a BP, though. I dunno.
In post 1329, Ircher wrote:Yeah, we lost partially due to lack of info, partially due to being tired of playing, and partially to quickhammers.
Magna's claim was good but wouldntve kept him alive forever.
Dwlee truly did slip through the net and therefore did deserve to win.
In post 1327, Dwlee99 wrote:
pedit2 Yea the game was 9 town v 4 scum, not very balanced for town. Seemed like a coin toss for which scum team would win tbh.
In post 1326, Firebringer wrote:2 SKs are balanced? Okay I will inform more people about that.In post 1320, shos wrote:Overall, the setup is balanced in my opinion. it is a mindfuck for EVERYONE, and it came out brilliantly. The gameplay was awesome.
Guys, low chances for town to win =/= imbalanced. if there are 4 factions and ech has 25% to win, then of course it is likely for town to lose, but it is also likely for scum to lose, and likely for SKs to lose.In post 1327, Dwlee99 wrote:what? Eventually one of us would have killed the other.
pedit I kinda just played like town, I pretty much NEVER get night killed as town because I'm seen as an easy mislynch / sucking at the game so I just tried to scumhunt and forget that I was serial killer.
pedit2 Yea the game was 7 town v 4 scum, not very balanced for town. Seemed like a coin toss for which scum team would win tbh.
1. You could ask, lol. I explicitly said that we'll see if your target dies.In post 1328, Firebringer wrote:I think the problem was you gave us a role and alignment which made us have a anti town aspect of requiring that person got lynched and then hiding another aspect (Which In my mind is 100% bastard) for us to be able to win, so we either had to have faith that if our target did die we could still win.In post 1320, shos wrote:9. DK's role was clearly the most swingy role in the setup. The target was a random town. They pushed the lyncher part soooooo vehemently that it hurt town. I was impressed at the start, it could definitely work and make them town's best asset - but Jeanne got replaced and Ranger played beautifully. BEAUTIFULLY. If DK was more pointed to finding scum, and LATER making sure his target gets dead, he would have better chances. BUT, this definitely was the hardest role in the game, and in hindsight, it is probably too hard. I mean, if target is lynched, then it only has to outlive Dom and Titus - not the SKs. if target dies in some other way - then he has to outlive the SKs too, which makes him just a townie, but a townie who has to survive. they did have a BP, though. I dunno.
I told DS, almost my main concern was Ranger getting NK and then us unable to win. So of course I pushed that lynch instead of really scumhunted Day 1.
Twigged to this Day 1.
I voted for you, left and when I came back a little while later you'd already been lynchedIn post 1344, Klingoncelt wrote:GG. Thanks for letting me play, Shos.
So why did you guys lynch me, Respect? Shame, shame...
how can town possibly get to an unwinnable situation after one day? For town to lose they need at least 5-6 people dead.In post 1342, DiamondSentinel wrote:I said it in the dead chat, I'll say it here.
Under no conditions, ever, should town be able to be in anunwinnablecondition after1 day. That was very very possible. 5 non-towns out of 13 is almost 40% non town.
1 town lynch D1, a possible dayvig, and 3 possible night kills N1 makes for a quite high chance of an unwinnable situation for town D2. This game never should have made it past review.