Criticism of Geriatric

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Post Post #44 (isolation #0) » Sat Jan 06, 2018 11:22 am

Post by Ellibereth »

Spoiler: Hyperactive Rules
This game is played under a Hyperactive ruleset. This means that posting frequency is restricted as follows:
  1. Every player has to make a minimum of 15 posts in a 24 hour period. In the 24 hour period immediately preceding a deadline, players have to make a minimum of 20 posts. The definition of a 24 hour period must be provided by the moderator.
  2. Every player starts with a reserve of 20 posts. The number of posts a player still needs to make to meet the daily minimum is subtracted from this reserve after each 24 hour period.
  3. Players who deplete their reserve will receive a warning. Any further infractions after that will incur mod punishment.
  4. Players are alloweded
    infinite
    naked vote changes per in-game Day.


The following are general posting guidelines for Hyperactive games:

Spoiler: Posting Guidelines
The following are guidelines for playing within the restrictions of a Hyperactive ruleset (and generally), and are designed to win games and maximize enjoyment.
  • If you have more posts, you are more town. Leave everyone in the dust and go for the gold.
  • Don't forget that not everyone has to read every post. Do whatever you want in the thread if it benefits you. It's the other players perogative if they want to read or skip your posts. Remember that there's no evidence any of these other people actually exist and that the goal of the game is for you to win as many arguments as you can and to enjoy yourself.
  • Abuse the fact that you can make as many posts in a row as you want. You can always correct typos or clean up ideas after you make a post. Use LEFT SHIFT or CAPS LOCK for emphasis when needed. Raw unedited content is more organic and is thus more town.
  • As an overly general rule, any post longer than 5 lines and any line longer than 20 words is too long.
  • It is good etiquette for everyone on a mislynch wagon to APOLOGIZE the next gameday.
Last edited by Ellibereth on Sat Jan 06, 2018 1:24 pm, edited 1 time in total.
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Post Post #70 (isolation #1) » Sat Jan 06, 2018 2:01 pm

Post by Ellibereth »

Would 12 people actually want to play a hyperactive ruleset game.
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Post Post #72 (isolation #2) » Sat Jan 06, 2018 2:41 pm

Post by Ellibereth »

I made a separate thread for this discussion: viewtopic.php?f=5&t=74536
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Post Post #154 (isolation #3) » Sun Jan 07, 2018 8:49 am

Post by Ellibereth »

In post 152, Aeronaut wrote:Yeah, spamming the game is not a playstyle.
I mean.
This just isn't true.
Unless we're fundamentally think "playstyle" means different things.
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Post Post #157 (isolation #4) » Sun Jan 07, 2018 8:54 am

Post by Ellibereth »

In post 156, Flubbernugget wrote:I disagree that spamming goes against the spirit of the game.
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Post Post #159 (isolation #5) » Sun Jan 07, 2018 8:55 am

Post by Ellibereth »

or the premise for that matter
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Post Post #161 (isolation #6) » Sun Jan 07, 2018 8:58 am

Post by Ellibereth »

There's no evidence that I know of the either the "geriatric" or "hyperactive" approaches are inherently good or bad.
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Post Post #164 (isolation #7) » Sun Jan 07, 2018 8:59 am

Post by Ellibereth »

Spamming the entire game is by nature not doing absolutely nothing.
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Post Post #165 (isolation #8) » Sun Jan 07, 2018 9:01 am

Post by Ellibereth »

Like I'm in full support of the geriatric games being a thing.

But either side thinking the way they play is "better" because of geriatric vs. hyperactive is super silly to me.

If you look at the posting guidelines section for the geriatric rules and the hyperactive rules, I think both are equally extreme.
Last edited by Ellibereth on Sun Jan 07, 2018 9:06 am, edited 1 time in total.
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Post Post #168 (isolation #9) » Sun Jan 07, 2018 9:10 am

Post by Ellibereth »

and phones
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Post Post #171 (isolation #10) » Sun Jan 07, 2018 9:45 am

Post by Ellibereth »

Where is everyone getting this info on whether stuff is townsided or scumsided.
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Post Post #172 (isolation #11) » Sun Jan 07, 2018 9:46 am

Post by Ellibereth »

for reference i very generally find "shitposters and spammers" as easy if not easier to read than other types of players.
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Post Post #178 (isolation #12) » Sun Jan 07, 2018 10:19 am

Post by Ellibereth »

MU having a higher townrate than MS (I don't even know if this is true or if people like saying it) does NOT imply at all that shorter deadlines favor town. If said winrate discrepancy is true between the sties, there could be a host of other reasons otherwise. Has there ever been a relatively controlled look at how deadlines actually effect winrate? That would require sufficient amounts of similarish player lists and similarish settups.

If you purely want to argue theoretically, longer deadlines potentially give town more things to look at. In theory a good scumhunting system gets more accurate as there are more posts/words coming from each player and you're more likely to get more if days are longer.

I think they're very very very few players who actually only "troll" or "make up wincons". Whether you're a hyperactive or geriatric player doesn't make a difference if you're "bad at town" (what does that even mean? Like I've argued in other threads people in this site have different metrics for what they consider good or bad) but still trying. The only players I found that are truly impossible to read are players that universally don't post. You could argue those are LESS likely to appear in a hyperactive game than a geriatric game.
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Post Post #182 (isolation #13) » Sun Jan 07, 2018 10:44 am

Post by Ellibereth »

There's an MD article does not imply true. MD articles are generally just the author's opinions. Regardless, can you link them over for me?

Also - when we're talking about whether something is townsided or scumside we also should probably add in what level of player is involved. I believe better players get better reads as games go on and read' getting worse is perhaps a sympton of something in someone's town play that needs to be improved.

I can perhaps concede the following: Shorter deadlines favor weaktowns while longer deadlines favor stronger towns. That's also just a guess though.

r.e. Firebringer. There's a key word you left out of his statement - MOSTLY for personal enjoyment. And that really makes all the difference. As long as he's aware of his alignment and has some sort of microsopic care in the world about winning, I think he's eventually readable.

I have more to say but I'm feeling lazy now.
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Post Post #183 (isolation #14) » Sun Jan 07, 2018 10:50 am

Post by Ellibereth »

tldr for the lazy part is i suspect the core of our disagreement is that there's probably a bunch of stuff you think is anti-town that I don't.
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Post Post #196 (isolation #15) » Mon Jan 08, 2018 6:49 pm

Post by Ellibereth »

There are probably people better at reading each type of poster. I think in the end it's really just taste.
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Post Post #220 (isolation #16) » Wed Jan 10, 2018 7:18 am

Post by Ellibereth »

I think luv's saying that that hyperposters pay as much attention and that some of you guy's idea of what constitutes better writing (for mafia) is arbitrary.
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Post Post #226 (isolation #17) » Wed Jan 10, 2018 1:56 pm

Post by Ellibereth »

Did i miss a post in the zor thread or somewhere else that actually showed that town winrates now are actually so drastically sucky compared to the past.
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Post Post #228 (isolation #18) » Wed Jan 10, 2018 2:05 pm

Post by Ellibereth »

We could also start a rating system for each alignment.
Using something like msoft's true skill.
Can x10 or x100 it to make the numbers prettier.

Everyone starts at same amount now and after every game just take avg rating of each team before game with the result and do + teamratingchange/teamsize to everyone.

and just not count multiball and bastard and 3p games and stuff like that for simplicity.

I'm also too lazy to do this (mhmsmith0).

edit: actually if we're compiling stats from the last year might as well count the last year in the above too...
Last edited by Ellibereth on Wed Jan 10, 2018 6:24 pm, edited 1 time in total.
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Post Post #237 (isolation #19) » Wed Jan 10, 2018 3:56 pm

Post by Ellibereth »

I mean, understanding settup balance and understanding how to play mafia well are two disjoint skills.
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Post Post #250 (isolation #20) » Thu Jan 11, 2018 5:18 am

Post by Ellibereth »

Hello! Make sure this thread isn't locked for not meeting quality standards. We can't post joke threads in Mafia Discussion.
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Post Post #255 (isolation #21) » Thu Jan 11, 2018 11:21 am

Post by Ellibereth »

Eh
I don't think it matters that much.
And SOME rating system is better than no rating system imo.
The point would be to just look at average team ratings and be like "ok this side was favored by about this much assuming the settup is fair".
Games that are not just town faction vs. 1 mafia faction or are but have bastard/sufficiently crazy mechanics can just not be counted.

but we're both probably sufficiently lazy even for that so.
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Post Post #256 (isolation #22) » Thu Jan 11, 2018 11:26 am

Post by Ellibereth »

some sort of circuit of games where there is some rating system and a collection of stats like mislynch rate, read accuracy overall/by day(could require all players submit reads at each twilight to mod before flip or something), etc. could be interesting
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