The Detectives (Game Over)


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The Detectives (Game Over)

Post Post #0 (ISO) » Wed Sep 12, 2012 6:53 am

Post by zoraster »

Deadline: Monday, Oct. 26th at 12:00 EDT.


Remember that this was a NIGHT start, starting on Night 1


Gumshoes
  1. Mehdi2277
  2. Coron
  3. Oversoul
    Klazam

  4. guille2015
  5. Robocopter87
  6. syndromeofadown


Snuffed out

Night 1:
ChannelDelibird the Day Coroner was killed.

Day 1.0:
Nuwen, the Mafia Roleblocker and Tracker, was lynched.

Day 1.5:
Amrun, the Mafia Redirector and Voyeur, was lynched.

Night 2:
MagnaofIllusion, the Town Tracker, was killed.

Day 2:
quadz08, the Mafia Encryptor and Voyeur, was lynched

Night 3:
IceGuy, the Town Tracker, was killed.

Day 3:
Primate, the Mafia Bus Driver and Tracker, was lynched
Last edited by zoraster on Sat Oct 13, 2012 5:47 am, edited 14 times in total.
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Post Post #1 (ISO) » Wed Sep 12, 2012 6:53 am

Post by zoraster »

General Rules

Overall

1.
Unless stated otherwise by the moderator or in these rules, the following control:
http://mafiascum.net/wiki/index.php?tit ... Game_Rules
2. All votes should be in
bold
either with the [.b] tag or with the [.vote] tag. Unvotes are unnecessary to change your vote.
3.
Put all votes on a new line
If you disregard this rule, I may or may not count the vote.
4. A majority of votes is needed to lynch.
5. This setup uses A Day section and a Night Section. It is a Night start game. Day 1 has two lynches in Day 1.0 and Day 1.5.
6. The deadlines will be 10 days except for Day 1.5, which will only be 7.
6.1. Failure to get a majority will result in a no lynch.
8. I reserve the right to change, add or delete any rule in the game. I reserve the right to modkill or force replace or take any other actions I see as necessary.
9. Night actions submitted to me will never be "provisional," but they may be changed IF you get back to me before I start writing the night scene.
10. Night deadlines will be set. But if I get all actions in before this point, I will start the game when it is convenient so long as at least 24 hours have elapsed.
11. No using the tag or any confirmable method of randomization.

Activity

1. Players will be prodded if they do not post for 48 hours. Once a prod goes out, it is in the moderators discretion when to replace a player.
2. V/LAs will be honored only if you use the V/LA system in Mafiascum, but please let the game know if you're about to go on one as well.

Moderator Error

The moderator is fallible. If you see a problem with a vote count, mention it in bold in the game. If you have another problem, please don't hesitate to PM the moderator.
Last edited by zoraster on Fri Sep 14, 2012 1:48 am, edited 4 times in total.
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Post Post #2 (ISO) » Wed Sep 12, 2012 6:53 am

Post by zoraster »

Game Specific Rules


Stages of the Game Start

1. Role PMs are sent out.
2. Pregame chat opens for 48 hours before Night 1 begins. Scum will be able to chat during this period.
3. Night 1 Begins. Each player submits BOTH their role(s) selection and their night action. Scum MAY kill during Night 1.
4. Day 1.0 Starts and ends with a lynch. A No Lynch on Day 1.0 begins Night 2.
5. Day 1.5 Starts and ends with a lynch.
6. Night 2 begins, Day 2 follows, Night 3 follows, etc. as normal.
In essence, this game is a night start, but with two lynches on Day 1.

Setup

1. Every player (both mafia and town) select a Town Power on Night 1.
2. Every mafia player ALSO selects a Mafia Power on Night 1. The mafia may have no more than one of each type of Mafia Power.
3. The game is 9 Town versus 4 Mafia. This means town may make only TWO mislynches the entire game.
4. Mafia have night talk only unless they have an Encryptor alive. They may talk during pregame.
5. Every mafia player may carry out their town power each night. They may also carry out the night kill OR an active Mafia Power.
6. Night Start. Day 1 is a double day. All other days are regular.

Town Power Roles

Every player in the game selects one of the following. Roles may not self-target.
All town powers are compulsive
:
1. Gunsmith – The gunsmith checks to see if their target has a gun. All gunsmiths and all mafia carry guns, including ninjas.
2. Tracker – The tracker tracks their target and sees who their target visits. Trackers do not carry guns. They are fooled by Ninjas. Trackers will see town members visit their target. Trackers will see mafia members go to their mafia action target.
3. Voyeur - The Voyeur sees what actions targeted a person that night OR the previous night. The default will be the current night unless specified otherwise. They do not see who visited. The Voyeur WILL see if a kill was a ninja kill or a regular kill. Voyeurs see all actions performed, unlike trackers. Voyeurs may not target dead bodies from previous nights. Voyeurs will NOT see their OWN Voyeur action on a target.
4. Day Coroner – The Day Coroner may use his power during the Day to see the role and power(s) of any dead unrevealed player. This will automatically occur when a player is janitored.

Scum Power Roles

Each member of the mafia selects one of the following IN ADDITION to their town power role. Mafia members may not have the same powers. A Mafia Power OR the night kill may be used by a player each night, not both unless the power is the Ninja power.
1. Crooked Cop – The crooked cop places a gun on someone’s person, making them appear to have a gun to gunsmiths. This effect only lasts the night it is used.
2. Roleblocker – This stops another player’s action from working. Trackers will see that player go nowhere. Coroner’s will be unable to use their power the following day.
3. Redirector – This will take your first target and make them target another person who you choose. The redirected person will be told who he actually targeted. The redirector is tracked to his FIRST target (i.e. the redirected power role). Voyeurs will see if the redirected player was redirected, but not that the second target was redirected to.
4. Bus Driver – This will swap any powers directed at two targets. Bus Drivers may NOT self-bus, but they MAY target other mafia members. Trackers see that the Bus Driver visited only one of his targets, chosen at random by the mod.
5. Lynch Janitor – At NIGHT this player selects a certain number of targets (25% of total players alive, rounded down). If one of these targets is lynched the next Day, their alignment and role is not revealed to anyone except the Janitor. Trackers will not see the Lynch Janitor go to a target.
6. Odd Night Ninja – When making the night kill on the odd night, trackers will see only the Ninja’s town action.
7. Even Night Ninja - Same as above, but on even nights.
8. Encryptor - Mafia have day talk while the Encryptor is alive.
Last edited by zoraster on Tue Sep 18, 2012 7:37 am, edited 13 times in total.
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Post Post #3 (ISO) » Wed Sep 12, 2012 6:53 am

Post by zoraster »

RGAM at 9/13 at 1:21pm central
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Post Post #4 (ISO) » Thu Sep 13, 2012 7:20 am

Post by zoraster »

see RGAM above.

Game Clarifications


A Clarification:
Trackers only ever see a player visit ONE target:

1. Town members are seen visiting their town power target
2. Mafia members are seen visiting their mafia power target OR visiting their mafia kill target, they are
NOT
seen visiting BOTH their town power target and their mafia power target.
3. Ninjas carrying out the mafia kill are tracked by trackers according to their town power (so, e.g. Ninja kills Zoraster, Ninja Voyeurs Vi, Tracker sees Ninja visit Vi)
4. Mafia power roles that do not carry out any power are seen visiting their town power.
5. Town power actions are
compulsive.
The only town power that will not visit someone at night is the Day Coroner. Day Coroners will automatically be told any janitored power/alignments.
Last edited by zoraster on Thu Sep 13, 2012 8:13 am, edited 1 time in total.
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Post Post #5 (ISO) » Thu Sep 13, 2012 7:40 am

Post by zoraster »

Pregame chat begins now! You have until Saturday at 2:40pm EDT to chat about your options. I suggest you use it. No votes will be counted during this period.
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Post Post #6 (ISO) » Thu Sep 13, 2012 7:43 am

Post by Klazam »

Joy.

I'll look over this in a hour or 2
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Post Post #7 (ISO) » Thu Sep 13, 2012 7:48 am

Post by syndromeofadown »

Nancy.

Could we not break the game by everyone selecting tracker and tracking the person below them on the player list?
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Post Post #8 (ISO) » Thu Sep 13, 2012 7:50 am

Post by MagnaofIllusion »

Helen

Given that scum have the option of selecting 2 Ninja's that worry is rather pointless ...
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #9 (ISO) » Thu Sep 13, 2012 7:56 am

Post by IceGuy »

Sieglinde.

I'm thinking we should somehow limit the number of Gunsmiths walking around.

One option I see is us agreeing on two or three people that take Gunsmith, but that allows for scum killing them or hiding among them.

Another option - currently my favorite - would be that every town player rolls two dice (in RL, not in the game). 1 = take gunsmith, 2-5 = don't, 6 = reroll, i.e. a 20% probability.
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Post Post #10 (ISO) » Thu Sep 13, 2012 8:02 am

Post by syndromeofadown »

Given that scum have the option of selecting 2 Ninja's that worry is rather pointless ...

Plus scum could be next to each other on the player list anyway, so any breaking strategy like that might be impossible.

Wish scum having a counter to each power it might be best to just choose your favorite and not make anything public. idk.
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Post Post #11 (ISO) » Thu Sep 13, 2012 8:03 am

Post by quadz08 »

Betty.

WEEEEEEEEEEEEE

Also, I agree with reducing the number of gunsmiths. A whole bunch of people taking gunsmith was an immediate concern of mine as well, in large part because I immediately went "gee gunsmith sounds like the most useful town role unless a bunch of people pick it."
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Post Post #12 (ISO) » Thu Sep 13, 2012 8:04 am

Post by Nuwen »

I've always just called her abuella.

Lots of thoughts about this setup, but at work. The people who have posted shit are ninnies. Randomization is the worst way to play this setup.
So high, so low, so many things to know.
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Post Post #13 (ISO) » Thu Sep 13, 2012 8:07 am

Post by syndromeofadown »

I don't see how a gunsmith is that useful unless we know exactly who they are. If not any time a gunsmith catches scum they can just fakeclaim gunsmith themselves and WIFOM
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Post Post #14 (ISO) » Thu Sep 13, 2012 8:12 am

Post by zoraster »

A Clarification:
Trackers only ever see a player visit ONE target:

1. Town members are seen visiting their town power target
2. Mafia members are seen visiting their mafia power target OR visiting their mafia kill target, they are
NOT
seen visiting BOTH their town power target and their mafia power target.
3. Ninjas carrying out the mafia kill are tracked by trackers according to their town power (so, e.g. Ninja kills Zoraster, Ninja Voyeurs Vi, Tracker sees Ninja visit Vi)
4. Mafia power roles that do not carry out any power are seen visiting their town power.
5. Town power actions are
compulsive.
The only town power that will not visit someone at night is the Day Coroner. Day Coroners will automatically be told any janitored power/alignments.
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Post Post #15 (ISO) » Thu Sep 13, 2012 8:13 am

Post by MagnaofIllusion »

Haven't you considered that we are going to mass-claim roles Day 1.0 Syndrome?
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Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #16 (ISO) » Thu Sep 13, 2012 8:14 am

Post by syndromeofadown »

No why would we do that
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Post Post #17 (ISO) » Thu Sep 13, 2012 8:15 am

Post by quadz08 »

Guh. This setup hurts my brain. It will be much easier for me to deal with after the roles are chosen, etc. Figuring out the most useful / in what quantities / etc. is making me confoosed.

P-edit: WHAT are you serious of course we're going to massclaim D1. Force the mafia to commit to claims immediately. Everyone is a PR, so it's not like we're giving the mafia any really terribly useful information. *shrug*
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Post Post #18 (ISO) » Thu Sep 13, 2012 8:26 am

Post by MagnaofIllusion »

In post 14, zoraster wrote:4. Mafia power roles that do not carry out any power are seen visiting their town power.
5. Town power actions are compulsive. The only town power that will not visit someone at night is the Day Coroner. Day Coroners will automatically be told any janitored power/alignments.


So hypothetically a Scum member who chooses the Day Coroner role will be seen going to their Mafia action, Nightkill, or nothing.
"I am a leaf on the wind ... watch how I soar!"

Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #19 (ISO) » Thu Sep 13, 2012 8:28 am

Post by zoraster »

correct.
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Post Post #20 (ISO) » Thu Sep 13, 2012 8:31 am

Post by Klazam »

I think that what would be most useful is to have everyone pick independently, then mass claim on d1.
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Post Post #21 (ISO) » Thu Sep 13, 2012 8:42 am

Post by Amrun »

Doris.
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Fusion Mafia, ongoing now.
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Post Post #22 (ISO) » Thu Sep 13, 2012 8:45 am

Post by quadz08 »

@Klazam: I'm not convinced it wouldn't be useful to try and work out a plan for role-pickings. But like I said, this all hurts my brain so I could be way off-base on that.
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Post Post #23 (ISO) » Thu Sep 13, 2012 8:47 am

Post by Amrun »

I am really not the best at figuring out the best strategy in this sort of climate, but I'll give it some thought later. My first immediate thought is that voyeurs and trackers should be more plentiful than gunsmiths.
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Post Post #24 (ISO) » Thu Sep 13, 2012 9:17 am

Post by Klazam »

How to do that without either leaving it all up to chance or to give mafia easy targets is the issue here..

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