Stages of the Game Start
1. Role PMs are sent out.
2. Pregame chat opens for 48 hours before Night 1 begins. Scum will be able to chat during this period.
3. Night 1 Begins. Each player submits BOTH their role(s) selection and their night action. Scum MAY kill during Night 1.
4. Day 1.0 Starts and ends with a lynch. A No Lynch on Day 1.0 begins Night 2.
5. Day 1.5 Starts and ends with a lynch.
6. Night 2 begins, Day 2 follows, Night 3 follows, etc. as normal.
In essence, this game is a night start, but with two lynches on Day 1.
Setup
1. Every player (both mafia and town) select a Town Power on Night 1.
2. Every mafia player ALSO selects a Mafia Power on Night 1. The mafia may have no more than one of each type of Mafia Power.
3. The game is 9 Town versus 4 Mafia. This means town may make only TWO mislynches the entire game.
4. Mafia have night talk only unless they have an Encryptor alive. They may talk during pregame.
5. Every mafia player may carry out their town power each night. They may also carry out the night kill OR an active Mafia Power.
6. Night Start. Day 1 is a double day. All other days are regular.
Town Power Roles
Every player in the game selects one of the following. Roles may not self-target.
All town powers are compulsive
:
1. Gunsmith – The gunsmith checks to see if their target has a gun. All gunsmiths and all mafia carry guns, including ninjas.
2. Tracker – The tracker tracks their target and sees who their target visits. Trackers do not carry guns. They are fooled by Ninjas. Trackers will see town members visit their target. Trackers will see mafia members go to their mafia action target.
3. Voyeur - The Voyeur sees what actions targeted a person that night OR the previous night. The default will be the current night unless specified otherwise. They do not see who visited. The Voyeur WILL see if a kill was a ninja kill or a regular kill. Voyeurs see all actions performed, unlike trackers. Voyeurs may not target dead bodies from previous nights. Voyeurs will NOT see their OWN Voyeur action on a target.
4. Day Coroner – The Day Coroner may use his power during the Day to see the role and power(s) of any dead unrevealed player. This will automatically occur when a player is janitored.
Scum Power Roles
Each member of the mafia selects one of the following IN ADDITION to their town power role. Mafia members may not have the same powers. A Mafia Power OR the night kill may be used by a player each night, not both unless the power is the Ninja power.
1. Crooked Cop – The crooked cop places a gun on someone’s person, making them appear to have a gun to gunsmiths. This effect only lasts the night it is used.
2. Roleblocker – This stops another player’s action from working. Trackers will see that player go nowhere. Coroner’s will be unable to use their power the following day.
3. Redirector – This will take your first target and make them target another person who you choose. The redirected person will be told who he actually targeted. The redirector is tracked to his FIRST target (i.e. the redirected power role). Voyeurs will see if the redirected player was redirected, but not that the second target was redirected to.
4. Bus Driver – This will swap any powers directed at two targets. Bus Drivers may NOT self-bus, but they MAY target other mafia members. Trackers see that the Bus Driver visited only one of his targets, chosen at random by the mod.
5. Lynch Janitor – At NIGHT this player selects a certain number of targets (25% of total players alive, rounded down). If one of these targets is lynched the next Day, their alignment and role is not revealed to anyone except the Janitor. Trackers will not see the Lynch Janitor go to a target.
6. Odd Night Ninja – When making the night kill on the odd night, trackers will see only the Ninja’s town action.
7. Even Night Ninja - Same as above, but on even nights.
8. Encryptor - Mafia have day talk while the Encryptor is alive.
.