particularly given how many isos look town,
investigative maybe probably *should* spend a shot on gypyx/thomith.
why? one action holds potential to clear
that basic math should be really compelling
i can anticipate some counterarguments
maybe you think those slots are already cleared
i'd argue that gypyx/thomith positioning on key wagons D1, D2, and today have a good chance of looking bad in retrospect.
some key posts are
even the ranger hammer can be interpreted as an attempt to take the greatest advantage of
even if you personally TR these slots, you might be dead by lategame.
someone like RN? a better chance of not being dead
if game goes late and these slots are alive, the remote possibility of those two being scum will keep town paranoid and unable to reach a sound consensus
is it lowkey unlikely that 3 scum would be in a neighborhood? idk maybe. gypyx has emphasized that it should still be considered plausible, possible.
maybe you think it's a better idea to investigate your own personal nullread or scumread
i want to convince you that your role should focus on reducing the (worst) town's uncertainty instead of testing your pre-conceptions
if you really do have a great scumread, i think you should be able to case the slot and push that through.
plenty of people in this town pay attention to cases and are able to assess if there's anything to them.
reducing town's uncertainty about other slots will indirectly facilitate your other pushes anyway!
and the move that would reduce town's uncertainty the most is potentially the one that clears
maybe you think their survival through lategame would be enough signal to tell if they should be townread
i think this reasoning depends on WIFOM that scum have flexibility to play around.
scum might be aware of this reasoning and use that as enough reason not to shoot one of gypyx/thomith.
in fact, they may prefer to, indeed, spend their night kills search for you or other PRs.
if you are an investigative, scum probably has enough power to guess that you might exist and choose a strategy focused on that.
so consider that
there's an argument that 1) the strength of gypyx/thomith's townplay plus 2) the unlikelihood of them being in a neighborhood with ranger as their scum plus 3) their pure commitment from the start of the game to this claim should be enough to decide that the two are town. but i think point 1 is weak enough atm and the others are weak enough on their own that it would still be worthwhile for an investigative to just go ahead and confirm something we can already guess.
whatever, maybe. i guess im unsure of this argument in retrospect.