[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 423307 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [OLD] Open Setup Discussion and Nominations - Mafiascum.net
This forum is for discussion of individual Open Setups, including theoretical balance.
133 posts
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shaft.ed
shaft.ed
dem.agogue
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis
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Post #1162 (isolation #0) » Thu Sep 06, 2007 5:55 am
Postby shaft.ed »
Nightshift Mafia
All voting takes place during the "night." Thus powerroles are excercised during the voting phases. If a powerrole is not used prior to a lynch, they forfeit their ability that cycle. There is no communication outside the thread. Mafia must have a godfather and a goon agreeing on their target before a kill is executed to prevent them from making the Doc role moot by killing immediately at the begining of each new night phase. Some time limit needs to be instated between PMs to the mod for mafia changing their target votes so they can't just go down the list each time.
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Post #1168 (isolation #1) » Mon Sep 10, 2007 6:41 am
Postby shaft.ed »
Aimee wrote:shaf.ted, what happens during the day?
Also, I'd love to play something mountainous. Anyone got any ideas?
Basically is no day phase. Just a fluid game with powerroles/mafia hits occuring during the voting phase. Lynching resets everyone's ability to use their powerrole ability for during the next voting cycle.
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Post #1322 (isolation #2) » Wed Oct 03, 2007 9:54 am
Postby shaft.ed »
Hide and Seeker Mafia
3 X Mafia Goons
2 X Hiders
1 X RoleCop
1 X 50% Roleblocker, 25% Vig, 25% town
1 X Seeker (wins if lynches either hider)
4 X Town
Mafia wins as normal
Town wins as normal
Seeker wins if lynches either hider before himself or the hiders are killed. He must be voting on the hider lynch for it to count.
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Post #1341 (isolation #3) » Thu Oct 04, 2007 5:38 am
Postby shaft.ed »
Max wrote:the unlyncher loses and has failed his objective and should be removed from game until a winner has been achieved
I think you should make his win conditiont he same as the lyncher, whereby he wins with the town if he survives to end game. He needs to have a reason to play if his target dies.
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Post #1344 (isolation #4) » Thu Oct 04, 2007 5:50 am
Postby shaft.ed »
shaft.ed wrote:
Hide and Seeker Mafia
3 X Mafia Goons
2 X Hiders
1 X RoleCop
1 X 50% Roleblocker, 25% Vig, 25% town
1 X Seeker (wins if lynches either hider)
4 X Town
Mafia wins as normal
Town wins as normal
Seeker wins if lynches either hider before himself or the hiders are killed. He must be voting on the hider lynch for it to count.
Sorry if this didn't make any sense. The Seeker role is an uninformed lyncher. He needs to find one of the two Hiders in the game and get them lynched. The Hiders have night actions just like normal hiders. They can target someone else and spend the night with them. If they are then targeted by mafia for NK, they will survive, but if the person they targeted is NK'd they die as well. So basically the cop can find the hiders, or hunt mafia at night. And the mafia can find the hiders either by chosing a hiding place where they would expect them to target, or attempt NK'ing them but upon an unsuccessful NK the mafia will know who a hider is and can avoid their lynch during the day phase.
Anyway two other simpler set-ups
Just a Flesh Wound
C9 where the cop and doc are replaced with a bulletproof townie and an unlynchable townie thus 25% of each of the following:
2 Goons, 1 BP, 1 UL, 3 townies
2 Goons, 1 BP, 4 townies
2 Goons, 1 UL, 4 townies
2 Gooons, 5 townies
If end gamed with one goon and one BP townie it's declared a tie
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Post #1351 (isolation #8) » Thu Oct 04, 2007 6:39 am
Postby shaft.ed »
Max wrote:
I think you should make his win condition he same as the lyncher, whereby he wins with the town if he survives to end game. He needs to have a reason to play if his target dies.
In mafia only one aim ever applies. Complete your objective If you fail your objective you've lost
From the Wiki:
If the target is nightkilled, the lyncher (if still alive) turns into a townie.
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Post #1409 (isolation #13) » Thu Oct 11, 2007 11:12 am
Postby shaft.ed »
Meh I go for dry humor. It was actually a nuanced joke, because it was actually imbalanced with 2 scum to 8 town nightless but what I suggested would do absolutely nothing to fix it and continued in the same vein as IH's first joke.
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Post #1507 (isolation #16) » Mon Oct 29, 2007 6:33 am
Postby shaft.ed »
Oman wrote:
All mafia daykill instantly, they now comprise of 50% of the town, therefor fulfill win condition.
Their win conditin is not fulfilled. Win condition usually states, and "and nothing can prevent the same." I think have 4 day vig'ing townies still alive against four guys that quick vig'd four outed townies might be just enough to tip the balance here.
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Post #1566 (isolation #20) » Thu Nov 15, 2007 6:45 am
Postby shaft.ed »
Thin_Man wrote:Pairing people off into two groups and getting them to shoot each other in a texas justice setup gives pretty much 75% town win, apparently. I suggest making two of the vigs fire blanks, though there's probably a better solution. Also, in the game I was just in, the mod specified how many people actually shot each person in the morning scene flavour. It needs to be clarified that this is unacceptable.
Yes I think losing the number of bullets per body would help the scum.
What about a mafia redirector? He could hold a trash can lid or something.
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Post #1567 (isolation #21) » Thu Nov 15, 2007 7:13 am
Postby shaft.ed »
Not to be pushy Thesp, but is there any way we can get sign ups for some new Open Games going. No one seems to like 2:10 vanilla, and vengeful's been thirded, while Quack Mafia has been fourthed.
[/shameless mod queue request]
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Post #1575 (isolation #22) » Thu Nov 15, 2007 1:56 pm
Postby shaft.ed »
I'd at least provide some mechanism by which the Docs won't overlap their protection. Or make the mafia unable to communicate at night so they can't choreograph separate NK's. And I like the Tracker idea, kinda like a papparazi(sp).
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Post #1748 (isolation #32) » Tue Jan 15, 2008 12:31 pm
Postby shaft.ed »
Seems like too many claimable roles. What if you only had one deputy, or make the role PM for Junior Deputy identicle to Deputy but don't tell the deputies the order, that'd give mafia a reasonable power role claim.
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Post #1759 (isolation #35) » Wed Jan 16, 2008 6:19 am
Postby shaft.ed »
To be honest I've never played in a game with a Miller, and they are pretty rare. The few times I've read games including them, it appeared as though they were not informed. Also the few times I've seen scum claiming miller, it's always proposed as "I must be a Miller then" if a cop gets guilty on them. While this strategy is generally non-viable anyway, it seemed like the only way it could possibly work is if Millers don't know they're Millers.
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Post #1791 (isolation #39) » Tue Jan 29, 2008 7:08 am
Postby shaft.ed »
Speedbump Mafia
1 Kill-Immune Mafia GF
2 Mafia Goon
1 SK
1 SK specific Doc
7 Townies
SK can kill during the day, once each week, but can't kill at night. SK specific Doc can protect against SK kills once each week but not against mafia kills at night.
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Post #1810 (isolation #40) » Fri Feb 01, 2008 2:10 pm
Postby shaft.ed »
Adel wrote:
Adel wrote:or is this one better?
Paranoid Scum Mafia 2.0
3 Goons, Mafia A
3 Goons Mafia B
1 SK, member of both Mafias, traditional SK win condition, has his own NK
5 Cops
12 Players
no love? It would make for a very interesting game even with a massclaim on day 1.
Hmm this is intruiging since the Cops have a greater than 50% chance of guilty but they don't have the voting block to get anyone lynched it'll be interesting to see how they handle their roles. I like the idea of scum aligned SK's. Can the SK perform both the mafia NK and the SK NK because that could be a simple way for the mafia to weed out who the SK is. Also can someone run the odds of this ending in a draw/scorched earth. Not sure if it matters, but I know some people don't like it when nobody wins.
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Post #1945 (isolation #46) » Wed Mar 05, 2008 11:21 am
Postby shaft.ed »
mith wrote:Not at all sure of the balance on this one (or even if it would be any fun), but...
Kingmaker in the Palace
1 Assassin
1 Kingmaker
X Guards
Each night, the Kingmaker chooses a King. All the Guards are then told who the King is. During day, discussion continues until the King sends "Execute: Player" by PM to the Mod. If the Assassin is chosen for execution, he gets a vengeful kill, and he wins if he kills the King-for-a-Day.
It seems as though whoever even suggests the King should be killed is clearly the assassin since they're the only one out of the loop.
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Post #1979 (isolation #47) » Thu Mar 20, 2008 1:08 pm
Postby shaft.ed »
PookyTheMagicalBear wrote:
Vengeance 2.0
Nightless Open:
4 Mafia
7 Townie.
Whenever a townie is lynched, he get a one shot vig kill on any player in the game.
Mafia wins when they consist of 50% or more of the town and there are no pending vig kills.
What are the odds of that ending after 2 mislynches?
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Post #2045 (isolation #51) » Fri Apr 25, 2008 12:42 pm
Postby shaft.ed »
Actually Adel I was kidding, I just really wanted someone to Nominate Sexual Gratification Hammer mafia.
I don't think the exploding hammer would drag the game. The exploding hammer would bascially work like the town has two lynches at a time except that one of the lynchees would have to go along with it. Seems like an interesting idea (similar to Dynamite Stick as Zindi said), but I don't know if 9 3 is balanced. What would 7 2 do to the math?
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Post #2049 (isolation #52) » Fri May 02, 2008 12:08 pm
Postby shaft.ed »
Adel wrote:
Mass Claim Mafia
2 Mafia Roleblockers (Can RB and Kill in the same night)
2 Mafia Goons
6 Trackers (Gets result of "Player X didn't target anyone" if roleblocked)
2 Watchers (Gets result of "Player X was not targeted by anyone" if roleblocked)
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Post #2051 (isolation #53) » Fri May 02, 2008 1:33 pm
Postby shaft.ed »
Adel wrote:
shaft.ed wrote:
Adel wrote:
Mass Claim Mafia
2 Mafia Roleblockers (Can RB and Kill in the same night)
2 Mafia Goons
6 Trackers (Gets result of "Player X didn't target anyone" if roleblocked)
2 Watchers (Gets result of "Player X was not targeted by anyone" if roleblocked)
Night Start
what about throwing in some jailkeepers?
sure, why don't you remix the setup to include some? I like a little back and forth in designing setups.
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Post #2065 (isolation #55) » Mon May 05, 2008 8:29 am
Postby shaft.ed »
Adel wrote:the idea for a game I was originally going with for Mass Claim was for thhere to be an early Mass Claim followed by the mafia role-blockers trying to choose their targets to make a townie look like a liar.
Also, LSD Mafia? Am I tripping?
Yeah I think I turned it into a bastardized smalltown. Not as much fun.
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Post #2075 (isolation #57) » Wed May 07, 2008 5:33 am
Postby shaft.ed »
Adel wrote:Why do you like jailkeepers?
What happens when a Jailkeeper targets a jailkeeper?
I went with Jailkeepers and watchers because the Jailkeeper will keep the watcher from seeing the target, whereas the roleblocker would get caught blocking the target by the watcher
I haven't figured out what happens when a jailkeepers circle target? Either nothing, or both.