Caboose wrote:I would like to run this set-up again, originally run by Pooky
Masons and Mafia
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
Second
. I was actually thinking about nominating that myself.
Caboose wrote:I would like to run this set-up again, originally run by Pooky
Masons and Mafia
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
Yes, pregame.
so no one talks during the game? Seems weird to bother with Masons then.
I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
Caboose wrote:I would like to run this set-up again, originally run by Pooky
Masons and Mafia
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
Yes, pregame.
so no one talks during the game? Seems weird to bother with Masons then.
I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
dahill1 wrote:wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
dahill1 wrote:wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
Both scum and masons can talk anytime. Mafia Goons can daykill, but if their target is anything other than a mason, they will die and the attack will fail. SK can also daykill as many people as he wants, one at a time. If he hits the GF or a townie, the attack will fail and he loses his ability to kill for the rest of the day.
SK wins ties w/ Godfather
hohum wrote:Just throwing a random idea out there:
Serial Killer Mafia
15 players:
3 SKs
11 Townies
1 Cop
The town wins when all SKs are dead.
The SKs when everyone else (including all other SKs) are dead.
I don't like how an SK is almost immediately fucked if he gets investigated.
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Both scum and masons can talk anytime. Mafia Goons can daykill, but if their target is anything other than a mason, they will die and the attack will fail. SK can also daykill as many people as he wants, one at a time. If he hits the GF or a townie, the attack will fail and he loses his ability to kill for the rest of the day.
SK wins ties w/ Godfather
hohum wrote:Just throwing a random idea out there:
Serial Killer Mafia
15 players:
3 SKs
11 Townies
1 Cop
The town wins when all SKs are dead.
The SKs when everyone else (including all other SKs) are dead.
I don't like how an SK is almost immediately fucked if he gets investigated.
I don't know about "almost immediately"
With two other SKs alive in the game, the cop might have to sit on an investigation for a day or so at least as a matter of strategy. The SKs are going to want to get rid of the cop as quickly as possible.
I would greatly appreciate it if someone could help me with a setup review. I'm not sure if it would be run open, semi-open, or closed. I have a few variables that I have to decide upon. Let me know if I should post it here, or do this via PM/email/whatever. Thank you.
Help your fellow players by replacing into a game.
I think your just complicating the game to make the cop a fairly powerless role. Though I do realize that as people flip miller/GF the cop becomes far more useful. So it's basically a mechanic that promotes the cops sitting on their results and trying to live to end game?
in most cases end game will be day 2, and it is all about solving the logic puzzle resulting from the inevitable massclaim. No lynch might be optimal for day 1.