[OLD] Open Setup Ideas and Discussion
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BBmolla Open Book
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Been trying to come up with a setup that has Gunmakers, which gives any player one day shot.
13 Players
Mafia:
1 Mafia Goon
1 Mafia Reflector(If shot during day, kills whoever shot them.)
1 Mafia FedEx Driver(Picks two players. If a gun is given to player A, player B recieves it instead.)
Town:
2 of the following{
33% for Tracker
33% for Watcher
33% for Two Shot Vestmaker[Gives a vest to a player. If that player is shot, it will instead hit the vest. Vests can only be hit once, after that the player will die.
}
1 Gunmaker(Gives a gun to another player each night. The player is told they recieved the gun and may use it during the day to daykill someone.)
1 Noobie Gunmaker(Has a 50% chance to give a player a normal gun, a 35% chance to give a player a gun that fires blanks, and a 15% not to give a gun at all. Is not told they are Noobie.)
6 VTs
Thoughts?
I can't mod for another month, but I've just been thinking up setups.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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SleepyKrew wrote:Wouldn't the Reflector become obvscum?
He dies in the process. He's essentially a Mafia Day Bomb. His point, in addition to the Fed Ex's, was to prevent Gunning the PR.
Newb Gunmaker was there to have two Gunmakers, but also have it so guns don't possibly work, which may turn out badly for the person who shot it, and not getting a gun at all, making the Gunmaker look suspicious.
However, if we get rid of Fedex, I may have a solution.
Gunmakers and Funtakers
13 Players
Mafia:
1 Mafia Goon
1 Mafia Day Bomb(If shot during day, dies, but also kills whoever shot them.)
1 Mafia Roleblocker
Town:
2 of the following{
33% for Tracker
33% for Watcher
33% for Two Shot Vestmaker[Gives a vest to a player. If that player is shot, it will instead hit the vest. Vests can only be hit once, after that the player will die.
}
2 Gunmakers(Gives a gun to another player each night. The player is told they recieved the gun and may use it during the day to daykill someone.)
6 VTs
Roleblocker could prevent PR's from claiming, and Day Bomb could prevent Gunmakers from gunning the obvious PR.
Also, what are the rules regarding non-normal roles in setups?Last edited by BBmolla on Wed Aug 03, 2011 6:25 pm, edited 1 time in total.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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Gunmakers and Funtakers
13 Players
Mafia:
1 Mafia Goon
1 Mafia Day Bomb(If shot during day, dies, but also kills whoever shot them.)
1 Mafia Roleblocker
Town:
1 Day-Doc(Chooses someone at night to protect during the day)
1 Night-Doc(Normal Doc)
2 Gunmakers(Gives a gun to another player each night. The player is told they recieved the gun and may use it during the day to daykill someone.)
6 VTs
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BBmolla Open Book
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theplague42 wrote:BBmolla wrote:Gunmakers and Funtakers
13 Players
Mafia:
1 Mafia Goon
1 Mafia Day Bomb(If shot during day, dies, but also kills whoever shot them.)
1 Mafia Roleblocker
Town:
1 Day-Doc(Chooses someone at night to protect during the day)
1 Night-Doc(Normal Doc)
2 Gunmakers(Gives a gun to another player each night. The player is told they recieved the gun and may use it during the day to daykill someone.)
6 VTs
?
I really like this concept. Should the roleblocker be able to block daykills, too? Would be an interesting addition. Might make it unbalanced toward the mafia, though. Would people be allowed to stack/bank guns? Or does an unused gun disappear at the end of the day?
Hm.
I feel that if guns disappeared it would influence people to shoot more, so I feel like people should keep guns they get.
No stacking guns though. One gun would be it.
Ideally, this is probably how it would play out.
13 players D1
10 players D2
7 players D3
4 players D4
Of course, things could happen, like gunmakers being roleblocked and such.
Due to the above ending with 4, I could either possibly remove a VT to make it:
12 players D1
9 players D2
6 players D3
3 players D4
I think Roleblocker can block any action originally performed at night, aka, Day Doc, Night Doc, and Gunmakers. People may not be stopped from shooting though.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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Impeacher is essentially a Governor-only-role-blocker, and Pollmaster is essentially a Vote-Tracker, so I don't think the roles aretooun-normal. I tried to give the mafia a lot of power considering the town pretty much has total control over the lynch unless they accidentally govern mafia. Thoughts?@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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BBmolla Open Book
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BBmolla wrote:
Impeacher is essentially a Governor-only-role-blocker, and Pollmaster is essentially a Vote-Tracker, so I don't think the roles aretooun-normal. I tried to give the mafia a lot of power considering the town pretty much has total control over the lynch unless they accidentally govern mafia. Thoughts?
Can I get some thoughts on this?@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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Based off of Carbon-14.
Cop gets Mafia or Not Mafia
Seer gets Werewolf or Not Werewolf
Sheriff gets Bandit or Not Bandit.
It is possible to have Cop and Seer with Bandits, Seer and Sheriff with Mafia, and Cop and Sheriff with Werewolves.
Thoughts?Last edited by BBmolla on Sun Oct 02, 2011 12:02 pm, edited 1 time in total.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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BBmolla Open Book
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2v2v10 is enormous. My goal was to make this setup as small as possible.
The worst possible scenario is a day 2 LYLO, which makes it essentially a 7P setup. However, there are lots of possiblities in regards to who is lynched, who is vengekilled(or if there even is one) and who is night killed.
Also a lyncher not saving day-vig for Idiotic Cop is a moron. Just saying.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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Hrm. I see what you're saying.
Could make Fool nightkill bulletproof. Or remove the Third Party cop.
TBH I was worried about fool/lyncher being too overpowered, but I may have overdone it.
I originally considered not giving Mafia a nightkill, but I felt it would make them too underpowered.
Maybe make it so that the Vengeful shot can not kill town. If you target town, the shot does not go through. This would reduce the deaths.
Edit: Yes, lyncher shot is strictly for Idiotic Cop.
Maybe I should give lyncher/fool factional daytalk?@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 4186, Junpei wrote:Maybe EM Jailkeeper where you keep someone from their night QT?
That would be really tough to mod, don't you think?
The only way I could possibly think of doing that is have the JK pick target in the twilight phase.
Looking back, Jailkeeper is a good role to have. Cop instead might be good too, would allow lyncher to fakeclaim cop. I mean they could fake claim Jailkeeper now but I feel it'd be less effective.
P-Edit: Actually having confirmed innos is probably a bad idea so scratch that. Jailkeeper is good.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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I think the main problem with Jester is that he's a distraction to scumhunting. If he ends the game instantly, it discourages lynching. If he doesn't end the game at all, he's pointless.
I think if there is a setup with a fool, there needs to be a way to get rid of him. This is why I had the venge kills. Dayvig would work too.
If there's a way for the fool to die during the day without being lynched, think about how that'll affect their play.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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@Whiskers: I made one a while back.
In post 3636, BBmolla wrote:Gunmakers and Funtakers
13 Players
Mafia:
1 Mafia Goon
1 Mafia Day Bomb(If shot during day, dies, but also kills whoever shot them.)
1 Mafia Roleblocker
Town:
1 Day-Doc(Chooses someone at night to protect during the day)
1 Night-Doc(Normal Doc)
2 Gunmakers(Gives a gun to another player each night. The player is told they recieved the gun and may use it during the day to daykill someone.)
6 VTs
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In post 4286, animorpherv1 wrote:Hoopla, I applaud you. You've done a lot for the Open Queue.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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I'm well aware. Not LYLO in a 4p setup with 2 maf is impossible. I just wanted to be ridiculous and see if I could make a 2v2 work somehow.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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In post 4305, Whiskers wrote:Unforgivably Small Open 1 Mafia Goon 1 Double-Voting Townie
Now you're just trolling me <_<
2 Townies
2 Mafia
Daystart, nightless. If a townie is lynched d1, he does not get lynched and is instead given a one-shot dayvig.
If he shoots the other townie, town loses.
If he shoots mafia, it goes into a normal 1v2 game.
?
I don't even know if this technically mafia lol.
So yeah, town gets a ML I guess. D2 becomes lylo with a clear.
Let's see...
Spoiler: LIST
So scumsided unless I'm missing something.
3:4
57% scum win.
Eh. According to this, lynching town is actually better. Would it be better if first town lynched is given one-shot no matter what?
FINAL WE NEED A FIFTH
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BBmolla Open Book
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In post 4466, Chevre wrote:I came up with an interesting setup while we were playing on EM when the site was down.
1 Mafia Roleblocker
1 Mafia Goon
0-4 Doctors
2-6 Townies
I think it might need more town, looking at it again. The point is that there is a variable amount of doctors, which gives Mafia some room in a massclaim.
Swingy as hell.
Edit: Eh, maybe a bit less than I thought. But still swingy.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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Here's a cultish idea that I came up with by stealing some ideas from some game convention from ages ago and a bit from hito, who used an SK who could do something similar.
My original intention was to make a non-mafia game that required the same amount of mod effort as mafia and that I could run in mish mash, but I guess at its core it's still mafia.
Also I have no idea if this is balanced. Obviously any attempts at using meta would be modkillable.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 4493, StefanB wrote:Well BBMolla's has one problem, the taking over.
If I understand it correctly, the players leave the game and the thinks take over the account.
Try to post like player x, very difficult.
Yep. That's what makes it difficult. Killing and emulating lurkers is easy, but those active players will be tough to copy.
It's also why the Thing has 3 players to control it, just so it becomes tough after you get 4 things.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 4513, izakthegoomba wrote:Because it's horrible?
Why.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 4559, Vi wrote:
Massclaim destroys this setup like you have no idea, particularly if anyone gets the Doc.In post 4557, BBmolla wrote:
Roles are changeable, I was focusing on the concept.
Change Doc to Jailkeeper = Okay?@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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Okay, this setup is HUGELY speculative and is only semi-open. It should be obvious what has inspired this.
Doctor can't be first pick in order to prevent follow the cop strategies(Pick Doc R1, pick Cop R2, pick 1-Shot for Cop R3, Cop claims, success).
Roleblocker can't be first pick just because it most likely always would be.
Godfather/Ninja can't be picked R3 because generally a GF/Ninja only uses one shot in a game, so they would be obvious R3 choices. Removing them will give more variability.
There are obviously going to be balance issues, and some roles will need to be removed/added. Conceptually is it plausible? Are there any breaking strategies for either side?@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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In post 4616, IceGuy wrote:I don't see a situation where it would be beneficial for scum to counter-claim a dreamer.
Also, I calculated EV's, and the EV for a town win seems to be more than 70% with random lynching. This seems very town-sided.
Explain how you calculated.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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In post 4619, Empking wrote:In post 4618, IceGuy wrote:
If no dream, town randomly lynches a player.
If dream, town randomly lynches a dreamed player.
Can you give more detail? I got a more 40%ish score with my back matchbox calculation. If they lynch scum D1 then from then on I have them as over 70% but just then.
Just checking to make sure it isn't autolose.
7/2
7/1
6/1(no dream)
5/1
4/1(2 are cleared by dream, 3 are possible left mafia.)
3/1(2 are cleared by dream, 2 are possible left mafia.)
2/1(1 is cleared by dream, 2 are possible left mafia.)
mk
Do you think it's too harsh on scum if one of them is lynched d1?@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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In post 4621, Thomith wrote:Thing is, if scum get lynched day 1 it turns into nomination mafia, and scum will need to nominate themselves every day, which eventually will make it obvious they are scum.
If scum are not lynched day 1 they need to live to lylo otherwise the same thing might occur.
I don't think so.
7/2
6/2
5/2(1 cleared by dream, 1 out of a certain 3 is mafia. Or 2.)
4/2(1 cleared by dream, 1 out of a certain 2 is mafia. Or 2.)
3/2(1 cleared by dream, 1 out of a certain 3 is mafia. Or 2.)
This doesn't even work because of the different possible combos. Bleh.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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Don't Drop The Soap Mountainous
10 1-shot Jailkeepers
2 Scum
Twice the amount of possibilities each night rendering the town roles even more useless woo.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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BBmolla Open Book
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In post 4653, Kcdaspot wrote:Meaning does these 2 variations on follow the cop or not follow the same mechanic as before.
Wut
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BBmolla Open Book
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In post 4655, Kcdaspot wrote:Wait so why call it that?
Because the intent was to make setup with doc and cop where following the cop is not optimal. I didn't even know about the other setup, but because my name was exactly the same, I probably saw it before without realizing.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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Nothing would happen in the dayphase.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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In post 4744, Hoopla wrote:Bank 1:
(1) Innocent Child (PM version)
(1) Even Night Cop
(2) Odd Night Cop
(2) 1-Shot Cop
(3) Cop, Godfather
(3) Cop, Roleblocker
(3) 2x Town Masons
(4) FBI Agent (gets guilty only on SK)
(4) Cop, Even Night Cop, Roleblocker
(4) Cop, Odd Night Cop, Godfather
2 points - SK receives 1-Shot Commute (cannot kill and commute on same night)
3 points - SK receives 1-Shot Bulletproof
5 points - SK receives Unlimited Bulletproof
-Why is 1-Shot and Odd Night cops 2, but Even is 1?
-Why is Cop, Odd Night Cop, Godfather 4 points, but actually selecting them individually is five?@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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(2) 1-Shot Cop
(3) 2x Town Masons
(1) Cop Enabler
(1) PGO
(3) Vigilante
vs. SK with Unlimited Bulletproof and Cop Immunity
Aw yeah Survivor
I'd still much rather put a 1-Shot Cop against myself then an Even cop who has potential for multiple reports.
Edit: Two scum roles useless here, but whatever, don't have time to fix.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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In post 4839, Timeater wrote:Its not just used "a ton"
Its the basic setup EM is run on and the most up-voted setup since the EM's inception. For forum mafia, I think it'd suck.
@pedit; adding carbon-14
Appeal to popularity.
It sucks for chat mafia too bro, it encourages follow the cop and discourages self thought.
Edit: In addition, it's the equivalent of 1 townie, 1 cop, 1 mafia, daystart.
It blows.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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Survivor is a terrible role because he can be either an additional townie or an additional mafia andit's completely up to him to decide.
Survivors need some sort of additional modifier or they're just awful.
Also, 9p with 5 Townies, 2 Goons, 1 cop and an anti town role is scumsided as hell.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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Maybe make the survivor a faction with another survivor. So have like two survivors who can only win if they're the last ones standing. Make it so they can't win with anyone else also. And maybe to help them out a bit, give them a vig shot each night to use. You also make one them a "Survivor Roleblocker" or "Survivor Rolecop" but that's up to you and how you want to balance it.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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@Phil: Maybe take the first setup and give Mafia a factional daykill.
Edit: With tweaking, maybe try allowing the lynched player to select 3 targets and have it so power roles can only use abilities if they are selected. Gives a nice risk/reward kind of deal.@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!-
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