Axis & Allies Revised (Dead)

For completed/abandoned Mish Mash Games.
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Post Post #175 (ISO) » Fri Sep 19, 2014 7:05 am

Post by DeathNote »

Bomber could help with killing the BB. The rest pretty much looks ok. I won't stress the minor details and let you work it out.

Good luck! :)
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Post Post #176 (ISO) » Fri Sep 19, 2014 12:39 pm

Post by Thurhame »

In post 174, DiplomatDC wrote:Buids as probably 13 infantry
This would leave you with 4 IPCs left over, so if you'd like you can add an artillery or another infantry to that buy.

In post 174, DiplomatDC wrote:Use 2 Ukrainian fighters + 2 Belorussia fighters to take down the SZ 14 fleets (landing probably in S.Europe if allowed)
The Belorussia fighters must land in Southern Europe or Libya, since they only have 1 movement point left after moving 3 spaces to attack. The Ukraine fighters only move 2 spaces to attack, so they can then move up to 2 spaces to land - i.e. they can reach Algeria, Libya, Western Europe, Southern Europe, Germany, Balkans, or Ukraine. If the bomber (6 move) joins, it moves 3 spaces to attack and then can move up to 3 spaces to land - i.e. it can reach any territory you own except Karelia.

In post 174, DiplomatDC wrote:Take Archangel with 2 armies + 1 fighter from Belorussia
I'm afraid this is illegal, as Belorussia does not border Archangel. You can, however, use 2 infantry from Karelia + 1 fighter from Belorussia (for instance). The fighter can then land in Karelia, Eastern Europe, or back in Belorussia.


I will point out this leaves one fighter in Belorussia unused; you might as well use it. Even if you want to leave it in Belorussia, it's a plane, so it can easily join the Norway or Archangel combat and then return to Belorussia to land.
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Post Post #177 (ISO) » Fri Sep 19, 2014 9:32 pm

Post by DiplomatDC »

Building 13 Infantry + 1 Artillery

Combats

Invade Norway via amphibious assault with 2 armies in Germany, and 2 armies, 1 tank from Karelia

Use 2 Ukrainian fighters + 2 Belorussia fighters + 1 Belorussia bomber to take down the SZ 14 fleets (landing probably in S.Europe if allowed)

Take Archangel with 2 armies (From Karelia, typoed there) + 2 fighters from Belorussia

Libyan units to take over Anglo-Egypt, then blitz the tank to French Africa.

Conducting combat shortly.
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Post Post #178 (ISO) » Fri Sep 19, 2014 9:35 pm

Post by DiplomatDC »

Battle in Norway:

German Infantries:
Original Roll String: 4d6
4 6-Sided Dice: (3, 3, 6, 6) = 18

German Tanks:
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


British Infantry (support) + Artillery (both hit on a 2):
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

British Tanks:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #179 (ISO) » Fri Sep 19, 2014 9:39 pm

Post by DiplomatDC »

<3 them rolls. 2 Infantries as casualties.

Shoulda used them planes for offense, damn. Sorry about that. Odds are against me now so retreat all units to Karelia.

Battle in SZ 14:

German Fighters:
Original Roll String: 4d6
4 6-Sided Dice: (3, 1, 1, 6) = 11

German Bomber:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Russian Battleship:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #180 (ISO) » Fri Sep 19, 2014 9:44 pm

Post by DiplomatDC »

Battleship down. 1 Fighter causalty. The fighter from Belorussia goes to Balkans, the others go to Germany. Bomber goes to Belorussia.
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Post Post #181 (ISO) » Fri Sep 19, 2014 9:47 pm

Post by DiplomatDC »

Archangel combat:
German Infantry:
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

German Fighters:
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Russian Infantry:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #182 (ISO) » Fri Sep 19, 2014 9:51 pm

Post by DiplomatDC »

Archangel taken over. Fighters to Belorussia.

Thereby ends combat.

Non-combat I'm thinking moving Ukraine units to Belorussia and Balkans, while moving Belorussia units to reinforce Karelia. Ukraine's really a lost cause anyway. Also Germany units + S.Europe units to W.Europe?
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Post Post #183 (ISO) » Sat Sep 20, 2014 2:13 am

Post by Thurhame »

In post 179, DiplomatDC wrote:Shoulda used them planes for offense, damn. Sorry about that. Odds are against me now so retreat all units to Karelia.
Since you used an amphibious assault for this combat, your land units cannot retreat. You must finish the battle.

In post 180, DiplomatDC wrote:Battleship down. 1 Fighter causalty. The fighter from Belorussia goes to Balkans, the others go to Germany. Bomber goes to Belorussia.
The fighter from Belorussia cannot reach Balkans. It only has 1 move left, so it must land in Southern Europe or Libya.
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Post Post #184 (ISO) » Sat Sep 20, 2014 2:16 am

Post by Thurhame »

By the way, infantry defend on a 2 regardless of whether they have artillery support or not.
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Post Post #185 (ISO) » Sat Sep 20, 2014 4:28 pm

Post by DeathNote »

For your non-combat, moving everything out of Ukraine is obvious. Leave Balkans empty and stash them all in Eastern Europe.

There is no threat of him reaching Southern Europe yet so move those infantry to bolster France (Western Europe). Germany will receive a major reinforcement so put that infantry in eastern Europe.

Depending on what happens in Norway, I would say bolster Karelia a little from Belorussia as Belo still has a turn of relative safety.

You just need to consolidate your armies to prevent as much territory loss as possible while preparing a counter. Your tanks are very important and should have at least 3 infantry per tank. Next turn we can consider buying tanks to help strengthen your counter attack potential but it will really depend on how aggressive they are.
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Post Post #186 (ISO) » Sat Sep 20, 2014 4:54 pm

Post by DiplomatDC »

Land that fighter in S.Europe.

Finishing Norway combat:

2 infantry (Germany):
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

1 infantry (Germany):
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

1 artillery, 1 infantry (UK):
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

1 tank (UK):
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #187 (ISO) » Sat Sep 20, 2014 4:56 pm

Post by DiplomatDC »

If you don't mind, that was a typo, the second string was for the tank. Presumably infantry casualty for the UK, I take a casualty as well

1 infantry (Germany)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

1 tank (Germany)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

1 artillery (UK)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

1 tank (UK)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #188 (ISO) » Sat Sep 20, 2014 4:56 pm

Post by DiplomatDC »

Tank vs Tank?
Germany
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

UK
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #189 (ISO) » Sat Sep 20, 2014 4:57 pm

Post by DiplomatDC »

Annnd Norway is deserted. Oh well.
Non-combats to come a while later
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Post Post #190 (ISO) » Mon Sep 22, 2014 4:08 am

Post by DiplomatDC »

Non Combat Proposal

From Ukraine:
Move 1 infantry to Balkans, 1 infantry to Belorussia, 1 infantry stays in Ukraine, all others to E.Europe

From Southern Europe:
All units to W.Europe

From Germany:
Move 1 infantry, 1 tank to W.Europe

Sound good?
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Post Post #191 (ISO) » Mon Sep 22, 2014 7:12 am

Post by DeathNote »

I understand your tactic of using 1 infantry in hopes of scoring a hit but the odds are against you killing anyone with just 1 infantry. Don't leave any forces in Ukraine and it usually isn't worth keeping units there unless you have 3 infantry or more because they will be guaranteed at least 1 hit with higher odds of surviving a first turn wipe.

Southern Europe is a good move.

Germany move is fair. No reason not too.
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Post Post #192 (ISO) » Mon Sep 22, 2014 1:06 pm

Post by Thurhame »

Have you played Risk before? Your mindset so far seems similar to a Risk mindset.

This game is very different from Risk: In Risk, a unit is worth pretty much the same anywhere. However, in this game a lone unit is worth far, far less than a unit that's part of an army.
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Post Post #193 (ISO) » Tue Sep 23, 2014 3:37 am

Post by DiplomatDC »

I'm more worried about tank blitzes if I leave Ukriane completely empty, then again, not exactly a good move for the Russian either. I'll move the last infantry to E.Europe then? (I'll check in 7 hours to await reply and confirm)
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Post Post #194 (ISO) » Tue Sep 23, 2014 7:58 am

Post by DeathNote »

Yeah Tank blitz would mean Russia giving up whatever tanks went in. You could easily kill them.
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Post Post #195 (ISO) » Tue Sep 23, 2014 3:19 pm

Post by DiplomatDC »

Confirming I'm moving my army to E.Europe.
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Post Post #196 (ISO) » Wed Sep 24, 2014 3:50 am

Post by DiplomatDC »

Place all my units in Germany, I suppose? DN will that be alright?
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Post Post #197 (ISO) » Wed Sep 24, 2014 6:23 am

Post by DeathNote »

Yes Germany is the most central and you can distribute them from there.
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Post Post #198 (ISO) » Wed Sep 24, 2014 1:27 pm

Post by Thurhame »

Germany has a production value of 10, so you can only place up to ten units there. The other four must be placed elsewhere (i.e. Southern Europe).
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Post Post #199 (ISO) » Wed Sep 24, 2014 1:40 pm

Post by DeathNote »

He is obviously going to do that so you can just proceed assuming he will.
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